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[PVT] P against mass thor, how to beat

Forum Index > StarCraft 2 Strategy
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Koruptor
Profile Joined March 2011
38 Posts
May 15 2011 08:47 GMT
#1
Hi, I'm platinum Protoss player
It's my 3rd game like that. Terran went 1/1/1 (from which point he can go anywhere) and then goes mass Thor. At about 14 minute mark I counter after his failed attack just to get whole stalker army anihilated by 5 thors repaired by SCVs. Please give me some tips how to stop terran playing like this.

Sure I can see - I didnt killed his gold, should get 3rd earlier and I should have get templars when my gas went above 1k. Maybe I need some general tips against T?

replay here
FinestHour
Profile Joined August 2010
United States18466 Posts
May 15 2011 08:49 GMT
#2
[ 17 mins ] Koruptor » this is fucking shit
[ 17 mins ] AkiRa » ?'
[ 17 mins ] Koruptor » 5 thors and fucking kill whole my army
[ 30 mins ] Koruptor » cant win against thors
[ 31 mins ] Koruptor » sorry but terran is fucking shit
[ 31 mins ] AkiRa » probably
[ 31 mins ] Koruptor » cant do nothing against them
[ 31 mins ] Koruptor » gg

why so bm bro

Feedback once again works wonders against thors. Templars would have done you great justice.
thug life.                                                       MVP/ex-
Koruptor
Profile Joined March 2011
38 Posts
May 15 2011 08:54 GMT
#3
Many people get angry when play SC2. It's normal thing, no reason to make big deal of it.
xAPOCALYPSEx
Profile Blog Joined October 2010
1418 Posts
May 15 2011 09:00 GMT
#4
The biggest problem I saw in your play was that you didn't abide by the Artosis Principle:
"Once you are ahead, get more ahead"

You completely mauled his first attack, killed everything except a thor and a medivac. At that point, there would be virtually no danger in taking a third, since your advantage is so big. Just try to deny any attempt of his to get back into the game by expanding again, and just sit on your advantage and let it grow. It was unwise to suicide your army into 4 scv-repaired thors. You let him get back into the game by trading your entire army for 3 thors

Sometimes you just should sit on your advantage when you crush an attack, especially against a terran. Terran is pretty tough to break as protoss until you get in a lot of those beefy units (immortals, chargelots, templar, colossus).

Also, after the first failed attack by him, I would expand and start upgrades, maybe even throw down two forges, since immortals with ground wep upgrades completely murder thors, especially since the new nerf to thors.
SDnNs
Profile Joined May 2011
United States24 Posts
May 15 2011 09:04 GMT
#5
Thors are so slow if ur stalkers have blink u can essentially bypass them and take out some infrastructure and as apoco said, grab a third, tech up and move out once ur maxed, u will have a good supply lead and better tech
nite nite sucka!!!
Draq
Profile Joined May 2011
Poland14 Posts
May 15 2011 09:24 GMT
#6
First of all scout. That was late and bad scouting. Robo was not building nothing 2 or more minutes. You need to send Obs as fast as possible, when you see thor tech just build 4-5 immortals and many stalkers (focus fire on thors). That hide exp was very nice and when you crushed his first push, no need to tech colosy, just mass immortals and build third on natural. Just more ahead and chill Now you dont need 2 immortals on 1 thor to do any damage:D
asmo.0
Profile Joined August 2010
Norway318 Posts
May 15 2011 11:29 GMT
#7
When a player is focusing heavily on thors, they completely depend on SCV repairing. This basically means, that if they want to attack you, they have to commit both army and 5-15 scv's along with the attack. Major investement. However, if you actually attack him, he has to move his scv's away for just a little bit, they're close by and make the thors practically unkillable untill you reach a certain critical mass...

Thors take forever to walk across the map and require scv's to be pulled, so friggin play defensively and get ahead economically, focus on making tons of workers and expansion, and make more production facilities than you "technically" need at that moment, so you can swing forth to get that critical mass thats required to take out repaired terran mech units.
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
May 15 2011 11:35 GMT
#8
On May 15 2011 17:47 Koruptor wrote:
Hi, I'm platinum Protoss player
It's my 3rd game like that. Terran went 1/1/1 (from which point he can go anywhere) and then goes mass Thor. At about 14 minute mark I counter after his failed attack just to get whole stalker army anihilated by 5 thors repaired by SCVs. Please give me some tips how to stop terran playing like this.

Sure I can see - I didnt killed his gold, should get 3rd earlier and I should have get templars when my gas went above 1k. Maybe I need some general tips against T?

replay here


Ouch at the bm lol. On a serious note, templars are doing great vs Thors atm since they now use energy once again.
Luppa <3
Mowr
Profile Joined November 2010
Sweden791 Posts
May 15 2011 11:45 GMT
#9
On May 15 2011 20:35 ODKStevez wrote:
Show nested quote +
On May 15 2011 17:47 Koruptor wrote:
Hi, I'm platinum Protoss player
It's my 3rd game like that. Terran went 1/1/1 (from which point he can go anywhere) and then goes mass Thor. At about 14 minute mark I counter after his failed attack just to get whole stalker army anihilated by 5 thors repaired by SCVs. Please give me some tips how to stop terran playing like this.

Sure I can see - I didnt killed his gold, should get 3rd earlier and I should have get templars when my gas went above 1k. Maybe I need some general tips against T?

replay here


Ouch at the bm lol. On a serious note, templars are doing great vs Thors atm since they now use energy once again.

This. HT:s will kill all the SCV:s with storm and completely shut down strike cannons. It also gives you tech for chargelots which are great against thors.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
TheOracle
Profile Joined May 2010
Australia256 Posts
May 15 2011 11:52 GMT
#10
Basically a combination of Immortals and HT will completely shut down thors. Immortals destroy them both through damage and tanking their hits, and HTs are required to feedback the thors to prevent Strike Cannon killing off your immortals. Also Storm is brilliant for killing off the scvs repairing the Thor.
FeyFey
Profile Joined September 2010
Germany10114 Posts
May 15 2011 12:07 GMT
#11
voidray stalker harass works perfectly on some maps against a thor going terran(lots of land around the main so stalkers give cover from below the cliff). (its even enough to start the voidrays when you scout the first thors with your obs)
Target: keep down the marine count and harass his techlabs/workers. If his thors are alone force a worker pull with your stalkers (hit and run>thors have to crouch to fire) Attacking thors force worker pulls or they just die to stalkers if the marines are out of position. A viking switch will hinder the thor production and gives yout time for the templar tech. Keeping his thors alive while you harass will really hinder his economy, so you should slowly get ahead. If you stay in your base you have a problem.

at some point you can just kill the marines and if you have 3 voidrays left they can kill 5 thors easily.

Otherwise colossi can kite thors, but your probably not early enough to fight of that many thors. especially if they take a drop ship along.

not sure if fast immortals and hts work, a good terran would just wear down shields with marines while they would lift thors with a medivac in the back row if they are damage. And attack before storm gets dangerouse.
antz0r
Profile Joined September 2010
Australia168 Posts
May 15 2011 12:54 GMT
#12
You had a weak army composition, no upgrades at 20 minutes and threw away your lead by initiating that counter-attack. In comparison his thors were at 2-2 by 29minutes and chewed through everything. What level is this exactly? After reading cecilsunkure's posts I don't think any of my losses are about game imbalance and that there are easier explanations as to why I lose.

It usually has to do with poor scouting, poor army control, poor army composition, getting caught out of position or poor macro. I think the same applies in your case.

I find when I go thor marine, I hate it when toss goes immortal chargelot, into DT. Or they get sneaky and do a warp prism drop in the back of my base and since I have thors it takes forever to get back there since my army is camped at the natural. You were close air positions on metalopolis, and that was a definite possibility.
junemermaid
Profile Joined September 2006
United States981 Posts
Last Edited: 2011-05-15 13:25:22
May 15 2011 13:24 GMT
#13
HT, VR, Immortal

Choose two of the three.
the UMP says YER OUT
Slayalisk
Profile Joined May 2011
United States19 Posts
May 15 2011 13:39 GMT
#14
Immortals. 1 Immortal can kill 1 thor if it doesn't use Barrage.
Hoshizake
Profile Joined December 2010
United States26 Posts
May 15 2011 14:18 GMT
#15
LOLOLOLOLOL thors suck, ever heard of zealots, toss ball does extra dmg to armored units ^^ thors bythemsleves suck just saying
まだまだだね。
AKspartan
Profile Joined January 2011
United States126 Posts
May 15 2011 14:26 GMT
#16
Just match their thor count with colossi and you will win. You should be massing colosi anyways.
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
Last Edited: 2011-05-15 14:43:36
May 15 2011 14:35 GMT
#17
lol wow stalkers are not everything lol

they don't even counter banshees... one PDD and yea XD

even collosus, "designed to destroy large numbers of weaker ground targets," could have kited those thors all day (9 range to 7) scvs woulda gotten splashed too by the thermal lances

EDIT: i guess this is why they nerfed thors lol XD
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
gejfsyd
Profile Joined September 2009
Poland156 Posts
May 15 2011 14:43 GMT
#18
VR, Carrier, Zealot, Immortal, Templar(to fb and kill scvs), (in big numbers)collosus all counter thors rather cost effectively
resilve
Profile Blog Joined August 2010
United Kingdom678 Posts
Last Edited: 2011-05-15 15:01:47
May 15 2011 14:59 GMT
#19
Dealing with pure thor is quite easy now that feedback is effective again.

If you were going the heavy-stalker route you should be upgrading and getting council anyway - so HTs are not a difficult target to reach. Likewise a few charge zealots can be very nice. I dont like void rays against thors at all, they seem very ineffective.

If there are tanks mixed in it gets more tricky because zealots tend to clump and take a lot of aoe damage.

With robo tech the standard toss-ball actually does pretty well against mech armies, assuming your macro is equal with theirs, you just have to engage any tanks in a favourable position. With observers you should be able to poke around where his tank/thor is not and deny him bases and punish his immobility, what is especially nice is obs-spotting when he moves his tank lines and engage when they arent in seige mode.

On May 15 2011 23:43 gejfsyd wrote:
VR, Carrier, Zealot, Immortal, Templar(to fb and kill scvs), (in big numbers)collosus all counter thors rather cost effectively


Im actually not a fan of carriers or voids - I dont know how they work out in smaller numbers - say 5 thors and 3 carriers - but in the stupid 4v4 massing games thors seem to destroy armoured air units - and their aoe ranged attack can be quite nice against interceptors and clumps of voids, especially with it's range.

Socke Fighting!!!!
The Final Boss
Profile Joined February 2011
United States1839 Posts
May 16 2011 00:38 GMT
#20
Basically now that Templar pretty much shuts down Strike Cannons, any Protoss tech does well against Thors. Immortals and Colossi do great as Strike Cannons is basically impossible to use unless the Protoss you're playing is bad enough to not build High Templar. Void Rays and Carriers are as powerful as ever when it comes to fighting against Thors.

Honestly I don't get why Protoss players don't go for Templar every game, in between Storm and Feedback, they beat large amounts of low tech/low health units(Marines/Marauders) as well as shutting down high tech energy units (Banshees, Ravens, Battlecruisers, Medivacs, as well Thors now with the most recent patch).

The only ways that Terran can beat them is either Ghosts or Hellions. Against both of them so long as you protect your Templar, the Terran really cannot do much. As long as the Protoss player doesn't make some mistake such as leaving their Templar extremely vulnerable so that the Terran is able to land a big EMP or attack with Blue Flame Hellions and kill off a bunch of your Templar.

Personally, I don't get why Protosses still insist upon going mass Colossi, as it is vulnerable to Vikings. Perhaps it's the appeal of an A-Move unit, but who knows?

But anyways, I would say that the best way of defeating Thors since the patch is just to rely on High Templar/Immortal. The High Templar make it so that the Terran either has to get rid of their energy EMPing their own Thors making them vulnerable to your Immortals, or if they attempt to engage your Immortals with Strike Cannons you feedback them. Even if he manages to get off a few Cannons on your Immortals, you just simply have to have as many Immortals as he has Thors (maybe a few more than he has Thors).

If he comes with a lot of SCVs the best way to deal with the massive repair is to storm on the SCVs (this will both weaken the SCVs and possibly weaken the repair, as if they try to repair each other they're not repairing the Thors, but if the Terran isn't auto-casting repair that won't happen). Another way is to just take all of your Immortals after feedbacking his Thors and just target fire them. If you have 6-7 Immortals they should be able to one-shot the Thors. If the Thors have just been feedbacked it will be even less.
hoax0000
Profile Joined May 2011
United States26 Posts
May 16 2011 00:48 GMT
#21
Im a fiamond toss player, and used to have the same problem in gold. Now its easy to beat a mass thor type build. Get tech for chargelots and at the same time drop a temp arch. The HTs can feedback and do a lot of damage to thors now that they have energy bars back. And the chargelots will take out any scvs in your way, factor in a couple immortals for hardened shell and extra dps and its a no contest against em

I would also agree will other posters in the 'once your ahead, get more aheaf' mentality. If you win a major engagement, expand, tech, and build infrastructure. Deny your opponent from expoing and control the map and yoy have the entire game won, no matter what match up or builds.
#hoaxstarcraft
Arisen
Profile Blog Joined October 2010
United States2382 Posts
May 16 2011 00:49 GMT
#22
Templar Charglot or templar immortal. Feedback the thors and storm them to kill off the scv's repairing. Chargelots and immortals are both extremely cost effective versus thors. In this replay you didn't need to engage at the time you did, and a-moving into scv repaired thors unless you have a substantial amount of immortals is often times a really bad idea as your unit ai attacks the thor first and it will never lose health.

Gl.

ps. there's no point in BMing him for doing the smart play in the situation. Be nice to people
"If you're not angry, you're not paying attention"
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
May 16 2011 02:41 GMT
#23
On May 16 2011 09:48 hoax0000 wrote:
Im a fiamond toss player, and used to have the same problem in gold. Now its easy to beat a mass thor type build. Get tech for chargelots and at the same time drop a temp arch. The HTs can feedback and do a lot of damage to thors now that they have energy bars back. And the chargelots will take out any scvs in your way, factor in a couple immortals for hardened shell and extra dps and its a no contest against em

I would also agree will other posters in the 'once your ahead, get more aheaf' mentality. If you win a major engagement, expand, tech, and build infrastructure. Deny your opponent from expoing and control the map and yoy have the entire game won, no matter what match up or builds.


Getting ahead isnt always the best choice I just want to point that out. Expanding in PvP is one example, expanding against a Terran if they are already ahead in bases is bad since they will just macro up an army and their economy is already ahead. If you can kill the mech based army and still have an army you should really try to do some damage.

For the OP I would suggest DTs on larger maps since you will force them to waste scans and if the terran is low on scans dts do a lot of damage against everything on the field

What I like to do is if I scout thors and a lot of them I get 3 robotics bays off 2 bases and make a lot of immortals while taking a third then getting a couple collossi
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
MusiK
Profile Joined August 2010
United States302 Posts
May 16 2011 02:53 GMT
#24
Transition into templars? With the new change, they would be forced into ghosts meaning that you can make them play to your game. If the first few are your problem, then make sure you can scout the tech so you can switch up asap.

Personally, as a terran player I get stomped these days when I go thor xP
BOOM!!! ~ Tasteless
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-05-16 02:57:24
May 16 2011 02:56 GMT
#25
One thing that most players overlook is that colossi w/ range can actually kite thors. Colossi are the best option since they won't get cannoned given proper control (less of an issue postpatch), melt supporting marines which would normally destroy voids/immortals as well as repairing SCVs, and are more useful in general against the terran army when compared to immortals/void rays.

Biggest reason why colossi are the best choice is because they can handle marines very well when compared to the other "hard" counters to thors.
Math doesn't kill champions and neither do wards
GinDo
Profile Blog Joined September 2010
3327 Posts
May 16 2011 03:23 GMT
#26
On May 16 2011 11:56 101toss wrote:
One thing that most players overlook is that colossi w/ range can actually kite thors. Colossi are the best option since they won't get cannoned given proper control (less of an issue postpatch), melt supporting marines which would normally destroy voids/immortals as well as repairing SCVs, and are more useful in general against the terran army when compared to immortals/void rays.

Biggest reason why colossi are the best choice is because they can handle marines very well when compared to the other "hard" counters to thors.


Was just about to post this. The only issues are Stalkers. Low level players love stalker heavy compositions. Stalkers are crap in TvP and people don't realize that yet. Other then taking out Viking Clouds. Their pretty useless.

@OP- You got to grow a pair and expand bro -_-
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
dreamsmasher
Profile Joined November 2010
816 Posts
May 16 2011 03:28 GMT
#27
There are many ways of playing out. Chargelot/HT/Immortal works good, make sure you focus fire your immortals on the thors.

if you choose to go the stalker/colossus route, its vital that you are proactive with your stalkers (make sure you get blink). thors move extremely slowly and you should be able to take advantage that with col vision spotting for blink into their base. make sure you dont come within strike cannon range with your colossus.
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
May 16 2011 03:57 GMT
#28
zealot immortal crushes mass thors, if you see the scvs get pulled, just run away with the stalkers and go kill something else, thors are slow so your opponent shouldn't be able to expand as fast/as much as you if you're staying with low tier fast units thors are horrible vs zealots with upgrades, so just macro and you'll be fine, if you ever hit 1k gas you should just ignore every other aspect of the game and focus on learning to macro.
Owarida
Profile Joined April 2010
United States333 Posts
May 16 2011 03:58 GMT
#29
As people have suggested. HTs can feedback for large damage, and do storms to kill the SCVs. You would not need too many. Also void rays do very well, a voidray/chargelot build could be useful.
LoneWolf.Alpha
Profile Blog Joined May 2011
United States115 Posts
May 16 2011 04:18 GMT
#30
thors are not very good damage output per mineral spent. their only redeeming factor is that htey have high damage output per food count. basically, thors are not good investments until you are population-capped.

i haven't really seen the replay, but if you see thors with your observers (and toss should always have obs), u'll want to use feedback (post patch thors have energy bars now). also, you'll want to get immortals. truth is, whenever you see terran going factory or mech, you'll want to get robo. the general rule is, citadeladun tech > infantry, and robo>factory tech.

you'll want to have some zealots to kill the scvs. they'll auto attack the SCVS so don't worry about microing. stalkers and immortals should focus fire one thor at a time. if you have a leftover stargate from earlier harass, i would suggest making a voidray actually. thors' air dps against heavy is abysmal compaired to their ground dps.

recap: scouting is important.
ypslala
Profile Joined April 2011
Burma545 Posts
Last Edited: 2011-05-16 04:21:29
May 16 2011 04:19 GMT
#31
just a simple advice: immortals eat thors (and tanks too) they take only 10 damage from each thor shot and deal 50 or whatever to them. scv repair is a problem so, some colossus to toast the scvs.
best SC2 game of aaaaaaall time: vibe vs avilo (don't miss the end!!): https://youtu.be/mygH92WzKV4
LoneWolf.Alpha
Profile Blog Joined May 2011
United States115 Posts
May 16 2011 04:20 GMT
#32
On May 16 2011 12:58 Owarida wrote:
As people have suggested. HTs can feedback for large damage, and do storms to kill the SCVs. You would not need too many. Also void rays do very well, a voidray/chargelot build could be useful.


i would not suggest making too many zealots against mech play. robo centered builds is best against factory units.

zealost will get chewed up so badly with hellions, and factory terran can easily have a few hellions in their mix. then all of a sudden all your zeals are dead. that's a one-mistake = gg. not a good way to go.

if you scout thor tech early enough, just go robo-centered play. if you don't see it early enough and have your citadeladun up, then go for stalker hit/run blink. that'll fuck up their econ while you do wahtever you want.
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