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[Q] Viking vs Collosus ratio

Forum Index > StarCraft 2 Strategy
Post a Reply
GiantEnemyCrab
Profile Blog Joined April 2010
Canada503 Posts
April 29 2011 19:35 GMT
#1
Hi,
I lost a couple of games against several tosses because of the colossus and I am very bad when it comes to having the right amount of vikings vs colossus. So I just want to have this question answered. Btw i couldnt find any old threads that mentioned ratios.

Poll: Viking vs Colossus Ratio

3 (19)
 
48%

4 (11)
 
28%

2 (5)
 
13%

5 (5)
 
13%

40 total votes

Your vote: Viking vs Colossus Ratio

(Vote): 2
(Vote): 3
(Vote): 4
(Vote): 5


¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯
DomiNater
Profile Blog Joined September 2010
United States527 Posts
April 29 2011 19:41 GMT
#2
If they have a more than 4+ colossi its nice to be able to one shot them. I think you need like 13-14 vikings to one shot a colossus. Watch how Thorzain used his vikings against MC in the TSL and you'll get a good idea of how to effectively use vikings against colossi.
After I captured the elephant in the room, swept her under the rug for the hell of it... I welcome you to the melting through, of a planet that was selfish in its development of a healthy view.
Meta
Profile Blog Joined June 2003
United States6226 Posts
Last Edited: 2011-04-29 20:07:41
April 29 2011 19:45 GMT
#3
You could always do some mathcrafting to find a decent number. Say you want to 3-shot colossus, no matter how many there are.

Assuming no upgrades,
Vikings deal 10 (+4 armored) x2 damage per attack to air. Therefore it takes 5 attacks to almost deplete their shields (140 damage). After that they deal 13 x2 damage to the hull per attack (colossi naturally have 1 armor). 6 attacks will deplete their shields and deal 16 damage to the hull. After that it takes 8 shots to deplete their hull health (184 remaining, 26 damage per shot), for a total of 14 shots.

To 3shot colossus, therefore, you need 5 vikings.
To 2shot them, you need 7 vikings.
To 1shot them, you need 14.

Hope this helps more than a survey
good vibes only
GiantEnemyCrab
Profile Blog Joined April 2010
Canada503 Posts
April 29 2011 20:14 GMT
#4
thanks guys i have a good idea now i just have to try it out now, rewatched the TSL3 Thorzain vs mc game, and i figured out my problem is that i stick with only 1 starport reactor pumping vikings which does give me enough. thorzain always goes 2 reactor starports before he picks up his 2nd expo
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯
FinestHour
Profile Joined August 2010
United States18466 Posts
April 29 2011 20:19 GMT
#5
I think that you should always go for an amount that can 2 or 1 shot colossus. A protoss army with 4 or 5 or more can kill way over 50 food in just a matter of seconds.
thug life.                                                       MVP/ex-
Mr. Butterfly
Profile Joined April 2011
19 Posts
April 29 2011 21:00 GMT
#6
What about upgrades? How would this effect the numbers (leaving a viking as a whole number, naturally)
TazzDingo
Profile Joined October 2010
Germany502 Posts
Last Edited: 2011-04-29 21:15:14
April 29 2011 21:04 GMT
#7
I don't think it's as linear as the poll might make it look like.
You should rather think of it as an exponential development. (not sure of the english word... I mean kind of a Log(x)-Function)
Also, the amount of Colossi is not the Only Factor of the equation.
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
April 29 2011 21:07 GMT
#8
I think in any case the numbers should be between 8-13, both for Vikings and Corruptors. Nothing less or more. Anything higher than that requires for you to trade some of the vikings by one shotting the Colossi one by one (i.e qxc vs Incontrol on Terminus RE) Anything higher also significantly cuts the supply your ground army, which you will need to clean up the stalker ball. Anything fewer, means you're leaving the fate of your ground army to upgrades, your opponent's and yours unit control, and positioning.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
graNite
Profile Blog Joined December 2010
Germany4434 Posts
April 29 2011 21:16 GMT
#9
What do you think of the Terran air upgrades? better get attack or armor?
i prefer armor, because it will save my medis and ravens so i save a lot of gas.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
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