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[G] Vandroy's take on ZvZ - Page 4

Forum Index > StarCraft 2 Strategy
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Chinesewonder
Profile Joined November 2010
Canada354 Posts
May 09 2011 04:40 GMT
#61
subbed. thanks
Vandroy
Profile Blog Joined March 2010
Sweden155 Posts
Last Edited: 2011-05-09 14:39:05
May 09 2011 12:40 GMT
#62
On May 08 2011 10:29 Kornholi0 wrote:
Your upgrades section isn't exactly well developed... Seems to me that regardless of upgrades if you have more infestors you win and upgrades seem to hinder more infestors... Would you suggest getting upgrades after you get your initial infestors?

You can get your infestors before getting upgrades but then it feels more like you want to go for some attack before your opponent also gets infestor, or do some cute tactic with infestors. If you go infestor first and only to sit in your base then the net gain is maybe 2-4 fungals extra, and then in my opinion 2 extra upgrades are worth alot more, and you also lose if you wait until both you and your opponent are maxed and you don't have +2/+2 and he has. If you start upgrading early from one evo chamber it also helps you deal with any sort pre-infestor aggression.

In conclusion I think both way of going for upgrades are viable but I myself like to start upgrading pretty early.

On May 08 2011 10:50 Laids wrote:
Does anyone have any advice on when a good time to get Ultras is, if you both go Roach/hydra/infestor (which is what everyone does post-infestor buff). One of the problems I have been having is that on maps with ramps or chokes into the natural It is impossible to attack if he has infestors, especially on Talder'im.

Close position Shattered Temple is another one, you can shut down all expo attempts with 2 nydus worms at the other 2 bases. The natural on that map is really tight though which makes attacking it again, impossible with the threat of infestors :<

Also I don't think getting the armour upgrade is worth it, Fungal makes it a useless upgrade imo.

I don't think you should ever get ultras(some might disagree with this) but instead opt for +3/+3 and adrenal glands(maybe) if you go to Hive. In my opinion ultras are way to imobile and expensive to to be worth it and with fungal being so short hydras and roaches can easily kite/snipe them, and also your upgrades won't support ultras at all(if you skip armor). I think the best choice if you are ahead in bases and gas intake of your opponent is to go for broodlord/corruptor in the end game.

About shattered temple, it's hard to say give my thought on something so general because every match looks different. I do think that if you can't attack in the mid game a contain is always good, you can spread creep and put some spines up and then take your third. To prevent nyduses an extra 20-30 lings defending your main/third is pretty good way to stop that.

That's a good point for getting attack first but I still think also getting armor is worth it in the end. When you go into your 200/200 battles, sure fungal will be good and both sides will have about the equal amount(maybe you'll 2-3 extra because you skipped armor) but after that it will still be the hydras and roaches doing the rest of the battle and +2/+0 vs +2/+2 will lose anyday.

On May 08 2011 13:44 overshard wrote:
Really good guide. The only problem I noticed is that you should talk more about close position problems. All too often someone will just ling all in you in close positions and the roach timing isn't enough to deal with it, even with the few lings you keep pumping for initial defense.


Hmm, you're right I didn't think off that, but I agree that the dynamic is different in close pos and therefore it might be better to adapt and go for other strategies in those situations. I might add a subsection for it when I have time^^.
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