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[D] 1000 tips - Page 5

Forum Index > StarCraft 2 Strategy
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Kid-Fox
Profile Blog Joined July 2010
Canada400 Posts
Last Edited: 2011-04-21 01:40:05
April 21 2011 01:38 GMT
#81
well, I guess I'll take #100 =p

100: (for Terran) T is the only race with the ability to pause building construction (hotkey "T"). Use this to fake out your opponents. Ex. TvZ, build a refinery and pause it for however long you want. Cancel when the drone scout is gone and 2rax.
Geniuszerg
Profile Blog Joined July 2010
Canada454 Posts
April 21 2011 01:40 GMT
#82
On April 21 2011 10:14 Arn wrote:
Show nested quote +
On April 21 2011 10:08 Geniuszerg wrote:
when did it take 2 fg to kill zerglings.. zerglings have 35hp, fg does 36..if im not mistaken


Regeneration. One health regenerates instantly as they take damage, and another before FG ends, thus they survive. There was alot of discussion about this when the FG patch hit, but those that tested it came to a different conclusion than loose theorycrafters: It takes more than one FG to kill lings (luckily).

that was what i originally thought too, but in some of the zvz i play, i get the impression it kills in 1 fg O_O
FatalRuin
Profile Joined March 2011
United States45 Posts
April 21 2011 02:03 GMT
#83
E101: An easy (but somewhat inaccurate and time consuming) way to check if you have enough workers at a base is to select all workers on minerals. If you see 2 rows that is optimal saturation.
d1o
Profile Joined April 2011
30 Posts
April 21 2011 02:11 GMT
#84
more easier. ctrl click or double click. you don't need to make perfect box on you mineral line.

if you see 2.5 rows it is 20 workers. 16 on minerals, 2 with vespene heading back to your base, 2 in front of assimilators. also 2 are inside of assimilators, so they are not selected.
mlgbx
Profile Joined October 2010
United States73 Posts
Last Edited: 2011-04-21 03:03:28
April 21 2011 03:01 GMT
#85
102. On the lowest "Shadows" setting, you can distinguish between similarly-sized Protoss buildings as they are warping in without clicking on them. Gateways do not have a shadow under the warp-in animation, but Stargates do. Dark Shrines do not have shadows, but Pylons do. There are also small differences in the heights of hit point bars: Stargate bars are higher than Gateway bars, and Dark Shrine bars are higher than Pylon bars.


Dark Shrine vs Pylon

Gateway (right) vs Stargate (left)
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
April 21 2011 03:05 GMT
#86
Tip 104: Never have settings so low to the point that when a Protoss (or yourself if you play Protoss) warps in units from warpgates that the warp-in animation is just a boxy square shape regardless of unit. Increase the Models quality to High, this way you can see what unit is being warped in before it hits. This can make or break an attack in a situation like 4gate vs 4gate PvP, knowing which building unit to focus can make all the difference.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Snaphoo
Profile Joined July 2010
United States614 Posts
April 21 2011 03:23 GMT
#87
Tip: If you are transferring workers to a faraway expo a bit before your CC/Nex/Hatch is complete, shift-click them to do a lap around the C/N/H and then shift-click them to mine; you will have them mine much more quickly and avoid awkward worker trains betraying your position and being vulnerable to enemy scouts/attack.
iiGreetings
Profile Joined March 2011
Canada563 Posts
April 21 2011 03:35 GMT
#88
53: You can keybind all of your hatcheries together and hit backspace to cycle between them (for instance if the keybind is 5.) Hit 5 twice and you can cylce through all of your hatches for injects and convinience.
Adapt and React I MKP, PartinG, EffOrt ♥
adelise
Profile Joined August 2010
85 Posts
April 21 2011 09:16 GMT
#89
1 queen can block the ramp for helions if well positioned
azzu
Profile Joined August 2010
Germany141 Posts
Last Edited: 2011-04-21 09:55:48
April 21 2011 09:37 GMT
#90
change #41 to: "Macro is more important than micro. Always focus on improving your macro first, then your micro!"

The sentence in paranthesis has nothing to do with the first sentence, you still have to macro with a rush strategy...
AngryPanda
Profile Joined April 2010
21 Posts
April 21 2011 09:42 GMT
#91
Just to clear things up FG does not kill lings in one hit. It takes them down to 1 hp, i just checked in unit tester.
Never underestimate the power of wandering where you are most interested.
SlapMySalami
Profile Joined August 2010
United States1060 Posts
April 21 2011 10:01 GMT
#92
72. [] It takes 4 Fungal Growths to kill a Stalker, 8 to kill a collosus, and 6 to kill a voidray, mass roach with 8+ infestors, so in theory it will kill a Death Ball in about 36 seconds!!!


isn't it 32 seconds and it would only be a deathball the size of a fungal growth (small)
marineking will u huk my bigtt1 ilu
azzu
Profile Joined August 2010
Germany141 Posts
April 21 2011 10:02 GMT
#93
On April 21 2011 18:42 AngryPanda wrote:
Just to clear things up FG does not kill lings in one hit. It takes them down to 1 hp, i just checked in unit tester.



#105: Fungal Growth only does 35 damage against zerglings
pathy
Profile Blog Joined December 2009
Taiwan619 Posts
April 21 2011 10:08 GMT
#94
24 is max saturation?!!
omg O.o no freakin wonder
Graphicscolosi suck
AWESOME1337
Profile Joined July 2010
Germany29 Posts
April 21 2011 10:09 GMT
#95
P55. 4 Phoenix kill a queen in 1 lift.
Morphs
Profile Joined July 2010
Netherlands645 Posts
April 21 2011 10:20 GMT
#96
#106: Contrary to common belief, units that are warping in do NOT take extra damage.

#107: Destroying a building that was building/researching something will refund its full building/research cost back to its owner.

#108: Zerg is the only race that can exceed the 200 supply limit. Make a large number of evo chambers to free up supply, then build additional units. When you're at 200 supply again, cancel the evo chambers to get the drones back.

kirdie
Profile Blog Joined December 2010
Germany221 Posts
April 21 2011 10:21 GMT
#97
Wrong: "65. Z fast expand on 15 is at the 2:00 mark"

A 13 hatch is around 2:00, a 15 hatch is around 2:10 or 2:15 (dont have the exact numbers in my head but its in no way at 2:00.
kirdie
Profile Blog Joined December 2010
Germany221 Posts
April 21 2011 10:24 GMT
#98
On April 21 2011 18:16 adelise wrote:
1 queen can block the ramp for helions if well positioned


Really? Could you post a screenshot of that or a replay?
Abigail
Profile Joined March 2011
Italy56 Posts
April 21 2011 10:40 GMT
#99
PvP ladder tip:If you want to cannon rush your opponent,start the chat with a ''Oh fine,another PvP.Just cannon me and let it be over'' for example.Just complain about how you hate PvP,and how you hate lame strategies.Worked fairly well so far for me,opponents usually are slightly less vigilant for cannons.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
Last Edited: 2011-04-21 10:52:48
April 21 2011 10:41 GMT
#100
#109 (T). You can only have 16 sensor towers visible on the minimap, adding more towers cause the original to be removed.

http://eu.battle.net/sc2/en/forum/topic/2000490029#1
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
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