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[D] 1000 tips - Page 7

Forum Index > StarCraft 2 Strategy
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Blasterion
Profile Blog Joined October 2010
China10272 Posts
Last Edited: 2011-04-21 14:04:42
April 21 2011 14:04 GMT
#121
Protoss is the only Race that has (naturally armored) casters 1 being the sentry 2 being the Mothership.
[TLNY]Mahjong Club Thread
Kambing
Profile Joined May 2010
United States1176 Posts
April 21 2011 14:05 GMT
#122
131 You can stop any dropship from unloading its cargo (in particular, a vomitting nydus worm) by issuing a stop command to it.
Johnny_Vegas
Profile Joined December 2007
United States239 Posts
April 21 2011 14:06 GMT
#123
On April 21 2011 19:02 azzu wrote:
Show nested quote +
On April 21 2011 18:42 AngryPanda wrote:
Just to clear things up FG does not kill lings in one hit. It takes them down to 1 hp, i just checked in unit tester.



#105: Fungal Growth only does 35 damage against zerglings



Technically incorrect, it does 36 damage, but they regenerate 2 hp before it kills them.
battlereports.com (co-founder/developer), Nohunters Discussion Forum operator
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
April 21 2011 14:36 GMT
#124
On April 21 2011 23:04 Blasterion wrote:
Protoss is the only Race that has (naturally armored) casters 1 being the sentry 2 being the Mothership.


wrong? see raven and medivac. Even then it's not really a tip.
tgb
Profile Joined February 2011
10 Posts
April 21 2011 14:53 GMT
#125
Improvement on #129: It is almost always a good idea to enable permanently visible health bars in the gameplay options. This helps target, pull back, or heal wounded units.
Ryrmidon
Profile Blog Joined April 2011
Canada371 Posts
April 21 2011 15:05 GMT
#126
132: A Planetary Fortress cannot catch up to a speedling. So if you micro speedling around the PF will spin around trying to hit the ling which allows your roaches to kill the PF without taking damage

133: it takes 19 banelings to kill a PF
"He can't beat me in a real game" IdrA
Jack103
Profile Joined February 2011
United Kingdom8 Posts
April 21 2011 15:22 GMT
#127
134: You can insantly kill Protoss gateway units that are warping in by destroying the pylon that is powering the area that they are warping in to.
Mr.Brightside
Profile Joined October 2009
Australia317 Posts
April 21 2011 15:25 GMT
#128
I find 106 really hard to believe, is there a source that proves this?
"Makin' Pylons, Makin' Probes, Fightin' Round The World" - Russell Crowe
Arn
Profile Joined November 2010
Sweden118 Posts
April 21 2011 15:29 GMT
#129
On April 22 2011 00:25 Mr.Brightside wrote:
I find 106 really hard to believe, is there a source that proves this?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=194526

Updated the tip with [source]-tag. I will keep adjusting according to your comments & corrections as I add more tips.
Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
GWBuffalo
Profile Joined January 2011
United States234 Posts
April 21 2011 15:36 GMT
#130
9. Broodlords get +attack from +air attack


What does this mean? I thought only the broodling's melee matters. What do Broodlords get from air attack?
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
Last Edited: 2011-04-21 15:38:41
April 21 2011 15:37 GMT
#131
On April 22 2011 00:22 Jack103 wrote:
134: You can insantly kill Protoss gateway units that are warping in by destroying the pylon that is powering the area that they are warping in to.

Not quite correct. The money for the unit is refunded, and the warpgate cooldown for that unit is reset. Killing the power source does, however, prevent the warpin.

Also, regarding the "protoss units don't take additional damage while warping in" fact. They don't take additional damage as such, but they do start at low health. If you are fighting a protoss army and spot units warping in, it's still wise to target fire the warping in units. If you can DPS fast enough to kill them before they finish warping in that means you don't need to deal damage >= the unit's full health.
Sometimes I sits and thinks, and sometimes I just sits
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
April 21 2011 15:41 GMT
#132
On April 22 2011 00:36 Zergoaster wrote:
Show nested quote +
9. Broodlords get +attack from +air attack


What does this mean? I thought only the broodling's melee matters. What do Broodlords get from air attack?

Broodlords create broodlings when they attack. Those Broodlings benefit from melee attack & armour upgrades found at the evolution chamber. However, the Broodlord attacks ALSO cause instant direct damage to the enemy unit they are tagetting (~25 if I remember correctly) - the damage caused by this attack is increased by the air attack upgrade at the spire.
Sometimes I sits and thinks, and sometimes I just sits
RoachyRoach
Profile Joined February 2011
81 Posts
April 21 2011 15:44 GMT
#133
135: You can see what unit is being produced from a stargate by the shape of the semi warped in unit in the core of the structure.

P136: Without air attack upgrades, a hallucinated unit survives long enough to charge a voidray to max.

P137: Although very situational, when fleeing a battle, you can use charge on your own units to help the straggler zealots catch up to the rest of the army.

P138: Carriers can target fire a unit/building and fly very far away from the interceptors until the unit/building i destroyed.
Scrubington
Profile Joined June 2010
Canada475 Posts
Last Edited: 2011-04-21 15:50:07
April 21 2011 15:45 GMT
#134
P139. A Pheonix can lift an egg just before it hatches and the unit in the egg will not be able to spawn untill the graviton bean duration has ended. (Pretty useless but interesting)
Carras
Profile Joined August 2010
Argentina860 Posts
April 21 2011 15:47 GMT
#135
to activate towers easiear when u have many units..grab all your units , send them to the tower.hold shift and click the unit u want to stay at the tower (zerglin,marine,zealot, the cheapest..) that unit is now deselected so just tell your army to stay where u want it.. (DONT FORGET TO RE-HOTKEY IT BECOUSE IF U DONT,AS SOON AS YOU TELL IT TO MOVE AGAIN , THE WATCHTOWER UNIT WILL COME BACK)
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
April 21 2011 15:52 GMT
#136
#141: As Zerg, bind a single hatchery to a hotkey. By tapping this hotkey you can see the progress bar for spawn larvae on that hatchery at the bottom of the screen.

#142: As Zerg, hotkey all your buildings that contain upgrades to the same hotkey as your queen(s). This allows you to easily tab through to start/watch upgrades without altering your queen behaviour.

#143: Creep tumours can spawn additional creep tumours

#144: Creep tumours can spread creep up and down cliffs providing that a "seed" of creep is created in range first (by using either overlord spit or by starting and cancelling a hatchery).
Sometimes I sits and thinks, and sometimes I just sits
Scrubington
Profile Joined June 2010
Canada475 Posts
April 21 2011 15:58 GMT
#137
P145. Carrier interceptors can be set to auto-build much like SCVs can be set to auto repair. Simply right click the interceptor icon.
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
Last Edited: 2011-04-21 16:07:45
April 21 2011 16:04 GMT
#138
146. Siege tanks, archons, colossus and certain other units with splash damage can hit cloaked or burrowed units if you target a sacrificial unit standing right next to them.

P147. Colossus ordered to attack a friendly unit and then ordered to stop attacking before the beams cross each other can do splash damage to enemy units without harming the friendly unit. Use this to hit nearby cloaked or burrowed units, or to line up more enemies in the line-shaped fire.

(the animation will play out in full, but the friendly will not take damage)
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
Last Edited: 2011-04-21 16:08:29
April 21 2011 16:08 GMT
#139
#148 Banshee's with cloak, blue flame hellion drop, 3 rax all hit at the 7 minute mark. Give or take a couple of seconds.
hifriend
Profile Blog Joined June 2009
China7935 Posts
April 21 2011 16:20 GMT
#140
I wish I could somehow overlay these randomly on my load screens, right over the blizzard "You can configure hotkeys blah blah" text.
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