• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:56
CEST 04:56
KST 11:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Ro4 Recap : The Peak12DreamHack Dallas 2025 - Info & Preview19herO wins GSL Code S Season 1 (2025)17Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure6Code S RO8 Preview: Classic, Reynor, Maru, GuMiho4
Community News
[BSL20] RO20 Group Stage0EWC 2025 Regional Qualifiers (May 28-June 1)7Weekly Cups (May 12-18): Clem sweeps WardiTV May3Code S Season 2 (2025) - Qualifier Results212025 GSL Season 2 (Qualifiers)14
StarCraft 2
General
Interview with oPZesty on Cheeseadelphia/Coaching herO wins GSL Code S Season 1 (2025) DreamHack Dallas 2025 - Info & Preview Power Rank: October 2018 Code S Season 2 (2025) - Qualifier Results
Tourneys
DreamHack Dallas 2025 Last Chance Qualifiers for OlimoLeague 2024 Winter $5,100+ SEL Season 2 Championship (SC: Evo) StarCraft Evolution League (SC Evo Biweekly) EWC 2025 Regional Qualifiers (May 28-June 1)
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed
Brood War
General
BW General Discussion [ASL19] Ro4 Recap : The Peak Cwal.gg not working BGH auto balance -> http://bghmmr.eu/ Artosis baned on twitch ?
Tourneys
[BSL20] RO20 Group C - Saturday 20:00 CET [ASL19] Semifinal B [Megathread] Daily Proleagues [BSL20] RO20 Group Stage
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Beyond All Reason What do you want from future RTS games? Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11510 users

[Q] The practice only one build approach - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 All
MrTortoise
Profile Joined January 2011
1388 Posts
Last Edited: 2011-04-14 11:28:33
April 14 2011 11:20 GMT
#41
As a fellow noob my interpretation is this:

I have a different build per race matchup simply because it makes good sense.

This build started off very simple, but as I have learnt what to look for it has developed branches - in other words my one focussed build diversifies over time into what i would of called many build orders when i started. Now however it is reacting in a hopefully pre-thought out and calculated way.

This means that I have a target template ... initially 2gate robo. However because i am scouting at 9 depending on what i see this can change into 3 gate expand, 4 gate even 1 gate starport (well probably not in pvt ) ... but all those variations which are technically different builds come from the one build i was working on and slot into it .... because I have a target initially (in pvt its because i want obs for banshee) and change direction based on information I will end up with what i wanted eventually when the time is right. So if i see 1 rax walloff then i am sticking to 2 gate robo, but if i see tech labs I may adapt and expect a bio ball - however i will still want the scout info as the banshee could still come - and so may go 3 gate robo or consider a forge for detection (and +1) and get more gates.

The point is the different directions are a result of doing the origional intended build and doing it well. You also need to balance fun with mechanical ritual. I then get owned by some strat a few times whilst i am reviewing how to beat it and came up with small changes to achieve specific goals .... this means that whilst someone may say 'well you are doing different builds' it means i have not learnt several builds in isolation but rather have a single build tree with decision points, timings and expectations and am constantly twaking them.

The point is you can usually anticipate what will happen and so your main build is generally good - the branches are decisions based on information you get from your opponent.

so pvt - you are countering bioball whilst watching for bansee
in pvz - you are expecting some kind of roach play into hydra whilst watching rate of expansion

Well thats what im thinking anyway - I am sure many will disagree about initial expectations but my builds expect that kind of start and branch from there.


I actually use a program called freemind to map all this stuff out. when you start deliberately doign something like this youd be suprised at how much meshes together (and how easy it is to get timings right). when i started doing this I had no idea that a 6 pool would arrive at around 3:40 (xel naaga) which is when your first zealot comes out - the noobs i played were always late and so my zealot always was out in time. Anyway, problem solved now within the context of my original build - same with 7rr (at my level).
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
April 14 2011 11:47 GMT
#42
The one build approach is a decent way to learn the game but you might want to have a different build for different maps.
For example 2 gate robo is a very solid all around build in PvT but it is horrible at big maps like shakuras. 3 gate sentry FE is also fairly crap at shakuras for PvZ as a forge FE is much better there.

Overall having a preset plan for each matchup + map is pretty good but you do have to know how to deviate from it. The 'standard' game is used much at the toplevel because non-standard strats get punished by pro's. At the ladder for a casual player you'll face alot more different strats then the pro's do actually because you meet strange (and ineffective) strats more often, if you respond with standard play you can sometimes be doing the wrong stuff though.
vitaum88
Profile Joined October 2010
Brazil86 Posts
April 14 2011 14:07 GMT
#43
As terran, I do have serveral safe builds I like to use (master terran here).

TvT - 1/1/1 - either banshee into tank or tank into viking... they are pretty safe.. .make sure o bunker up against rax pressure

TvP - here I use both...:
- i'm working on my 1 rax FE into MMM... this build is slightly countered by one base colossi, so if you scout a robo, skimp on rax and tech to vikings asap
- i also like to 2/1/1, being rax - fact (no second gas) - rax - and starport.... that way you can get a good hellion drop and since you're not getting double gas, you have minerals for eng bay + turrets (for DT) or to expand while the hellion drop comes

TvZ - i used to go 2 rax all the way, but on those huge maps 2 rax pressure is next to impossible... now i'm doing standard 13 gas 15 cc into 2 naked factories (transfer gas scvs to mineral after starting the 2nd factory) for a good hellion marine pressure while expanding... this build holds its own against early roach pressure if you scout (just bunker up)
Tá afim de treta, moleque?
Perplex
Profile Joined March 2011
United States1693 Posts
April 14 2011 14:08 GMT
#44
I'm still very new to the game too (3 weeks) but I've worked my way into gold purely off of practicing 3 build orders (1 for each race) here they are.

PvP: http://wiki.teamliquid.net/starcraft2/4_Warpgate_Rush
PvT: http://www.teamliquid.net/forum/viewmessage.php?topic_id=206596
PvZ: http://wiki.teamliquid.net/starcraft2/3_Gate_Sentry_Expand

The main things I've noted doing these builds are that 1) The double forge open doesn't work against heavy mech or 1 base play — just because you hit the 2/2 upgrade window doesn't mean you MUST attack, and often means you're suiciding if you're bunching up at his ramp while he has 10 sieged tanks and thors behind it destroying your army. And 2) none of these builds except PvP are 100% effective all of the time. By this I mean you have to transition or deviate based on what you feel is happening in the game, and that just takes experience (something I'm still working on).

Hope this helped.
http://www.lolking.net/summoner/na/24238059
Fishermang
Profile Joined September 2010
Norway56 Posts
Last Edited: 2011-04-14 15:12:59
April 14 2011 15:12 GMT
#45
I too was wondering about these things concerning picking one build and practicing it till you master it. What I eventually discovered was that builds like that give you a great sense of the game in general, it is like an introduction to strategy, so to speak.

I think that once you master a build, it will be easier to learn new builds as well. It is as if you are riding a becycle, and try to learn to ride a motorcycle, your previous experience on becycle will make it easier, right?

If my experience is of any help: as zerg I at first practiced a simple 15 hatchery macro build, as I was tought that macro is the most important part to learn during early stages. Later I chose a build for each match-up, and after trying a few I went with a variety selection: a very fast rush against zerg that requires me to do some micro, an aggressive mid-game plan against protoss which requires me to be precise with my timing in regards to the in-game clock, and a macro build against terran which requires me to at first passively react, and fight it off in the late game.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2011-04-14 15:22:33
April 14 2011 15:21 GMT
#46
The way I used to practice when I first took the time to learn and really refine builds was to play just one build for several days, no matter what the match-up was.

You'll obviously have more difficulty winning the "wrong" match-ups for the build you practice, but I found that getting a build really refined is much easier when you don't break your learning "flow" by doing something different depending on the match-up you get. I've also found that it's easier to go back to the build I learned this way after I haven't done it in a while and still be able to do it near-perfect. Your mind can't learn 3 or 5 things at the same time as efficiently if you keep switching between them every game or two.

If you can take the extra losses, I'd recommend trying it this way. Alternatively, it would be even better if you had a few practice partners of an adequate level to grind games against, but that seems to be a luxury most players don't have.
lorkac
Profile Blog Joined December 2010
United States2297 Posts
April 14 2011 15:46 GMT
#47
Stick to 1 build.

The reason you stick to one build is because it really isn't 1 build.

The normal pace of the game has 4 stages, and rarely is the 4rth stage ever reached.

The Opening
The Midgame Transition
The Lategame Transition
Resource Exhaustion

A good opening simply sets you up for a good midgame. The reason something akin to a 2GateRobo is good against Terran is not because you will kill him with it, but it provides you good scouting and a good tech base to transition into something that responds very well against what the Terran opponent is doing.

When you get to the midgame you can switch to whatever tech tree you want.

For example. You open 3GateFE vs Zerg. You see that he's going for an early Lair and you suspect Muta play. So you drop a forge and a Twilight Council and start going BlinkStalkers with +1 to counter what you suspect your opponent is doing. The next game against Zerg you still go 3GateFE--but you notice that he's doing a 7rr. So you cancel your plan to drop a nexus and you plop down a 4rth Gate instead and decide to do a delayed 4gate instead.

In both games you sit down and open with 3gateFE, but in one game you win by going BlinkStalker and the other game you win by way of 4Gate. A good standard build is simply an opening that allows you the ability to transition to a more tailored strategy as your scouting reveals more information.

Builds are generally understood as cheesy or all-in-ish when the opening is so restrictive in the possible transitions it offers that they are predictable and abusive. 6Pool, for example, *has* to attack with 6 lings. You can't scout something and then go "Oh, 6pool won't work better drop a Warren and transition into Roach/Hydra!"

Cruncher is a good example of a protoss player who seems really boring to watch because he plays so standard. Here's his general strategy.

"Expand, Get a third, Max out on Collosus/Voidray/Gateway, push out"

He does that almost every game especially against Zerg. His Zerg opponents know that this is something he will do. He doesn't trick them, or surprise them, he doesn't get cute. He simply focuses on strong mechanics and has a great understanding on the strengths and weaknesses of his build. He knows when he can afford to build cannons, and when to simply keep stalkers at home. He knows that at x minutes into the game, his army is this much weaker or stronger than his opponents and uses those timings to destroy them.

If his zerg opponents became more aggressive, he will adapt his play, but until he has to, the strength of going standard is that the better player will almost always win when it is standard vs standard. Cheesy builds are cheesy because you're essentially hoping that your opponent will mess up more so than you are hoping to win. You don't learn from your opponents making mistakes, you learn by outplaying them.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 213
PiLiPiLi 6
StarCraft: Brood War
Britney 3485
NaDa 105
Icarus 10
Dota 2
monkeys_forever175
NeuroSwarm136
League of Legends
JimRising 648
Counter-Strike
flusha221
Super Smash Bros
Mew2King186
amsayoshi80
Heroes of the Storm
Khaldor131
Other Games
summit1g10771
shahzam909
WinterStarcraft302
ViBE268
PPMD36
KnowMe30
Organizations
Other Games
gamesdonequick933
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 69
• HeavenSC 36
• practicex 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra3042
Upcoming Events
Replay Cast
7h 5m
SC Evo League
9h 5m
Road to EWC
12h 5m
BSL Season 20
15h 5m
Dewalt vs TT1
UltrA vs HBO
WolFix vs TBD
Afreeca Starleague
1d 2h
BeSt vs Soulkey
Road to EWC
1d 11h
Wardi Open
2 days
SOOP
3 days
NightMare vs Wayne
Replay Cast
3 days
Replay Cast
3 days
[ Show More ]
GSL Code S
4 days
Cure vs Zoun
Solar vs Creator
The PondCast
4 days
Online Event
4 days
Clem vs ShoWTimE
herO vs MaxPax
GSL Code S
5 days
GuMiho vs Bunny
ByuN vs SHIN
Online Event
5 days
Replay Cast
5 days
Liquipedia Results

Completed

Proleague 2025-05-16
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
DreamHack Dallas 2025
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.