• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:21
CEST 15:21
KST 22:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues23LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
#1: Maru - Greatest Players of All Time Classic Games #3: Rogue vs Serral at BlizzCon Team Liquid Map Contest #21 - Presented by Monster Energy What happened to Singapore/Brazil servers? SC4ALL: A North American StarCraft LAN
Tourneys
RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 LiuLi Cup - September 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
ASL20 General Discussion BGH Auto Balance -> http://bghmmr.eu/ alas... i aint gon' lie to u bruh... BW General Discussion [ASL20] Ro16 Preview Pt1: Ascent
Tourneys
[Megathread] Daily Proleagues [ASL20] Ro16 Group B Small VOD Thread 2.0 [ASL20] Ro16 Group A
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Borderlands 3 The PlayStation 5 Iron Harvest: 1920+
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1686 users

[G]TLAF-Liquid`Tyler's Double Forge PvT - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 Next All
Techno
Profile Joined June 2010
1900 Posts
April 28 2011 05:22 GMT
#101
How can I know theres 2 forges without actually scanning them?
Hell, its awesome to LOSE to nukes!
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 28 2011 05:27 GMT
#102
On April 28 2011 14:22 Techno wrote:
How can I know theres 2 forges without actually scanning them?

They are going to go down pretty early and the Toss will be both very defensive and cautious, as they can't afford to trounce around the map until at least 1/1 is done. The cost of the forges, upgrades, and the Twilight cut into unit count pretty hard, so there will also be not so many units as usual. Also, there shouldn't be much of any sign the Toss is going to take a third until 2/2 is done. You can also know there are two forge once 1/1 is finished super early by clicking on an enemy unit.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-04-28 09:13:32
April 28 2011 09:10 GMT
#103
On April 28 2011 14:27 CecilSunkure wrote:
The cost of the forges, upgrades, and the Twilight cut into unit count pretty hard, so there will also be not so many units as usual. Also, there shouldn't be much of any sign the Toss is going to take a third until 2/2 is done.


Hmm...I'm not sure if I agree with you on that.

Imo everything depends on whether or not the toss plays with a robo. People have started to figure out possible cloak timings better and better, which means they either add the robo very late "just-in-case" or just...well....not at all. Especially Adel forgoes the robo completely on a regular basis, though I won't recommend copying him on this since he ALSO does it blindly now and then.

Nevertheless with a 3 gate aggressive expand it's normally possible to delay the robo up to a point where you'll know if you need it at all. I'm even playing more and more with a very late 2nd gas and take only one sentry for shield...trading some zealots for scv-mining time when they repair bunkers. Without a robo and without an observer (including less minerals spent on assimilators and more probes mining minerals early) the double forge doesn't cut "that" heavily into unit count. If you say twilight council then I say robo bay + thermal lance. Meaning, if the toss goes for colossi he will spend approximately the same amount of ressources for colossus tech as a double forge player spends for TC + further tech.

Depending on the playstyle of the terran I found that I can take my third even earlier than when "waiting" for the colossi, since units can be split up more easily to defend against drops. This early heavy expo style has recently been done by Alicia, who even forgoes the early attack upgrades completely to get more armor-upgraded units (chargelots in particular) out.

Ok, this has become a way too long response....all that I originally wanted to say is, that a double forge player (or single forge fast armor upgraded chargelots) is actually very hard to scout if the toss cuts the robotics tech completely until the third is up. Imo this is the crucial point, building a reaper is essential if the scan doesn't see anything. The terran should be able to find at least either the robo or the forge(s).
"You see....YOU SEE..." © 2010 Sen
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 28 2011 17:45 GMT
#104
On April 28 2011 18:10 sleepingdog wrote:
Show nested quote +
On April 28 2011 14:27 CecilSunkure wrote:
The cost of the forges, upgrades, and the Twilight cut into unit count pretty hard, so there will also be not so many units as usual. Also, there shouldn't be much of any sign the Toss is going to take a third until 2/2 is done.

Ok, this has become a way too long response....all that I originally wanted to say is, that a double forge player (or single forge fast armor upgraded chargelots) is actually very hard to scout if the toss cuts the robotics tech completely until the third is up. Imo this is the crucial point, building a reaper is essential if the scan doesn't see anything. The terran should be able to find at least either the robo or the forge(s).

Yeah I agree with that, but I thought we were assuming a robo was going down because the OP is copying Tyler, which placed a robo.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-04-29 09:06:48
April 29 2011 09:01 GMT
#105
On April 29 2011 02:45 CecilSunkure wrote:
Show nested quote +
On April 28 2011 18:10 sleepingdog wrote:
On April 28 2011 14:27 CecilSunkure wrote:
The cost of the forges, upgrades, and the Twilight cut into unit count pretty hard, so there will also be not so many units as usual. Also, there shouldn't be much of any sign the Toss is going to take a third until 2/2 is done.

Ok, this has become a way too long response....all that I originally wanted to say is, that a double forge player (or single forge fast armor upgraded chargelots) is actually very hard to scout if the toss cuts the robotics tech completely until the third is up. Imo this is the crucial point, building a reaper is essential if the scan doesn't see anything. The terran should be able to find at least either the robo or the forge(s).

Yeah I agree with that, but I thought we were assuming a robo was going down because the OP is copying Tyler, which placed a robo.


You are right, indeed I was talking more about a double forge play "in general".

Tyler's style actually is super defensive due to the vast amount of ressources that go into tech that early. Nevertheless (I think I don't spoiler anyone at this point anymore) as we could see in TSL it's "too safe" and I haven't seen anyone using this exact BO for a pretty long time. Nowadays good terrans take advantage of the protoss behind on economy AND being unable to pressure (which would be the case with a straight 3 gate).

Going double forge heavy aggression with +1/1, or going into early third with +0/1 - both while teching charge and +2 armor - seems to be the better way to go. On big maps though everything changes again with one gate FE being perfectly safe. However, everybody seems to just be figuring out how to transition into forge play properly after a one gate FE, the large maps are simply way too "new" to make any final comments on the best way to go there I suppose.
"You see....YOU SEE..." © 2010 Sen
bankai
Profile Joined November 2010
362 Posts
May 02 2011 02:08 GMT
#106
On April 28 2011 14:27 CecilSunkure wrote:
Show nested quote +
On April 28 2011 14:22 Techno wrote:
How can I know theres 2 forges without actually scanning them?

They are going to go down pretty early and the Toss will be both very defensive and cautious, as they can't afford to trounce around the map until at least 1/1 is done. The cost of the forges, upgrades, and the Twilight cut into unit count pretty hard, so there will also be not so many units as usual. Also, there shouldn't be much of any sign the Toss is going to take a third until 2/2 is done. You can also know there are two forge once 1/1 is finished super early by clicking on an enemy unit.


During the period between putting down my 3rd gate/expanding, and then putting down the Twilight Council, i find that i never have enough resources to fully support producing gateway units (mainly zealots).

Is anyone else finding this problem being strapped for cash during this period?
bankai
Profile Joined November 2010
362 Posts
May 02 2011 06:32 GMT
#107
On May 02 2011 11:08 bankai wrote:
Show nested quote +
On April 28 2011 14:27 CecilSunkure wrote:
On April 28 2011 14:22 Techno wrote:
How can I know theres 2 forges without actually scanning them?

They are going to go down pretty early and the Toss will be both very defensive and cautious, as they can't afford to trounce around the map until at least 1/1 is done. The cost of the forges, upgrades, and the Twilight cut into unit count pretty hard, so there will also be not so many units as usual. Also, there shouldn't be much of any sign the Toss is going to take a third until 2/2 is done. You can also know there are two forge once 1/1 is finished super early by clicking on an enemy unit.


During the period between putting down my 3rd gate/expanding, and then putting down the Twilight Council, i find that i never have enough resources to fully support producing gateway units (mainly zealots).

Is anyone else finding this problem being strapped for cash during this period?


Any thoughts TL??
Aui_2000
Profile Blog Joined October 2010
Canada435 Posts
May 02 2011 06:49 GMT
#108
On May 02 2011 15:32 bankai wrote:
Show nested quote +
On May 02 2011 11:08 bankai wrote:
On April 28 2011 14:27 CecilSunkure wrote:
On April 28 2011 14:22 Techno wrote:
How can I know theres 2 forges without actually scanning them?

They are going to go down pretty early and the Toss will be both very defensive and cautious, as they can't afford to trounce around the map until at least 1/1 is done. The cost of the forges, upgrades, and the Twilight cut into unit count pretty hard, so there will also be not so many units as usual. Also, there shouldn't be much of any sign the Toss is going to take a third until 2/2 is done. You can also know there are two forge once 1/1 is finished super early by clicking on an enemy unit.


During the period between putting down my 3rd gate/expanding, and then putting down the Twilight Council, i find that i never have enough resources to fully support producing gateway units (mainly zealots).

Is anyone else finding this problem being strapped for cash during this period?


Any thoughts TL??


Take a later 4th gas. With double forge gateway style you really don't need as much gas as normal.
follow @aui_2000 // www.twitch.tv/aui_2000
bankai
Profile Joined November 2010
362 Posts
May 02 2011 06:52 GMT
#109
On May 02 2011 15:49 Validity wrote:
Show nested quote +
On May 02 2011 15:32 bankai wrote:
On May 02 2011 11:08 bankai wrote:
On April 28 2011 14:27 CecilSunkure wrote:
On April 28 2011 14:22 Techno wrote:
How can I know theres 2 forges without actually scanning them?

They are going to go down pretty early and the Toss will be both very defensive and cautious, as they can't afford to trounce around the map until at least 1/1 is done. The cost of the forges, upgrades, and the Twilight cut into unit count pretty hard, so there will also be not so many units as usual. Also, there shouldn't be much of any sign the Toss is going to take a third until 2/2 is done. You can also know there are two forge once 1/1 is finished super early by clicking on an enemy unit.


During the period between putting down my 3rd gate/expanding, and then putting down the Twilight Council, i find that i never have enough resources to fully support producing gateway units (mainly zealots).

Is anyone else finding this problem being strapped for cash during this period?


Any thoughts TL??


Take a later 4th gas. With double forge gateway style you really don't need as much gas as normal.


Thanks!! I probably should have asked this first actually - am I supposed to be constantly producing Gateway units while expanding and getting the forge upgrades and colossus tech? I looked at the egincontrol vs fenix replay and noticed incontrol didnt really produce gateway units continuously?? Or did I see wrong?
bankai
Profile Joined November 2010
362 Posts
May 03 2011 00:47 GMT
#110
On May 02 2011 15:52 bankai wrote:
Show nested quote +
On May 02 2011 15:49 Validity wrote:
On May 02 2011 15:32 bankai wrote:
On May 02 2011 11:08 bankai wrote:
On April 28 2011 14:27 CecilSunkure wrote:
On April 28 2011 14:22 Techno wrote:
How can I know theres 2 forges without actually scanning them?

They are going to go down pretty early and the Toss will be both very defensive and cautious, as they can't afford to trounce around the map until at least 1/1 is done. The cost of the forges, upgrades, and the Twilight cut into unit count pretty hard, so there will also be not so many units as usual. Also, there shouldn't be much of any sign the Toss is going to take a third until 2/2 is done. You can also know there are two forge once 1/1 is finished super early by clicking on an enemy unit.


During the period between putting down my 3rd gate/expanding, and then putting down the Twilight Council, i find that i never have enough resources to fully support producing gateway units (mainly zealots).

Is anyone else finding this problem being strapped for cash during this period?


Any thoughts TL??


Take a later 4th gas. With double forge gateway style you really don't need as much gas as normal.


Thanks!! I probably should have asked this first actually - am I supposed to be constantly producing Gateway units while expanding and getting the forge upgrades and colossus tech? I looked at the egincontrol vs fenix replay and noticed incontrol didnt really produce gateway units continuously?? Or did I see wrong?


Help??
acgFork
Profile Blog Joined May 2011
Canada397 Posts
August 24 2011 21:58 GMT
#111
is this build still good?
acgFork 208
Blyadischa
Profile Joined April 2010
419 Posts
August 24 2011 22:01 GMT
#112
On August 25 2011 06:58 acgFork wrote:
is this build still good?


Build still works, but there are better units compositions. The recent variation of this is to get +2 armor and go zealot archon.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 24 2011 22:02 GMT
#113
On August 25 2011 06:58 acgFork wrote:
is this build still good?



Not sure myself, but if you happened to read a few posts up...

On April 29 2011 18:01 sleepingdog wrote:
Show nested quote +
On April 29 2011 02:45 CecilSunkure wrote:
On April 28 2011 18:10 sleepingdog wrote:
On April 28 2011 14:27 CecilSunkure wrote:
The cost of the forges, upgrades, and the Twilight cut into unit count pretty hard, so there will also be not so many units as usual. Also, there shouldn't be much of any sign the Toss is going to take a third until 2/2 is done.

Ok, this has become a way too long response....all that I originally wanted to say is, that a double forge player (or single forge fast armor upgraded chargelots) is actually very hard to scout if the toss cuts the robotics tech completely until the third is up. Imo this is the crucial point, building a reaper is essential if the scan doesn't see anything. The terran should be able to find at least either the robo or the forge(s).

Yeah I agree with that, but I thought we were assuming a robo was going down because the OP is copying Tyler, which placed a robo.


You are right, indeed I was talking more about a double forge play "in general".

Tyler's style actually is super defensive due to the vast amount of ressources that go into tech that early. Nevertheless (I think I don't spoiler anyone at this point anymore) as we could see in TSL it's "too safe" and I haven't seen anyone using this exact BO for a pretty long time. Nowadays good terrans take advantage of the protoss behind on economy AND being unable to pressure (which would be the case with a straight 3 gate).

Going double forge heavy aggression with +1/1, or going into early third with +0/1 - both while teching charge and +2 armor - seems to be the better way to go. On big maps though everything changes again with one gate FE being perfectly safe. However, everybody seems to just be figuring out how to transition into forge play properly after a one gate FE, the large maps are simply way too "new" to make any final comments on the best way to go there I suppose.

Micket
Profile Joined April 2011
United Kingdom2163 Posts
August 24 2011 22:04 GMT
#114
On August 25 2011 06:58 acgFork wrote:
is this build still good?

Since the discovery of ghosts and upgrades for Terran, as well as the 1 rax expand being standard, I dpnt think this build is viable anymore. I think it will also lose to the 1-1-1 (3 gate robo opener in general, ovi no one is gonna place 2 forges when seeing 1 base Terran).
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
August 24 2011 22:08 GMT
#115
Double forge is pretty much standard if you aren't using a colossus-based army right now. Most robo compositions have 1 forge but if you're going heavy gateways units with optional immortals, you NEED double upgrades or else you're relying too heavily on ALWAYS getting good storms which is NOT going to happen against good terran players. But yeah that style is pretty terrible against 1/1/1 types of plays simply because you don't have enough stuff even if you get your +1/+1 in time.
get rich or die mining
TL+ Member
Trusty
Profile Joined July 2010
New Zealand520 Posts
August 24 2011 22:27 GMT
#116
On August 25 2011 07:04 Micket wrote:
Since the discovery of ghosts and upgrades for Terran, as well as the 1 rax expand being standard, I dpnt think this build is viable anymore. I think it will also lose to the 1-1-1 (3 gate robo opener in general, ovi no one is gonna place 2 forges when seeing 1 base Terran).


2G robo >>>>>>> 1-1-1

Robo Build Order: Observer, immortal, Warp Prism, Immortals >>>>>
Can add 3rd gate to 'go all-in'

Poke his front with stalker + immortal +1 sentry with observer. Observer goes home before 7:30. leave 1 or 2 stalkers at home. I leave 1, and buy time for warp ins to kill banshee.

Keep poking - wait for warp prism, immortal micro. You can reactively do this on non-large maps, with observer first from Robo.

If he uses banshee's for defense, you should not try to totally kill him, just keep applying pressure till siege mode. He has nothing to kill your warp prism (WP is faster than marines).

So basically, you can open 2Gate Robo, and if you scout 1-1-1, you can 1 base him back. If he's going macro mode, you can go into tyler's 2x forge.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 25 2011 01:12 GMT
#117
On August 25 2011 07:27 Trusty wrote:
Show nested quote +
On August 25 2011 07:04 Micket wrote:
Since the discovery of ghosts and upgrades for Terran, as well as the 1 rax expand being standard, I dpnt think this build is viable anymore. I think it will also lose to the 1-1-1 (3 gate robo opener in general, ovi no one is gonna place 2 forges when seeing 1 base Terran).


2G robo >>>>>>> 1-1-1

Robo Build Order: Observer, immortal, Warp Prism, Immortals >>>>>
Can add 3rd gate to 'go all-in'

Poke his front with stalker + immortal +1 sentry with observer. Observer goes home before 7:30. leave 1 or 2 stalkers at home. I leave 1, and buy time for warp ins to kill banshee.

Keep poking - wait for warp prism, immortal micro. You can reactively do this on non-large maps, with observer first from Robo.

If he uses banshee's for defense, you should not try to totally kill him, just keep applying pressure till siege mode. He has nothing to kill your warp prism (WP is faster than marines).

So basically, you can open 2Gate Robo, and if you scout 1-1-1, you can 1 base him back. If he's going macro mode, you can go into tyler's 2x forge.


This thread isn't even remotely related to 2gate robo vs 1-1-1....
Trusty
Profile Joined July 2010
New Zealand520 Posts
August 25 2011 01:52 GMT
#118
On August 25 2011 10:12 FabledIntegral wrote:
This thread isn't even remotely related to 2gate robo vs 1-1-1....


Read what I quoted bro.

2Gate robo is a great opening to get to double forge mid game.

Someone said 2/3gate robo dies to 1-1-1, so it's not great for getting to double forge mid game.

I told him how it can deal with 1-1-1, if you open 2gate robo with the intention of getting to double forge mid game.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 25 2011 03:18 GMT
#119
On August 25 2011 10:52 Trusty wrote:
Show nested quote +
On August 25 2011 10:12 FabledIntegral wrote:
This thread isn't even remotely related to 2gate robo vs 1-1-1....


Read what I quoted bro.

2Gate robo is a great opening to get to double forge mid game.

Someone said 2/3gate robo dies to 1-1-1, so it's not great for getting to double forge mid game.

I told him how it can deal with 1-1-1, if you open 2gate robo with the intention of getting to double forge mid game.


I completely read what you quoted. It doesn't mean it's relevant to the topic at hand.
entaro1688
Profile Joined August 2010
Malaysia9 Posts
September 30 2011 00:00 GMT
#120
anyone has the BO 4 creator's double forge play in the GSTL where he 3-0 T?
Prev 1 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
12:00
SC:EVO Monthly
SteadfastSC167
Rex106
Liquipedia
Online Event
12:00
Galaxy Open Cup Season 2
CranKy Ducklings132
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko264
SteadfastSC 167
Rex 106
SC2_NightMare 17
StarCraft: Brood War
Britney 37182
Calm 12983
Bisu 1972
Jaedong 1583
EffOrt 977
Mini 707
Larva 670
firebathero 528
Shuttle 470
BeSt 392
[ Show more ]
sSak 273
Snow 263
Zeus 262
Rush 217
Soulkey 188
Soma 163
Hyuk 159
Light 129
Mong 114
Sharp 79
Sexy 75
Aegong 57
ToSsGirL 49
Noble 47
zelot 43
Movie 37
scan(afreeca) 20
Icarus 11
NaDa 11
Bale 11
Terrorterran 10
SilentControl 9
IntoTheRainbow 6
Dota 2
The International96578
Gorgc7937
PGG 18
Counter-Strike
Foxcn672
oskar168
flusha51
Super Smash Bros
hungrybox842
Westballz16
Other Games
gofns23772
tarik_tv16489
B2W.Neo677
olofmeister594
DeMusliM417
crisheroes282
Happy82
ArmadaUGS29
FunKaTv 26
Mew2King18
Hui .0
Organizations
Other Games
gamesdonequick901
StarCraft 2
WardiTV265
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler52
• Noizen37
Other Games
• Shiphtur70
Upcoming Events
BSL Team Wars
5h 39m
RSL Revival
20h 39m
Maestros of the Game
1d
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
1d 2h
Bonyth vs Dewalt
[BSL 2025] Weekly
1d 4h
RSL Revival
1d 20h
Maestros of the Game
2 days
BSL Team Wars
2 days
Afreeca Starleague
2 days
Snow vs Sharp
Jaedong vs Mini
Wardi Open
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Light vs Speed
Larva vs Soma
LiuLi Cup
4 days
The PondCast
5 days
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.