• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:45
CET 16:45
KST 00:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 285HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
HomeStory Cup 28 $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
StarCraft player reflex TE scores [ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Quickbooks Payroll Service Official Guide Quickbooks Customer Service Official Guide
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1486 users

[G]TLAF-Liquid`Tyler's Double Forge PvT - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 Next All
Techno
Profile Joined June 2010
1900 Posts
April 28 2011 05:22 GMT
#101
How can I know theres 2 forges without actually scanning them?
Hell, its awesome to LOSE to nukes!
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 28 2011 05:27 GMT
#102
On April 28 2011 14:22 Techno wrote:
How can I know theres 2 forges without actually scanning them?

They are going to go down pretty early and the Toss will be both very defensive and cautious, as they can't afford to trounce around the map until at least 1/1 is done. The cost of the forges, upgrades, and the Twilight cut into unit count pretty hard, so there will also be not so many units as usual. Also, there shouldn't be much of any sign the Toss is going to take a third until 2/2 is done. You can also know there are two forge once 1/1 is finished super early by clicking on an enemy unit.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-04-28 09:13:32
April 28 2011 09:10 GMT
#103
On April 28 2011 14:27 CecilSunkure wrote:
The cost of the forges, upgrades, and the Twilight cut into unit count pretty hard, so there will also be not so many units as usual. Also, there shouldn't be much of any sign the Toss is going to take a third until 2/2 is done.


Hmm...I'm not sure if I agree with you on that.

Imo everything depends on whether or not the toss plays with a robo. People have started to figure out possible cloak timings better and better, which means they either add the robo very late "just-in-case" or just...well....not at all. Especially Adel forgoes the robo completely on a regular basis, though I won't recommend copying him on this since he ALSO does it blindly now and then.

Nevertheless with a 3 gate aggressive expand it's normally possible to delay the robo up to a point where you'll know if you need it at all. I'm even playing more and more with a very late 2nd gas and take only one sentry for shield...trading some zealots for scv-mining time when they repair bunkers. Without a robo and without an observer (including less minerals spent on assimilators and more probes mining minerals early) the double forge doesn't cut "that" heavily into unit count. If you say twilight council then I say robo bay + thermal lance. Meaning, if the toss goes for colossi he will spend approximately the same amount of ressources for colossus tech as a double forge player spends for TC + further tech.

Depending on the playstyle of the terran I found that I can take my third even earlier than when "waiting" for the colossi, since units can be split up more easily to defend against drops. This early heavy expo style has recently been done by Alicia, who even forgoes the early attack upgrades completely to get more armor-upgraded units (chargelots in particular) out.

Ok, this has become a way too long response....all that I originally wanted to say is, that a double forge player (or single forge fast armor upgraded chargelots) is actually very hard to scout if the toss cuts the robotics tech completely until the third is up. Imo this is the crucial point, building a reaper is essential if the scan doesn't see anything. The terran should be able to find at least either the robo or the forge(s).
"You see....YOU SEE..." © 2010 Sen
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 28 2011 17:45 GMT
#104
On April 28 2011 18:10 sleepingdog wrote:
Show nested quote +
On April 28 2011 14:27 CecilSunkure wrote:
The cost of the forges, upgrades, and the Twilight cut into unit count pretty hard, so there will also be not so many units as usual. Also, there shouldn't be much of any sign the Toss is going to take a third until 2/2 is done.

Ok, this has become a way too long response....all that I originally wanted to say is, that a double forge player (or single forge fast armor upgraded chargelots) is actually very hard to scout if the toss cuts the robotics tech completely until the third is up. Imo this is the crucial point, building a reaper is essential if the scan doesn't see anything. The terran should be able to find at least either the robo or the forge(s).

Yeah I agree with that, but I thought we were assuming a robo was going down because the OP is copying Tyler, which placed a robo.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-04-29 09:06:48
April 29 2011 09:01 GMT
#105
On April 29 2011 02:45 CecilSunkure wrote:
Show nested quote +
On April 28 2011 18:10 sleepingdog wrote:
On April 28 2011 14:27 CecilSunkure wrote:
The cost of the forges, upgrades, and the Twilight cut into unit count pretty hard, so there will also be not so many units as usual. Also, there shouldn't be much of any sign the Toss is going to take a third until 2/2 is done.

Ok, this has become a way too long response....all that I originally wanted to say is, that a double forge player (or single forge fast armor upgraded chargelots) is actually very hard to scout if the toss cuts the robotics tech completely until the third is up. Imo this is the crucial point, building a reaper is essential if the scan doesn't see anything. The terran should be able to find at least either the robo or the forge(s).

Yeah I agree with that, but I thought we were assuming a robo was going down because the OP is copying Tyler, which placed a robo.


You are right, indeed I was talking more about a double forge play "in general".

Tyler's style actually is super defensive due to the vast amount of ressources that go into tech that early. Nevertheless (I think I don't spoiler anyone at this point anymore) as we could see in TSL it's "too safe" and I haven't seen anyone using this exact BO for a pretty long time. Nowadays good terrans take advantage of the protoss behind on economy AND being unable to pressure (which would be the case with a straight 3 gate).

Going double forge heavy aggression with +1/1, or going into early third with +0/1 - both while teching charge and +2 armor - seems to be the better way to go. On big maps though everything changes again with one gate FE being perfectly safe. However, everybody seems to just be figuring out how to transition into forge play properly after a one gate FE, the large maps are simply way too "new" to make any final comments on the best way to go there I suppose.
"You see....YOU SEE..." © 2010 Sen
bankai
Profile Joined November 2010
362 Posts
May 02 2011 02:08 GMT
#106
On April 28 2011 14:27 CecilSunkure wrote:
Show nested quote +
On April 28 2011 14:22 Techno wrote:
How can I know theres 2 forges without actually scanning them?

They are going to go down pretty early and the Toss will be both very defensive and cautious, as they can't afford to trounce around the map until at least 1/1 is done. The cost of the forges, upgrades, and the Twilight cut into unit count pretty hard, so there will also be not so many units as usual. Also, there shouldn't be much of any sign the Toss is going to take a third until 2/2 is done. You can also know there are two forge once 1/1 is finished super early by clicking on an enemy unit.


During the period between putting down my 3rd gate/expanding, and then putting down the Twilight Council, i find that i never have enough resources to fully support producing gateway units (mainly zealots).

Is anyone else finding this problem being strapped for cash during this period?
bankai
Profile Joined November 2010
362 Posts
May 02 2011 06:32 GMT
#107
On May 02 2011 11:08 bankai wrote:
Show nested quote +
On April 28 2011 14:27 CecilSunkure wrote:
On April 28 2011 14:22 Techno wrote:
How can I know theres 2 forges without actually scanning them?

They are going to go down pretty early and the Toss will be both very defensive and cautious, as they can't afford to trounce around the map until at least 1/1 is done. The cost of the forges, upgrades, and the Twilight cut into unit count pretty hard, so there will also be not so many units as usual. Also, there shouldn't be much of any sign the Toss is going to take a third until 2/2 is done. You can also know there are two forge once 1/1 is finished super early by clicking on an enemy unit.


During the period between putting down my 3rd gate/expanding, and then putting down the Twilight Council, i find that i never have enough resources to fully support producing gateway units (mainly zealots).

Is anyone else finding this problem being strapped for cash during this period?


Any thoughts TL??
Aui_2000
Profile Blog Joined October 2010
Canada435 Posts
May 02 2011 06:49 GMT
#108
On May 02 2011 15:32 bankai wrote:
Show nested quote +
On May 02 2011 11:08 bankai wrote:
On April 28 2011 14:27 CecilSunkure wrote:
On April 28 2011 14:22 Techno wrote:
How can I know theres 2 forges without actually scanning them?

They are going to go down pretty early and the Toss will be both very defensive and cautious, as they can't afford to trounce around the map until at least 1/1 is done. The cost of the forges, upgrades, and the Twilight cut into unit count pretty hard, so there will also be not so many units as usual. Also, there shouldn't be much of any sign the Toss is going to take a third until 2/2 is done. You can also know there are two forge once 1/1 is finished super early by clicking on an enemy unit.


During the period between putting down my 3rd gate/expanding, and then putting down the Twilight Council, i find that i never have enough resources to fully support producing gateway units (mainly zealots).

Is anyone else finding this problem being strapped for cash during this period?


Any thoughts TL??


Take a later 4th gas. With double forge gateway style you really don't need as much gas as normal.
follow @aui_2000 // www.twitch.tv/aui_2000
bankai
Profile Joined November 2010
362 Posts
May 02 2011 06:52 GMT
#109
On May 02 2011 15:49 Validity wrote:
Show nested quote +
On May 02 2011 15:32 bankai wrote:
On May 02 2011 11:08 bankai wrote:
On April 28 2011 14:27 CecilSunkure wrote:
On April 28 2011 14:22 Techno wrote:
How can I know theres 2 forges without actually scanning them?

They are going to go down pretty early and the Toss will be both very defensive and cautious, as they can't afford to trounce around the map until at least 1/1 is done. The cost of the forges, upgrades, and the Twilight cut into unit count pretty hard, so there will also be not so many units as usual. Also, there shouldn't be much of any sign the Toss is going to take a third until 2/2 is done. You can also know there are two forge once 1/1 is finished super early by clicking on an enemy unit.


During the period between putting down my 3rd gate/expanding, and then putting down the Twilight Council, i find that i never have enough resources to fully support producing gateway units (mainly zealots).

Is anyone else finding this problem being strapped for cash during this period?


Any thoughts TL??


Take a later 4th gas. With double forge gateway style you really don't need as much gas as normal.


Thanks!! I probably should have asked this first actually - am I supposed to be constantly producing Gateway units while expanding and getting the forge upgrades and colossus tech? I looked at the egincontrol vs fenix replay and noticed incontrol didnt really produce gateway units continuously?? Or did I see wrong?
bankai
Profile Joined November 2010
362 Posts
May 03 2011 00:47 GMT
#110
On May 02 2011 15:52 bankai wrote:
Show nested quote +
On May 02 2011 15:49 Validity wrote:
On May 02 2011 15:32 bankai wrote:
On May 02 2011 11:08 bankai wrote:
On April 28 2011 14:27 CecilSunkure wrote:
On April 28 2011 14:22 Techno wrote:
How can I know theres 2 forges without actually scanning them?

They are going to go down pretty early and the Toss will be both very defensive and cautious, as they can't afford to trounce around the map until at least 1/1 is done. The cost of the forges, upgrades, and the Twilight cut into unit count pretty hard, so there will also be not so many units as usual. Also, there shouldn't be much of any sign the Toss is going to take a third until 2/2 is done. You can also know there are two forge once 1/1 is finished super early by clicking on an enemy unit.


During the period between putting down my 3rd gate/expanding, and then putting down the Twilight Council, i find that i never have enough resources to fully support producing gateway units (mainly zealots).

Is anyone else finding this problem being strapped for cash during this period?


Any thoughts TL??


Take a later 4th gas. With double forge gateway style you really don't need as much gas as normal.


Thanks!! I probably should have asked this first actually - am I supposed to be constantly producing Gateway units while expanding and getting the forge upgrades and colossus tech? I looked at the egincontrol vs fenix replay and noticed incontrol didnt really produce gateway units continuously?? Or did I see wrong?


Help??
acgFork
Profile Blog Joined May 2011
Canada397 Posts
August 24 2011 21:58 GMT
#111
is this build still good?
acgFork 208
Blyadischa
Profile Joined April 2010
419 Posts
August 24 2011 22:01 GMT
#112
On August 25 2011 06:58 acgFork wrote:
is this build still good?


Build still works, but there are better units compositions. The recent variation of this is to get +2 armor and go zealot archon.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 24 2011 22:02 GMT
#113
On August 25 2011 06:58 acgFork wrote:
is this build still good?



Not sure myself, but if you happened to read a few posts up...

On April 29 2011 18:01 sleepingdog wrote:
Show nested quote +
On April 29 2011 02:45 CecilSunkure wrote:
On April 28 2011 18:10 sleepingdog wrote:
On April 28 2011 14:27 CecilSunkure wrote:
The cost of the forges, upgrades, and the Twilight cut into unit count pretty hard, so there will also be not so many units as usual. Also, there shouldn't be much of any sign the Toss is going to take a third until 2/2 is done.

Ok, this has become a way too long response....all that I originally wanted to say is, that a double forge player (or single forge fast armor upgraded chargelots) is actually very hard to scout if the toss cuts the robotics tech completely until the third is up. Imo this is the crucial point, building a reaper is essential if the scan doesn't see anything. The terran should be able to find at least either the robo or the forge(s).

Yeah I agree with that, but I thought we were assuming a robo was going down because the OP is copying Tyler, which placed a robo.


You are right, indeed I was talking more about a double forge play "in general".

Tyler's style actually is super defensive due to the vast amount of ressources that go into tech that early. Nevertheless (I think I don't spoiler anyone at this point anymore) as we could see in TSL it's "too safe" and I haven't seen anyone using this exact BO for a pretty long time. Nowadays good terrans take advantage of the protoss behind on economy AND being unable to pressure (which would be the case with a straight 3 gate).

Going double forge heavy aggression with +1/1, or going into early third with +0/1 - both while teching charge and +2 armor - seems to be the better way to go. On big maps though everything changes again with one gate FE being perfectly safe. However, everybody seems to just be figuring out how to transition into forge play properly after a one gate FE, the large maps are simply way too "new" to make any final comments on the best way to go there I suppose.

Micket
Profile Joined April 2011
United Kingdom2163 Posts
August 24 2011 22:04 GMT
#114
On August 25 2011 06:58 acgFork wrote:
is this build still good?

Since the discovery of ghosts and upgrades for Terran, as well as the 1 rax expand being standard, I dpnt think this build is viable anymore. I think it will also lose to the 1-1-1 (3 gate robo opener in general, ovi no one is gonna place 2 forges when seeing 1 base Terran).
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
August 24 2011 22:08 GMT
#115
Double forge is pretty much standard if you aren't using a colossus-based army right now. Most robo compositions have 1 forge but if you're going heavy gateways units with optional immortals, you NEED double upgrades or else you're relying too heavily on ALWAYS getting good storms which is NOT going to happen against good terran players. But yeah that style is pretty terrible against 1/1/1 types of plays simply because you don't have enough stuff even if you get your +1/+1 in time.
get rich or die mining
TL+ Member
Trusty
Profile Joined July 2010
New Zealand520 Posts
August 24 2011 22:27 GMT
#116
On August 25 2011 07:04 Micket wrote:
Since the discovery of ghosts and upgrades for Terran, as well as the 1 rax expand being standard, I dpnt think this build is viable anymore. I think it will also lose to the 1-1-1 (3 gate robo opener in general, ovi no one is gonna place 2 forges when seeing 1 base Terran).


2G robo >>>>>>> 1-1-1

Robo Build Order: Observer, immortal, Warp Prism, Immortals >>>>>
Can add 3rd gate to 'go all-in'

Poke his front with stalker + immortal +1 sentry with observer. Observer goes home before 7:30. leave 1 or 2 stalkers at home. I leave 1, and buy time for warp ins to kill banshee.

Keep poking - wait for warp prism, immortal micro. You can reactively do this on non-large maps, with observer first from Robo.

If he uses banshee's for defense, you should not try to totally kill him, just keep applying pressure till siege mode. He has nothing to kill your warp prism (WP is faster than marines).

So basically, you can open 2Gate Robo, and if you scout 1-1-1, you can 1 base him back. If he's going macro mode, you can go into tyler's 2x forge.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 25 2011 01:12 GMT
#117
On August 25 2011 07:27 Trusty wrote:
Show nested quote +
On August 25 2011 07:04 Micket wrote:
Since the discovery of ghosts and upgrades for Terran, as well as the 1 rax expand being standard, I dpnt think this build is viable anymore. I think it will also lose to the 1-1-1 (3 gate robo opener in general, ovi no one is gonna place 2 forges when seeing 1 base Terran).


2G robo >>>>>>> 1-1-1

Robo Build Order: Observer, immortal, Warp Prism, Immortals >>>>>
Can add 3rd gate to 'go all-in'

Poke his front with stalker + immortal +1 sentry with observer. Observer goes home before 7:30. leave 1 or 2 stalkers at home. I leave 1, and buy time for warp ins to kill banshee.

Keep poking - wait for warp prism, immortal micro. You can reactively do this on non-large maps, with observer first from Robo.

If he uses banshee's for defense, you should not try to totally kill him, just keep applying pressure till siege mode. He has nothing to kill your warp prism (WP is faster than marines).

So basically, you can open 2Gate Robo, and if you scout 1-1-1, you can 1 base him back. If he's going macro mode, you can go into tyler's 2x forge.


This thread isn't even remotely related to 2gate robo vs 1-1-1....
Trusty
Profile Joined July 2010
New Zealand520 Posts
August 25 2011 01:52 GMT
#118
On August 25 2011 10:12 FabledIntegral wrote:
This thread isn't even remotely related to 2gate robo vs 1-1-1....


Read what I quoted bro.

2Gate robo is a great opening to get to double forge mid game.

Someone said 2/3gate robo dies to 1-1-1, so it's not great for getting to double forge mid game.

I told him how it can deal with 1-1-1, if you open 2gate robo with the intention of getting to double forge mid game.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 25 2011 03:18 GMT
#119
On August 25 2011 10:52 Trusty wrote:
Show nested quote +
On August 25 2011 10:12 FabledIntegral wrote:
This thread isn't even remotely related to 2gate robo vs 1-1-1....


Read what I quoted bro.

2Gate robo is a great opening to get to double forge mid game.

Someone said 2/3gate robo dies to 1-1-1, so it's not great for getting to double forge mid game.

I told him how it can deal with 1-1-1, if you open 2gate robo with the intention of getting to double forge mid game.


I completely read what you quoted. It doesn't mean it's relevant to the topic at hand.
entaro1688
Profile Joined August 2010
Malaysia9 Posts
September 30 2011 00:00 GMT
#120
anyone has the BO 4 creator's double forge play in the GSTL where he 3-0 T?
Prev 1 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Showmatch
13:00
Solar's EVEN Showmatches
YoungYakov vs ShamelessLIVE!
WardiTV1107
TKL 212
Rex122
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 212
Harstem 201
Rex 122
trigger 42
StarCraft: Brood War
Sea 4005
Rain 2695
Jaedong 1741
EffOrt 1020
Larva 641
Stork 497
Leta 366
Shuttle 352
Hyuk 211
ggaemo 195
[ Show more ]
Soulkey 125
Mong 118
Hyun 100
Snow 72
Pusan 69
sorry 62
Backho 57
ToSsGirL 46
JYJ 38
Terrorterran 25
Shinee 24
Free 19
Rock 17
Yoon 17
IntoTheRainbow 15
scan(afreeca) 15
zelot 14
SilentControl 10
GoRush 10
yabsab 9
ivOry 8
eros_byul 1
Dota 2
qojqva2403
syndereN242
XcaliburYe97
Counter-Strike
fl0m2656
markeloff152
kRYSTAL_19
Other Games
singsing1640
hiko942
DeMusliM362
Hui .250
crisheroes207
Mew2King93
KnowMe88
oskar56
ArmadaUGS41
Trikslyr7
rubinoeu6
Organizations
Other Games
gamesdonequick943
BasetradeTV171
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• poizon28 21
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• StrangeGG 66
• Michael_bg 6
• FirePhoenix2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV480
League of Legends
• TFBlade1294
• Stunt532
Upcoming Events
Big Brain Bouts
1h 16m
goblin vs Kelazhur
TriGGeR vs Krystianer
Replay Cast
8h 16m
RongYI Cup
19h 16m
herO vs Maru
Replay Cast
1d 8h
uThermal 2v2 Circuit
1d 20h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
3 days
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-02-05
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Escore Tournament S1: W7
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.