• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:34
CEST 16:34
KST 23:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon405.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)102
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Weekly Cups (June 29-July 5): Solar Doubles Serral wins Maestros of the Game 2
Tourneys
HomeStory Cup 29 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion ASL 22 Proposed Map Pool BW General Discussion
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Summer Games Done Quick 2026! Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5968 users

[G] ZvZ Hatch first vs a 14/14 - Page 9

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 7 8 9 10 11 19 Next All
sylverfyre
Profile Joined May 2010
United States8298 Posts
April 03 2011 10:36 GMT
#161
On April 03 2011 18:24 blade55555 wrote:
Show nested quote +
On April 03 2011 18:01 T0fuuu wrote:
You are a saint. zvz just got a bit less retarded.


hah yeah I hate zvz now due to patch. Infestor play isn't fun to me :/.

Get to ultras? They ignore the fungal stun - though that tends to be a "next step" for me when we're going back and forth in 200/200 roach infestor battles.

Burrow helps a ton vs infestor - the regen really messes up the damage.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-04-03 18:58:55
April 03 2011 18:52 GMT
#162
On April 03 2011 19:36 sylverfyre wrote:
Show nested quote +
On April 03 2011 18:24 blade55555 wrote:
On April 03 2011 18:01 T0fuuu wrote:
You are a saint. zvz just got a bit less retarded.


hah yeah I hate zvz now due to patch. Infestor play isn't fun to me :/.

Get to ultras? They ignore the fungal stun - though that tends to be a "next step" for me when we're going back and forth in 200/200 roach infestor battles.

Burrow helps a ton vs infestor - the regen really messes up the damage.


Well you can't exactly just go to ultra's. I know how to play it i just don't find it fun anymore. Idk why I just preferred going roach/hydra and maybe adding an infestor or 2 later in the game rather then be forced to go infestor now as infestors destroy roach/hydra now.


I wanna discuss this further:
The advantage 14/14 has over this kind of roach defense is that with a much faster speed one has a lot easier time scouting, and with hatch first you are forced to make some blind roaches that may turn out to be useless giving time to catch up in economy.
The way korean zergs of the nestea school play this is massing slow roaches without lair and going for a timing attack that hits before the 14/14 player can get his own roach tech kickin in (or, forcing him to get roaches before closing the economic gap).

In my experience though you can't do this on the new larger maps, because they have enough time to spine up and stall while your roaches move their slow asses across the map. To me it seems that, paradoxically, this makes 14/14 stronger than hatch first on large maps. Have you found a hatch first opening that is
a) safe against pool first and,
b) can consistently kill a pool first build?

because if there is none, pool first seems to be less fragile and easier to play without any real weakness.


There are ways to scout so you know (especially overlords all over the map incase your not doing this for some reason ). Even if you "blindly" make roaches vs a 14/14 you have 2 bases, and if he scouts that he's going to be forced to make units or you die.

What I like to do as soon as my pool finishes and make my lings I grab 1 ling and have him scout their base. His speed will not have finished yet and so far I almost always see what their doing (are they making a ton of lings, drones, or going 1 base roach).

then when your speed finishes you can check out too or on alot of maps you can have an overlord check the minerals at their natural. If you see very few drones prepare for an all in, if you see a decent amount of drones you know your safe to keep droning.

I have also been adding a spine crawler lately just to even be even safer and working great vs alot of all ins. I also put my evo chamber (this is obv a little later or if I see their all in ling coming) somewhere so i can make a choke at my natural so the lings don't have as much surface area. Trust me helps alot .

I mean once you get this build down and practiced alot you'll know the timings that can kill you and how you can scout it so you can prepare before hand and not just die. I would still rather do this anyday then deal with ling/bane again.

If your not comfortable with this way another way you can do it is dimaga's way which is instead of getting roaches, he holds with pure ling + 3-5 spine crawlers. Very effective too and you know you can drone very hard with that way as well.
When I think of something else, something will go here
Chaos_SC2
Profile Joined April 2011
Hong Kong9 Posts
April 22 2011 14:50 GMT
#163
would you re-upload the replays? I cant download them...
Neo.NEt
Profile Joined August 2010
United States785 Posts
April 22 2011 15:12 GMT
#164
Everyone in this thread needs to watch the GSL games in the spoiler tags below. I'll try not to give too much away inside the tags, but will use them to be safe.

+ Show Spoiler +
Both games of Kyrix vs. Losira from a couple days ago. Not the exact same situation but still, good stuff for stubborn zergs like myself who want to hatch first every game.
Apologize.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 22 2011 17:31 GMT
#165
On April 22 2011 23:50 Chaos_SC2 wrote:
would you re-upload the replays? I cant download them...


Sure i'll do that shorty!
When I think of something else, something will go here
Mioraka
Profile Blog Joined October 2010
Canada1353 Posts
Last Edited: 2011-04-22 18:22:41
April 22 2011 18:16 GMT
#166
Quite a great post, it's basically what I do every zvz too. I also got the idea that if u go straight to roaches, u have enough time to build them against a 14/14 ling allin/expand.

I have a masters friend who loves early game ling aggression, it took me around 10 games of getting ran over until I figured out how the timing works for the pure roach defense, but all in all, this definitely works.

From there, if he expanded, I normally drone up behind a couple roaches, if he didn't, then I still drone a bit and get more roaches to defend against the eventual allin.

Normally I try to end the game with +1 +1 speed roach, which works great now even with infesters on the field....Becuz by the time I atk there will only be 2/3 fungals, and +1 +1 roaches just rapes 0/0 roaches....
pat965
Profile Joined April 2009
Canada274 Posts
April 22 2011 18:46 GMT
#167
Yeah, for some reason the RTS-sanctuary replays don't work... so in addition to re-uploading, can you upload them elsewhere >_>
hi
raid3n
Profile Joined June 2007
United States58 Posts
April 22 2011 18:56 GMT
#168
Give this man highlighted posts!
Rhyme
Profile Joined May 2010
United States1069 Posts
April 22 2011 19:01 GMT
#169
@blade: what do you think about a hydra/roach timing push before infestors come out? hydra is the fastest lair tech, while infestors are the slowest. i feel as if there exists a timing for 10 or so hydras to crush a player trying to invest in infestor tech.

i was thinking about this for awhile, and recently saw a zvz by idra that made me think there's some merit to it:

http://www.justin.tv/eg_idra/b/283858108

it's the very first game in the VOD.
dont ever say that
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
April 22 2011 19:36 GMT
#170
Is this considered to be automatically better than 14/14 if you hold properly? I still prefer 14/14 to contain and then I take my natural at 21. Against fast hatch I can sometimes force a cancel but it seems like I can always prevent him from using his hatch until mine has completed. He's also waiting for my aggression to stop which means I get to drone up while he's trying to confirm what I'm doing.

Am I doing it wrong?
http://shroomspiration.blogspot.com/
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 22 2011 19:59 GMT
#171
Hey guys uploaded replays, couldn't find a couple (and the ones left in OP are mediafire like this one).
http://www.mediafire.com/?dk1ljn5l2bcddj6

I added the game I had vs sixjaxVIBE close positions metal where he 14/14 I hatched first and was a very aggressive all in he did all game long.

The replays in there are me vs inure, spanishiwa (before joining vile), VTzerker, and sixjaxVIBE. The ones in the OP with mediafire should still work.

Quite a great post, it's basically what I do every zvz too. I also got the idea that if u go straight to roaches, u have enough time to build them against a 14/14 ling allin/expand.

I have a masters friend who loves early game ling aggression, it took me around 10 games of getting ran over until I figured out how the timing works for the pure roach defense, but all in all, this definitely works.

From there, if he expanded, I normally drone up behind a couple roaches, if he didn't, then I still drone a bit and get more roaches to defend against the eventual allin.

Normally I try to end the game with +1 +1 speed roach, which works great now even with infesters on the field....Becuz by the time I atk there will only be 2/3 fungals, and +1 +1 roaches just rapes 0/0 roaches....


Thanks, yes I recommend everyone to mass practice this vs a friend if you don't want too lose ladder points because this build does take time too master it. I mean when I first started it I lost too 14/14 all ins a lot due to stupid mistakes and now I very very rarely lose too it. Practice makes perfect .

There is a lot you can transition too whether you want too do what you do or just go into a long game all up too the player ^_^.

@blade: what do you think about a hydra/roach timing push before infestors come out? hydra is the fastest lair tech, while infestors are the slowest. i feel as if there exists a timing for 10 or so hydras to crush a player trying to invest in infestor tech.

i was thinking about this for awhile, and recently saw a zvz by idra that made me think there's some merit to it:

http://www.justin.tv/eg_idra/b/283858108

it's the very first game in the VOD.


I have yet too experiment with it, I have seen Idra do it and I have personally been wondering the same for awhile (the game you linked I actually watched live :D). I think it can probably work but I have yet too try it. I do think that roach/hydra is good on maps with more open area like shattered temple, taldarim altar, and maps like those. On maps like Scrap station/typhon peaks I do think infestors are the better option.

Is this considered to be automatically better than 14/14 if you hold properly? I still prefer 14/14 to contain and then I take my natural at 21. Against fast hatch I can sometimes force a cancel but it seems like I can always prevent him from using his hatch until mine has completed. He's also waiting for my aggression to stop which means I get to drone up while he's trying to confirm what I'm doing.

Am I doing it wrong?


It really depends on the player. I know ret/idra/dimaga, pretty much any top zerg loves going hatch first in zvz compared to 14/14. While you can drone, he can make drones and roaches at the same time for a little bit and be fine.

something I have been doing also is sacrificing an overlord too see his drone count as his natural (if I see his army thats just a huge plus). If I see little drones I know too make a lot of units too prepare to defend his all in, if I see a decent/lot of drones I know I don't need to make units and can keep droning safely.

What your doing is fine, but you shouldn't be able too force the cancel. If you do its because your zerg opponent doesn't know how too hold it off correctly and thats their fault not yours. Again its all up too the player, some players prefer an aggressive opening, some like me prefer opening with a more macro oriented playstyle and try too make it go there. Neither way is bad ^_^.
When I think of something else, something will go here
Moosegills
Profile Joined March 2011
United States558 Posts
April 22 2011 20:27 GMT
#172
I'm curious to why you gas at 14, i feel that you don't need it that early.
I've been able to hold off all 14/14's (except metal close positions) with 15 hatch 15 pool 17 gas.
Have you tried going that style or have you always got the pool and gas at 14?
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 22 2011 20:31 GMT
#173
On April 23 2011 05:27 Moosegills wrote:
I'm curious to why you gas at 14, i feel that you don't need it that early.
I've been able to hold off all 14/14's (except metal close positions) with 15 hatch 15 pool 17 gas.
Have you tried going that style or have you always got the pool and gas at 14?


I don't anymore, I get it once I get it on 17 supply now. I thought I updated the OP but might have forgotten.
When I think of something else, something will go here
Moosegills
Profile Joined March 2011
United States558 Posts
April 22 2011 20:39 GMT
#174
On April 23 2011 05:31 blade55555 wrote:
Show nested quote +
On April 23 2011 05:27 Moosegills wrote:
I'm curious to why you gas at 14, i feel that you don't need it that early.
I've been able to hold off all 14/14's (except metal close positions) with 15 hatch 15 pool 17 gas.
Have you tried going that style or have you always got the pool and gas at 14?


I don't anymore, I get it once I get it on 17 supply now. I thought I updated the OP but might have forgotten.


icic. Not sure if i was just on an old page or something. Anyways tho good guide for zerg who like getting past the early game. Thanks to mrbitter i've been doing this on almost all maps with great success and usually winning with a 1 1 or 2 0 roach timing in the midgame
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
Chaos_SC2
Profile Joined April 2011
Hong Kong9 Posts
April 23 2011 14:50 GMT
#175
Um...I'm now looking into the replays. What I want to say is that I'm still a new zerg player(just bought the game a few days ago...) I dont think I can handle it...with an extremely low apm...(~30 oops), but, as you know, there are a number of bronze/silver zerg players do early pool...Should I sacrifice my points to try holding it with FE, for the sake of getting promoted to gold, whatever, one day? Or I should go 14/14, maybe 6-10 pool to fight against them...plz help...How can I increase my APM...OMG...frustrated now...
Let it Raine
Profile Joined August 2010
Canada1245 Posts
April 23 2011 14:56 GMT
#176
just 14/14 if close positions or you think you might get cheesed

hatch first is good vs a 14/14 but it's not an unwinnable situation for the 14 14 unless he tries to all in you, and fails.(which he will if you don't drone till you get roaches, a couple lings and two queens up.)
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 23 2011 17:37 GMT
#177
On April 23 2011 23:50 Chaos_SC2 wrote:
Um...I'm now looking into the replays. What I want to say is that I'm still a new zerg player(just bought the game a few days ago...) I dont think I can handle it...with an extremely low apm...(~30 oops), but, as you know, there are a number of bronze/silver zerg players do early pool...Should I sacrifice my points to try holding it with FE, for the sake of getting promoted to gold, whatever, one day? Or I should go 14/14, maybe 6-10 pool to fight against them...plz help...How can I increase my APM...OMG...frustrated now...


Well this build isn't really that apm intensive. But on how too improve your apm its not as hard as you think. When i first played bw my apm was 90. Too increase it I just forced myself too move my hands at speeds they weren't very comfortable with it.

I made silly mistakes for the first few days, but once I got used too it my apm was at about 180, and I eventually got too like 260 in bw (which isn't needed in sc2). Just something I ended up doing forcing it. Thats the best tip I could give you on how too improve it is too force your hand movements faster then you like until you get used too it.

I don't know how bronze/silver zerg players play but I can imagine most of them 6-7 pool and stuff so I would probably still 14/14 gas/pool before doing this build. I know I scout on 9 so even in grandmaster/masters I still see if they 6 pool me or not so I don't hatch first if I see that.
When I think of something else, something will go here
khaosis
Profile Blog Joined September 2010
Canada96 Posts
April 23 2011 18:06 GMT
#178
Great writeup, and I'll definitely give it a shot in my next practice game/ ladder match. However, I personally find it difficult to hold off early zerg aggression in ZvZ. Either I'm not playing it right, but at times the mass zerglings seem to overwhelm me. I think it's key obviously to scout and decide the appropriate amount of lings or drones that need to produced.
Alea Iacta Est
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 24 2011 07:14 GMT
#179
On April 24 2011 03:06 khaosis wrote:
Great writeup, and I'll definitely give it a shot in my next practice game/ ladder match. However, I personally find it difficult to hold off early zerg aggression in ZvZ. Either I'm not playing it right, but at times the mass zerglings seem to overwhelm me. I think it's key obviously to scout and decide the appropriate amount of lings or drones that need to produced.


It just takes a lot of practice. Like I said you want too practice this with a friend because when first doing this, I was losing too all in lings, etc alot. Once I got used too it the losses dimmed a ton ^_^
When I think of something else, something will go here
Burns
Profile Blog Joined December 2010
United States2300 Posts
April 29 2011 17:56 GMT
#180
i dont know if this has been stated but ive had mobility problems when using a roach hydra army, if my opponent goes muta i find it hard to leave my base because then the faster muta can loot my base, i understand that a good creep highway will make my army faster and thus reduce the mobility issues, but what ratio of static defenses(queens included) would you recomend to defend from the mutas,

btw thanks for the thread i juat switched to zerg and zvz seems to be my hardest match up, more so than toss and terran
it also seems to be that im playing against more zerg opponents now that i switched then i ever did when playing as toss
What do you mean you heard me during the night, these are quiet pants!
Prev 1 7 8 9 10 11 19 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #94
IntoTheiNu 1646
WardiTV835
TKL 189
IndyStarCraft 139
Rex138
CranKy Ducklings68
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko493
TKL 189
IndyStarCraft 139
Rex 138
RushiSC 58
StarCraft: Brood War
Britney 33830
Shuttle 2666
Jaedong 1382
EffOrt 1288
Hyuk 869
Larva 658
Soulkey 583
Mini 388
Snow 364
firebathero 315
[ Show more ]
BeSt 313
ZerO 223
Rush 198
Pusan 125
hero 77
Sharp 77
Sea.KH 71
Movie 63
soO 59
Hm[arnc] 48
sorry 46
Free 39
Hyun 38
910 34
scan(afreeca) 17
Bale 15
Noble 15
Rock 15
Terrorterran 14
GoRush 11
zelot 7
Shine 1
Dota 2
Gorgc7669
qojqva1343
Dendi810
Counter-Strike
byalli226
kRYSTAL_107
Super Smash Bros
Mew2King77
Other Games
singsing2056
B2W.Neo431
Hui .219
ToD155
Liquid`VortiX154
QueenE54
ZerO(Twitch)18
Organizations
Other Games
gamesdonequick25586
StarCraft: Brood War
Kim Chul Min (afreeca) 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP13
• Adnapsc2 8
• Reevou 1
• LaughNgamezSOOP
• sooper7s
• Migwel
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• Michael_bg 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV326
League of Legends
• Nemesis4076
• TFBlade993
Upcoming Events
PiGosaur Cup
9h 26m
The PondCast
19h 26m
Replay Cast
1d 18h
CrankTV Team League
1d 20h
OSC
2 days
Replay Cast
2 days
Replay Cast
2 days
CrankTV Team League
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Snow vs Jaedong
YSC vs hero
RSL Revival
4 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
4 days
GSL
5 days
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.