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PvT 3Gate Stalker/Sentry Pressure on Xel'Naga - Page 3
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hifriend
China7935 Posts
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Alejandrisha
United States6565 Posts
On March 10 2011 06:37 hifriend wrote: This has been working out great for me. ![]() Yep that's the idea ^^ The only thing you have to be careful of is 2 rax expand into 3 rax starport for quick medivacs. If they catch you from elevatoring down and you don't spot it there is no way you can win that fight and I haven't been able to squeeze out the obs after I robo after nexus in time | ||
CurLy[]
United States759 Posts
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Dommk
Australia4865 Posts
On March 10 2011 09:13 Alejandrisha wrote: Yep that's the idea ^^ The only thing you have to be careful of is 2 rax expand into 3 rax starport for quick medivacs. If they catch you from elevatoring down and you don't spot it there is no way you can win that fight and I haven't been able to squeeze out the obs after I robo after nexus in time Minigun used a Probe to patrol around the edge of the Terrans base to combat this | ||
Alejandrisha
United States6565 Posts
On March 11 2011 19:02 Dommk wrote: Minigun used a Probe to patrol around the edge of the Terrans base to combat this Yeah you can scout it but just because you see the medivacs as they are dropping units on to the lower ground doesn't necessarily make you safe. I'm thinking of working in hullucination instead of a faster robotics if I know for SURE that they have a command center in their main. It will allow for more time denying the expansion if they didn't go medivacs since I wouldn't have to blindly pull out for fear of them | ||
Tsabo
Russian Federation266 Posts
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Alejandrisha
United States6565 Posts
On March 12 2011 16:15 Tsabo wrote: Please post replays against someone who doesn't que up 4 marauders at 8 min and doesn't foget to reaserch stim even tho he had the cash since the moment conc. shell finished, doesn't get 250 gas that he cant spend, doesn't do a ... do I need to go on? It's the second replay if you are wondering. Please don't post here if you are not going to contribute to the discussion; had enough of that already | ||
iChau
United States1210 Posts
On March 12 2011 16:15 Tsabo wrote: Please post replays against someone who doesn't que up 4 marauders at 8 min and doesn't foget to reaserch stim even tho he had the cash since the moment conc. shell finished, doesn't get 250 gas that he cant spend, doesn't do a ... do I need to go on? It's the second replay if you are wondering. You're always being BM. The 6 stalkers 3 sentries put a crap load of pressure on the terran. edit: I love this build. It's like a 3 gate sentry expo except it lets your army be more bulky, safe, AND rich in forcefields if you can't push. So far I can expand at around 7minutes to 9minutes, but I'm saving this build for close positions since 3 rax is pretty much easy to defend, just warp in 3 zealots instead of stalkers, forcefield, and profit. Oh, and Alej, do you take both of your natural gases when it finishes? Since we produced a lot of gas units, I think it's best to do so. I chrono-boost out probes during the pressure and it allows you to basically set-up the natural. | ||
Alejandrisha
United States6565 Posts
http://www.sc2replayed.com/replays/150467-1v1-terran-protoss-xelnaga-caverns | ||
Alejandrisha
United States6565 Posts
you can get it here: http://www.sc2replayed.com/replays/152833-1v1-terran-protoss-xelnaga-caverns | ||
LKCCOMANDER
Costa Rica50 Posts
I play P. | ||
Arcanefrost
Belgium1257 Posts
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Alejandrisha
United States6565 Posts
On March 13 2011 02:43 iChau wrote: You're always being BM. The 6 stalkers 3 sentries put a crap load of pressure on the terran. edit: I love this build. It's like a 3 gate sentry expo except it lets your army be more bulky, safe, AND rich in forcefields if you can't push. So far I can expand at around 7minutes to 9minutes, but I'm saving this build for close positions since 3 rax is pretty much easy to defend, just warp in 3 zealots instead of stalkers, forcefield, and profit. Oh, and Alej, do you take both of your natural gases when it finishes? Since we produced a lot of gas units, I think it's best to do so. I chrono-boost out probes during the pressure and it allows you to basically set-up the natural. Usually, I don't take both geysers immediately. if you delay the expansion and the terran recedes his cc into his base, he is going to tech to medivacs if he hasn't done so already. If you throw up 2 geysers and put those 6 precious probes on mining gas, you most likely won't have enough bulky units to defend against 9 minutes of built of terran rage and frustration that materialzes in marines heavy massive M&M&M mongloid aggression (if he hasn't lost much and stayed up his ramp upon seeing your aggression) Your best best is taking at most a 3rd geyser and getting out a whole bunch of zealots from your 3 active warpgates as well as tacking on a 4th and perhaps a 5th gate before teching to colossus. Grab a couple of immortals on the way if your ob sees less of a marine-heavy mm ball. If the terran takes his nat and stabalizes and you don't perceive imminent danger, then throw down the 4th. In the interim, you have an expansion and he doesn't. But don't be too greedy what with chronoboosting double nexi. Keep saturation light, 2x per min at your main and just a single layer at your nat until you feel safe. 24 probes on mins (16 at main, 8 at nat) will keep you above the terran in terms of mineral income if he's still on 1 mining base (the 8 probes at the nat will put you ~150-200 mins/minute above the terran after mules are considered. Don't go crazy and press for more than that or you could be sorry. I recommend checking out tyler's replays/vods for economy management. The guy maximizes the utility of each and every probe. It's pretty amazing from a nerds point of view ^^ | ||
Uhnno
Netherlands288 Posts
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iChau
United States1210 Posts
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Alejandrisha
United States6565 Posts
On March 24 2011 11:21 iChau wrote: Isn't it only 4 stalkers 3 sentries, not 6? I think I might be having horrible reading skills right now.. Yeah you get 4stalkers 3 sentries at ~6 mins warped in your base. By the time you get to his nat you can have 7 stalkers 3 sentries or 4 stalkers 4 sentries 2zel / 4 stalkers 3 sentries 3 zel by about 6:30 which is my preference if I don't see an expansion immediately and want to poke up. | ||
Noxie
United States2227 Posts
I think this can still be done better. It just depends if you want to be more eco focused or get out your units quicker. Guarantee it will change when you get your gas // how many guys you put on gas. Ill try to remind him tonight to take a look at it. | ||
Alejandrisha
United States6565 Posts
On March 25 2011 03:41 Noxie wrote: FYI alej, the optimizers do everything you say they can't(scouting probe and such).. which is why me and Time and been finding it most useful (= I think this can still be done better. It just depends if you want to be more eco focused or get out your units quicker. Guarantee it will change when you get your gas // how many guys you put on gas. Ill try to remind him tonight to take a look at it. I believe I already covered this. I understand that it's possible to have the same units at an earlier time with a different build, but in this case the important thing to consider is the ordering. I want the sentries asap so that they may begin gaining energy as soon as possible. Perhaps I could use a build order optimizer with 1 stalker 3 sentries as one of the bench markers at a certain time but I supposed you and time could show me how that is done etc. | ||
Tracedragon
United States948 Posts
If he's doing a timing push, you can even wait for the timing push to begin and then run into his main and forcefield the ramp, preventing his reinforcements from saving his main. :D | ||
UNC.jer
United States43 Posts
I've actually only lost one game in the past few days using this build and it was to a blind early Thor all-in. -_- | ||
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