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PvT 3Gate Stalker/Sentry Pressure on Xel'Naga - Page 3

Forum Index > StarCraft 2 Strategy
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hifriend
Profile Blog Joined June 2009
China7935 Posts
March 09 2011 21:37 GMT
#41
This has been working out great for me. A lot of the times terran just get so stressed out by having their orbital stuck in the main meanwhile scanning/scouting your nexus in nat that they try to push down the ramp, in which case it's game over the moment I split their army.
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
March 10 2011 00:13 GMT
#42
On March 10 2011 06:37 hifriend wrote:
This has been working out great for me. A lot of the times terran just get so stressed out by having their orbital stuck in the main meanwhile scanning/scouting your nexus in nat that they try to push down the ramp, in which case it's game over the moment I split their army.


Yep that's the idea ^^
The only thing you have to be careful of is 2 rax expand into 3 rax starport for quick medivacs. If they catch you from elevatoring down and you don't spot it there is no way you can win that fight and I haven't been able to squeeze out the obs after I robo after nexus in time
get rich or die mining
TL+ Member
CurLy[]
Profile Joined August 2010
United States759 Posts
Last Edited: 2011-03-11 09:08:01
March 11 2011 09:07 GMT
#43
I like this build a lot. It really punishes greedy FE's and still allows the option to expo which is nice. Its always nice watching terran float there CC's home and retreat up there ramp while your expo is on the way
Great pasta mom, very Korean. Even my crown leans to the side. Gangsta. --------->
Dommk
Profile Joined May 2010
Australia4865 Posts
March 11 2011 10:02 GMT
#44
On March 10 2011 09:13 Alejandrisha wrote:
Show nested quote +
On March 10 2011 06:37 hifriend wrote:
This has been working out great for me. A lot of the times terran just get so stressed out by having their orbital stuck in the main meanwhile scanning/scouting your nexus in nat that they try to push down the ramp, in which case it's game over the moment I split their army.


Yep that's the idea ^^
The only thing you have to be careful of is 2 rax expand into 3 rax starport for quick medivacs. If they catch you from elevatoring down and you don't spot it there is no way you can win that fight and I haven't been able to squeeze out the obs after I robo after nexus in time

Minigun used a Probe to patrol around the edge of the Terrans base to combat this
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
March 11 2011 10:18 GMT
#45
On March 11 2011 19:02 Dommk wrote:
Show nested quote +
On March 10 2011 09:13 Alejandrisha wrote:
On March 10 2011 06:37 hifriend wrote:
This has been working out great for me. A lot of the times terran just get so stressed out by having their orbital stuck in the main meanwhile scanning/scouting your nexus in nat that they try to push down the ramp, in which case it's game over the moment I split their army.


Yep that's the idea ^^
The only thing you have to be careful of is 2 rax expand into 3 rax starport for quick medivacs. If they catch you from elevatoring down and you don't spot it there is no way you can win that fight and I haven't been able to squeeze out the obs after I robo after nexus in time

Minigun used a Probe to patrol around the edge of the Terrans base to combat this


Yeah you can scout it but just because you see the medivacs as they are dropping units on to the lower ground doesn't necessarily make you safe.

I'm thinking of working in hullucination instead of a faster robotics if I know for SURE that they have a command center in their main. It will allow for more time denying the expansion if they didn't go medivacs since I wouldn't have to blindly pull out for fear of them
get rich or die mining
TL+ Member
Tsabo
Profile Joined September 2010
Russian Federation266 Posts
March 12 2011 07:15 GMT
#46
Please post replays against someone who doesn't que up 4 marauders at 8 min and doesn't foget to reaserch stim even tho he had the cash since the moment conc. shell finished, doesn't get 250 gas that he cant spend, doesn't do a ... do I need to go on? It's the second replay if you are wondering.
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
March 12 2011 16:29 GMT
#47
On March 12 2011 16:15 Tsabo wrote:
Please post replays against someone who doesn't que up 4 marauders at 8 min and doesn't foget to reaserch stim even tho he had the cash since the moment conc. shell finished, doesn't get 250 gas that he cant spend, doesn't do a ... do I need to go on? It's the second replay if you are wondering.


Please don't post here if you are not going to contribute to the discussion; had enough of that already
get rich or die mining
TL+ Member
iChau
Profile Joined December 2010
United States1210 Posts
Last Edited: 2011-03-12 18:00:24
March 12 2011 17:43 GMT
#48
On March 12 2011 16:15 Tsabo wrote:
Please post replays against someone who doesn't que up 4 marauders at 8 min and doesn't foget to reaserch stim even tho he had the cash since the moment conc. shell finished, doesn't get 250 gas that he cant spend, doesn't do a ... do I need to go on? It's the second replay if you are wondering.


You're always being BM. The 6 stalkers 3 sentries put a crap load of pressure on the terran.

edit: I love this build. It's like a 3 gate sentry expo except it lets your army be more bulky, safe, AND rich in forcefields if you can't push.

So far I can expand at around 7minutes to 9minutes, but I'm saving this build for close positions since 3 rax is pretty much easy to defend, just warp in 3 zealots instead of stalkers, forcefield, and profit.

Oh, and Alej, do you take both of your natural gases when it finishes? Since we produced a lot of gas units, I think it's best to do so. I chrono-boost out probes during the pressure and it allows you to basically set-up the natural.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
March 16 2011 01:54 GMT
#49
I've got a new replay for ya'll from a cw I just played.
http://www.sc2replayed.com/replays/150467-1v1-terran-protoss-xelnaga-caverns
get rich or die mining
TL+ Member
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
March 21 2011 20:30 GMT
#50
Adding another replay to OP. this is vs (attempted) cloak banshee rush. don't mind the bm at the end. apparently i've done this to him before O_O

you can get it here:
http://www.sc2replayed.com/replays/152833-1v1-terran-protoss-xelnaga-caverns
get rich or die mining
TL+ Member
LKCCOMANDER
Profile Joined November 2010
Costa Rica50 Posts
March 21 2011 23:02 GMT
#51
My little Brother just beat me for the first time and what he did MMM . Im proud but I hate marauders so much.

I play P.

"The AT Field is the light of my soul"~Kaworu
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
March 22 2011 15:55 GMT
#52
Totally awesome how everything perfectly fits.
Valor is a poor substitute for numbers.
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
Last Edited: 2011-03-23 04:48:49
March 23 2011 04:45 GMT
#53
On March 13 2011 02:43 iChau wrote:
Show nested quote +
On March 12 2011 16:15 Tsabo wrote:
Please post replays against someone who doesn't que up 4 marauders at 8 min and doesn't foget to reaserch stim even tho he had the cash since the moment conc. shell finished, doesn't get 250 gas that he cant spend, doesn't do a ... do I need to go on? It's the second replay if you are wondering.


You're always being BM. The 6 stalkers 3 sentries put a crap load of pressure on the terran.

edit: I love this build. It's like a 3 gate sentry expo except it lets your army be more bulky, safe, AND rich in forcefields if you can't push.

So far I can expand at around 7minutes to 9minutes, but I'm saving this build for close positions since 3 rax is pretty much easy to defend, just warp in 3 zealots instead of stalkers, forcefield, and profit.

Oh, and Alej, do you take both of your natural gases when it finishes? Since we produced a lot of gas units, I think it's best to do so. I chrono-boost out probes during the pressure and it allows you to basically set-up the natural.


Usually, I don't take both geysers immediately. if you delay the expansion and the terran recedes his cc into his base, he is going to tech to medivacs if he hasn't done so already. If you throw up 2 geysers and put those 6 precious probes on mining gas, you most likely won't have enough bulky units to defend against 9 minutes of built of terran rage and frustration that materialzes in marines heavy massive M&M&M mongloid aggression (if he hasn't lost much and stayed up his ramp upon seeing your aggression)

Your best best is taking at most a 3rd geyser and getting out a whole bunch of zealots from your 3 active warpgates as well as tacking on a 4th and perhaps a 5th gate before teching to colossus. Grab a couple of immortals on the way if your ob sees less of a marine-heavy mm ball. If the terran takes his nat and stabalizes and you don't perceive imminent danger, then throw down the 4th. In the interim, you have an expansion and he doesn't. But don't be too greedy what with chronoboosting double nexi. Keep saturation light, 2x per min at your main and just a single layer at your nat until you feel safe. 24 probes on mins (16 at main, 8 at nat) will keep you above the terran in terms of mineral income if he's still on 1 mining base (the 8 probes at the nat will put you ~150-200 mins/minute above the terran after mules are considered. Don't go crazy and press for more than that or you could be sorry.

I recommend checking out tyler's replays/vods for economy management. The guy maximizes the utility of each and every probe. It's pretty amazing from a nerds point of view ^^
get rich or die mining
TL+ Member
Uhnno
Profile Joined February 2011
Netherlands288 Posts
March 24 2011 02:17 GMT
#54
It's an awesome pressure build that requires a certain response from terran. Just had a game where I pressured with a few stalkers and sentries forcing a contain. If the terran does some funky expo timing you can easily keep him on 1 base for a while and safely get an expo.
iChau
Profile Joined December 2010
United States1210 Posts
March 24 2011 02:21 GMT
#55
Isn't it only 4 stalkers 3 sentries, not 6? I think I might be having horrible reading skills right now..
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
March 24 2011 03:37 GMT
#56
On March 24 2011 11:21 iChau wrote:
Isn't it only 4 stalkers 3 sentries, not 6? I think I might be having horrible reading skills right now..


Yeah you get 4stalkers 3 sentries at ~6 mins warped in your base. By the time you get to his nat you can have 7 stalkers 3 sentries or 4 stalkers 4 sentries 2zel / 4 stalkers 3 sentries 3 zel by about 6:30 which is my preference if I don't see an expansion immediately and want to poke up.
get rich or die mining
TL+ Member
Noxie
Profile Blog Joined April 2010
United States2227 Posts
March 24 2011 18:41 GMT
#57
FYI alej, the optimizers do everything you say they can't(scouting probe and such).. which is why me and Time and been finding it most useful (=

I think this can still be done better. It just depends if you want to be more eco focused or get out your units quicker. Guarantee it will change when you get your gas // how many guys you put on gas.

Ill try to remind him tonight to take a look at it.
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
March 24 2011 18:55 GMT
#58
On March 25 2011 03:41 Noxie wrote:
FYI alej, the optimizers do everything you say they can't(scouting probe and such).. which is why me and Time and been finding it most useful (=

I think this can still be done better. It just depends if you want to be more eco focused or get out your units quicker. Guarantee it will change when you get your gas // how many guys you put on gas.

Ill try to remind him tonight to take a look at it.


I believe I already covered this. I understand that it's possible to have the same units at an earlier time with a different build, but in this case the important thing to consider is the ordering. I want the sentries asap so that they may begin gaining energy as soon as possible. Perhaps I could use a build order optimizer with 1 stalker 3 sentries as one of the bench markers at a certain time but I supposed you and time could show me how that is done etc.
get rich or die mining
TL+ Member
Tracedragon
Profile Joined December 2010
United States948 Posts
March 24 2011 18:57 GMT
#59
Ooh, I like this build very much.

If he's doing a timing push, you can even wait for the timing push to begin and then run into his main and forcefield the ramp, preventing his reinforcements from saving his main. :D
Do the impossible, see the invisible. Row, row, fight the power!
UNC.jer
Profile Joined January 2011
United States43 Posts
March 24 2011 19:23 GMT
#60
I use a build very similar to this on ladder.... I'm 3200+ master on NA and it works against most of my opponents.... they either try to FE/tech and I win with a push or I contain them and expand.

I've actually only lost one game in the past few days using this build and it was to a blind early Thor all-in. -_-
~~ UNCjer
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