• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:56
CET 16:56
KST 00:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !3Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win2Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months [BSL21] RO8 Bracket & Prediction Contest BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals [BSL21] RO8 - Day 1 - Saturday 21:00 CET
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Dawn of War IV Nintendo Switch Thread PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1019 users

PvT 3Gate Stalker/Sentry Pressure on Xel'Naga - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
March 08 2011 23:30 GMT
#21
On March 09 2011 08:12 milfhunter wrote:
Thanks Alejandresha, but if they are not coming down at all and is not expanding, would you poke up the ramp? I ask because I don't know of any other way ot knowing if they are going to tech to banshee or a raven for polt.


Even if they are expanding, a lot of the times they will scout your aggression and they won't fly their cc down to the nat. So poking up gives you the chance to see the building/completed command center as well, as they will place it in between the bases which is conveniently very close to the ramp. If you walk up and you just see a bunker and marines, they are probably doing tech labbed starport tech. A lot of the times you can just kill them here. It's tough though. If you walk up and see marines and a bunker with no scvs behind it--something you can kill most of the time--and you balk and run down the ramp and lose a unit or 2, you might have lost your oppurtunity. So you have to be very decisive at this particular juncture. If you walk up and see a tank, gtfo ^^
get rich or die mining
TL+ Member
Danglars
Profile Blog Joined August 2010
United States12133 Posts
March 08 2011 23:50 GMT
#22
On February 28 2011 06:32 Alejandrisha wrote:
I'm obviously not the first person to ever skip the initial zealot and make 3 gateways against terran, but I don't think anyone has optimized it and made a thread about it xD

Feel free to post and let me know what you think or if you have anything to add to the OP.

Thanks for reading!
-Alej


This is one of my favorite PvT builds for some time now. I thank you for really going into length about the specific timings where you can mount an attack on a typical 1rax-2rax Expansion from Terran. My build order is a lot less nailed down, but I do the same thing just dropping a Nexus on the way out, delaying a round of warpins. What I liked about doing this build:

Rallied Crossmap Conc Shell Marauders. I know you've seen it. A 2rax expand with pressure that sometimes stings. Waiting for more rounds of warpins just to gain that edge. Another build I use, the popular 1gate FE, relies on zealots/stalkers and sometimes pulled probes to hold on. I like forcefields, and the 2gas build with 3gateways gives me that, and enough killing power to obliterate 2rax FE guys en route or upon arrival. I absolutely love this build against that, where I felt powerless to defeat it using forcefields, only brute strength (1gate FE).

Availability of followups. You have 2gas. When I do it, I also have an expansion. Robo and colossus is a possibility, as is fast HT (usually with a robo for observers and avail. of immortals in a pinch). Big 6gate pressure, or just chargelot/immortal allin. It's so nice =)

My personal preference 3gates, expo as you're moving out (4 sentries, several stalkers). Proxy pylon to make the attack more effective. Robo after expo, chrono'd rallied immortal when finished. Learned this from a former top200 Protoss, so I can't take credit for its invention either.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
milfhunter
Profile Joined February 2011
45 Posts
March 08 2011 23:55 GMT
#23
A question to both Alejandrisha and danglars. Do you always expo then robo after the 3 gate?

What would be your prefered out of the 3: robo, double forge, or charge?. And whats your reasons for it? Cuz what ever you guys recommend I am just gonna run with it.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
March 08 2011 23:56 GMT
#24
Another strength of this build is that if you make the proxy pylon very early, you can kill the 1 marine, 2 marauder, 1-2 SCV poke easily by repelling it with force fields at your base, then intercepting their retreat path with units at the proxy pylon.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
milfhunter
Profile Joined February 2011
45 Posts
March 09 2011 00:29 GMT
#25
iamke55, i've always felt that making that one zealot right in the begining makes it so easy to defend against the 2 marader 1 marine, i wonder why people don't do it.

Also I posted some question in both of guides on standard play and was wondering if you would be kind enough to answer. Sorry I ask so many questions and never contribute cuz of noobness.
Armsved
Profile Joined May 2010
Denmark642 Posts
March 09 2011 00:38 GMT
#26
I just want to say from terran perspective. This build is insanely strong. Especially on this map.

You can basicly denie any kind of FE and contain any 2 or 3 rax play. Only weakness seems to be cloacked banchee or helion drop.
YOOO
Danglars
Profile Blog Joined August 2010
United States12133 Posts
March 09 2011 00:59 GMT
#27
On March 09 2011 08:55 milfhunter wrote:
A question to both Alejandrisha and danglars. Do you always expo then robo after the 3 gate?

What would be your prefered out of the 3: robo, double forge, or charge?. And whats your reasons for it? Cuz what ever you guys recommend I am just gonna run with it.


I already stated my preference, I recommend you reread what I wrote. The discussion is principally on the initial 3gate stalker/sentry attack on a bunkered, yet wide open expansion. You develop an advantage, kill off a large portion of his army with minimal losses, and frequently kill the expansion or force it to lift back to its main.

Rest is up to what you scout him doing, what you feel most comfortable using, and a few other game-specific factors including how much stuff you killed.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
KingofGods
Profile Joined July 2010
Canada1218 Posts
Last Edited: 2011-03-09 01:37:18
March 09 2011 01:13 GMT
#28
Why are you not chrono boosting your first sentry and instead waiting for the 2nd one? Seems like you are arbitrarily slowing down your own production just to make your timing work. Same thing with your chrono boosting timing on your warp gate. You had the energy to chrono boost it and you planned to do it anyways, so why wouldn't you chrono it as soon as you start researching? I know you want to time it so that your 3rd sentry finishes just as your warp gate tech finishes, but it doesn't make sense to slow down your entire production just because of that.

Oh nevermind, I guess you fixed these up by the 3rd replay.
Zeri
Profile Joined March 2010
United States773 Posts
Last Edited: 2011-03-09 01:35:31
March 09 2011 01:32 GMT
#29
Thank you for putting the work in and posting this. It looks very nice and quite helpful as another VERY solid opening for my toolkit =P

A quick question, you noted in your OP that stealing gas would steer him towards a FE build, would you recommended gas stealing each time you can while using this build? or is it not worth it?
You can think I'm wrong, but that's no reason to quit thinking.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
March 09 2011 05:49 GMT
#30
On March 09 2011 10:32 Zeri wrote:
Thank you for putting the work in and posting this. It looks very nice and quite helpful as another VERY solid opening for my toolkit =P

A quick question, you noted in your OP that stealing gas would steer him towards a FE build, would you recommended gas stealing each time you can while using this build? or is it not worth it?


that's a very good question. I really don't gas steal that much but I think it would really help you if you were doing this build. However, cloaked banshees don't really scare me THAT much when I'm doing this since a lot of terrans won't make a bajillion bunkers when they see you grab a 2nd gas and cb out a gateway unit, and the build that scares me when I am doing this--the tank expo or tank allin-- doesn't necessarily require 2 gases. I guess it depends on your playstyle and what you feel more comfortable playing against. I have yet to run into a 2-thor rush when I'm doing this build and I don't think this build would fare too well against it since you don't scout the specific rush until you actually poke in after 6:30.

So, I will continue to grind away at it and add whatever I find to the OP
get rich or die mining
TL+ Member
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
March 09 2011 05:52 GMT
#31
On March 09 2011 08:55 milfhunter wrote:
A question to both Alejandrisha and danglars. Do you always expo then robo after the 3 gate?

What would be your prefered out of the 3: robo, double forge, or charge?. And whats your reasons for it? Cuz what ever you guys recommend I am just gonna run with it.


I typically go robo after I do this just because I love to have multiple observers on the map against terran. I'll typically have scouting pylons at both of the 9 o'clock and 3 o'clock expansions and obs darting around where a drop ship might go to.

I used to favor a lot of gateway heavy play with charge and storm but I have gradually drifted away from that because robo tech just feels a lot safer against gimmicky builds.

Off a one gate expansion on cross map lt or metal though I usually favor heavy gateways /w templar and 1 forge
get rich or die mining
TL+ Member
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
March 09 2011 05:53 GMT
#32
On March 09 2011 10:13 KingofGods wrote:
Why are you not chrono boosting your first sentry and instead waiting for the 2nd one? Seems like you are arbitrarily slowing down your own production just to make your timing work. Same thing with your chrono boosting timing on your warp gate. You had the energy to chrono boost it and you planned to do it anyways, so why wouldn't you chrono it as soon as you start researching? I know you want to time it so that your 3rd sentry finishes just as your warp gate tech finishes, but it doesn't make sense to slow down your entire production just because of that.

Oh nevermind, I guess you fixed these up by the 3rd replay.


the lack of chrono on the first sentry helps your gateways get up just a bit faster. And, if you chrono boost that first sentry you absolutely HAVE to cut probe production which I don't like! I've played around with that timing for a while and this is what I have found to be strongest.. but if you fear extremely quick rax pressure then by all means cb that sentry out.
get rich or die mining
TL+ Member
KingofGods
Profile Joined July 2010
Canada1218 Posts
March 09 2011 06:55 GMT
#33
If you don't want that 2nd sentry to come out too fast you can always wait a little bit before you start producing it. The result would be the same as not chronoboosting the first sentry, only you get the first sentry out faster.
Lobber
Profile Joined August 2010
Canada414 Posts
March 09 2011 07:03 GMT
#34
Been on the build order calculator and you can get 6 stalker 3 sentry out pretty fast, it's been running only about a minute and is at like 2% likelihood of completion and we got:
Waypoint 1 satisfied:
6:02.14: 68M 21G 3E 47/ 50S
Income: 820M 228G
Buildings: 1 Nexus 2 Assimilator 5 Pylon 3 Warp Gate 1 Cybernetics Core
Units: 28 Probe 6 Stalker 3 Sentry
Upgrades: Warp Gate Transformation
And it's slowly cutting down the seconds so it can be done a bit faster, but probably a bit more unsafe near the beginning...
You are not your APM, you are not you ladder ranking.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
March 09 2011 07:57 GMT
#35
On March 09 2011 16:03 Lobber wrote:
Been on the build order calculator and you can get 6 stalker 3 sentry out pretty fast, it's been running only about a minute and is at like 2% likelihood of completion and we got:
Waypoint 1 satisfied:
6:02.14: 68M 21G 3E 47/ 50S
Income: 820M 228G
Buildings: 1 Nexus 2 Assimilator 5 Pylon 3 Warp Gate 1 Cybernetics Core
Units: 28 Probe 6 Stalker 3 Sentry
Upgrades: Warp Gate Transformation
And it's slowly cutting down the seconds so it can be done a bit faster, but probably a bit more unsafe near the beginning...


I'd be wary about using build optimizers to find "optimal" build orders. Whenever I try to run this through one of those applications, it chronoboosts the warp gate research while training stalkers out of the gateway. the purpose of the build is to be able to use forcefields to fight the bio army; this is why this build calls for 3 sentries right after the first stalker so that they can build up energy which in turn gives you additional forcefields for when you actually engage. Also, the build order applications don't take into consideration the scouting probe's lost mining time from what I have seen and that is kind of a big deal when we are nickel and diming for seconds in timings.
get rich or die mining
TL+ Member
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
March 09 2011 07:59 GMT
#36
On March 09 2011 15:55 KingofGods wrote:
If you don't want that 2nd sentry to come out too fast you can always wait a little bit before you start producing it. The result would be the same as not chronoboosting the first sentry, only you get the first sentry out faster.


I suppose that would keep the timings aligned but I don't see how that would be more effective than holding off on chronoboosting for a few seconds. Seems like it makes executing the build a little bit more complicated to realize the same outcome
get rich or die mining
TL+ Member
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2011-03-09 08:04:20
March 09 2011 08:03 GMT
#37
On March 09 2011 09:29 milfhunter wrote:
iamke55, i've always felt that making that one zealot right in the begining makes it so easy to defend against the 2 marader 1 marine, i wonder why people don't do it.

Also I posted some question in both of guides on standard play and was wondering if you would be kind enough to answer. Sorry I ask so many questions and never contribute cuz of noobness.


The initial zealot is crucial for holding off those kinds of pushes but on xel naga the rush distances make those timings a little bit more managable. I suppose a proxy rax against this build would make you think, "damn I wish I had a zealot," but there is no way to know you need it until you know it's coming and by that time it is too late. So rather than trying to blind counter it you'd have to pull probes instead. But, on Xel'naga, I rarely see that kind of aggression so I feel pretty safe using this. On close spawns on other maps I always get it while doing any opening be it 1gate robo -> 3 gate robo or 1 gate FE (though I pretty much always get the zealot for these builds regardless of spawns)
get rich or die mining
TL+ Member
novabossa
Profile Blog Joined August 2010
United States350 Posts
March 09 2011 17:00 GMT
#38
Excellent write-up! Everything made intuitive sense to me and the timing on the gateways is extremely satisfying :D
Rachel: First game. oGsMC: Yea. Rachel: Dark Templar. oGsMC: Yea. Rachel: Countered. oGsMC: Yea. Rachel: Were you worried? oGsMC: What?
Binabik
Profile Joined January 2011
Germany686 Posts
March 09 2011 18:04 GMT
#39
Just used it against a 3700 ML Terran and it worker perfectly.

He played a really greedy 2 Racks Expand (CC at the natural) and didn't even attack me early on (which would've been a desaster for him because I already had 2 Sentrys+1 Stalker).
He only placed 1 Bunker though.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
March 09 2011 20:14 GMT
#40
On March 10 2011 03:04 Binabik wrote:
Just used it against a 3700 ML Terran and it worker perfectly.

He played a really greedy 2 Racks Expand (CC at the natural) and didn't even attack me early on (which would've been a desaster for him because I already had 2 Sentrys+1 Stalker).
He only placed 1 Bunker though.


I'm glad you had good results! Usually you can bust through unlimited bunkers on this map since you can isolate individual ones because of the way the naturals are set up. Bunkers will only really shut this down on a map where the natural is pretty tight and the terran forces you to fight them all at once (I would say lost temple but that got removed.. have to check out the new temple for this)
get rich or die mining
TL+ Member
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
12:00
Playoffs
MaxPax vs ShamelessLIVE!
ByuN vs TBD
Spirit vs ShoWTimE
WardiTV1309
ComeBackTV 715
TaKeTV 329
IndyStarCraft 197
Rex118
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 197
LamboSC2 134
Rex 118
ProTech114
BRAT_OK 79
trigger 21
DivinesiaTV 17
StarCraft: Brood War
Britney 26322
Horang2 2520
Bisu 2414
Jaedong 1994
Calm 1648
Shuttle 1037
Larva 774
Mini 474
EffOrt 441
Soma 437
[ Show more ]
Sharp 322
Hyuk 291
BeSt 271
Snow 231
ZerO 190
Mong 186
Rush 143
ggaemo 121
Zeus 110
Hyun 93
JYJ 66
Mind 56
PianO 56
Rock 34
Aegong 33
Trikslyr32
Movie 32
yabsab 18
sas.Sziky 18
Shinee 15
scan(afreeca) 14
Shine 12
Terrorterran 7
Noble 7
Dota 2
singsing4366
Gorgc3375
qojqva2702
Dendi763
syndereN252
Counter-Strike
pashabiceps232
Foxcn192
edward146
oskar70
Other Games
hiko549
FrodaN495
Beastyqt449
Fuzer 379
RotterdaM186
XaKoH 136
DeMusliM121
Sick119
ArmadaUGS102
Mew2King78
QueenE77
Livibee36
ZerO(Twitch)26
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• poizon28 13
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV474
League of Legends
• Nemesis1696
• Jankos1607
• TFBlade820
Upcoming Events
OSC
1h 4m
YoungYakov vs Mixu
ForJumy vs TBD
Percival vs TBD
Shameless vs TBD
The PondCast
18h 4m
WardiTV 2025
21h 4m
Cure vs Creator
TBD vs Solar
WardiTV 2025
1d 19h
OSC
1d 22h
CranKy Ducklings
2 days
SC Evo League
2 days
Ladder Legends
3 days
BSL 21
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
Ladder Legends
4 days
BSL 21
4 days
Replay Cast
4 days
Monday Night Weeklies
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.