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[D] My Thoughts on Banelings in ZvP - Page 2

Forum Index > StarCraft 2 Strategy
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Jeffbelittle
Profile Joined August 2010
United States468 Posts
February 25 2011 22:27 GMT
#21
Well if anything, I hope this thread sparks the interest of much better Zergs than myself. I really love the "fake FE", and I guess I love feeling like I'm dominating the match and putting the pressure on him rather than having to constantly react like "good little Zergs"

Anyways, I hope you all had fun reading feel free to bring more thoughts to the table.
Flyingpants
Profile Joined February 2011
79 Posts
February 25 2011 22:28 GMT
#22
Banelings are used against toss because zerg armies hit the food limit really fast.

bling bust is basically all in if you want it to work, and if he has been actually making units(or voids) or something else, you will simply lose.
gnashed_potatoes
Profile Joined December 2010
14 Posts
February 25 2011 22:52 GMT
#23
On February 26 2011 06:59 lorkac wrote:
It takes 5 banelings to kill a zealot.
It takes 4 zerglings to kill a zealot.

Just saying.


The Zealot will be in choke, meaning only 2 zerglings max will be able to hit it at a time. In this case, you will need about 10+ zerglings to break through 1 zealot, especially considering that the zealot will have a stalker/sentry behind to help kill the 'lings. In addition to this, the protoss would have an incredibly long time before his zealot died to get the force field up.

Also, how many banelings does it take to kill 5 zealots, and how many zerglings?
woolly
Profile Joined May 2010
United States56 Posts
February 25 2011 23:05 GMT
#24
On February 26 2011 06:59 lorkac wrote:
It takes 5 banelings to kill a zealot.
It takes 4 zerglings to kill a zealot.

Just saying.


This is correct in theory, but in reality you should consider splash damage, other units in the protoss army picking off the lings, as well as insta-popping zealots frees up lings to go after stalkers and sentries.

I don't support the idea of doing baneling busts early game, but I'm starting to like the idea of getting a baneling nest instead of a roach warren for early defense. It allows me to stay reasonably defended, while macroing, since you'll need way less supply.
AT_Tack
Profile Joined February 2010
Germany435 Posts
February 25 2011 23:13 GMT
#25
steal their gas -> trigger 4gate -> win!

the banelings are used to clear the zealot blocking the ramp. the lings will do the rest. by stealing their gas they will most likely not have a sentry to forcefield the ramp so a bust will be highly effective!
spacenegroes
Profile Joined December 2010
United States80 Posts
February 25 2011 23:23 GMT
#26
On February 26 2011 08:13 AT_Tack wrote:
steal their gas -> trigger 4gate -> win!

the banelings are used to clear the zealot blocking the ramp. the lings will do the rest. by stealing their gas they will most likely not have a sentry to forcefield the ramp so a bust will be highly effective!

Stolen gas just means I make 1 stalker before my first sentry. You've changed my army composition by one unit. You won't have banelings in time for my additional sentries, and if you try to bust my ramp with banelings while I have a stalker and a few sentries, the game is already over for you.
Jeffbelittle
Profile Joined August 2010
United States468 Posts
February 25 2011 23:33 GMT
#27
See I absolutely love the idea of using sling/banes over sling/roach to handle gateway pushes, but I haven't done nearly enough experimenting to see how well that works.

Reason being, as someone stated before, it's soo much easier to macro and keep supply down if I'm able to hold them off with sling/banes then the bulkier roaches. Not only that, but slings absolutely are much stronger of a counter to stalkers than roaches are to zealots. So if I could keep sling numbers high and simply baneling those pesky zealots, I'd love to see if people have already tried this and found success. I know the biggest concern, again, would be forcefields though. And I'd only engage on creep.
Senorcuidado
Profile Joined May 2010
United States700 Posts
February 25 2011 23:36 GMT
#28
Zergs used to baneling bust Protoss back in the beta. It's the same philosophy as Terran, that zealot and/or pylon are weak points in the wall and then you can run lings in. Busts became much less common against both races, particularly Protoss, as soon as they learned how to defend it. It sounds like you may have just reinvented the wheel here, and surprising people that haven't seen this strategy in a while. Don't get me wrong, it's something for your arsenal to catch a too-comfortable Protoss, but I have to agree with Chill and kcdc that it's far from invincible and it's pretty easy to defend compared to how far it sets you back.

I saw Catz use banelings a couple weeks ago against Protoss on Scrap Station as a follow up to a 7 pool. They looked like they were going to be effective but a ton of force fields suddenly made them completely useless. With the sentry heavy style becoming so popular lately It doesn't seem like banelings are going to connect very much against good players. I have to say that I didn't watch the replays because I'm at work and cannot, but the build order does look exactly like a normal baneling bust that I've seen lots of times. If that is innacurate I apologize, but I think the facts still stand that Protoss have good ways to react to such busts and it doesn't take long before more and more sentries make the banelings worse and worse.
MucK
Profile Joined July 2010
Germany59 Posts
February 25 2011 23:40 GMT
#29
i never play roaches in z v p

has nothing to do with a banelingbust and is extremly strong in the late game
if someone is interestet in my way of playing just chech out my thread
www.prototype-gaming.de
nWong
Profile Joined November 2010
Canada145 Posts
Last Edited: 2011-02-25 23:58:59
February 25 2011 23:56 GMT
#30
I hope this build increases in popularity so that my 3 gate expand can stop it cold.
Also, gas stealing to trigger a 4 gate? lol

lol

Stick to muta/ling, roach/hydra/corrupter.
You are now manually breathing.
Jeffbelittle
Profile Joined August 2010
United States468 Posts
February 26 2011 00:05 GMT
#31
nWong that wasn't constructive at all.

And let this be a bit of a notice to anyone else who is blindly posting in this thread without looking through the replays OR the posts: if you have nothing constructive to add to this discussion, don't post here.

I'm not trying to get defensive, again I apologize if I give off that attitude, but when I see posts like "5 banelings kill a zealot... just saying" or "I hope this build gets popular so I can stop it cold in it's tracks", that's nothing constructive, that's simply being rude. And it's not what TeamLiquid is all about.

Now as I said before, in order to consider doing this playing style, you must identify one of these weaknesses in the opponents build. Such as deciding to wall off with any surface of a pylon, or not having the sentries (and or sentry control) to properly force field the banes.

Furthermore, if you've got other uses of banelings, besides a bust, that's for ZvP. Feel free to please post those! I want to stir up a good conversation about the shadowed banelings in this matchup.

But yes, please keep all of it constructive.
nWong
Profile Joined November 2010
Canada145 Posts
February 26 2011 00:16 GMT
#32
You see the problem with this build is that it is extremely ineffective against the most popular expand build that protosses use against zerg. Proper sentry control will nullify this completely and you will be behind.

If you really want to use banelings in PvZ, drops seem to be the most effective. Drop on mineral lines and onto armies, but baneling busting seems ineffective.

Also, those comments weren't rude. Just the truth, which tends to hurt.
You are now manually breathing.
lorkac
Profile Blog Joined December 2010
United States2297 Posts
February 26 2011 00:38 GMT
#33
The 5baneling comment was not trolling.

What I'm saying is that banelings are not very effective as a way to combat even the light units of a Protoss army. You would need a kyrix style midgame MASS baneling approach to truly dent the Protoss forces. Depending on a bust is silly.

However, once Protoss gets +1 attack an their zealots start 2shotting your zerglings, the baneling nest will definitely help.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
OmNomSpy
Profile Joined August 2010
United States68 Posts
Last Edited: 2011-02-26 01:03:09
February 26 2011 00:58 GMT
#34
If anyone watched Mr.Bitter's stream a few days ago, he featured a player named Aquandas -I believe somewhere in the 3000+ masters range- who uses ling/baneling against Protoss all the way through the mid-game. Essentially it's massing lings with upgrades and getting a third all before lair. You use your lings to delay any push and force your opponent to waste forcefields while producing lings/banes to deal with the actual push. It seemed like a pretty viable strategy.

Also, in that stream Aquandas commented that if the Protoss misses or messes up a single forcefield, banelings can be absolutely devastating. This of course becomes less likely at the higher levels of play.

Ling/baneling will really struggle against the larger Protoss deathballs, but by that point (late mid-game) you could have overlord drop tech.
Bygone
Profile Joined October 2010
United States58 Posts
February 26 2011 00:59 GMT
#35
(2600 masters for what its worth, i.e nothing)
Honestly I have had varies success with baneling bust vs toss, so much that I will not do it anymore. With this being said, I love banelings in ZvP. Ever played a vs a terran that is persistent with trying to get those damn marine drops off everywhere on the map? Its the same concept with bane rain. Fill a few overlords and send them out to a position where you can attempt at their mineral line (2 or 3 prong attacks are recommended, because if they shut down 1 ur down 100min (o/l) + 100/100 (4banes), but if just 1 hits it can pay off for ur loses easily. as well as harassing the economy to make the toss paranoid about losing vertually all his income instantly, if you load up overlords at ur army and use them in the big fight, it takes 1 good drop to virtually kill all his sentry, dmg the rest of the ground force (at least the shields will be gone depending on how many u use) and have u come ahead in the engagement losing some banelings and a few overlords. This leaves you with a huge army (like 180 food) to counter his base with whatever u opted to go for previously. Works very well on this protoss 'death ball' because that's exactly what is it, a ball and banelings happen to do amazing splash dmg (as well as taking overlords removes the banes only weakness, which is its low health.) toss units will auto target ur army forces over o/l's but i'd still recommend putting a few empty o/l's in front to tank. Also with this technique make sure u drop the units while the overlords are moving, dont do any crap where they all drop on the same spot. This may be off topic of OP a bit, but still something to think about if ur testing out banes.
PD
Profile Joined July 2010
Norway66 Posts
February 26 2011 18:31 GMT
#36
If you like aggressive baneling play you should definitely check out some of root.catz' stuff since he utilizes non standard builds like that a lot. Great player and very fun to watch in general
Solo operative, right?
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