• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:16
CET 21:16
KST 05:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Vitality disbanding their sc2-team How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Are you ready for ASL 21? Hype VIDEO BSL 22 Map Contest — Submissions OPEN to March 10 battle.net problems BGH Auto Balance -> http://bghmmr.eu/ Flash's ASL S21 & Future Plans Announcement
Tourneys
ASL Season 21 Qualifiers March 7-8 BWCL Season 64 Announcement [Megathread] Daily Proleagues [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
No Man's Sky (PS4 and PC) Path of Exile PC Games Sales Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1489 users

[G] iEchoic's 2fact2port TvT - Page 12

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 10 11 12 13 14 56 Next
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2011-02-05 01:42:41
February 05 2011 01:42 GMT
#221
On February 05 2011 09:08 Antisocialmunky wrote:
Show nested quote +
On February 05 2011 03:34 iEchoic wrote:
On February 04 2011 20:52 Alaric wrote:
On February 04 2011 13:48 Antisocialmunky wrote:

It really seems like Hellions get worse at larger food against marines + tanks which is kinda odd...


It's not at all : combat shield is extremely good for marines against blue flame hellions and banshees, since the number of hits needed to kill one goes up from 2 to 3,


Keep in mind that stim reduces HP from 55 to 45, returning them into two-shot territory from hellions - and unstimmed marines just aren't that scary.


That is true I suppose.

I'm more curious what you think about ghosts with this?


Ghosts may be good against it, honestly I've never played a ghost build. Unfortunately all ghost builds I've seen are pretty bad so they're pretty rare, I'd imagine once you see the ghost academy you could just try to play normally and win.
vileEchoic -- clanvile.com
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
February 05 2011 01:44 GMT
#222
On February 05 2011 10:42 iEchoic wrote:
Show nested quote +
On February 05 2011 09:08 Antisocialmunky wrote:
On February 05 2011 03:34 iEchoic wrote:
On February 04 2011 20:52 Alaric wrote:
On February 04 2011 13:48 Antisocialmunky wrote:

It really seems like Hellions get worse at larger food against marines + tanks which is kinda odd...


It's not at all : combat shield is extremely good for marines against blue flame hellions and banshees, since the number of hits needed to kill one goes up from 2 to 3,


Keep in mind that stim reduces HP from 55 to 45, returning them into two-shot territory from hellions - and unstimmed marines just aren't that scary.


That is true I suppose.

I'm more curious what you think about ghosts with this?


Ghosts may be good against it, honestly I've never played a ghost build. Unfortunately all ghost builds I've seen are pretty bad so they're pretty rare, I'd imagine once you see the ghost academy you could just try to play normally and win.


I mean, going ghosts instead of BC mid/late game while doing this build.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Marksman
Profile Blog Joined May 2009
Malaysia523 Posts
Last Edited: 2011-02-05 02:17:24
February 05 2011 01:47 GMT
#223
Thank you IEchoic, this build is very strong. Its also a very safe way to transition to Tank Viking with a dab of hellions (Which is my favourite TvT composition) against biomech since you have the tech ready, map control, air dominance and positional advantage.

You have cloaked banshees which forces ravens, turrets or scans. This eats into their economy and psychology. It bolsters your mobile firepower and harassment capability as well.

You have hellions with preignitor which is strong against mass marines and can scout easily

You have Vikings which control air space and thus vision

IF you get tanks, you get a positional lockdown. You hold his tanks back while you mass expand to get a big advantage. (Sensor tower in this case is very strong addition too ). My opinion wise is to get a few tanks at least so that you have a tough foothold and won't die as easily should you lose your air dominance by mistake.

PS: IEchoic I liked your TvP build back then too :D. Will be making this build my permanent TvT opening xD
I live by the LoL
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
Last Edited: 2011-02-05 01:59:21
February 05 2011 01:58 GMT
#224
Wow, thanks for sharing this with us, sounds like an amazing build.
How devious | http://anartisticanswer.blogspot.com.au/
debasers
Profile Joined August 2010
737 Posts
February 05 2011 02:03 GMT
#225
Late game wouldn't it be better to always make BCs instead of Banshees anyway? I mean, banshees still get decimated by stimmed marines, while BCs are pewpewing forever.
Marksman
Profile Blog Joined May 2009
Malaysia523 Posts
February 05 2011 02:21 GMT
#226
You do get BCs in this build. Its just you only start getting bcs when he starts to get Thors.

Both Banshees and BCs do get decimated by stimmed marines albeit BCs are easier to get to critical mass. Anyhow banshees are mobile and you have hellions to deal with mass marines. The build is very dependent on mobility like how bio abuses mobility against mech.

If he gets really mass marines, maybe Thors as tankers would help? All you need is 2 seconds to get close with hellions. Flame away and watch 50% of those marines die in one salvo. Just a thought.
I live by the LoL
valheru
Profile Joined January 2011
Australia966 Posts
February 05 2011 02:23 GMT
#227
On February 05 2011 11:03 debasers wrote:
Late game wouldn't it be better to always make BCs instead of Banshees anyway? I mean, banshees still get decimated by stimmed marines, while BCs are pewpewing forever.

In a straight fight yes, but banshees are highly mobile so they can go and snipe off outlying structures such as add-ons and be generally fucking annoying.
If you were to go to the lategame with this I think the late game mix would be hellions, viking, BC, raven and a few banshees to harass.
I reject your reality and substitute my own
Blyadischa
Profile Joined April 2010
419 Posts
February 05 2011 02:26 GMT
#228
i can't imagine this being effective against tanks + turrets
Marksman
Profile Blog Joined May 2009
Malaysia523 Posts
February 05 2011 03:01 GMT
#229
On February 05 2011 11:26 Blyadischa wrote:
i can't imagine this being effective against tanks + turrets


It is effective, indirectly that is. Tanks are strong but stiff. Turrets are not movable. If he gets tanks and turrets, you expand and get economic advantage. With that advantage you can get BCs or other units such as marauders or tanks to counter. Or you can force him back with banshees attacking his main (Since he turret at his tanks, he cant turret at his base without severe consequences)

Banshees as you add more, turrets become less effective when you can like 2 shot them etc and thus thats when the enemy must get Thors or vikings. Vikings again do not make a strong choice since your already having air dominance in the first place. IEchoic plan to counter Thor is BCs which is sound. Again, your economic advantage translates into faster upgraded BCs.

If he attempts base trade, your banshees have cloak which can return and defend easily. He will have either no anti air or no scans against your banshees.
I live by the LoL
Alaric
Profile Joined November 2009
France45622 Posts
February 05 2011 03:24 GMT
#230
After some more games, it seems a lot of people know the build (or at least acknowledge its existence), and I saw several of them transition very rapidly into thors (they have some tanks from before they identified what was going on and during the armory's building time), which would force a very quick transition to BCs.
I have yet to encounter this more often to get a better insight at the consequences for their army and mobility, though (and XNC and metal close positions really don't help me, I guess I should try more 1/1/1ish play if I scout these).
Cant take LMS hipsters serious.
Meta
Profile Blog Joined June 2003
United States6225 Posts
February 05 2011 03:26 GMT
#231
I'm a low diamond (1k range) terran, because I haven't played that many ladder 1v1s, but I too dislike the tediousness of siege tank positioning in TvT. Decided to give this a shot a bit tonight, so far I'm 2-0 with this build. The first game I had no idea what I was doing but managed to pull out a win with 3/3 bc's and vikings after about 30 minutes. The second game was on Xel'naga vs a 2500 master league terran, and I got a huuuuge lead with the first hellion drop, but my macro slipped far too much and ended up winning a 40-minute long drawn out game where the whole map was mined out.

I gotta say, fully upgraded BC's with yamato, ravens and viking support is extremely good late game. The disadvantage is immobility, but by the end my last two mining bases were planetaries which held out until the BC's showed up. He went tank/viking/marauder primarily with turret support everywhere and all his expansions were planetaries. Hellions are basically useless against that army and banshees are mediocre but bc's with yamato and vikings along with ravens pretty much clean it up.

I love this build. I feel like right now it catches a lot of people off guard which is awesome. The potential economic damage from hellions is massive and persistent, and pretty much forces planetaries instead of orbitals. Now I'm starting to actually look forward to tvt on the ladder
good vibes only
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-02-05 03:33:01
February 05 2011 03:31 GMT
#232
On February 05 2011 11:26 Blyadischa wrote:
i can't imagine this being effective against tanks + turrets


The strength of this opening is that you're not actually engaging, you are taking map control so you can expand while delaying his push and expansions. Its like when Toss goes DTs in SCII and BW so they can do a contain to take a third or Protoss Shuttle + Reaver in BW.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
statikg
Profile Joined May 2010
Canada930 Posts
February 05 2011 04:12 GMT
#233
On February 05 2011 12:24 Alaric wrote:
After some more games, it seems a lot of people know the build (or at least acknowledge its existence), and I saw several of them transition very rapidly into thors (they have some tanks from before they identified what was going on and during the armory's building time), which would force a very quick transition to BCs.
I have yet to encounter this more often to get a better insight at the consequences for their army and mobility, though (and XNC and metal close positions really don't help me, I guess I should try more 1/1/1ish play if I scout these).


I think thats only going to increase so this build will need to rely on a transition into standard tank viking instead of into bcs. The transition into BCs requires too many bases to reliably be able to get onto once opponents start recognizing and reacting appropriately to the build. Luckily with 2 factories and 2 starports you are well positioned to transition into tank viking, tech lab starport -> reactor and 2nd factory -> empty tech lab.
Robqxz
Profile Joined February 2011
Germany78 Posts
February 05 2011 06:03 GMT
#234
Wow, this strategy really sounds amazing. As I really do not like using Tanks in TvT myself, I am very much looking forward to trying it out for a while.

Thanks a lot for sharing.
You can't spell Voidray without 'idra'.
aho
Profile Joined February 2011
Greece1 Post
February 05 2011 10:01 GMT
#235
Hi iEchoic
I have started using your TvP strategy and had a lot of sucess. This TvT strat. seems to be very exciting (I'm a bit tired of the classic Tank-viking mix) and effective as well. So my question is: do you have some crazy strat against zerg which is by the most difficult match up for T according to me. I know I'm a bit out of topic but I'm sure a lot of people are waiting for it! Thanks for the great job!
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2011-02-05 17:19:19
February 05 2011 16:52 GMT
#236
I just tried this in TL Open
vs 3500 EU Master Terran
vs 3000 EU Master Terran
vs MYM.ClouD - 3750 EU Master Terran
the first game I used it in the tournament was my third time ever. and its still a sick good build.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
QQmonster
Profile Joined September 2010
Canada240 Posts
Last Edited: 2011-02-05 19:10:52
February 05 2011 19:10 GMT
#237
what do you do if they do some kind of thor rush? theres no way to scout it and get battlecruisers out in time.
EX-top 10 guildwars player yeye XD
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2011-02-05 23:31:17
February 05 2011 21:06 GMT
#238
On February 06 2011 01:52 Pokebunny wrote:
I just tried this in TL Open
vs 3500 EU Master Terran
vs 3000 EU Master Terran
vs MYM.ClouD - 3750 EU Master Terran
the first game I used it in the tournament was my third time ever. and its still a sick good build.


Nice, executed perfectly, except with some flaws in the lategame vs ClouD IMO. I'm going to add it to the replays in the OP if you don't mind.

Edit: I think the following things hurt you in the lategame vs cloud:

1) Not holding the xelnagas. Had you seen him coming across the map, you could have attacked the marines at a better angle while the tanks weren't sieged. You had map control but just forgot to use it. You had to attack down a ramp into sieged tanks with the marines behind them. Ouch.
2) Too many vikings. If you had made ~4 vikings and seen he wasn't contesting your air, and then done more hellions and banshees, you'd be solid.
3) Floating resources - you had 800 minerals when he hit - if you had 5-8 more hellions that would have been good.

The opening was really clean though, and you played it really well for only running it 3 times.
vileEchoic -- clanvile.com
statikg
Profile Joined May 2010
Canada930 Posts
February 05 2011 22:24 GMT
#239
In the last game, right after he killed the tanks in his base, it seems to me that if pokebunny had transitioned into standard terran play, he would have been at an advantage. Instead continuing to use hellion/banshee proved why its a risky choice when he was unable to kill enough marines to defend. Its possible that if he came at them from a differnt angle/waited for unseige, it could have worked out, but why play a risky strategy if you don't have to? Its not a high risk high reward case as this moves into the mid-late game.

Instead of attempting continue harass perhaps a safer course would have been to just cut banshee production, start producing tanks out of the 2 factory and take the gold. Then clouds turrets would have been wasted money and he would have been ~10scvs ahead, having blue flame, only need to watch out for drops. But with air superiority already secured, hopefully drops would not be a major problem.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2011-02-05 23:33:45
February 05 2011 23:29 GMT
#240
On February 06 2011 07:24 statikg wrote:
In the last game, right after he killed the tanks in his base, it seems to me that if pokebunny had transitioned into standard terran play, he would have been at an advantage. Instead continuing to use hellion/banshee proved why its a risky choice when he was unable to kill enough marines to defend. Its possible that if he came at them from a differnt angle/waited for unseige, it could have worked out, but why play a risky strategy if you don't have to? Its not a high risk high reward case as this moves into the mid-late game.

Instead of attempting continue harass perhaps a safer course would have been to just cut banshee production, start producing tanks out of the 2 factory and take the gold. Then clouds turrets would have been wasted money and he would have been ~10scvs ahead, having blue flame, only need to watch out for drops. But with air superiority already secured, hopefully drops would not be a major problem.


I edited above with a note about why I think he lost this in the lategame. The composition was (almost - few too many vikings) fine, he just got caught out of position because he forgot the xelnagas.

It's really inefficient to make 2starports and then switch techs, and bio is basically out the window because you need to make a ton of raxes and get stim and CS. You'd need to do tank/viking which can be risky vs tank/bio.

A tank/viking transition is possible, and people can play around with it. I'm going to keep looking at a hellion/air composition, though.
vileEchoic -- clanvile.com
Prev 1 10 11 12 13 14 56 Next
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
20:00
RO4 & Finals
Laughngamez YouTube
PSISTORM Gaming Misc
16:55
FSL TeamLeague: ASH vs ST
Freeedom28
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 401
elazer 169
mouzHeroMarine 118
JuggernautJason97
BRAT_OK 69
Nathanias 41
CosmosSc2 36
ProTech22
PattyMac 7
StarCraft: Brood War
Sea 7254
Rock 27
NaDa 9
Dota 2
Gorgc5112
monkeys_forever186
Counter-Strike
fl0m3564
pashabiceps1355
Super Smash Bros
Mew2King64
Heroes of the Storm
Liquid`Hasu445
Khaldor398
Other Games
gofns34452
tarik_tv15545
summit1g4090
FrodaN2732
Grubby2339
Beastyqt659
QueenE40
Trikslyr38
ZombieGrub12
Organizations
Dota 2
PGL Dota 2 - Main Stream8940
StarCraft 2
angryscii 17
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• printf 50
• davetesta33
• Adnapsc2 10
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix23
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Noizen53
League of Legends
• Doublelift635
Other Games
• imaqtpie1050
• Shiphtur182
Upcoming Events
Patches Events
2h 44m
Replay Cast
3h 44m
Sparkling Tuna Cup
13h 44m
RSL Revival
13h 44m
Classic vs TriGGeR
Cure vs Cham
WardiTV Winter Champion…
15h 44m
OSC
16h 14m
BSL
23h 44m
Replay Cast
1d 3h
Replay Cast
1d 12h
Monday Night Weeklies
1d 20h
[ Show More ]
OSC
2 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-03-05
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
ASL Season 21: Qualifier #1
RSL Revival: Season 4
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.