• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:05
CET 04:05
KST 12:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!41$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 964 users

[G] iEchoic's 2fact2port TvT - Page 13

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 11 12 13 14 15 56 Next
Ftwpker
Profile Joined January 2011
United States165 Posts
February 06 2011 04:14 GMT
#241
First of all nice build!

There seems to be many ways to improve this build. You talked about how you never make turrents as you have ravens for detection, since u have so many excess minerals in the beginning and later stages, you should consider add turrents on the outskirts of your base to defend against drops and buy enough time to get your army back(would've def decreased damage done by ThisIsJimmy's drop).

Also you said you hardly ever get cloak for banshees, i feel this def hurts this build as in the later games investing 200/200 into cloak(easily done, you always ended up with lots of excess resources) and using all that stored energy on your banshees couldve greatly increased your chances. You could've harassed more in your opponents base, you can force scans(preventing your opponents from muling, thus gaining an economic advantage too), and also prevent you from losing a lot of your banshees in engagements.
¯\_(ツ)_/¯
heyyouyesyou
Profile Blog Joined November 2010
United States323 Posts
Last Edited: 2011-02-06 11:30:59
February 06 2011 07:10 GMT
#242
Hey iechoic thanks for making this build. It really forces my opponents to turtle while i harass away. If he leaves his base i pick off his forces easily. Blue flame hellions being a light unit are down right scary, melting marines taking pot shots from tanks and surviving. Snipe his raven, snipe his tank, melt his army its just amazing :D
http://www.sc2replayed.com/replays/135579-1v1-terran-blistering-sands
I thought that blistering sands would be a weak map for this build but it turns out to be the only replay i found acceptable to post! Once i destroyed the rocks i could freely and easily harras both his mains and his naturals mineral lines and rebuild my army easily incase he pushed or i lost alot of units while attacking.
Ill give you more replays when i get more TvTs or better replays.
Edit: vs 2700 diamond
biomech!
Vorlik
Profile Joined October 2010
1522 Posts
Last Edited: 2011-02-06 18:39:50
February 06 2011 07:27 GMT
#243
Just found this thread. I like the harass potentional/map control from this build. After seeing all the replays though, I'm worried that a lot of the build relies on killing off all the marines. If the hellions don't kill enough marines, you gotta leave it up to the banshees and maybe(but hopefully not) vikings.People love marines, and without their rivals(tanks) out of the picture, they'll go all out with them, especially with some good marine micro. It does remind me of zerg. If i were going up against this build I'd almost stim around/away from the hellions while my tanks took out the hellions. I'll be trying this new build out shortly though, I hate standard TvT.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2011-02-06 15:35:00
February 06 2011 15:34 GMT
#244
On February 06 2011 06:06 iEchoic wrote:
Show nested quote +
On February 06 2011 01:52 Pokebunny wrote:
I just tried this in TL Open
vs 3500 EU Master Terran
vs 3000 EU Master Terran
vs MYM.ClouD - 3750 EU Master Terran
the first game I used it in the tournament was my third time ever. and its still a sick good build.


Nice, executed perfectly, except with some flaws in the lategame vs ClouD IMO. I'm going to add it to the replays in the OP if you don't mind.

Edit: I think the following things hurt you in the lategame vs cloud:

1) Not holding the xelnagas. Had you seen him coming across the map, you could have attacked the marines at a better angle while the tanks weren't sieged. You had map control but just forgot to use it. You had to attack down a ramp into sieged tanks with the marines behind them. Ouch.
2) Too many vikings. If you had made ~4 vikings and seen he wasn't contesting your air, and then done more hellions and banshees, you'd be solid.
3) Floating resources - you had 800 minerals when he hit - if you had 5-8 more hellions that would have been good.

The opening was really clean though, and you played it really well for only running it 3 times.

Yeah, good point. I'm just afraid when I see a port that he could be hiding vikings, and if you lose air dominance its basically gg.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
BroOkLYnzSouLJa
Profile Joined January 2011
United States7 Posts
Last Edited: 2011-02-06 18:06:07
February 06 2011 18:03 GMT
#245
iEchoic, or anyone with enough experience, what adjustments would I have to make to my mechanics in order to make such a build work? It worked in a custom game on a gold player my first time trying, but it was kind of rough to adapt to it. I'm 1800 Diamond facing opponents in the 2400 range. What kind of things do I need to be doing to ensure success with this build on ladder? Thanks for a great build!
Mess with the best, die like the rest.
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
February 06 2011 18:09 GMT
#246
I just want to say that I love you iEchoic! This build is awesome, he goes fast banshees his scvs gets rape by hellions if he doesn't ramp up, if he goes too much marines, they get raped by hellions, I think the only thing to counter this build is thors. I want to kudos you ^_^
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
Touch
Profile Joined August 2010
Canada475 Posts
February 06 2011 18:28 GMT
#247
Lots of people are trying this build on ladder now, I've even faced some people who have failed so miserable with this they transition mid game back into their familiar Marine/Siege Tanks. Still, I like the style, although extremely unstable to simple Thor/Marine pushes.
Sieg
cskalias.pbe
Profile Joined April 2010
United States293 Posts
February 06 2011 18:48 GMT
#248
i have yet to try this build but i've had it attempted against me a couple times. The composition and tactics are pretty cool and i'll definitely be incorporating this in future play.

that said, I'd say the biggest problems with the build is that someone going siege/expand will get the expansion/extra gas before you, and therefore the extra vikings/banshees upon which this build relies. If you don't do damage with the drop, your are behind (although i don't have a good sense by how much), and there are many things a tank terran can do to stop this drop from doing too much damage.



Antauri
Profile Joined February 2011
Estonia14 Posts
Last Edited: 2011-02-06 19:17:32
February 06 2011 19:15 GMT
#249
Is there a set amount of damage that your quick blueflame hellion drop is supposed to do? I find myself more often then not simply roasting the entire mineral line all together before my enemy takes out even one of my hellions. Is this because of the quality of my opponents? I find it that when my enemy tries to run away with his workers it ends up doing more damage then helping because they inevitably end up clumping together in chokes near his structures.

Awesome guide by the way, definitely looking forward to seeing this change up the boring cold war reenactment meta going on right now in TvT.
Dog, the Telephone Technician.
Lurk
Profile Joined December 2010
Germany359 Posts
February 06 2011 19:55 GMT
#250
On February 07 2011 04:15 Antauri wrote:
Is there a set amount of damage that your quick blueflame hellion drop is supposed to do? I find myself more often then not simply roasting the entire mineral line all together before my enemy takes out even one of my hellions. Is this because of the quality of my opponents? I find it that when my enemy tries to run away with his workers it ends up doing more damage then helping because they inevitably end up clumping together in chokes near his structures.

Awesome guide by the way, definitely looking forward to seeing this change up the boring cold war reenactment meta going on right now in TvT.


It's extemely difficult to prevent damage from blue flame hellion drops. I'd say a long as you kill about 2 scvs per hellion dropped you're ahead afterwards. However, i still won games where my drop failed miserably and i only killed like 3 scvs.
DoctorDan
Profile Joined November 2010
United States8 Posts
February 06 2011 21:04 GMT
#251
Just for fun I tried this against a few ladder Zerg. While not optimal in terms of unit mix, it went something like this:

Zerg 14 pool/hatch (standard)
My initial hellion harass causes an extra spine crawler
The soon-after blueflame hellion drop is effective at cutting into drone count
Hellions prompt roaches
My starports have now produced a couple banshees that begin to pick away at workers/roaches
Zerg builds hydras for roach/hydra
With air supremacy I make vikings to snipe overseers
Cloaked banshees/hellions/landed vikings clean up

I realize in the OP and subsequent replies that this strategy is not consider well suited for anything but TvT, but if you want to screw with those MU and have a little fun you may surprise yourself (or die horribly).
Youth is wasted on the young.
Vorlik
Profile Joined October 2010
1522 Posts
February 06 2011 21:59 GMT
#252
On February 07 2011 06:04 DoctorDan wrote:
Just for fun I tried this against a few ladder Zerg. While not optimal in terms of unit mix, it went something like this:

Zerg 14 pool/hatch (standard)
My initial hellion harass causes an extra spine crawler
The soon-after blueflame hellion drop is effective at cutting into drone count
Hellions prompt roaches
My starports have now produced a couple banshees that begin to pick away at workers/roaches
Zerg builds hydras for roach/hydra
With air supremacy I make vikings to snipe overseers
Cloaked banshees/hellions/landed vikings clean up

I realize in the OP and subsequent replies that this strategy is not consider well suited for anything but TvT, but if you want to screw with those MU and have a little fun you may surprise yourself (or die horribly).


Fun to try out but I wouldn't recommended it as mutas would devastate the build as the only AA from this build is vikings, which aren't going to hold up to mass muta.
NewbieOne
Profile Blog Joined December 2010
Poland560 Posts
Last Edited: 2011-02-07 00:41:50
February 07 2011 00:40 GMT
#253
Looks great! I used to dislike infantry balls and tanks so much and long for a different unit mix that worked. I've been incorporating more and more air into my games now that I've become a bit more confident (I'm new to this game and didn't play SC1 online).

Anybody tried this stuff vs Protoss? Just out of curiosity since Zerg's been mentioned.
boboyo
Profile Joined August 2010
Australia63 Posts
Last Edited: 2011-02-07 01:12:55
February 07 2011 01:12 GMT
#254
Tried this build over the weekend, here are some replays (2700M).

http://replayfu.com/r/583g7p <- crushing tank marine pushes with a vastly inferior army size
http://replayfu.com/r/jqSCJf <- hellion drops were quite successful even though opponent was prepared
http://replayfu.com/r/2Mxg1g <- got too greedy with banshees and lost because of it
justin.tv/bobobop
kwantz
Profile Joined November 2010
Canada65 Posts
February 07 2011 04:10 GMT
#255
at first i sucked at this build,,, but after a few practice ladder games, and watching some replay,, im getting the hang of it... im not to much of a "air" guy so its alot different,, but this also kicked ass against zerg too.

good strat... was getting bored of early thors,, this is a nice transition.... all the people i played have raged quit mid game... becasue they are like wtf is this... hellions... i think they feel emabrassed. or something. its funny.
Ready to die? I was born ready muthafugga
-miDnight-
Profile Joined September 2010
Taiwan455 Posts
February 07 2011 06:11 GMT
#256
iEchoic I love you, I have 90% win vs protoss since your helion into 2 port open.
This tvt opening seems hard(that's what she said) but it's very creative and just what I am looking for.
http://www.facebook.com/midnightsc Chinese caster from TW (go SEn)
isrzanza
Profile Joined February 2011
Israel1 Post
February 07 2011 07:44 GMT
#257
first of all, i really love this builed (and i also used for some time the iEchoic's TvP builed), but i had problems with banshee openings (and even more the gas before rax ones) coz i have trouble scouting it (and getting a viking first instead a medivak).

thogh i figured that in the late game, you allready have a bounch of starports and factory's, so if the opponent get more vikings then you, just get thors.

anyway, if you do this right, you should have so much money in the late game, that you can just transition in to a diffrent composition.
Breakman
Profile Joined December 2010
Australia16 Posts
February 07 2011 07:49 GMT
#258
Thor and Maurader with a small marine mix is a soft counter to this build if u dont have b/c's in time..
Tianx
Profile Blog Joined October 2008
United States1196 Posts
February 07 2011 08:15 GMT
#259
Do you have any replays where you're up against a 1-base Thor push? I can't see this holding up against that since there's literally not a single unit in your composition that can kill the Thor, especially if I bring SCVs and build turrets.

If not, I'd love to try it against you.
Intrigue: "as i've said to many others your troubles in life may be directly correlated to your dirty protoss icon"
vahgar.r24
Profile Joined October 2010
India465 Posts
February 07 2011 08:25 GMT
#260
Does this work in silver league? I was about to drop 4 helions on the enemy terrans base when he came to be base with 10 marines and a sieged tank and owned me !
Somethings are just worth fighting for
Prev 1 11 12 13 14 15 56 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #55
Liquipedia
BSL 21
20:00
ProLeague - RO32 Group A
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 145
StarCraft: Brood War
Britney 20485
Sea 1896
NaDa 67
Noble 50
Dota 2
monkeys_forever477
NeuroSwarm97
League of Legends
JimRising 624
Heroes of the Storm
Khaldor147
Other Games
tarik_tv11087
summit1g9267
ViBE39
goatrope36
Models2
Organizations
Other Games
gamesdonequick613
Counter-Strike
PGL116
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 128
• davetesta7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21395
Upcoming Events
Sparkling Tuna Cup
6h 55m
WardiTV Korean Royale
8h 55m
LAN Event
11h 55m
ByuN vs Zoun
TBD vs TriGGeR
Clem vs TBD
IPSL
14h 55m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
16h 55m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 5h
Wardi Open
1d 8h
WardiTV Korean Royale
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.