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Simple Questions Simple Answers - Page 874

Forum Index > StarCraft 2 Strategy
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AleXusher
Profile Joined September 2014
280 Posts
July 30 2016 07:21 GMT
#17461
what is "the best" way to pickup a lot of sieged tanks with medics? Let's say in a big engagement i have like 8-10 tanks and the same amount of medics, how do i pick them all up the fastest?

if i just click them through, every medivac will go to the same tank, one picks it up and then they move to the next one, which is very bad. There has to be a way that every medivac moves to a seperate tank to pick it up, but how?
Master League Terran Gameplay - https://www.youtube.com/user/AleXusher92 // Cheap Highlevel coaching - https://www.gamersensei.com/senseis/alexusher
AbouSV
Profile Joined October 2014
Germany1278 Posts
Last Edited: 2016-07-30 19:50:55
July 30 2016 19:50 GMT
#17462
Use your 'load unit' shortcut, this way the medivacs will spread to different tanks.
oGoZenob
Profile Joined December 2011
France1503 Posts
Last Edited: 2016-07-30 22:55:52
July 30 2016 22:55 GMT
#17463
Why do the "remember account" button on the welcome screen of SC2 doesnt do anything ? I click it everytime, and still everytime i have to retype email address and password. As aa very lazy person, this is bugging me
I like starcraft
TheLordofAwesome
Profile Joined May 2014
Korea (South)2656 Posts
July 31 2016 20:40 GMT
#17464
On July 29 2016 12:13 TheLordofAwesome wrote:
Is there a mod or custom game or arcade game that reimplements the old swarmhost from HotS in the HotS expansion? To be clear, what I'm looking for is a map or mod or something that is a standard HotS map, with the swarmhost changed back to the auto respawn, crawling locust, vs ground only, version.

Reposting this because I don't want it to disappear at the bottom of the last page.
BelialSC2
Profile Joined June 2016
38 Posts
Last Edited: 2016-08-04 11:11:44
August 04 2016 11:11 GMT
#17465
Does blinding cloud work on cyclones and when is blinding cloud used (or is it ever used)?
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2016-08-04 18:56:05
August 04 2016 18:51 GMT
#17466
On August 04 2016 20:11 BelialSC2 wrote:
Does blinding cloud work on cyclones and when is blinding cloud used (or is it ever used)?

blinding cloud has never really been part of the metagame tbh, it's basically just the viper ability you use when there's nothing to parasitic bomb or abduct. but it can be really good in some specific cases. it's just a matter of quick thinking. it's pretty good against lurkers in lategame zvz too, but most people prefer to skip zvz with lingbane or roach allins...

not sure if it works on cyclones but i think it should because the cyclone ability is not the attack, it just changes the range of the attack. but i could be wrong on that
TL+ Member
LordYama
Profile Joined August 2010
United States370 Posts
August 07 2016 15:31 GMT
#17467
Did something change in the BattleNet social/chat interface recently? Now every time a match is over my opponent is immediately offline so I can't mesage them a "good game". I guess it could be a coincidence and all these people immediately went offline after the match but it makes me wonder if things were changed so that if you were set to only receive messages from friends on your list that the sender no longer gets a message about ("X has chosen to only receive messages from people on their friend list") that but the player is simply shown as offline.

Does anyone know if there was any change?
ArtyK
Profile Joined June 2011
France3144 Posts
Last Edited: 2016-08-07 15:35:45
August 07 2016 15:35 GMT
#17468
On August 08 2016 00:31 LordYama wrote:
Did something change in the BattleNet social/chat interface recently? Now every time a match is over my opponent is immediately offline so I can't mesage them a "good game". I guess it could be a coincidence and all these people immediately went offline after the match but it makes me wonder if things were changed so that if you were set to only receive messages from friends on your list that the sender no longer gets a message about ("X has chosen to only receive messages from people on their friend list") that but the player is simply shown as offline.

Does anyone know if there was any change?


pretty sure its a bug (that everyone has)
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Ej_
Profile Blog Joined January 2013
47656 Posts
August 08 2016 13:39 GMT
#17469
How many ravager biles does it take to kill a medivac and a siege tank?
"Technically the dictionary has zero authority on the meaning or words" - Rodya
ArtyK
Profile Joined June 2011
France3144 Posts
Last Edited: 2016-08-08 14:15:03
August 08 2016 14:14 GMT
#17470
On August 08 2016 22:39 Ej_ wrote:
How many ravager biles does it take to kill a medivac and a siege tank?


Liquipedia :D

Biles do 60 and ignore armor, tanks have 160hp, so 3
Medivacs have 150hp so 3 as well, BUT it does exactly 150 damage with 1 fungal and 2 biles so if you catch a bunch of them with an infestor you only need 2 biles.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
knyttym
Profile Blog Joined December 2006
United States5797 Posts
August 17 2016 14:58 GMT
#17471
Has anyone tested whether it has any noticeable benefits to transferring more workers to your natural early on. For example in Terran reaper expand you usually end up just rallying your main command center to your natural when the natural CC finishes because the main is at 16/16. However if you send 8 workers from your main you can prolong the lifespan of the main mineral line. You obviously don't gain any mining efficiency because the main was at 16/16 workers but perhaps it might help in situations where you had to abandon your third and now have some leftover patches in the main. In theory it has benefits but I'm not sure if their is any noticeable difference and if anyone has actually examined it. Thanks.
Poopi
Profile Blog Joined November 2010
France13012 Posts
August 17 2016 19:58 GMT
#17472
Is it a "feature" to get medivacs stuck at the bottom of the map for like 2 minutes? O_o Like I was behind the red thingy that I didn't notice, first time playing the map, and I could not get out of it, I had to boost the medivacs individually and it took a while to get them all out...

Bug or "feature", this doesn't make sense either way.
WriterMaru
ArtyK
Profile Joined June 2011
France3144 Posts
Last Edited: 2016-08-17 20:12:33
August 17 2016 20:11 GMT
#17473
On August 18 2016 04:58 Poopi wrote:
Is it a "feature" to get medivacs stuck at the bottom of the map for like 2 minutes? O_o Like I was behind the red thingy that I didn't notice, first time playing the map, and I could not get out of it, I had to boost the medivacs individually and it took a while to get them all out...

Bug or "feature", this doesn't make sense either way.


The idea is that the islands arent too punishable if you take them, so you can protect them with minimum turrets/cannons/spores from drops, hence the air blockers.
Its interesting compared to classic island maps where they're never used, but it causes headaches to more than one players ;D
So yeah you have to be careful and shift click thorugh it or go next to it.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Poopi
Profile Blog Joined November 2010
France13012 Posts
Last Edited: 2016-08-17 20:14:52
August 17 2016 20:14 GMT
#17474
I'm okay with the fact I can't enter on the island from everywhere, but why do I get stuck?
WriterMaru
ArtyK
Profile Joined June 2011
France3144 Posts
August 17 2016 20:15 GMT
#17475
On August 18 2016 05:14 Poopi wrote:
I'm okay with the fact I can't enter on the island from everywhere, but why do I get stuck?


Blame the UI pathing
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Subflow
Profile Joined August 2016
52 Posts
August 21 2016 19:16 GMT
#17476
Who else always tries to manuelly use 2 Adepts at a time to Shiftclick through workers ( all during warpprism adept harass)? But often times i dont know if its even worth the Apm , and i rather just let the Adepts alone im mineral line, so they will first focus the queen... In the endi dont think i have enough EAPM to maximize the damage i couldve done theoretically (
AbouSV
Profile Joined October 2014
Germany1278 Posts
August 22 2016 06:44 GMT
#17477
If you have 4-6 adepts (very likely when your WP is around), and there is nothing but queen and drones, you can a-move to kill the queen then some drones. With only 2 adpets (runby like), focusing is better since killing the queen will take too much time indeed.
mannanbd
Profile Joined September 2016
1 Post
Last Edited: 2016-09-05 05:11:10
September 05 2016 05:11 GMT
#17478
Bot edit.

User was banned for this post.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
September 09 2016 16:52 GMT
#17479
On August 18 2016 04:58 Poopi wrote:
Is it a "feature" to get medivacs stuck at the bottom of the map for like 2 minutes? O_o Like I was behind the red thingy that I didn't notice, first time playing the map, and I could not get out of it, I had to boost the medivacs individually and it took a while to get them all out...

Bug or "feature", this doesn't make sense either way.

If you're talking about New Gettysburg then it's more of a problem with SC2's pathing AI. Of course, almost no maps use air blockers.
raypp1980
Profile Joined September 2016
10 Posts
September 10 2016 00:20 GMT
#17480
--- Nuked ---
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