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Forum Index > StarCraft 2 Strategy
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Excludos
Profile Blog Joined April 2010
Norway8281 Posts
Last Edited: 2014-02-24 19:07:51
February 24 2014 19:07 GMT
#16461
On February 25 2014 03:53 elpanavic wrote:
Hi, new to the game, but loving it...QQ

How do I get my Medivacs rally to another unit without loading it.....also, get the same behavior if I try to have it follow a unit (Move/right click on unit to follow, with Medivac selected)

Thanks for your help...


press "m" for move and click on the unit instead of right clicking.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 24 2014 19:09 GMT
#16462
On February 25 2014 04:07 Excludos wrote:
Show nested quote +
On February 25 2014 03:53 elpanavic wrote:
Hi, new to the game, but loving it...QQ

How do I get my Medivacs rally to another unit without loading it.....also, get the same behavior if I try to have it follow a unit (Move/right click on unit to follow, with Medivac selected)

Thanks for your help...


press "m" for move and click on the unit instead of right clicking.

Additionally, you can also attack move the medivac on a unit so it will also heal (IIRC)
Mura Ma Man, Dark Da Dude, Super Shot Sos!
MockHamill
Profile Joined March 2010
Sweden1798 Posts
March 01 2014 13:14 GMT
#16463
What is the earliest time a proxy oracle can hit your mineral line?
Jer99
Profile Blog Joined April 2011
Canada8160 Posts
March 01 2014 15:23 GMT
#16464
~5:30-5:45
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
SonGoku
Profile Joined September 2013
Germany152 Posts
March 01 2014 22:12 GMT
#16465
Yo tl.net, I just started to write some notes down about my play to improve more efficiently.
I think I heard something like that before in an old Day9 show or something smiliar.

I started with only some different builds, ordered like "Cheese", "Makro" and "All-In" for all 3 match-ups (I play terran). I believe its very important to have a variety in your play so you can surprise your opponent. especially because I want to start to play some tournaments. I think real good players are the ones who can win tournaments and not only get high in the Ladder (I´m only diamond but still..)

But I wonder what else I could write down in my little sc2-bible. Like specific timings, although I dont really know any...

So I appreciate any thoughts of that and maybe you have some opinions wich help me out
AlazlamDurai
Profile Joined March 2014
United States1 Post
Last Edited: 2014-03-02 01:33:34
March 02 2014 01:32 GMT
#16466
I see on the strategy forum there are several custom hotkey layouts. Are these really worth learning/does a large portion of players use them? I'm a gold level player about to switch races so I thought it was a good time to ask since I will be learning new hotkeys anyway. If so, which one(s) should I consider learning?
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2014-03-02 02:52:24
March 02 2014 02:47 GMT
#16467
On March 02 2014 10:32 AlazlamDurai wrote:
I see on the strategy forum there are several custom hotkey layouts. Are these really worth learning/does a large portion of players use them? I'm a gold level player about to switch races so I thought it was a good time to ask since I will be learning new hotkeys anyway. If so, which one(s) should I consider learning?

supposedly a lot of pros use Core. i would guess that almost every pro player has at least remapped/changed a few hotkeys for efficiency. are they worth learning? that depends, do you feel like you need a new layout?

when i was in gold league i had thousands of things to work on that were more important to me than hotkeys. esp if you're switching races. if you want to try something new for fun or to see how you like it, there's no reason you can't. but unless you're serious about competing (i'm not, personally) i don't see the need really. to me it's in the same category as when mid level players ask stuff like "should i get this new mouse/keyboard? should i change my graphics settings so i can see better"? the motivation is usually wanting to find some neat trick that will improve your play, but the real way to improve your play is just to improve. i would worry about technical details once you've become a competitive player

full disclosure: i use default layout and don't buy hardware for gaming, so i'm obviously justifying my own way of doing things feel free to listen to feedback from people who do use core etc.
Meepman
Profile Joined December 2009
Canada610 Posts
March 02 2014 07:44 GMT
#16468
What's the best unit comp to deal with a lot of archons in ZvP?
MockHamill
Profile Joined March 2010
Sweden1798 Posts
March 02 2014 14:55 GMT
#16469
What is the typical timing for a 1-base blink attack?
may0nnaise
Profile Joined May 2011
United States40 Posts
March 02 2014 15:29 GMT
#16470
How do I know what base my base camera hotkey (rebound to spacebar) will jump to? Is there any pattern to it?
spreadable goodness
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2014-03-03 03:06:23
March 03 2014 03:01 GMT
#16471
On March 02 2014 16:44 Meepman wrote:
What's the best unit comp to deal with a lot of archons in ZvP?

just archons? like chargelot/archon? mass roach/hydra with kiting or roach/hydra/infestor will beat that because it's a horrible composition. if it's like chargelot/archon/storm then you need swarm hosts. if you're talking about lategame deathballs with colossus/templar/VR/archons, sorry, there's no real counter to that other than standard swarm host turtle or standard mass muta switch. in endgame scenarios, archons are basically just superzealots, they're there to make the army live longer while all the long range units deal damage
Vlade
Profile Joined April 2013
United States14 Posts
March 03 2014 04:26 GMT
#16472
On March 02 2014 07:12 SonGoku wrote:
Yo tl.net, I just started to write some notes down about my play to improve more efficiently.
I think I heard something like that before in an old Day9 show or something smiliar.

I started with only some different builds, ordered like "Cheese", "Makro" and "All-In" for all 3 match-ups (I play terran). I believe its very important to have a variety in your play so you can surprise your opponent. especially because I want to start to play some tournaments. I think real good players are the ones who can win tournaments and not only get high in the Ladder (I´m only diamond but still..)

But I wonder what else I could write down in my little sc2-bible. Like specific timings, although I dont really know any...

So I appreciate any thoughts of that and maybe you have some opinions wich help me out


Build variety is important in tournaments, but Day[9] himself has repeatedly said that depth beats breadth. That is, a player who knows how to play one build amazingly will (most of the time) beat another player who is just okay at a lot of builds.

It's been my experience that honing one build to a gleaming polish is the most rewarding aspect of SC2.

For StarCraft notes, I have a whole folder of them.

- Builds are saved as printable Word documents, which I can place on my desk until I memorize a build. The words color-coded and indented for maximum readability, but find whatever system works for you.
- I have a document with notes just for the Day[9] daily. Whenever I watch a daily I make an entry for it (#932 PvZ Dealing with Mutas, for example) then take down important notes as I watch the video.
- I have a document for timings. Nothing fancy, whenever I load up some pro or GM replays I may take some early timings down (14 pool starts at 1:50, Hatch First starts at 2:10). The more "vague" timings I just make mental notes of.

Those are the 3 basic pillars of my SC2 notes.

For the beginner, I would say just have a pen and paper by your desk and jot down some timings, because knowing timings will make playing SC2 much less scary and mysterious. If you know Mutalisks cannot possibly be out before a certain time, you won't be needlessly anxious, you won't build defenses too early, you won't be afraid to move out, etc. Makes you much more comfortable and focused when playing.
Insearchofsunset
Profile Joined November 2005
Romania31 Posts
March 03 2014 20:47 GMT
#16473
How do you do that trick where only your filled medicavcs go in a direction. what's the hotkeys
RandomPlayer
Profile Joined April 2012
Russian Federation400 Posts
March 04 2014 04:25 GMT
#16474
why have zergs gone from muta ling into roach inf? nothing changed but muta used to be the unstoppable choice..
Thaniri
Profile Blog Joined March 2011
1264 Posts
Last Edited: 2014-03-04 16:48:43
March 04 2014 16:42 GMT
#16475
Can someone link me to the megathread detailing what the competitive graphics settings are in sc2?

I also need to be able to copy and paste the variables.txt

It's not this thread: http://www.teamliquid.net/blogs/viewblog.php?topic_id=412716&view=all

I think I recall it being posted by a mod or a blueposter.


found it http://www.teamliquid.net/forum/viewmessage.php?topic_id=441327
ThePastor
Profile Joined February 2012
New Zealand380 Posts
March 04 2014 20:38 GMT
#16476
On March 04 2014 13:25 RandomPlayer wrote:
why have zergs gone from muta ling into roach inf? nothing changed but muta used to be the unstoppable choice..


The same thing happened in WoL. For a period muta was extremely strong. Easiest way to explain it is the meta of life.

1 - Muta gets really popular and strong.
2 - People get really good at defending against Muta and being ahead.
3 - People stop going mutas and everyone goes RvR.
4 - People randomly go muta's at times and eventually it becomes popular again.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
March 04 2014 20:40 GMT
#16477
Is anyone in Europe having connection problem to SC2 ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Ctone23
Profile Blog Joined December 2012
United States1841 Posts
March 04 2014 22:27 GMT
#16478
On March 04 2014 05:47 Insearchofsunset wrote:
How do you do that trick where only your filled medicavcs go in a direction. what's the hotkeys



If you select all of the medivacs and only three are filled up, simply click "d" and click on the mini-map and only the medivacs with units will move to that location. After that, you can hot -key that group of medivacs and proceed with the drop
TL+ Member
Ctone23
Profile Blog Joined December 2012
United States1841 Posts
March 04 2014 22:32 GMT
#16479
On March 02 2014 07:12 SonGoku wrote:
Yo tl.net, I just started to write some notes down about my play to improve more efficiently.
I think I heard something like that before in an old Day9 show or something smiliar.

I started with only some different builds, ordered like "Cheese", "Makro" and "All-In" for all 3 match-ups (I play terran). I believe its very important to have a variety in your play so you can surprise your opponent. especially because I want to start to play some tournaments. I think real good players are the ones who can win tournaments and not only get high in the Ladder (I´m only diamond but still..)

But I wonder what else I could write down in my little sc2-bible. Like specific timings, although I dont really know any...

So I appreciate any thoughts of that and maybe you have some opinions wich help me out



My advice would be muscle memory. Learn the hotkeys, and learn the basics. I see SC2 as a "Race to 200 supply".. the faster I can get there the better I am. Obviously, it's not that simple. Things to keep in mind:

1.Workers- You need enough workers to fully saturate 3 bases. This means constant production. Literally every 10 seconds or so you should 1. hit your base hotkey and hit the hotkey to build a worker.

2. Supply- For me as terran... I build depots at 10 supply, 17, 22, 30... after 30 supply I just continually build depots..
2a. At around 50-60 supply.. I start building 2 depots at a time. You will get supply blocked if not.

I will also echo what someone else said... Learn one build, and learn it well. If you play Terran, I would just work on the 1 Rax fast expand build. Just a suggestion though, Starcraft and the beauty behind the game is that you can do whatever your heart desires... but that doesn't necessarily mean you will win
TL+ Member
Waise
Profile Joined June 2013
3165 Posts
March 05 2014 01:16 GMT
#16480
On March 05 2014 05:38 ThePastor wrote:
Show nested quote +
On March 04 2014 13:25 RandomPlayer wrote:
why have zergs gone from muta ling into roach inf? nothing changed but muta used to be the unstoppable choice..


The same thing happened in WoL. For a period muta was extremely strong. Easiest way to explain it is the meta of life.

1 - Muta gets really popular and strong.
2 - People get really good at defending against Muta and being ahead.
3 - People stop going mutas and everyone goes RvR.
4 - People randomly go muta's at times and eventually it becomes popular again.

this is true. but it's also the spore buff? i mean, that definitely put muta in a place where it was a viable opener but not a game winner. kind of weird to say that "nothing changed" when there was a huge balance change specifically aimed at reducing muta play (referring to the guy you're replying to, not you)
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