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Simple Questions Simple Answers - Page 822

Forum Index > StarCraft 2 Strategy
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dravernor
Profile Blog Joined May 2013
Netherlands6192 Posts
February 06 2014 11:32 GMT
#16421
So it's kinda like neural parasite in that you take control of their unit? Does their unit still cause damage to your army when you abduct it? Thanks for the answers though!
<3
Whatson
Profile Blog Joined January 2012
United States5357 Posts
February 06 2014 13:14 GMT
#16422
You don't take control of the unit you just pull it towards you
¯\_(シ)_/¯
Dingodile
Profile Joined December 2011
4139 Posts
February 06 2014 13:37 GMT
#16423
rather dumb question about APM
Does it mean 60 real or ingame seconds?
Grubby | ToD | Moon | Lyn | Sky
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
February 06 2014 13:49 GMT
#16424
On February 06 2014 22:37 Dingodile wrote:
rather dumb question about APM
Does it mean 60 real or ingame seconds?


The APM displayed on the score screen is based on in game seconds, not real seconds
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Gabo.T
Profile Joined February 2014
Chile3 Posts
February 06 2014 21:24 GMT
#16425
how the pro gamers warp in quick? i know you can shift and left click several times but i have seen pro gamers warp in zealots like a machine gun and im pretty sure is not shift left click sry if my english is not good
DnCL
Profile Joined May 2013
86 Posts
February 07 2014 09:13 GMT
#16426
I am interested in the answers, even more if you could tell me where you would go to get it: Wich were the longuest and shortest games games of Sc2 played at a live event ? (Or any competitive event, if it's much easier.)

I kind of remember I was there when the longuest game record was broken, but can't recall clearly.
reapsen
Profile Blog Joined May 2010
Germany559 Posts
Last Edited: 2014-02-07 11:46:55
February 07 2014 11:46 GMT
#16427
=> Is it possible (and legal) to bind a function to 3 (or more) different keys?
Excludos
Profile Blog Joined April 2010
Norway8264 Posts
February 07 2014 11:49 GMT
#16428
On February 07 2014 20:46 reapsen wrote:
=> Is it possible (and legal) to bind a function to 3 (or more) different keys?


Yes. As long as it only does one thing pr button click
reapsen
Profile Blog Joined May 2010
Germany559 Posts
February 07 2014 11:57 GMT
#16429
On February 07 2014 20:49 Excludos wrote:
Show nested quote +
On February 07 2014 20:46 reapsen wrote:
=> Is it possible (and legal) to bind a function to 3 (or more) different keys?


Yes. As long as it only does one thing pr button click


Can you elaborate how? I want to have the function "Choose Ability or A.I. Target" bound on the following keys:
- Left Mouse Button
- Spacebar
- "n"
Excludos
Profile Blog Joined April 2010
Norway8264 Posts
February 07 2014 12:01 GMT
#16430
On February 07 2014 20:57 reapsen wrote:
Show nested quote +
On February 07 2014 20:49 Excludos wrote:
On February 07 2014 20:46 reapsen wrote:
=> Is it possible (and legal) to bind a function to 3 (or more) different keys?


Yes. As long as it only does one thing pr button click


Can you elaborate how? I want to have the function "Choose Ability or A.I. Target" bound on the following keys:
- Left Mouse Button
- Spacebar
- "n"


Is "Choose Ability or A.I. Target" an in game function? I don't remember. If so, then yes, you can have it on 3 different keys. Only problem is that ongame options only allow you to bind something to 2 keys. So the third needs to be bound using software on the keyboard. Razer and steelseries usually have this option bundled with their drivers. But the problem with binding "n" to something like space or mouse button is of course if you plan on using it on something else..like typing.. As you'll be pressing space or left mouse button instead of "n" when you actually click the n button.

This is legal in tournaments btw, but not all tournaments allows you to install custom drivers. Some keyboards and mouses comes with an onboard memory chip that remembers your settings, which is quite nice.
reapsen
Profile Blog Joined May 2010
Germany559 Posts
February 07 2014 12:10 GMT
#16431
Yes "Choose Ability or A.I. Target" is a normal game function accessible via the normal hotkey menu.

I don't really want to use my keyboard driver to do this (i have a filco keyboard anyways, that has no such software). I think i recall i read somewhere that there is a .txt file somewhere in the sc2 installation directory that you can edit to do this.
Dingodile
Profile Joined December 2011
4139 Posts
February 07 2014 18:21 GMT
#16432
has someone an idea to improve fps in lategame?
I have used all options (ultra, high, medium, low) and it seems there is no difference. Everything plays fluently except sometimes in lategame, I have sometimes <30 fps.
My GPU temperature has never reached 45°C.
Grubby | ToD | Moon | Lyn | Sky
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
February 07 2014 18:44 GMT
#16433
On February 08 2014 03:21 Dingodile wrote:
has someone an idea to improve fps in lategame?
I have used all options (ultra, high, medium, low) and it seems there is no difference. Everything plays fluently except sometimes in lategame, I have sometimes <30 fps.
My GPU temperature has never reached 45°C.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=441327

Try out the competititve settings on that page.
Too weird to live, too rare to die.
MonkeyBot
Profile Joined June 2013
United States125 Posts
February 07 2014 20:40 GMT
#16434
On February 08 2014 03:21 Dingodile wrote:
has someone an idea to improve fps in lategame?
I have used all options (ultra, high, medium, low) and it seems there is no difference. Everything plays fluently except sometimes in lategame, I have sometimes <30 fps.
My GPU temperature has never reached 45°C.


Search the Arcade for the Unit Preloader and run that once at the beginning of each play session.

I used to increase the amount of virtual memory through my OS settings to improve performance, but that may not be relevant in your situation.
jtcsoccer
Profile Joined November 2013
United States3 Posts
February 07 2014 21:33 GMT
#16435

how the pro gamers warp in quick? i know you can shift and left click several times but i have seen pro gamers warp in zealots like a machine gun and im pretty sure is not shift left click sry if my english is not good


It has to do with your keyboard and its drivers. If you press and hold two keys at the exact same time and you something like this produced:

kokokokokokokokokokokokokokok

Then you have a keyboard that can fast warp in like minigun. If you see something like this:

kooooooooooooooooooooooooooooooooooooooooooooooooooooooo

then you cannot. See here for exactly how to execute:
LordYama
Profile Joined August 2010
United States370 Posts
February 10 2014 00:43 GMT
#16436
Zerg question: Do pro/GM Zerg players typically make a queen at every base they have, or only the first 4 or 5 bases plus a macro hatch? (I.E. do later bases only serve for income and not so much for larvae) Obviously after a certain point queens eat into army supply if you are not aiming for a composition that uses a lot of queens.

If there are fewer queens than bases/hatch then obviously only the ones with queens can be part of a inject cycle, potentially complicating inject cycles depending on the method used.
chairmobile
Profile Joined July 2013
United States111 Posts
February 10 2014 00:47 GMT
#16437
How do you deal with terran aggression?
They open with hellions, easy to micro and kills lings. Going roach delays lair / bane tech, and they easily kill you if you take a 4th while taking an easy 3rd OC and pushing with marines and medivacs.
If I make banes they easily stutter step away, and if I make even one bad engagement it's game over.
It's basically impossible to scout to know if they have banshees because you can't throw away overlords and then have enough minerals to expand + queen + lings + roaches, so I basically have to make a spore at each base as a necessity vs banshees, and then they're even further ahead.
The game is balanced. We just suck.
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2014-02-10 01:12:21
February 10 2014 01:03 GMT
#16438
On February 10 2014 09:47 chairmobile wrote:
How do you deal with terran aggression?
They open with hellions, easy to micro and kills lings. Going roach delays lair / bane tech, and they easily kill you if you take a 4th while taking an easy 3rd OC and pushing with marines and medivacs.
If I make banes they easily stutter step away, and if I make even one bad engagement it's game over.
It's basically impossible to scout to know if they have banshees because you can't throw away overlords and then have enough minerals to expand + queen + lings + roaches, so I basically have to make a spore at each base as a necessity vs banshees, and then they're even further ahead.

creep is 90% of it. spread creep and PROTECT your tumors, don't let hellions dash in and snipe them all as they build (fun fact: you can cancel a spreading tumor if you know it's going to die and you get to spread it again). DO NOT MOVE ZERGLINGS OFF CREEP unless you can 100% get a surround with enough lings to cripple the hellion army. produce as many queens as you feel comfortable with, very high queen counts in early-mid ZvT are not bad at all especially if you anticipate banshee followup. take watch towers (this helps spot banshees if they don't cloak while flying across the map) and place early overlords around key movement points leading to your third as there will be no anti air in hellion/reaper/banshee. depending on map, a spine crawler in the open near the 3rd is perfectly fine as well (frost is a good example)

banshees are not impossible to scout at all. try poking around the edge of the terran base, you don't have to suicide it right away, and YES you can sac an overlord, it's not ideal but it's not crippling your econ like you think it is. also, making spores doesn't put you behind if you don't lose drones. terran can't just rush tech for free, he invested something and that means you'll know something about when and how strong his bio or mech followup will come out
AicyDC
Profile Joined November 2012
United Kingdom71 Posts
February 10 2014 01:19 GMT
#16439
On February 10 2014 09:43 LordYama wrote:
Zerg question: Do pro/GM Zerg players typically make a queen at every base they have, or only the first 4 or 5 bases plus a macro hatch? (I.E. do later bases only serve for income and not so much for larvae) Obviously after a certain point queens eat into army supply if you are not aiming for a composition that uses a lot of queens.

If there are fewer queens than bases/hatch then obviously only the ones with queens can be part of a inject cycle, potentially complicating inject cycles depending on the method used.


Most pro zergs only make 3 or 4 queens for injecting their hatches.
It wasn't raining when noah built the ark
ThePastor
Profile Joined February 2012
New Zealand380 Posts
February 10 2014 03:51 GMT
#16440
On February 10 2014 09:47 chairmobile wrote:
How do you deal with terran aggression?
They open with hellions, easy to micro and kills lings. Going roach delays lair / bane tech, and they easily kill you if you take a 4th while taking an easy 3rd OC and pushing with marines and medivacs.
If I make banes they easily stutter step away, and if I make even one bad engagement it's game over.
It's basically impossible to scout to know if they have banshees because you can't throw away overlords and then have enough minerals to expand + queen + lings + roaches, so I basically have to make a spore at each base as a necessity vs banshees, and then they're even further ahead.


One important thing to remember, if he commits heavily into banshee and hellion aggression his marine push is going to come later.
2cc hellion opener will have a push coming at 10:00~
3cc hellion opener = 12:00~
3cc hellion banshee opener = 14:00~ or a weaker push at 12:00~
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