Simple Questions Simple Answers - Page 796
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Sleet
United States139 Posts
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Starney
Germany17 Posts
On July 26 2013 12:39 Pursuit_ wrote: I assume they shift + left click on the unit portraits to clone out 3 workers, then right click on the mineral patch sending the rest to mine. This is the method I use. If anyone knows of a faster one then by all means let me know as well :D Yeah, that should be it - many progamers do this exactly the same way, as I noticed on several streams. | ||
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schwza
67 Posts
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BunnyHood
United States14 Posts
On July 26 2013 23:18 schwza wrote: When zergs want to stop zealot runby's and warp-ins in the late game, they make spines, which makes sense, but I've always wondered why they don't put the spines right up against the hatchery (on the side where it wouldn't block the minerals). There would be less surface area on the hatchery, and in a pinch you could put the drones next to the hatch and hold position. The spines are placed in and around the mineral patch because that is what you want to protect. Zealots do not have to be the source of the harassment. Stalkers can just sit behind the mineral patch, avoiding the spines, and shelling the drones. Also, spores will be placed in or behind the mineral patch to provide detection, and to deny warp prisms; you want the spines to protect the spores as well. I understand the logic of reducing the surface area on the hatch to prevent hatch sniping, but most of the time, in late game harass, protoss will be warping in about 8 zealots into your base, and they will have charge; they will find a spot on the hatch to attack. If you have the apm/micro to move the drones to the hatch on hold position, you could also do the same to the spines. | ||
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MidnightZL
Sweden203 Posts
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BunnyHood
United States14 Posts
On July 27 2013 04:28 MidnightZL wrote: I've got a Zerg question about upgrading to lair and hive with only one or all? is it really worth to have every hatchery upgraded? i've heard many pro's prefer to upgrade natural hatchery first. anyone knows about this? You should never get more than 1 lair or hive. That is wasted gas that could be utilized somewhere else. The only time you should get a second lair is if you are positive that your first one is about to be destroyed. The choice of upgrading your main or natural to lair is just your preference; Do you want to protect your lair in your main, or do you want to give your natural more health since most attacks with hit the natural first? | ||
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And G
Germany491 Posts
+ Show Spoiler + ![]() ![]() | ||
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Shinokuki
United States923 Posts
If this is all natural then how on earth am i going to figure out which unit does this much damage and which unit does more damage to other unit such as in bw dragoon doing only half the damage on lings and lings doing full damage? Also does certain unit cause more damage to other one? Like in bw hydra can only do half a damage on muta while hydra can do full 11 damage on units like tanks or goliaths | ||
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M4nkind
Lithuania178 Posts
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Starney
Germany17 Posts
On July 27 2013 08:20 And G wrote: In a recent game I built a proxy pylon in my opponent's base without doing anything with it at the time. Later I noticed he was building a pylon at the edge of my pylon's vision, so I figured I had to warp in units now before he'd notice my pylon once his was completed. Upon watching the replay, however, I realized that while his pylon was within my pylon's vision, the reverse was not true and he could not actually see my pylon at all. Is this normal? + Show Spoiler + ![]() ![]() Yes, it is - while a pylon (or any other building, if I remember correctly) is built, the vision range is not that big as for a finished building. | ||
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Starney
Germany17 Posts
On July 27 2013 17:21 M4nkind wrote: how much minerals does one loose if you go worker scouting? is there some approximation? In my opinion you can't see it like this. "One SCV on one mineral patch harvests 39-45 minerals per game minute, depending on distance.", source: http://wiki.teamliquid.net/starcraft2/Resources#Mining_Rates First of all: How long does this scouting worker not mine? Most of the time it's very long, because you are poking in and out of the opponents base, sometimes you are loosing your worker during the second or third scouting attempt. You need to take opportunity costs into consideration: There's definitely some value you're gaining by (hopefully) knowing the early build order of your opponent. | ||
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ectonym
United States147 Posts
Is this a build I would have success in exploring? I am a lower leaguer, this is not a pro question plz no flames | ||
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And G
Germany491 Posts
On July 27 2013 17:31 Starney wrote: Yes, it is - while a pylon (or any other building, if I remember correctly) is built, the vision range is not that big as for a finished building. You misunderstood me; my finished pylon saw his, but his did not see mine even when it was finished, as you can see in the screenshots. | ||
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dAPhREAk
Nauru12397 Posts
On July 27 2013 22:08 ectonym wrote: If it were affordable, how effective do you think a maxed hydra muta army would be? I am asking because I am a lower-leaguer and I am coming close to making this build work (for me). I start with all lings and I don't pul off gas, early lair make lings, spire, lings, lings, muta then hydra den. Then instead of just lings, I priortize hydras after I make muta, then I spend remaining on lings. I make ling hydra as I can, AFTER I make muta. ez mode because I am rambling: after lair, i make muta and harass, and i try to add in hydra, even if it's one at a time. then I make mass ling with bane tech just in case (i don't make banes unless needed) Is this a build I would have success in exploring? I am a lower leaguer, this is not a pro question plz no flames no. zvz, w/o roach support, you will lose them. plus, its easier to max roaches before hydras. tvz, mm will rape you unless they let you max immediately. unlikely on higher levels. pvz. colossus and ff. | ||
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LOLZEY
Canada71 Posts
Link to video If you watch the video closely, you can see that Life has slightly changed his hotkey setup! He now uses 4 for all his hatcheries instead of 3. Why is this actually a big deal? Well because he's a pro, he has developed extremely strong muscle memory for his hotkeys, which is actually very difficult to change. Thus, I think he is not used to this change and is not playing the best because of this. Thoughts? | ||
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LordYama
United States370 Posts
-Does it somehow distract or slow down the pursuing army? -Or does it simply scout for if the pursuers turn back? | ||
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Kaitlin
United States2958 Posts
On July 28 2013 01:37 And G wrote: You misunderstood me; my finished pylon saw his, but his did not see mine even when it was finished, as you can see in the screenshots. He clearly didn't bother to look at the screenshots. I would surmise the vision "circle" (it's not really a true circle) isn't perfectly symmetrical. I'm not sure anyone's noticed this, nor would I say it's for sure a bug, as the vision circle has to draw the line somewhere. Interesting, nonetheless. | ||
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Kaitlin
United States2958 Posts
On July 27 2013 14:34 Shinokuki wrote: Hello i bought hots and as former bw player i noticed that I can't view my unit's attack. For example, in bw i could see my seize tank's attack of 80 if i just move it to the sieze picture, but this is not the case for sc2? Also i can't view my enemy's building if its a templar archive or just gateway? Is this natural or is there a bug here? sorry for being so noob;; If this is all natural then how on earth am i going to figure out which unit does this much damage and which unit does more damage to other unit such as in bw dragoon doing only half the damage on lings and lings doing full damage? Also does certain unit cause more damage to other one? Like in bw hydra can only do half a damage on muta while hydra can do full 11 damage on units like tanks or goliaths When buildings are warping / morphing / being constructed, you can click on them (if they are in your vision) to see what they are. The name of the building will appear in the wireframe area in the bottom center of your screen. To learn about units and their damage, you can either a) select one in game, mouseover the attack and armor icons in the bottom center of your screen and read the tooltips, or b) read the liquipedia writeups of all the units and how they work. http://wiki.teamliquid.net/starcraft2/Units | ||
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Waise
3165 Posts
1) what is the proper response to 1 base macro hatch zergling aggression in zvz? do i cancel my hatch? build a spine? am i able to get banelings out in time if i go 18 gas, or do i need to switch to a gas-pool/pool-gas build? any other general tips? this is the only matchup i completely despise, and i only hate it in the very early game. i really struggle with it, because if i don't defend correctly it's over so fast that it's hard to even process and learn anything from it. 2) can anyone tell me the exact time your main begins to mine out, assuming standard saturation? 3) what supply should i drone scout at to check for proxies? | ||
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Waise
3165 Posts
On July 28 2013 16:57 Kaitlin wrote: When buildings are warping / morphing / being constructed, you can click on them (if they are in your vision) to see what they are. The name of the building will appear in the wireframe area in the bottom center of your screen. i believe that as of the release of HOTS, this was changed to an option which is disabled by default. i had to go into the game options to the screen with a lot of checkboxes and check "enable select enemy units" or something like that | ||
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