• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:52
CET 14:52
KST 22:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview12Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April6Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win HomeStory Cup 28 - Info & Preview Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) HomeStory Cup 28 StarCraft Evolution League (SC Evo Biweekly) RSL Season 4 announced for March-April $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
BW General Discussion Can someone share very abbreviated BW cliffnotes? [ASL21] Potential Map Candidates Liquipedia.net NEEDS editors for Brood War BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Join illminati in Luanda Angola+27 60 696 7068
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1155 users

Simple Questions Simple Answers - Page 793

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 791 792 793 794 795 900 Next
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
July 12 2013 05:37 GMT
#15841
On July 12 2013 14:10 SweKenZo wrote:
Show nested quote +
On July 12 2013 03:46 VayneAuthority wrote:
just started terran, when I am moving out my bio/tank/medivac army is there any way to make the medivacs stay with your bio/tanks? what happens a lot is since they are so much faster they get to the spot way quicker and are unprotected and die a lot as a result...how can I make them tail my marines?


im no expert on terran, but ive heard some terran players set their medivacs on MOVE-command, to follow a unit in the control-group (not right-clicking)

If you a-click (attack-move) your medivacs onto a unit they follow that unit without picking them up.
Taeja the one true Byunjwa~
LordYama
Profile Joined August 2010
United States370 Posts
July 13 2013 02:06 GMT
#15842
It seemed like there was a way to get a drone to "focus" on an SCV to kill it instead of losing it every time it moved in and out of the building it was making, I seem to remember reading a thread on TL about it, something like holding down shift and repeatedly issuing the attack command on the SCV until there were red arrows to the SCV? I no longer have the ability to do this. Has this ability been removed from the game?
Sircanis
Profile Joined July 2013
7 Posts
July 13 2013 20:52 GMT
#15843
On July 12 2013 09:39 PinheadXXXXXX wrote:
I'm a high plat to mid-diamond level terran who normally wins games on the back of really good micro/multitasking, above my level, which overcomes my generally pathetic and terrible macro, which I would place at around gold level at best but probably worse. For instance, by 14 min. i consistently float over 2500 minerals no matter what build i do, my average time spent supply blocked is usually between 3 and 4 minutes, and at the earliest I max at around 19 minutes, which is obviously far behind perfect terran macro with a 14 min. max, or even the standard level of macro at my level which involves probably an average of 1300 minerals floated, maybe 2 min. of supply block at most, and a 15-16 minute maxout for terrans. I overcome this terrible deficiency through pretty good splits and bio micro that are pretty far above the average for my league. So obviously my macro is a serious horrible deficiency. Can anyone recommend a good, efficient, and worthwhile way to fix this terrible hole in my play and improve it to where it should be?


Look for Filtersc's Bronze to Masters series on Youtube. http://www.youtube.com/playlist?list=PLyRd56uoh38pWI3hITzzf3Btm36QD3ATi

His tutorials are great, and the only criticism people usually have of them is that they focus too much on macro, so they should be perfect for you. If you are comfortable with micro, scouting, map control, etc., then watch just the early episodes that have you practice keeping constant scv and unit production.

Then play some games you don't mind losing (against AI, unranked ladder, etc.) and focus only the macro issues you have. If you're normally supply blocked for 3-4 minutes, but you manage to cut that to 1 min or less, then you "won" that game.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
July 14 2013 00:18 GMT
#15844
Thanks for the answers on the dropships guys, helped a lot.

New question:

When playing protoss and you are busy controlling your army on the field, how do you keep up with production in warp gates at home since the units dont queue up by themselves?

since you can't just shift + 5 or whatever and start spamming ZZZZ/SSSS etc how does it work for warpgates?
I come in for the scraps
Excludos
Profile Blog Joined April 2010
Norway8231 Posts
July 14 2013 07:17 GMT
#15845
On July 14 2013 09:18 VayneAuthority wrote:
Thanks for the answers on the dropships guys, helped a lot.

New question:

When playing protoss and you are busy controlling your army on the field, how do you keep up with production in warp gates at home since the units dont queue up by themselves?

since you can't just shift + 5 or whatever and start spamming ZZZZ/SSSS etc how does it work for warpgates?


This is one of the unique problems with Protoss that the other two races doesn't have: It requires you to look away from the most important battles, so you can warp in extra units. Like you said, you can't queue up new units. So you are forced to let go of the micro, find the nearest pylon, and warp in units. Making yourself to look away from the intense battle is really difficult to start doing, and one of the main problems that lower leaguers have to deal with (generally macroing in battle is a skill you don't start finding until diamond league for any race imo). When to do this isn't really an answer you can easily provide beforehand, as it heavily depends on each and every battle.

Most protoss units doesn't require very intense micro to begin with. So if you get the positioning and spells out of the way, you should be good for a couple of seconds. You should also try to use the camera save feature on the nearest pylon. This should save you half a second of minimap clicking. Other than that, you just have to use your intuition on when the best time is.
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
Last Edited: 2013-07-15 06:28:18
July 15 2013 06:09 GMT
#15846
--Sorry, moved question to General.--
Still diamond
vahgar.r24
Profile Joined October 2010
India465 Posts
July 15 2013 06:19 GMT
#15847
On July 14 2013 16:17 Excludos wrote:
Show nested quote +
On July 14 2013 09:18 VayneAuthority wrote:
Thanks for the answers on the dropships guys, helped a lot.

New question:

When playing protoss and you are busy controlling your army on the field, how do you keep up with production in warp gates at home since the units dont queue up by themselves?

since you can't just shift + 5 or whatever and start spamming ZZZZ/SSSS etc how does it work for warpgates?


This is one of the unique problems with Protoss that the other two races doesn't have: It requires you to look away from the most important battles, so you can warp in extra units. Like you said, you can't queue up new units. So you are forced to let go of the micro, find the nearest pylon, and warp in units. Making yourself to look away from the intense battle is really difficult to start doing, and one of the main problems that lower leaguers have to deal with (generally macroing in battle is a skill you don't start finding until diamond league for any race imo). When to do this isn't really an answer you can easily provide beforehand, as it heavily depends on each and every battle.

Most protoss units doesn't require very intense micro to begin with. So if you get the positioning and spells out of the way, you should be good for a couple of seconds. You should also try to use the camera save feature on the nearest pylon. This should save you half a second of minimap clicking. Other than that, you just have to use your intuition on when the best time is.


Adding on - get a warp prism if that really is causing you to lose battles - no need to move away or lessen gateways and get more robo/ stargate production - this will make it play like a terran or zerg
Somethings are just worth fighting for
Ctrl`
Profile Joined August 2010
Netherlands15 Posts
July 15 2013 19:25 GMT
#15848
Please make it stop..

Is there a way, ingame setting or whatever to have medivacs not pick up units when you click on them with the medivac, but only if you click on the medivac with the unit..

I've lost quite a few games because of this.. Ofcourse its my own clumsiness but fk me its annoying to lose like this.
BaRtHeN
Profile Joined March 2012
Czech Republic18 Posts
July 15 2013 19:55 GMT
#15849
On July 16 2013 04:25 Ctrl` wrote:
Please make it stop..

Is there a way, ingame setting or whatever to have medivacs not pick up units when you click on them with the medivac, but only if you click on the medivac with the unit..

I've lost quite a few games because of this.. Ofcourse its my own clumsiness but fk me its annoying to lose like this.


I dont think there is.. Happens to me sometimes, happens to pros. What would be even the point? How would you load up medivacs effectively?
HuK stop doing your shit strategies and do a legit play! Then you might win a tournament, Still my most favorite player! Aways been rooting for you and always will be !
BisuDagger
Profile Blog Joined October 2009
Bisutopia19305 Posts
July 16 2013 14:28 GMT
#15850
Do protoss players ever chrono buildings used for wallins to regenerate shields faster for instance during early zerg allins?
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Excludos
Profile Blog Joined April 2010
Norway8231 Posts
July 16 2013 15:03 GMT
#15851
On July 16 2013 23:28 BisuDagger wrote:
Do protoss players ever chrono buildings used for wallins to regenerate shields faster for instance during early zerg allins?


If chronoboosting buildings made shields regenerate faster, maybe we would.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19305 Posts
July 16 2013 15:25 GMT
#15852
On July 17 2013 00:03 Excludos wrote:
Show nested quote +
On July 16 2013 23:28 BisuDagger wrote:
Do protoss players ever chrono buildings used for wallins to regenerate shields faster for instance during early zerg allins?


If chronoboosting buildings made shields regenerate faster, maybe we would.

It does...
"Chrono Boost also allows a building to regenerate shields quicker. "
http://wiki.teamliquid.net/starcraft2/Oddities
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
BaRtHeN
Profile Joined March 2012
Czech Republic18 Posts
July 16 2013 15:37 GMT
#15853
On July 17 2013 00:25 BisuDagger wrote:
Show nested quote +
On July 17 2013 00:03 Excludos wrote:
On July 16 2013 23:28 BisuDagger wrote:
Do protoss players ever chrono buildings used for wallins to regenerate shields faster for instance during early zerg allins?


If chronoboosting buildings made shields regenerate faster, maybe we would.

It does...
"Chrono Boost also allows a building to regenerate shields quicker. "
http://wiki.teamliquid.net/starcraft2/Oddities



wow u r right! I neither tried or noticed! gotta give it a shot tho. and nope, ive never seen anyone use it
HuK stop doing your shit strategies and do a legit play! Then you might win a tournament, Still my most favorite player! Aways been rooting for you and always will be !
BisuDagger
Profile Blog Joined October 2009
Bisutopia19305 Posts
July 16 2013 15:41 GMT
#15854
On July 17 2013 00:37 BaRtHeN wrote:
Show nested quote +
On July 17 2013 00:25 BisuDagger wrote:
On July 17 2013 00:03 Excludos wrote:
On July 16 2013 23:28 BisuDagger wrote:
Do protoss players ever chrono buildings used for wallins to regenerate shields faster for instance during early zerg allins?


If chronoboosting buildings made shields regenerate faster, maybe we would.

It does...
"Chrono Boost also allows a building to regenerate shields quicker. "
http://wiki.teamliquid.net/starcraft2/Oddities



wow u r right! I neither tried or noticed! gotta give it a shot tho. and nope, ive never seen anyone use it

Looking forward to your report. I'm at work and I was thinking I've never seen a pro player use it and want to know if it's useful at all.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
VayneAuthority
Profile Joined October 2012
United States8983 Posts
July 16 2013 15:42 GMT
#15855
On July 17 2013 00:41 BisuDagger wrote:
Show nested quote +
On July 17 2013 00:37 BaRtHeN wrote:
On July 17 2013 00:25 BisuDagger wrote:
On July 17 2013 00:03 Excludos wrote:
On July 16 2013 23:28 BisuDagger wrote:
Do protoss players ever chrono buildings used for wallins to regenerate shields faster for instance during early zerg allins?


If chronoboosting buildings made shields regenerate faster, maybe we would.

It does...
"Chrono Boost also allows a building to regenerate shields quicker. "
http://wiki.teamliquid.net/starcraft2/Oddities



wow u r right! I neither tried or noticed! gotta give it a shot tho. and nope, ive never seen anyone use it

Looking forward to your report. I'm at work and I was thinking I've never seen a pro player use it and want to know if it's useful at all.


If anything you are probably going to be chrono'ing units against an all-in so I don't think it is that useful unless a warpgate/gateway is part of the wall
I come in for the scraps
BisuDagger
Profile Blog Joined October 2009
Bisutopia19305 Posts
Last Edited: 2013-07-16 15:49:51
July 16 2013 15:49 GMT
#15856
On July 17 2013 00:42 VayneAuthority wrote:
Show nested quote +
On July 17 2013 00:41 BisuDagger wrote:
On July 17 2013 00:37 BaRtHeN wrote:
On July 17 2013 00:25 BisuDagger wrote:
On July 17 2013 00:03 Excludos wrote:
On July 16 2013 23:28 BisuDagger wrote:
Do protoss players ever chrono buildings used for wallins to regenerate shields faster for instance during early zerg allins?


If chronoboosting buildings made shields regenerate faster, maybe we would.

It does...
"Chrono Boost also allows a building to regenerate shields quicker. "
http://wiki.teamliquid.net/starcraft2/Oddities



wow u r right! I neither tried or noticed! gotta give it a shot tho. and nope, ive never seen anyone use it

Looking forward to your report. I'm at work and I was thinking I've never seen a pro player use it and want to know if it's useful at all.


If anything you are probably going to be chrono'ing units against an all-in so I don't think it is that useful unless a warpgate/gateway is part of the wall

That's kind of where my mind was heading. You can forge expand with a forge+gateway wallin. That's two building that may be chrono-d for units/ups while gaining this effect. It just adds more in depth thought on your sim city.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Prugelhugel
Profile Joined February 2012
Austria637 Posts
Last Edited: 2013-07-16 18:20:41
July 16 2013 18:20 GMT
#15857
After seeing another sniped forge in Grubby vs Vortix WCS, I urgently have to ask:
Why do (we) Protoss players never build other forges within the main base/natural at a safer location and abandon the forge at the front when opening ffe?
I mean, the cost of 150 minerals can more than compensate for the risk of losing an upgrade at the verge of being finished...
Am I forgeting about something? Will building a forge instead of the eight/ninth/tenth gate really hurt the timings that much...?
"This map definitly needs more rocks" - No SC2 player ever
BaRtHeN
Profile Joined March 2012
Czech Republic18 Posts
July 16 2013 19:46 GMT
#15858
On July 17 2013 03:20 Prugelhugel wrote:
After seeing another sniped forge in Grubby vs Vortix WCS, I urgently have to ask:
Why do (we) Protoss players never build other forges within the main base/natural at a safer location and abandon the forge at the front when opening ffe?
I mean, the cost of 150 minerals can more than compensate for the risk of losing an upgrade at the verge of being finished...
Am I forgeting about something? Will building a forge instead of the eight/ninth/tenth gate really hurt the timings that much...?

It would definitely hurt your early to mid game safetiness since it would take much longer to wall off.
HuK stop doing your shit strategies and do a legit play! Then you might win a tournament, Still my most favorite player! Aways been rooting for you and always will be !
LordYama
Profile Joined August 2010
United States370 Posts
July 16 2013 22:13 GMT
#15859
On July 13 2013 11:06 LordYama wrote:
It seemed like there was a way to get a drone to "focus" on an SCV to kill it instead of losing it every time it moved in and out of the building it was making, I seem to remember reading a thread on TL about it, something like holding down shift and repeatedly issuing the attack command on the SCV until there were red arrows to the SCV? I no longer have the ability to do this. Has this ability been removed from the game?


I answered this question for myself, the ability is still there, I must have been doing it wrong. Holding down "shift-A" and then clicking on the SCV to be assassinated 2 or 3 times quickly in a row seems to do the trick, red dashed line appears to the SCV and then your drone is fixated on killing that unit.
Lotias
Profile Joined July 2013
England2 Posts
July 18 2013 18:07 GMT
#15860
Hello! First post on Teamliquid for me!

But a simple question Ive been thinking of:
Alot of players seems to be able to move the camera between bases really easy without clicking on the minimap, how?
I'm Terran up the night!
Prev 1 791 792 793 794 795 900 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
12:00
Group D
SHIN vs ShoWTimELIVE!
MaxPax vs SHIN
MaxPax vs ShoWTimE
WardiTV787
IndyStarCraft 239
TKL 205
Rex130
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 239
TKL 205
Rex 130
ProTech125
BRAT_OK 104
trigger 15
StarCraft: Brood War
Britney 40996
Calm 7420
Bisu 3499
BeSt 1630
Jaedong 1457
GuemChi 934
Mini 615
actioN 562
Light 516
Soma 440
[ Show more ]
JYJ 373
ZerO 293
ggaemo 286
Soulkey 279
Snow 229
Sharp 225
hero 213
Rush 188
Mong 124
Hyun 95
ajuk12(nOOB) 85
Pusan 77
Aegong 76
Bale 68
Mind 57
Backho 54
Shuttle 45
ToSsGirL 44
Free 41
Movie 40
Sacsri 37
Killer 36
sorry 34
Hyuk 29
Hm[arnc] 27
zelot 26
Yoon 25
GoRush 24
scan(afreeca) 20
HiyA 14
SilentControl 14
910 12
ivOry 9
Rock 9
Shinee 8
ZergMaN 8
Terrorterran 7
Icarus 7
Dota 2
Gorgc4870
XaKoH 354
Dendi263
XcaliburYe114
qojqva26
Counter-Strike
zeus1309
allub358
edward137
kRYSTAL_43
Other Games
Liquid`RaSZi1615
B2W.Neo1225
hiko407
crisheroes325
RotterdaM221
DeMusliM210
Pyrionflax207
Mew2King61
KnowMe45
ZerO(Twitch)22
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos4265
• Stunt997
• TFBlade696
Upcoming Events
Replay Cast
10h 8m
The PondCast
20h 8m
WardiTV Invitational
22h 8m
Replay Cast
1d 10h
RongYI Cup
2 days
herO vs Maru
uThermal 2v2 Circuit
3 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-02-03
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.