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On July 12 2013 14:10 SweKenZo wrote:Show nested quote +On July 12 2013 03:46 VayneAuthority wrote: just started terran, when I am moving out my bio/tank/medivac army is there any way to make the medivacs stay with your bio/tanks? what happens a lot is since they are so much faster they get to the spot way quicker and are unprotected and die a lot as a result...how can I make them tail my marines? im no expert on terran, but ive heard some terran players set their medivacs on MOVE-command, to follow a unit in the control-group (not right-clicking) If you a-click (attack-move) your medivacs onto a unit they follow that unit without picking them up.
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It seemed like there was a way to get a drone to "focus" on an SCV to kill it instead of losing it every time it moved in and out of the building it was making, I seem to remember reading a thread on TL about it, something like holding down shift and repeatedly issuing the attack command on the SCV until there were red arrows to the SCV? I no longer have the ability to do this. Has this ability been removed from the game?
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On July 12 2013 09:39 PinheadXXXXXX wrote: I'm a high plat to mid-diamond level terran who normally wins games on the back of really good micro/multitasking, above my level, which overcomes my generally pathetic and terrible macro, which I would place at around gold level at best but probably worse. For instance, by 14 min. i consistently float over 2500 minerals no matter what build i do, my average time spent supply blocked is usually between 3 and 4 minutes, and at the earliest I max at around 19 minutes, which is obviously far behind perfect terran macro with a 14 min. max, or even the standard level of macro at my level which involves probably an average of 1300 minerals floated, maybe 2 min. of supply block at most, and a 15-16 minute maxout for terrans. I overcome this terrible deficiency through pretty good splits and bio micro that are pretty far above the average for my league. So obviously my macro is a serious horrible deficiency. Can anyone recommend a good, efficient, and worthwhile way to fix this terrible hole in my play and improve it to where it should be?
Look for Filtersc's Bronze to Masters series on Youtube. http://www.youtube.com/playlist?list=PLyRd56uoh38pWI3hITzzf3Btm36QD3ATi
His tutorials are great, and the only criticism people usually have of them is that they focus too much on macro, so they should be perfect for you. If you are comfortable with micro, scouting, map control, etc., then watch just the early episodes that have you practice keeping constant scv and unit production.
Then play some games you don't mind losing (against AI, unranked ladder, etc.) and focus only the macro issues you have. If you're normally supply blocked for 3-4 minutes, but you manage to cut that to 1 min or less, then you "won" that game.
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Thanks for the answers on the dropships guys, helped a lot.
New question:
When playing protoss and you are busy controlling your army on the field, how do you keep up with production in warp gates at home since the units dont queue up by themselves?
since you can't just shift + 5 or whatever and start spamming ZZZZ/SSSS etc how does it work for warpgates?
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On July 14 2013 09:18 VayneAuthority wrote: Thanks for the answers on the dropships guys, helped a lot.
New question:
When playing protoss and you are busy controlling your army on the field, how do you keep up with production in warp gates at home since the units dont queue up by themselves?
since you can't just shift + 5 or whatever and start spamming ZZZZ/SSSS etc how does it work for warpgates?
This is one of the unique problems with Protoss that the other two races doesn't have: It requires you to look away from the most important battles, so you can warp in extra units. Like you said, you can't queue up new units. So you are forced to let go of the micro, find the nearest pylon, and warp in units. Making yourself to look away from the intense battle is really difficult to start doing, and one of the main problems that lower leaguers have to deal with (generally macroing in battle is a skill you don't start finding until diamond league for any race imo). When to do this isn't really an answer you can easily provide beforehand, as it heavily depends on each and every battle.
Most protoss units doesn't require very intense micro to begin with. So if you get the positioning and spells out of the way, you should be good for a couple of seconds. You should also try to use the camera save feature on the nearest pylon. This should save you half a second of minimap clicking. Other than that, you just have to use your intuition on when the best time is.
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--Sorry, moved question to General.--
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On July 14 2013 16:17 Excludos wrote:Show nested quote +On July 14 2013 09:18 VayneAuthority wrote: Thanks for the answers on the dropships guys, helped a lot.
New question:
When playing protoss and you are busy controlling your army on the field, how do you keep up with production in warp gates at home since the units dont queue up by themselves?
since you can't just shift + 5 or whatever and start spamming ZZZZ/SSSS etc how does it work for warpgates? This is one of the unique problems with Protoss that the other two races doesn't have: It requires you to look away from the most important battles, so you can warp in extra units. Like you said, you can't queue up new units. So you are forced to let go of the micro, find the nearest pylon, and warp in units. Making yourself to look away from the intense battle is really difficult to start doing, and one of the main problems that lower leaguers have to deal with (generally macroing in battle is a skill you don't start finding until diamond league for any race imo). When to do this isn't really an answer you can easily provide beforehand, as it heavily depends on each and every battle. Most protoss units doesn't require very intense micro to begin with. So if you get the positioning and spells out of the way, you should be good for a couple of seconds. You should also try to use the camera save feature on the nearest pylon. This should save you half a second of minimap clicking. Other than that, you just have to use your intuition on when the best time is.
Adding on - get a warp prism if that really is causing you to lose battles - no need to move away or lessen gateways and get more robo/ stargate production - this will make it play like a terran or zerg
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Please make it stop..
Is there a way, ingame setting or whatever to have medivacs not pick up units when you click on them with the medivac, but only if you click on the medivac with the unit..
I've lost quite a few games because of this.. Ofcourse its my own clumsiness but fk me its annoying to lose like this.
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On July 16 2013 04:25 Ctrl` wrote: Please make it stop..
Is there a way, ingame setting or whatever to have medivacs not pick up units when you click on them with the medivac, but only if you click on the medivac with the unit..
I've lost quite a few games because of this.. Ofcourse its my own clumsiness but fk me its annoying to lose like this.
I dont think there is.. Happens to me sometimes, happens to pros. What would be even the point? How would you load up medivacs effectively?
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Bisutopia19305 Posts
Do protoss players ever chrono buildings used for wallins to regenerate shields faster for instance during early zerg allins?
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On July 16 2013 23:28 BisuDagger wrote: Do protoss players ever chrono buildings used for wallins to regenerate shields faster for instance during early zerg allins?
If chronoboosting buildings made shields regenerate faster, maybe we would.
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Bisutopia19305 Posts
On July 17 2013 00:03 Excludos wrote:Show nested quote +On July 16 2013 23:28 BisuDagger wrote: Do protoss players ever chrono buildings used for wallins to regenerate shields faster for instance during early zerg allins? If chronoboosting buildings made shields regenerate faster, maybe we would. It does... "Chrono Boost also allows a building to regenerate shields quicker. " http://wiki.teamliquid.net/starcraft2/Oddities
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On July 17 2013 00:25 BisuDagger wrote:Show nested quote +On July 17 2013 00:03 Excludos wrote:On July 16 2013 23:28 BisuDagger wrote: Do protoss players ever chrono buildings used for wallins to regenerate shields faster for instance during early zerg allins? If chronoboosting buildings made shields regenerate faster, maybe we would. It does... "Chrono Boost also allows a building to regenerate shields quicker. " http://wiki.teamliquid.net/starcraft2/Oddities
wow u r right! I neither tried or noticed! gotta give it a shot tho. and nope, ive never seen anyone use it
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Bisutopia19305 Posts
On July 17 2013 00:37 BaRtHeN wrote:Show nested quote +On July 17 2013 00:25 BisuDagger wrote:On July 17 2013 00:03 Excludos wrote:On July 16 2013 23:28 BisuDagger wrote: Do protoss players ever chrono buildings used for wallins to regenerate shields faster for instance during early zerg allins? If chronoboosting buildings made shields regenerate faster, maybe we would. It does... "Chrono Boost also allows a building to regenerate shields quicker. " http://wiki.teamliquid.net/starcraft2/Oddities wow u r right! I neither tried or noticed! gotta give it a shot tho. and nope, ive never seen anyone use it Looking forward to your report. I'm at work and I was thinking I've never seen a pro player use it and want to know if it's useful at all.
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On July 17 2013 00:41 BisuDagger wrote:Show nested quote +On July 17 2013 00:37 BaRtHeN wrote:On July 17 2013 00:25 BisuDagger wrote:On July 17 2013 00:03 Excludos wrote:On July 16 2013 23:28 BisuDagger wrote: Do protoss players ever chrono buildings used for wallins to regenerate shields faster for instance during early zerg allins? If chronoboosting buildings made shields regenerate faster, maybe we would. It does... "Chrono Boost also allows a building to regenerate shields quicker. " http://wiki.teamliquid.net/starcraft2/Oddities wow u r right! I neither tried or noticed! gotta give it a shot tho. and nope, ive never seen anyone use it Looking forward to your report. I'm at work and I was thinking I've never seen a pro player use it and want to know if it's useful at all.
If anything you are probably going to be chrono'ing units against an all-in so I don't think it is that useful unless a warpgate/gateway is part of the wall
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Bisutopia19305 Posts
On July 17 2013 00:42 VayneAuthority wrote:Show nested quote +On July 17 2013 00:41 BisuDagger wrote:On July 17 2013 00:37 BaRtHeN wrote:On July 17 2013 00:25 BisuDagger wrote:On July 17 2013 00:03 Excludos wrote:On July 16 2013 23:28 BisuDagger wrote: Do protoss players ever chrono buildings used for wallins to regenerate shields faster for instance during early zerg allins? If chronoboosting buildings made shields regenerate faster, maybe we would. It does... "Chrono Boost also allows a building to regenerate shields quicker. " http://wiki.teamliquid.net/starcraft2/Oddities wow u r right! I neither tried or noticed! gotta give it a shot tho. and nope, ive never seen anyone use it Looking forward to your report. I'm at work and I was thinking I've never seen a pro player use it and want to know if it's useful at all. If anything you are probably going to be chrono'ing units against an all-in so I don't think it is that useful unless a warpgate/gateway is part of the wall That's kind of where my mind was heading. You can forge expand with a forge+gateway wallin. That's two building that may be chrono-d for units/ups while gaining this effect. It just adds more in depth thought on your sim city.
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After seeing another sniped forge in Grubby vs Vortix WCS, I urgently have to ask: Why do (we) Protoss players never build other forges within the main base/natural at a safer location and abandon the forge at the front when opening ffe? I mean, the cost of 150 minerals can more than compensate for the risk of losing an upgrade at the verge of being finished... Am I forgeting about something? Will building a forge instead of the eight/ninth/tenth gate really hurt the timings that much...?
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On July 17 2013 03:20 Prugelhugel wrote: After seeing another sniped forge in Grubby vs Vortix WCS, I urgently have to ask: Why do (we) Protoss players never build other forges within the main base/natural at a safer location and abandon the forge at the front when opening ffe? I mean, the cost of 150 minerals can more than compensate for the risk of losing an upgrade at the verge of being finished... Am I forgeting about something? Will building a forge instead of the eight/ninth/tenth gate really hurt the timings that much...? It would definitely hurt your early to mid game safetiness since it would take much longer to wall off.
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On July 13 2013 11:06 LordYama wrote: It seemed like there was a way to get a drone to "focus" on an SCV to kill it instead of losing it every time it moved in and out of the building it was making, I seem to remember reading a thread on TL about it, something like holding down shift and repeatedly issuing the attack command on the SCV until there were red arrows to the SCV? I no longer have the ability to do this. Has this ability been removed from the game?
I answered this question for myself, the ability is still there, I must have been doing it wrong. Holding down "shift-A" and then clicking on the SCV to be assassinated 2 or 3 times quickly in a row seems to do the trick, red dashed line appears to the SCV and then your drone is fixated on killing that unit.
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Hello! First post on Teamliquid for me!
But a simple question Ive been thinking of: Alot of players seems to be able to move the camera between bases really easy without clicking on the minimap, how?
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