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thezanursic
Profile Blog Joined July 2011
5504 Posts
June 09 2013 19:14 GMT
#15681
I'm currently dicking around trying to make Diamond on NA via only making reapers in every match up and I'm experiencing a lot of issues I disconnect every 10ish games although I have a good connection and no lag otherwise.

I'm 32-14, right now and 4 of those losses being DCs. Is anybody experiencing any similar issues when playing cross realm?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
Last Edited: 2013-06-10 03:29:45
June 10 2013 03:26 GMT
#15682
On June 09 2013 08:01 Demicore wrote:
Apologies if this has been answered...

When going 1gate FE in PvZ, why do pros build the gateway close to the Nexus rather than at the main's ramp?

Thanks, cheers.

It's more economical (less travel distance for probe). Also, ovie won't spot it as easily I guess so you can chrono out warp gate for 4 gate follow up to expand without being spotted.

On June 10 2013 04:14 thezanursic wrote:
I'm currently dicking around trying to make Diamond on NA via only making reapers in every match up and I'm experiencing a lot of issues I disconnect every 10ish games although I have a good connection and no lag otherwise.

I'm 32-14, right now and 4 of those losses being DCs. Is anybody experiencing any similar issues when playing cross realm?

No problems playing on EU from NA.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
Howl41
Profile Joined September 2012
United States65 Posts
June 10 2013 06:11 GMT
#15683
Why dont Protoss players ever go triple forge and upgrade shields early? I feel like it would make their units so much tankier. Just curious as I have never really seen it experimented with
<3 Bomer/Flash/Innovation/MMA/MVP/Demuslim/Forgg/Gumiho/Lucifron/SeleCT
Demicore
Profile Joined October 2011
France503 Posts
June 10 2013 16:29 GMT
#15684
On June 10 2013 12:26 TRaFFiC wrote:
Show nested quote +
On June 09 2013 08:01 Demicore wrote:
Apologies if this has been answered...

When going 1gate FE in PvZ, why do pros build the gateway close to the Nexus rather than at the main's ramp?

Thanks, cheers.

It's more economical (less travel distance for probe). Also, ovie won't spot it as easily I guess so you can chrono out warp gate for 4 gate follow up to expand without being spotted.


Hey, thanks a lot. So the gain in economy outweighs the benefit of being able to block early lings from entering the main? Interesting, will have to investigate further.
"I love male nipples in starcraft; the two go together so well." ~Tasteless
unknown soldier
Profile Joined May 2013
38 Posts
June 10 2013 17:59 GMT
#15685
i use WOL and i need to ask something in the help me thread so where to post it the old one is locked and the new one is HOTS so where can i ask ?
being an unknown soldier is the ultimate sacrifice you fight you die and no one knows
Excludos
Profile Blog Joined April 2010
Norway8281 Posts
June 10 2013 18:01 GMT
#15686
On June 11 2013 02:59 unknown soldier wrote:
i use WOL and i need to ask something in the help me thread so where to post it the old one is locked and the new one is HOTS so where can i ask ?


Why not here..?
[OPR] Phoenix
Profile Joined May 2013
Denmark12 Posts
Last Edited: 2013-06-10 22:09:05
June 10 2013 22:07 GMT
#15687
On June 10 2013 15:11 Serenity12 wrote:
Why dont Protoss players ever go triple forge and upgrade shields early? I feel like it would make their units so much tankier. Just curious as I have never really seen it experimented with

ofc you can try it, but in general shield-upgrades aren't cost effective. It only helps with the shields + it's more expensive than attack and armor upg
I love Starcraft 2 :)
HelioSeven
Profile Joined February 2012
United States193 Posts
June 11 2013 04:16 GMT
#15688
On June 11 2013 07:07 [OPR] Phoenix wrote:
Show nested quote +
On June 10 2013 15:11 Serenity12 wrote:
Why dont Protoss players ever go triple forge and upgrade shields early? I feel like it would make their units so much tankier. Just curious as I have never really seen it experimented with

ofc you can try it, but in general shield-upgrades aren't cost effective. It only helps with the shields + it's more expensive than attack and armor upg


True, but it should be noted that shields affect air units and buildings as well. Can be beneficial depending on what composition you are working towards.
If I smite you, have you been smitten?
unknown soldier
Profile Joined May 2013
38 Posts
June 11 2013 08:54 GMT
#15689
any ideas on a 1v2 protoss strategy after losing team mate for 6 pool and marine maruder rush
being an unknown soldier is the ultimate sacrifice you fight you die and no one knows
thezanursic
Profile Blog Joined July 2011
5504 Posts
June 11 2013 09:18 GMT
#15690
How viable is a 3 raxx reaper making 5 reapers, expanding at the same time and transitioning into bio in basically any match up?

With the current metagame being so greedy I find that I can do a lot of damage if I control my reapers properly. I dont know how the transition would work though because I restricted myself to only making reapers every game on a new acc that I ve created. Ignoring my transition 5 reapers can easily pick of stalkers, queens and marines and if you also manage to get a couple of kills you can easily get even with him and if your reapers are still alive you can keep them for map control and minor harassment.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
A Wild Sosd
Profile Joined September 2012
Australia421 Posts
June 11 2013 11:38 GMT
#15691
On June 11 2013 18:18 thezanursic wrote:
How viable is a 3 raxx reaper making 5 reapers, expanding at the same time and transitioning into bio in basically any match up?

With the current metagame being so greedy I find that I can do a lot of damage if I control my reapers properly. I dont know how the transition would work though because I restricted myself to only making reapers every game on a new acc that I ve created. Ignoring my transition 5 reapers can easily pick of stalkers, queens and marines and if you also manage to get a couple of kills you can easily get even with him and if your reapers are still alive you can keep them for map control and minor harassment.

5 Reapers is a big investment in the early game and you sort of need to do damage to stay on equal footing with your opponent as they will have a much faster expo then you. The fact that you HAVE to do damage to make the build worth it is a bit of a risk. If you want to make a fair few reapers then the 2 Rax Reaper FE is a good build and sets you up nicely if you can get 4 or 5 SCV's and a few marines.
Bomber | TaeJa | Life | Scarlett I Twitter: @SosdSC2
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2013-06-12 01:44:54
June 12 2013 01:43 GMT
#15692
On June 11 2013 18:18 thezanursic wrote:
How viable is a 3 raxx reaper making 5 reapers, expanding at the same time and transitioning into bio in basically any match up?

With the current metagame being so greedy I find that I can do a lot of damage if I control my reapers properly. I dont know how the transition would work though because I restricted myself to only making reapers every game on a new acc that I ve created. Ignoring my transition 5 reapers can easily pick of stalkers, queens and marines and if you also manage to get a couple of kills you can easily get even with him and if your reapers are still alive you can keep them for map control and minor harassment.

Just do it the byun way. 2 rax, 1 reactor. 3 reaper cycles, 2 gas. FE after you start reapers 4-5-6, drop FE, drop a fac, and a 3rd rax. Tech lab fac, reactor rax, continue on 3-1-1 on 2 base after opening 6 reaper harass. I do it a lot. At times I do no damage, but have the map presence to delay expos, and any kind of drop with marines, or hellions, those reapers react so quickly and pick off 1 by 1 dropping units very well.

So sad I should def know this, but is it 3 min after gas has STARTED to mine for speed, or 3 minutes once gas is started until speed.

I always go by 3 min from the time I see gas mined
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
A Wild Sosd
Profile Joined September 2012
Australia421 Posts
Last Edited: 2013-06-12 10:36:05
June 12 2013 10:34 GMT
#15693
On June 12 2013 10:43 iAmJeffReY wrote:
Show nested quote +
On June 11 2013 18:18 thezanursic wrote:
So sad I should def know this, but is it 3 min after gas has STARTED to mine for speed, or 3 minutes once gas is started until speed.

I always go by 3 min from the time I see gas mined

It is roughly 3 minutes after the extractor starts assuming the Zerg puts drones in gas immediately and starts speed immediately.

I always go by 3 min from the time I see gas mined

It is roughly 3 minutes after the extractor starts assuming the Zerg puts drones in gas immediately and starts speed immediately.
Bomber | TaeJa | Life | Scarlett I Twitter: @SosdSC2
EastOccident
Profile Joined June 2013
United States4 Posts
June 12 2013 20:03 GMT
#15694
If I have a full army at 200/200 supply, I often get like 5000 minerals in the bank.

What do I do with these minerals?
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2013-06-12 22:13:10
June 12 2013 20:55 GMT
#15695
On June 13 2013 05:03 EastOccident wrote:
If I have a full army at 200/200 supply, I often get like 5000 minerals in the bank.

What do I do with these minerals?


Well, it depends on your race, the match up and your composition but there are some broad things I can say which will apply in general.

Build Production Facilities

There's a good chance you're going to lose that army, often through an intentional trade to put yourself further ahead. In that instance, you want to be able to rebuild your army as fast as possible, so make sure you have the structures to do so. Often you might need to remax on a different composition in order to best adapt to your opponent so ensure you can react and aren't going to lose to something while you're building starports or whatever.

On the note of Terran, orbital commands are useful so you can MULE and sacrifice your SCV supply for a larger army.

Build static defense

Especially in the late game your bases will often be spread out and your opponent will be trying to hit occasions with small groups of units. Use static defense to protect bases or to otherwise slow pushes - again to allow for your remax.

Harass your opponent

You can afford to be using small groups of units to make life harder for your opponent, as time you're maxed and not attacking is time that your opponent will be using to catch up. Force them to build some static defense and move their army around and focus on your pressure. You can afford the units.

Make sure your upgrades are sorted

You'll probably have already done this, but it's worth mentioning.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
EastOccident
Profile Joined June 2013
United States4 Posts
June 12 2013 22:09 GMT
#15696
Okay. Is there a limit on how many production buildings I should have? I bought the game 2 weeks ago, just hit high silver, and by 15 minutes I usually have like 13-16 barracks up.
cKoL
Profile Joined December 2010
Germany29 Posts
June 12 2013 22:19 GMT
#15697
On June 13 2013 07:09 EastOccident wrote:
Okay. Is there a limit on how many production buildings I should have? I bought the game 2 weeks ago, just hit high silver, and by 15 minutes I usually have like 13-16 barracks up.

You should aim for 3 Barracks with Addons per mining base
EastOccident
Profile Joined June 2013
United States4 Posts
June 12 2013 22:24 GMT
#15698
I've been trying to keep it simple, so I've been getting tons of barracks versus reactors. I'm focusing on having great macro before minor stuff.

I have at least like 6 barracks per base, lol.
BillTheNydusWorm
Profile Joined March 2013
Sweden10 Posts
June 13 2013 13:26 GMT
#15699
When shoud i get my forges and start upgrading as protoss in each matchup?
Excludos
Profile Blog Joined April 2010
Norway8281 Posts
Last Edited: 2013-06-13 13:41:43
June 13 2013 13:41 GMT
#15700
On June 13 2013 22:26 BillTheNydusWorm wrote:
When shoud i get my forges and start upgrading as protoss in each matchup?


As fast as possible is the only good answer I can come up with. It differs a lot from build to build. in PvZ most will have a forge for the wall, use that to upgrade as soon as you can, and you'll either have +1 ready for an attack, or you can add on another forge and twilight council when you're half finished with +1 armor.

in PvT I usually set up 2 forges after I've expanded and thrown down a robo facility, addon on 2 gasses at the natural at the same time. You'll have to delay it a bit if you're planning on a quick third though.

PvP is a bit tougher to find out when to start upgrading, but a good thing to look for is "do you feel safe vs an allin attack right now?", if the answer is yes, go ahead and start upgrading/teching/expanding.
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