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On January 30 2013 01:41 Qikz wrote: This is a bit of a silly question and it's been bothering me for a while, but why did Marine/Tank actually take off in SC2?
It seems really odd to me as I've always meched, but blueflame hellions beat marines quite sufficiently and also work as a buffer for tanks. Why doesn't everyone just mech? I've never understood it as marine tank doesn't give you any extra mobility than hellion tank does :S
Marines shoot up, in small numbers they are better, with good spread they trade decently, the are pretty good against tanks, and if he has too many hellions you can just get marauders.
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Thirty-seven minutes into Scarlett's broadcast "hello ~~" on Twitch, she plays a ZvZ against Hendralisk on Ohana.
At 3:15 her overlord sees Hendralisk's fast expo with 1050 HP and a drone long-distance mining, (scouting for her ov?).
She asks Hendralisk, "why hatch first if gassless? needless risk for a safe build ;d".
Would someone please explain how Scarlett knows Hendralisk is hatch first, gassless?
Screenshot: http://i.imgur.com/nqD56mQ.jpg
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When a Terran is going mech, Why is it that some Terran's I see going for mech tend to get more factories than they are able to constantly produce off of? Ex. I'll see avilo get 4-6 factories before his third is even moderately saturated.
I don't see a ton of streams where Terran's mech, but when I do, it's often something like that.
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For 2 rax in TvP, some prefer pushing with shells and some with stim.
What is the difference in terms of time, power, etc. Generally the adv and disadvantages of shells vs stim?
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Hi, a standar Zerg BO vs NO fe toss??
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Does any high level Terrans have replays of hellion/marauder opening for TvZ that is NOT allin? Also I am not looking for something like Polt's. Though strong, it hits way too late to my liking. I want something for early pressure while expanding behind it.
Thank you
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On January 30 2013 10:39 Doominator10 wrote: When a Terran is going mech, Why is it that some Terran's I see going for mech tend to get more factories than they are able to constantly produce off of? Ex. I'll see avilo get 4-6 factories before his third is even moderately saturated.
I don't see a ton of streams where Terran's mech, but when I do, it's often something like that.
It's a common tactic in almost every RTS. Building only enough unit-producing structures to support constant production forces you into constant production to spend your minerals. Building extra structures allows you to, effectively, save minerals you'd be spending on units to instead use on more expansions/scv's. With extra production facilities, you can be prepared for an attack from the enemy much quicker than with fewer and can explode in supply, possibly catching the enemy off guard.
As a bonus, more buildings = better in a base trade situation.
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On January 30 2013 03:25 xxjcdentonxx wrote:Thirty-seven minutes into Scarlett's broadcast "hello ~~" on Twitch, she plays a ZvZ against Hendralisk on Ohana. At 3:15 her overlord sees Hendralisk's fast expo with 1050 HP and a drone long-distance mining, (scouting for her ov?). She asks Hendralisk, "why hatch first if gassless? needless risk for a safe build ;d". Would someone please explain how Scarlett knows Hendralisk is hatch first, gassless? Screenshot: http://i.imgur.com/nqD56mQ.jpg
First off, against less than good opponents, you can't really know what they're doing because their timings will be erratic.
The only thing we can know for sure is when he hatched, since we can see the hitpoints of the hatch. Thinking he went without gas is a bit of a bluff, as Scarlett can't know for sure, but Scarlett must think the positioning of that drone is pretty good evidence.
Can't really offer more than that without overly speculating.
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On January 31 2013 00:32 danl9rm wrote:Show nested quote +On January 30 2013 03:25 xxjcdentonxx wrote:Thirty-seven minutes into Scarlett's broadcast "hello ~~" on Twitch, she plays a ZvZ against Hendralisk on Ohana. At 3:15 her overlord sees Hendralisk's fast expo with 1050 HP and a drone long-distance mining, (scouting for her ov?). She asks Hendralisk, "why hatch first if gassless? needless risk for a safe build ;d". Would someone please explain how Scarlett knows Hendralisk is hatch first, gassless? Screenshot: http://i.imgur.com/nqD56mQ.jpg First off, against less than good opponents, you can't really know what they're doing because their timings will be erratic. The only thing we can know for sure is when he hatched, since we can see the hitpoints of the hatch. Thinking he went without gas is a bit of a bluff, as Scarlett can't know for sure, but Scarlett must think the positioning of that drone is pretty good evidence. Can't really offer more than that without overly speculating.
Didn't you just reword my observations, apart from my speculation about the purpose of Hendralisk's long-distance mining drone? Hendralisk is not "less than good". I also have to disagree with your speculation that Scarlett is bluffing, since she knows that Hendralisk must be aware of what she can, and can not, know for sure at this point in the game. Unless you were trying to imply that Scarlett's bluff is that she drone scouted Hendralisk's geysers undetected, but for her to try to imply that would be almost as ridiculous as her trying to imply that she is using a hack.
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Hi all,
I play Zerg level middle Master, and I have problems with overlords placement on the two new ladder maps (Akilon Flats & Newkirk District).
I would like to find some replays about it (overlords positioning), in ervery mach-up. Thanks
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I'm a noob and i've a little question : Why does i read that i must build (with zerg) 16H and 15 Pool, habitually i just build 1 Pool and i've no problems with it. What will be the advantage to have more than one pool ? Or is there something that i've missed ?
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On January 31 2013 05:09 ProtoZerg wrote: I'm a noob and i've a little question : Why does i read that i must build (with zerg) 16H and 15 Pool, habitually i just build 1 Pool and i've no problems with it. What will be the advantage to have more than one pool ? Or is there something that i've missed ?
It's not saying build 15 pools or 16Hs. It is saying build a pool when you reach 15 supply (assuming you have been consistently building drones and did not miss any overlords.)
You should never need more than 1 pool at the same time.
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On January 31 2013 00:14 danl9rm wrote:It's a common tactic in almost every RTS. + Show Spoiler +I'm not sure what RTSs you are talking about. The only ones I am remotely aware of are Starcraft, Command and Conquer, Supreme Commander. Of those, only Starcraft actually encourages you to consistently build out of your production AND build more production at the same time. (For Terran.) You dont see more than 1 barracks (MAYBE 2) or factories for any race in C&C because units build so quickly that the adv of having more is negligible. Supreme Commander last I checked has a power system which limits how much you can be building at a given point. Not entirely sure about that one. Maybe its a StarCraft thing...? There are probably more RTS's I'm not aware of so I'll let it go... Building only enough unit-producing structures to support constant production forces you into constant production to spend your minerals.Building extra structures allows you to, effectively, save minerals you'd be spending on units to instead use on more expansions/scv's. + Show Spoiler +**Assumes good macro habits such as not queing a lot, not missing depos, constantly building SCVs, etc.** No... I don't believe it does. I'll admit I could be wrong, but I see no reason why you are forced into constant production just from having a certain number of buildings. You choose where to spend your spend your minerals, (and or gas for factories and starports etc). If you are prioritizing your economy correctly, you should be able to keep building SCVs and dropping Mules, which will eventually allow you to expand, and build more scvs etc. Or, if you are already fully saturated and already have the max number of buildings, then cut unit production, and THEN expand. Then resume production, and add on more buildings when your expansion is about to start or starting to pay for itself. The current normal meta is to build the third base ASAP, and lift it off when the main and nat are saturated if meching. Even so, I still see some players build more factories than they are able to produce out of at the time (not counting saving for something specific like waiting for an armory to finish for thors or something...). Building extra structures is only useful IF you can be doing something useful with them. What good is having 2 extra factories if you can't make actually good use out of them. (Assumes decent macro mechanics.) That is an extra 300 / 200 that could have been spent on upgrades, tanks, or even an expansion. As is, that money is forever lost into buildings that could have been turned into something useful. Spending money to save money? Yep. That's the American creedo reight there -_-  jk With extra production facilities, you can be prepared for an attack from the enemy much quicker than with fewer and can explode in supply, possibly catching the enemy off guard.+ Show Spoiler +When I random roll protoss, I freely admit I will build 1 stalker, and then mass 8-9 warp gates, get charge, and +1-2 armor and bum rush with zealots and archons against terran. I can't afford to produce out of them constantly, but since I only NEED 2-3 waves I'm okay to have a lot of Idle warp gates. As Terran, your structures really can't afford to be idle since your units build the slowest AND have the worst reinforcement. The way I see it, you simply want MORE units ASAP. You can't really RESPOND to an attack with your reinforcements like zerg and especially protoss can. If you don't already have the units on the field, you are either screwed, or have to hope that your units are right at the end of their build time. Building more buildings slows down me making units and dumps money into structures that are not doing anything. (Might as well make 30+ sensor towers. They won't do anything but they will keep my money low and make it look like I'm macroing well.)
Again: Terrans make and move units slowly (for mech at least. [Tanks / Thors]), so having all of your buildings producing constantly is very important. UNLESS you are waiting for something very specific. As a bonus, more buildings = better in a base trade situation. Agreed on the bit about base trades.
If the reason you gave is the real reason for overproducing production buildings (namely factories), then I am truly and utterly quite confuddled and or with how people are meching.
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On January 31 2013 03:35 xxjcdentonxx wrote:Show nested quote +On January 31 2013 00:32 danl9rm wrote:On January 30 2013 03:25 xxjcdentonxx wrote:Thirty-seven minutes into Scarlett's broadcast "hello ~~" on Twitch, she plays a ZvZ against Hendralisk on Ohana. At 3:15 her overlord sees Hendralisk's fast expo with 1050 HP and a drone long-distance mining, (scouting for her ov?). She asks Hendralisk, "why hatch first if gassless? needless risk for a safe build ;d". Would someone please explain how Scarlett knows Hendralisk is hatch first, gassless? Screenshot: http://i.imgur.com/nqD56mQ.jpg First off, against less than good opponents, you can't really know what they're doing because their timings will be erratic. The only thing we can know for sure is when he hatched, since we can see the hitpoints of the hatch. Thinking he went without gas is a bit of a bluff, as Scarlett can't know for sure, but Scarlett must think the positioning of that drone is pretty good evidence. Can't really offer more than that without overly speculating. Didn't you just reword my observations, apart from my speculation about the purpose of Hendralisk's long-distance mining drone? I wouldn't call Hendralisk "less than good", or his timings "erratic". I also have to disagree with your speculation that Scarlett is bluffing, since she knows that Hendralisk must be aware of what she can, and can not, know for sure at this point in the game. Unless you were trying to imply that Scarlett's bluff is that she drone scouted Hendralisk's geysers undetected, but for her to try to imply that would be almost as ridiculous as her trying to imply that she is using a hack.
You are being absurd, danl9rm is not implying anything of the sort. First off, danl9rm is not saying Hendralisk is less than good; in fact, he is saying the opposite. Because Hendralisk is a high level player there are certain assumptions Scarlett can make about the timings of his build that otherwise cannot be made against a low level player (the assumption being that his timings are crisp and his build is optimized).
Second, Scarlett is only 'bluffing' in the sense that she has obviously not scouted his entire base. Of course, she cannot know for sure how many drones he has, how many gas he has, etc., but she recognizes the hatch timing from an optimized build order that high-level players follow, and can again make an assumption that this is what Hendralisk is doing. Furthermore, at this point in a zvz if you know the hatch timing, there is very little variation of possible build orders, so it is a rather safe assumption to make.
As far as I can tell, the drone has nothing to do with what Scarlett can deduce at this point. It could be a scouting drone, it could be part of a larger drone transfer to natural, or it could be a single drone transfer in case a quick spine is needed at the natural.
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Does anyone have an idea which keyboard Genius uses? It's very unique looking for me. Here are a few pictures that may help in identification.
![[image loading]](http://img.gomtv.net/imgdata/28393.jpg)
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On January 31 2013 07:26 smoosh wrote:Show nested quote +On January 31 2013 03:35 xxjcdentonxx wrote:On January 31 2013 00:32 danl9rm wrote:On January 30 2013 03:25 xxjcdentonxx wrote:Thirty-seven minutes into Scarlett's broadcast "hello ~~" on Twitch, she plays a ZvZ against Hendralisk on Ohana. At 3:15 her overlord sees Hendralisk's fast expo with 1050 HP and a drone long-distance mining, (scouting for her ov?). She asks Hendralisk, "why hatch first if gassless? needless risk for a safe build ;d". Would someone please explain how Scarlett knows Hendralisk is hatch first, gassless? Screenshot: http://i.imgur.com/nqD56mQ.jpg First off, against less than good opponents, you can't really know what they're doing because their timings will be erratic. The only thing we can know for sure is when he hatched, since we can see the hitpoints of the hatch. Thinking he went without gas is a bit of a bluff, as Scarlett can't know for sure, but Scarlett must think the positioning of that drone is pretty good evidence. Can't really offer more than that without overly speculating. Didn't you just reword my observations, apart from my speculation about the purpose of Hendralisk's long-distance mining drone? I wouldn't call Hendralisk "less than good", or his timings "erratic". I also have to disagree with your speculation that Scarlett is bluffing, since she knows that Hendralisk must be aware of what she can, and can not, know for sure at this point in the game. Unless you were trying to imply that Scarlett's bluff is that she drone scouted Hendralisk's geysers undetected, but for her to try to imply that would be almost as ridiculous as her trying to imply that she is using a hack. You are being absurd, danl9rm is not implying anything of the sort. First off, danl9rm is not saying Hendralisk is less than good; in fact, he is saying the opposite. Because Hendralisk is a high level player there are certain assumptions Scarlett can make about the timings of his build that otherwise cannot be made against a low level player (the assumption being that his timings are crisp and his build is optimized). Second, Scarlett is only 'bluffing' in the sense that she has obviously not scouted his entire base. Of course, she cannot know for sure how many drones he has, how many gas he has, etc., but she recognizes the hatch timing from an optimized build order that high-level players follow, and can again make an assumption that this is what Hendralisk is doing. Furthermore, at this point in a zvz if you know the hatch timing, there is very little variation of possible build orders, so it is a rather safe assumption to make. As far as I can tell, the drone has nothing to do with what Scarlett can deduce at this point. It could be a scouting drone, it could be part of a larger drone transfer to natural, or it could be a single drone transfer in case a quick spine is needed at the natural.
She knows it's hatch first because of the hatchery timing, knowing roughly when it should finish, or just in comparison to her own. She knows it's gasless because he is transferring a drone to his natural. When you hatch first, you have 17 drones (usually with 18th making) when it finishes so you want to transfer 2 over to your natural to maintain optimal saturation in the main base (16, 2 per patch). However, if you get gas then you only have 14 on minerals and 3 on gas with 1 on the way, so you will want to rally another drone to your main before transferring any over to the natural.
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Help ZvT: what is the good unit combo when going against mech heavy with Thors + plus some SCV as Support?
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On January 31 2013 08:04 MinKi wrote: Does anyone have an idea which keyboard Genius uses? It's very unique looking for me. Here are a few pictures that may help in identification.
It has a protective cover. That's why it looks like that. That's all I know
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On January 31 2013 13:24 SorrowShine wrote: Help ZvT: what is the good unit combo when going against mech heavy with Thors + plus some SCV as Support?
Roach ling can crush him if he's too heavy on the thors. ZvT is a balancing act of units when they are going mech, you really have to scout and get your composition right, but the most important thing is that you are taking the whole map. My preferred style is heavy roach/ling with muta transitions (enough to keep him honest) and then transitioning to broodlords off of 10 or 12 gas.
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Does anyone know how to be aggressive with mech? Or the theory that mech is turtle style until 150-200 then push is true, meaning you cannot ever be aggressive with mech?
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