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Simple Questions Simple Answers - Page 317

Forum Index > StarCraft 2 Strategy
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covetousrat
Profile Joined October 2010
2109 Posts
August 06 2011 16:11 GMT
#6321
Ok thanks
Huntz
Profile Joined July 2011
164 Posts
August 06 2011 16:23 GMT
#6322
What's the response to a 1-1-1 where they just don't attack you? Instead they expand around when they would push and just mass marine/tank/banshee. I guess you need templar/phoenix do deal with mass banshee, and chargelots/collosus for everything else? A regular gateway army just dies the bigger each side gets.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
August 06 2011 17:03 GMT
#6323
On August 06 2011 20:16 SpaNkinG wrote:
Show nested quote +
On August 06 2011 13:57 TheRabidDeer wrote:
What, as a zerg, can you do in this situation?
[image loading]

Should I have begun immediate production of a roach warren when I saw it coming instead of throwing down a few spines (I didnt get to see the tank until it got to my ramp, was expecting just blue flame + marines)? I used all of my zerglings against this small force and killed.... basically nothing. I lost 67 zerglings and he lost 7 units... the worst part is once he got another tank or two there and had his hellions/marines in front and i basically couldnt do anything in such a small choke.


if you first surround and then attack your lings should clean this up EASILY, then u have 2 spines which give you little more time for more lings!

I actually tried surrounding and it didnt work
ZergGrandma
Profile Joined March 2011
5 Posts
August 06 2011 18:00 GMT
#6324
Don't want to creat a new topic. But can someone explain me how this guy found me?

[image loading]
Soluhwin
Profile Joined October 2010
United States1287 Posts
August 06 2011 18:15 GMT
#6325
On August 07 2011 03:00 ZergGrandma wrote:
Don't want to creat a new topic. But can someone explain me how this guy found me?

[image loading]

What do you mean? The terran just scouted close air first to see where the second rax should be placed. Because you were in close air the terran placed the second rax where it could be floated closer, if you were not in close air then the barracks would have been planted at the wall or something.

What I'm wondering is why you immediately assumed your opponent was close air and sent the overlord around to the cliff without looking for the CC first... and then sent your drone scout to close air as well without checking close ground...
I put the sexy in dyslexia.
Soluhwin
Profile Joined October 2010
United States1287 Posts
August 06 2011 18:17 GMT
#6326
On August 07 2011 02:03 TheRabidDeer wrote:
Show nested quote +
On August 06 2011 20:16 SpaNkinG wrote:
On August 06 2011 13:57 TheRabidDeer wrote:
What, as a zerg, can you do in this situation?
[image loading]

Should I have begun immediate production of a roach warren when I saw it coming instead of throwing down a few spines (I didnt get to see the tank until it got to my ramp, was expecting just blue flame + marines)? I used all of my zerglings against this small force and killed.... basically nothing. I lost 67 zerglings and he lost 7 units... the worst part is once he got another tank or two there and had his hellions/marines in front and i basically couldnt do anything in such a small choke.


if you first surround and then attack your lings should clean this up EASILY, then u have 2 spines which give you little more time for more lings!

I actually tried surrounding and it didnt work

I'd need to see the replay to know for sure, but I think the terran just scored perfect hellion positioning. You should have just waited in the back of your nat until the terran pushed to an unsafe position, I.e. up the ramp where the tank could hit the hatchery, but where you would have had much more area to work with.
I put the sexy in dyslexia.
ZergGrandma
Profile Joined March 2011
5 Posts
August 06 2011 19:38 GMT
#6327
[B]
What do you mean? The terran just scouted close air first to see where the second rax should be placed. Because you were in close air the terran placed the second rax where it could be floated closer, if you were not in close air then the barracks would have been planted at the wall or something.

Is it normal to scout close air first? He even didn't scout my base - just saw creep and left...
[B]
What I'm wondering is why you immediately assumed your opponent was close air and sent the overlord around to the cliff without looking for the CC first...

I saw vods of pro gamers and supposed that it is good strategy.
[B]
and then sent your drone scout to close air as well without checking close ground...

You'd better watch replay one more time... Wasn't that you my opponent?
Khenra
Profile Blog Joined January 2009
Netherlands885 Posts
August 06 2011 21:16 GMT
#6328
Do people actually use the 'Jump to last alert' button?

It seems unpractical as it sometimes jumps to the wrong spot when a building/unit has just finished, when you actually want to jump to where you're being attacked.

Right now I click the minimap to check on attacks. Should I be trying to use the 'Jump to alert' button instead?
This signature is ruining eSports.
Absentia
Profile Joined March 2011
United Kingdom973 Posts
August 06 2011 21:24 GMT
#6329
If I want to be aggressive using EMPs against a Toss with HTs...what's the optimal way to use the ghosts?
Should I lead with them and hope for good emps on a ball of HTs, (effectively sacrificing them) or would it be better to engage first then EMP afterwards?
I'm assuming the former but does anyone have any advice/a good vod/replay to show me how best to EMP?
The Intensity
Profile Joined May 2011
United Kingdom66 Posts
August 06 2011 21:47 GMT
#6330
On August 07 2011 06:24 Absentia wrote:
If I want to be aggressive using EMPs against a Toss with HTs...what's the optimal way to use the ghosts?
Should I lead with them and hope for good emps on a ball of HTs, (effectively sacrificing them) or would it be better to engage first then EMP afterwards?
I'm assuming the former but does anyone have any advice/a good vod/replay to show me how best to EMP?


You don't have to sacrifice them... just run them a bit ahead, EMP, move them back, then engage.
COCA!
xmikeyy17x
Profile Joined April 2011
United States92 Posts
August 06 2011 21:51 GMT
#6331
for any of you toss's, have you ever had the problem when you force field you mess it up because the screen centers to your units?

How do i fix that?
XTRAmir
Profile Joined July 2010
Germany32 Posts
August 06 2011 22:11 GMT
#6332
How do you deal as Protoss with drops by Terran when you are maxed out and cannot warp in everywhere?
xmikeyy17x
Profile Joined April 2011
United States92 Posts
August 07 2011 00:06 GMT
#6333
On August 07 2011 07:11 XTRAmir wrote:
How do you deal as Protoss with drops by Terran when you are maxed out and cannot warp in everywhere?


cannons of course.
Soluhwin
Profile Joined October 2010
United States1287 Posts
August 07 2011 00:19 GMT
#6334
On August 07 2011 04:38 ZergGrandma wrote:
Show nested quote +
[B]
What do you mean? The terran just scouted close air first to see where the second rax should be placed. Because you were in close air the terran placed the second rax where it could be floated closer, if you were not in close air then the barracks would have been planted at the wall or something.

Is it normal to scout close air first? He even didn't scout my base - just saw creep and left...
Show nested quote +
[B]
What I'm wondering is why you immediately assumed your opponent was close air and sent the overlord around to the cliff without looking for the CC first...

I saw vods of pro gamers and supposed that it is good strategy.
Show nested quote +
[B]
and then sent your drone scout to close air as well without checking close ground...

You'd better watch replay one more time... Wasn't that you my opponent?

1) As I said in my post, the terran was opening with a very agressively oriented 2rax and wanted to know if you were close air, because if you were then you could place your second barracks where your opponent did and float it to the low ground

2) You should check if your opponent's CC is there, because if it isn't then you need to send your overlord elsewhere
I put the sexy in dyslexia.
Soluhwin
Profile Joined October 2010
United States1287 Posts
August 07 2011 00:20 GMT
#6335
On August 07 2011 06:16 Khenra wrote:
Do people actually use the 'Jump to last alert' button?

It seems unpractical as it sometimes jumps to the wrong spot when a building/unit has just finished, when you actually want to jump to where you're being attacked.

Right now I click the minimap to check on attacks. Should I be trying to use the 'Jump to alert' button instead?

No, that button is nearly useless. I've rebound space to "base camera" for larva inject purposes.
I put the sexy in dyslexia.
phiinix
Profile Blog Joined February 2011
United States1169 Posts
August 07 2011 00:50 GMT
#6336
On August 07 2011 09:20 Soluhwin wrote:
Show nested quote +
On August 07 2011 06:16 Khenra wrote:
Do people actually use the 'Jump to last alert' button?

It seems unpractical as it sometimes jumps to the wrong spot when a building/unit has just finished, when you actually want to jump to where you're being attacked.

Right now I click the minimap to check on attacks. Should I be trying to use the 'Jump to alert' button instead?

No, that button is nearly useless. I've rebound space to "base camera" for larva inject purposes.



I use to use it occasionally. I think you have to be really aware of the game sounds, because I've found it helpful for jumping to my engineering bays and armories when I'm upgrading. Although I suppose it'd be better if you placed all your upgrade structures in a safe place and just used space as a camera hotkey..
rsvp
Profile Blog Joined January 2006
United States2266 Posts
August 07 2011 01:52 GMT
#6337
On August 07 2011 01:23 Huntz wrote:
What's the response to a 1-1-1 where they just don't attack you? Instead they expand around when they would push and just mass marine/tank/banshee. I guess you need templar/phoenix do deal with mass banshee, and chargelots/collosus for everything else? A regular gateway army just dies the bigger each side gets.


Well you should be on 2 bases while they are still on 1... so if no attack comes just slowly get more probes and tech up.
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
August 07 2011 04:40 GMT
#6338
Can someone help me find a good replay of a 6 gate ? Want to learn the tight timings.
Die tomorrow - Live today
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
August 07 2011 04:52 GMT
#6339
On August 07 2011 09:06 xmikeyy17x wrote:
Show nested quote +
On August 07 2011 07:11 XTRAmir wrote:
How do you deal as Protoss with drops by Terran when you are maxed out and cannot warp in everywhere?


cannons of course.


Well, if there's a drop happening before he gets cannons up, you should probably just break off 4 stalkers from your army. Alternately, as you reach a maxed army situation and you're not planning to just a-move for the win, consider leaving an HT at each nexus so that you can (hopefully) react with a storm or feedback and hinder his drop before you can blink some stalkers over.

Your best options if warp-ins or cannons aren't available/up beforehand are all going to involve pulling units back or having some sitting around. The mobile units are your Stalkers and Phoenixes (should you choose to build the latter), the units you leave back home are usually HTs or DTs, but those are just to buy time for your other units to get there.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
August 07 2011 05:01 GMT
#6340
On August 07 2011 04:38 ZergGrandma wrote:
Show nested quote +
[B]
What do you mean? The terran just scouted close air first to see where the second rax should be placed. Because you were in close air the terran placed the second rax where it could be floated closer, if you were not in close air then the barracks would have been planted at the wall or something.

Is it normal to scout close air first? He even didn't scout my base - just saw creep and left...
Show nested quote +
[B]
What I'm wondering is why you immediately assumed your opponent was close air and sent the overlord around to the cliff without looking for the CC first...

I saw vods of pro gamers and supposed that it is good strategy.
Show nested quote +
[B]
and then sent your drone scout to close air as well without checking close ground...

You'd better watch replay one more time... Wasn't that you my opponent?


More to the point, whenever you deal with bunker rushes in the future, make the building SCV your NUMBER ONE priority. If the bunker completes, when you're pretty much boned if he gets it up in a good position like he did in the game. Always focus that building scv with at least some of your drones.

One good trick to remember so that your drones keep attacking the SCV after it moves around is to shift-queue several attack orders on that scv once you're able to click it.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
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