Simple Questions Simple Answers - Page 317
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covetousrat
2109 Posts
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Huntz
164 Posts
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TheRabidDeer
United States3806 Posts
On August 06 2011 20:16 SpaNkinG wrote: if you first surround and then attack your lings should clean this up EASILY, then u have 2 spines which give you little more time for more lings! I actually tried surrounding and it didnt work ![]() | ||
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ZergGrandma
5 Posts
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Soluhwin
United States1287 Posts
On August 07 2011 03:00 ZergGrandma wrote: Don't want to creat a new topic. But can someone explain me how this guy found me? ![]() What do you mean? The terran just scouted close air first to see where the second rax should be placed. Because you were in close air the terran placed the second rax where it could be floated closer, if you were not in close air then the barracks would have been planted at the wall or something. What I'm wondering is why you immediately assumed your opponent was close air and sent the overlord around to the cliff without looking for the CC first... and then sent your drone scout to close air as well without checking close ground... | ||
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Soluhwin
United States1287 Posts
On August 07 2011 02:03 TheRabidDeer wrote: I actually tried surrounding and it didnt work ![]() I'd need to see the replay to know for sure, but I think the terran just scored perfect hellion positioning. You should have just waited in the back of your nat until the terran pushed to an unsafe position, I.e. up the ramp where the tank could hit the hatchery, but where you would have had much more area to work with. | ||
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ZergGrandma
5 Posts
[B] What do you mean? The terran just scouted close air first to see where the second rax should be placed. Because you were in close air the terran placed the second rax where it could be floated closer, if you were not in close air then the barracks would have been planted at the wall or something. Is it normal to scout close air first? He even didn't scout my base - just saw creep and left... [B] What I'm wondering is why you immediately assumed your opponent was close air and sent the overlord around to the cliff without looking for the CC first... I saw vods of pro gamers and supposed that it is good strategy. [B] and then sent your drone scout to close air as well without checking close ground... You'd better watch replay one more time... Wasn't that you my opponent? | ||
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Khenra
Netherlands885 Posts
It seems unpractical as it sometimes jumps to the wrong spot when a building/unit has just finished, when you actually want to jump to where you're being attacked. Right now I click the minimap to check on attacks. Should I be trying to use the 'Jump to alert' button instead? | ||
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Absentia
United Kingdom973 Posts
Should I lead with them and hope for good emps on a ball of HTs, (effectively sacrificing them) or would it be better to engage first then EMP afterwards? I'm assuming the former but does anyone have any advice/a good vod/replay to show me how best to EMP? | ||
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The Intensity
United Kingdom66 Posts
On August 07 2011 06:24 Absentia wrote: If I want to be aggressive using EMPs against a Toss with HTs...what's the optimal way to use the ghosts? Should I lead with them and hope for good emps on a ball of HTs, (effectively sacrificing them) or would it be better to engage first then EMP afterwards? I'm assuming the former but does anyone have any advice/a good vod/replay to show me how best to EMP? You don't have to sacrifice them... just run them a bit ahead, EMP, move them back, then engage. | ||
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xmikeyy17x
United States92 Posts
How do i fix that? | ||
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XTRAmir
Germany32 Posts
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xmikeyy17x
United States92 Posts
On August 07 2011 07:11 XTRAmir wrote: How do you deal as Protoss with drops by Terran when you are maxed out and cannot warp in everywhere? cannons of course. | ||
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Soluhwin
United States1287 Posts
On August 07 2011 04:38 ZergGrandma wrote: Is it normal to scout close air first? He even didn't scout my base - just saw creep and left... I saw vods of pro gamers and supposed that it is good strategy. You'd better watch replay one more time... Wasn't that you my opponent? 1) As I said in my post, the terran was opening with a very agressively oriented 2rax and wanted to know if you were close air, because if you were then you could place your second barracks where your opponent did and float it to the low ground 2) You should check if your opponent's CC is there, because if it isn't then you need to send your overlord elsewhere | ||
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Soluhwin
United States1287 Posts
On August 07 2011 06:16 Khenra wrote: Do people actually use the 'Jump to last alert' button? It seems unpractical as it sometimes jumps to the wrong spot when a building/unit has just finished, when you actually want to jump to where you're being attacked. Right now I click the minimap to check on attacks. Should I be trying to use the 'Jump to alert' button instead? No, that button is nearly useless. I've rebound space to "base camera" for larva inject purposes. | ||
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phiinix
United States1169 Posts
On August 07 2011 09:20 Soluhwin wrote: No, that button is nearly useless. I've rebound space to "base camera" for larva inject purposes. I use to use it occasionally. I think you have to be really aware of the game sounds, because I've found it helpful for jumping to my engineering bays and armories when I'm upgrading. Although I suppose it'd be better if you placed all your upgrade structures in a safe place and just used space as a camera hotkey.. | ||
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rsvp
United States2266 Posts
On August 07 2011 01:23 Huntz wrote: What's the response to a 1-1-1 where they just don't attack you? Instead they expand around when they would push and just mass marine/tank/banshee. I guess you need templar/phoenix do deal with mass banshee, and chargelots/collosus for everything else? A regular gateway army just dies the bigger each side gets. Well you should be on 2 bases while they are still on 1... so if no attack comes just slowly get more probes and tech up. | ||
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DarKcS
Australia1237 Posts
Want to learn the tight timings. | ||
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Vod.kaholic
United States1052 Posts
Well, if there's a drop happening before he gets cannons up, you should probably just break off 4 stalkers from your army. Alternately, as you reach a maxed army situation and you're not planning to just a-move for the win, consider leaving an HT at each nexus so that you can (hopefully) react with a storm or feedback and hinder his drop before you can blink some stalkers over. Your best options if warp-ins or cannons aren't available/up beforehand are all going to involve pulling units back or having some sitting around. The mobile units are your Stalkers and Phoenixes (should you choose to build the latter), the units you leave back home are usually HTs or DTs, but those are just to buy time for your other units to get there. | ||
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Vod.kaholic
United States1052 Posts
On August 07 2011 04:38 ZergGrandma wrote: Is it normal to scout close air first? He even didn't scout my base - just saw creep and left... I saw vods of pro gamers and supposed that it is good strategy. You'd better watch replay one more time... Wasn't that you my opponent? More to the point, whenever you deal with bunker rushes in the future, make the building SCV your NUMBER ONE priority. If the bunker completes, when you're pretty much boned if he gets it up in a good position like he did in the game. Always focus that building scv with at least some of your drones. One good trick to remember so that your drones keep attacking the SCV after it moves around is to shift-queue several attack orders on that scv once you're able to click it. | ||
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