• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:55
CEST 15:55
KST 22:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"4ZeroSpace Early Access is Now Live!32Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)102
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) 3kb/s downloading patch..... are we back to 1998? How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games screpdb: new Starcraft reporting tool
Tourneys
Escore Tournament - Season 3 2v2v2v2 Tournament [Megathread] Daily Proleagues Star Con San Diego 2026
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Early Access is Now Live! Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9447 users

Simple Questions Simple Answers - Page 299

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 297 298 299 300 301 900 Next
Huntz
Profile Joined July 2011
164 Posts
July 28 2011 11:34 GMT
#5961
Is there a standard time when a terran getting a reaper will get a reaper? I usually send my first zealot/stalker across the map but sometimes I get a reaper in my mineral line with just a sentry on the way and my stalker half-way to his base =/
Excludos
Profile Blog Joined April 2010
Norway8273 Posts
Last Edited: 2011-07-28 11:39:53
July 28 2011 11:37 GMT
#5962
On July 28 2011 14:40 Joedaddy wrote:
+ Show Spoiler +
Not entirely sure if this is the best place to ask this question, but I don't think it warrants a thread and I wasn't really sure where else to ask it. Sorry mods if this is the wrong place <3


Broodwar vs SC2 comarison question:

"Cheeze" is a term that gets thrown around a lot in SC2. Cheeze, as I understand it, is basically any kind of 1 base all in build/attack that if you don't win outright or do significant damage you are almost guaranteed to lose.

I have always wondered, was cheeze as common in BW as it seems to be in SC2? Did people even call it cheeze in BW? What were the more common types of cheeze called in BW? 4-gates (just an example), cannon rushes, bunker rushes, marine/scv all ins etc?

Thanks!


Yes. Cheese came from BW, and it was just as normal then as now. The cheeses where very similar to what we have now as well: 4pool, 9pool, bunker rusher, 4gate etc.
Excludos
Profile Blog Joined April 2010
Norway8273 Posts
Last Edited: 2011-07-28 11:41:04
July 28 2011 11:38 GMT
#5963
On July 28 2011 20:34 Huntz wrote:
Is there a standard time when a terran getting a reaper will get a reaper? I usually send my first zealot/stalker across the map but sometimes I get a reaper in my mineral line with just a sentry on the way and my stalker half-way to his base =/


I don't know the exact timing, but with a 14 gate, if you build the stalker right when Core finishes, you will have it out with time to spare. I usually have 2 zealots and 2 stalkers when his reaper arrives, but I also chronoboost my gateway at the beginning.
Geiko
Profile Blog Joined June 2010
France2012 Posts
Last Edited: 2011-07-28 11:47:52
July 28 2011 11:43 GMT
#5964
On July 28 2011 20:34 Huntz wrote:
Is there a standard time when a terran getting a reaper will get a reaper? I usually send my first zealot/stalker across the map but sometimes I get a reaper in my mineral line with just a sentry on the way and my stalker half-way to his base =/


Interesting question, I've never really worked the numbers on this, if someone has a precise answer I'd be glad to hear it.
Usually, if they are going marine -> tech lab -> reaper, I notice that their reaper reaches my base at almost the same time that my stalker zealot push reaches their's (which is 5:00 on most maps with CBed stalker). That's not really a problem, because such an opening is very susceptible to stalker + zealot poke and you will do some damage. At your base just pull 4 probes on the reaper and micro back the hurt ones while killing it with your sentry.

Edit :
On July 28 2011 20:38 Excludos wrote:
Show nested quote +
On July 28 2011 20:34 Huntz wrote:
Is there a standard time when a terran getting a reaper will get a reaper? I usually send my first zealot/stalker across the map but sometimes I get a reaper in my mineral line with just a sentry on the way and my stalker half-way to his base =/


I don't know the exact timing, but with a 14 gate, if you build the stalker right when Core finishes, you will have it out with time to spare. I usually have 2 zealots and 2 stalkers when his reaper arrives, but I also chronoboost my gateway at the beginning.


This answer doesn't make any sense to me, could you elaborate on what build you are using to have 2 zealots + 2 stalkers at approx. 5:00. Also, the problem here is that your units are out at his base poking and not defending the reaper.
geiko.813 (EU)
therealmcgee
Profile Joined July 2011
England6 Posts
July 28 2011 12:36 GMT
#5965
guys what is an effective way to deal with mutas as protoss, it seems every game im against them i lose cause im forced to turtle and defend when he gets about 5 bases to my 2
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
July 28 2011 12:45 GMT
#5966
I'm actually wondering what the answer is to the example-question in the OP hehe
Why do some pros not mine the middle minerals at the beginning of the game?

no dude, the question
STS17
Profile Joined April 2010
United States1817 Posts
July 28 2011 12:49 GMT
#5967
On July 28 2011 21:36 therealmcgee wrote:
guys what is an effective way to deal with mutas as protoss, it seems every game im against them i lose cause im forced to turtle and defend when he gets about 5 bases to my 2


Blink stalkers are effective, since you can blink directly under the muta-cloud and deal some decent damage. Plus they are mobile enough that it doesn't take forever to respond if he catches you out of position. Later on, Archons can also deal some serious damage to them because they hit so hard and also have splash.

If you have a stargate already, I believe phoenix are also a good answer if properly microed (they are faster and have longer range plus they deal bonus damage to light) but I would recommend blink stalkers in most situations since they are easier to mass and are useful at all stages of the game.
Platinum Level Terran - Take my advice from that perspective
Excludos
Profile Blog Joined April 2010
Norway8273 Posts
Last Edited: 2011-07-28 13:03:14
July 28 2011 13:02 GMT
#5968
On July 28 2011 21:45 ZaaaaaM wrote:
I'm actually wondering what the answer is to the example-question in the OP hehe
Why do some pros not mine the middle minerals at the beginning of the game?


It has been answered several times You want to send your probes to the mineral fields which are closer. Most of the time, the mineral patches on the sides are closer, and sometimes in the stack of 3, so its easy to just split your probes in 2, and send them to each side, leaving the 2 patches in the middle alone.

Edit: Also, there are usually 4 mineral patches closer than the rest, a lot of Pros stack the workers so the first 8 only mines from these ones, and leave the other 4 alone (kinda tricky, as the miner AI really wants to spread out as much as possible)
Excludos
Profile Blog Joined April 2010
Norway8273 Posts
Last Edited: 2011-07-28 13:06:08
July 28 2011 13:05 GMT
#5969
On July 28 2011 21:49 STS17 wrote:
Show nested quote +
On July 28 2011 21:36 therealmcgee wrote:
guys what is an effective way to deal with mutas as protoss, it seems every game im against them i lose cause im forced to turtle and defend when he gets about 5 bases to my 2


Blink stalkers are effective, since you can blink directly under the muta-cloud and deal some decent damage. Plus they are mobile enough that it doesn't take forever to respond if he catches you out of position. Later on, Archons can also deal some serious damage to them because they hit so hard and also have splash.

If you have a stargate already, I believe phoenix are also a good answer if properly microed (they are faster and have longer range plus they deal bonus damage to light) but I would recommend blink stalkers in most situations since they are easier to mass and are useful at all stages of the game.


Also, As protoss, most of your units will cost a lot of gas. If you see mutalisks for instance, its very common to go for blinkstalkers and HT. This leaves you with a ton of mineralers to spend on canons. Don't be afraid to place down a massive amount of them, especially on your third, so you don't have to babysit it.
JoelE
Profile Blog Joined July 2011
United States112 Posts
July 28 2011 13:36 GMT
#5970
Can you EMP observers to uncloak them? I have tried a few times and it doesn't seem to work, but I have heard of people doing it. Maybe I am just doing something wrong, or missed.
http://www.firecaster.com
Excludos
Profile Blog Joined April 2010
Norway8273 Posts
Last Edited: 2011-07-28 13:58:05
July 28 2011 13:57 GMT
#5971
On July 28 2011 22:36 JoelE wrote:
Can you EMP observers to uncloak them? I have tried a few times and it doesn't seem to work, but I have heard of people doing it. Maybe I am just doing something wrong, or missed.


Yes, observers and Dark Templars can both be EMP'ed to lose invisibility for 10 ingame seconds.

Just remember though, that this game is in 3d. You have to EMP a little bit below the observer to actually hit it, and you get no "flying marker helper" because its invisible..
Amestir
Profile Blog Joined May 2010
Netherlands2126 Posts
Last Edited: 2011-07-28 14:00:18
July 28 2011 13:58 GMT
#5972
On July 28 2011 22:36 JoelE wrote:
Can you EMP observers to uncloak them? I have tried a few times and it doesn't seem to work, but I have heard of people doing it. Maybe I am just doing something wrong, or missed.


Doubt it, observers have no energy to EMP.

Edit: Just liquipedia'ed to be sure. Turns out I'm wrong, it does work.

http://wiki.teamliquid.net/starcraft2/EMP
We know nothing.
Excludos
Profile Blog Joined April 2010
Norway8273 Posts
Last Edited: 2011-07-28 14:01:57
July 28 2011 14:00 GMT
#5973
On July 28 2011 22:58 Amestir wrote:
Show nested quote +
On July 28 2011 22:36 JoelE wrote:
Can you EMP observers to uncloak them? I have tried a few times and it doesn't seem to work, but I have heard of people doing it. Maybe I am just doing something wrong, or missed.


Doubt it, observers have no energy to EMP.


See above, they can, I have done it, and its been done to me

EDIT:
<-- This is vs Dark templars, but they don't have energy either, just like observers
Huntz
Profile Joined July 2011
164 Posts
Last Edited: 2011-07-28 14:00:43
July 28 2011 14:00 GMT
#5974
Yes, observers and Dark Templars can both be EMP'ed to lose invisibility for 10 ingame seconds.

Just remember though, that this game is in 3d. You have to EMP a little bit below the observer to actually hit it, and you get no "flying marker helper" because its invisible..


This is exactly what I would have said.

Doubt it, observers have no energy to EMP.


This is incorrect.

EDIT: They don't have energy, but you still EMP them to uncloak them.
galtdunn
Profile Joined March 2011
United States977 Posts
July 28 2011 14:05 GMT
#5975
On July 28 2011 21:36 therealmcgee wrote:
guys what is an effective way to deal with mutas as protoss, it seems every game im against them i lose cause im forced to turtle and defend when he gets about 5 bases to my 2


Another idea is the right when you see he has mutas, you just go fucking kill him. Zerg has to invest a lot into mutas, and they aren't that strong as an army unit. If you just go attack with whatever you have, you can usually do a lot of damage to him.
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
Excludos
Profile Blog Joined April 2010
Norway8273 Posts
July 28 2011 14:07 GMT
#5976
On July 28 2011 23:05 galtdunn wrote:
Show nested quote +
On July 28 2011 21:36 therealmcgee wrote:
guys what is an effective way to deal with mutas as protoss, it seems every game im against them i lose cause im forced to turtle and defend when he gets about 5 bases to my 2


Another idea is the right when you see he has mutas, you just go fucking kill him. Zerg has to invest a lot into mutas, and they aren't that strong as an army unit. If you just go attack with whatever you have, you can usually do a lot of damage to him.


Yes, This can be a good idea. Just do not rely on it. Most zergs tend to put down 15 to 20 spinecrawlers at their front exactly because of this.
JoelE
Profile Blog Joined July 2011
United States112 Posts
July 28 2011 14:20 GMT
#5977
On July 28 2011 22:57 Excludos wrote:
Show nested quote +
On July 28 2011 22:36 JoelE wrote:
Can you EMP observers to uncloak them? I have tried a few times and it doesn't seem to work, but I have heard of people doing it. Maybe I am just doing something wrong, or missed.


Yes, observers and Dark Templars can both be EMP'ed to lose invisibility for 10 ingame seconds.

Just remember though, that this game is in 3d. You have to EMP a little bit below the observer to actually hit it, and you get no "flying marker helper" because its invisible..


Ah it is the lack of flying helper that must be throwing me off. Thanks
http://www.firecaster.com
ZeroTalent
Profile Joined December 2010
United States297 Posts
July 28 2011 14:26 GMT
#5978
On July 28 2011 20:34 Huntz wrote:
Is there a standard time when a terran getting a reaper will get a reaper? I usually send my first zealot/stalker across the map but sometimes I get a reaper in my mineral line with just a sentry on the way and my stalker half-way to his base =/


The Barracks finishes around 2:50-2:55. If he gets one marine, the reaper finishes at 4:15-4:20, then add the travel time to your base (about 35 seconds on XNC, for example). If he skips the marine it's a few seconds faster (unless he goes gas first, there's usually not quite enough gas to start the tech lab right away).
Can we get an official definition of "all-in"? Please?
Soluhwin
Profile Joined October 2010
United States1287 Posts
July 28 2011 18:04 GMT
#5979
On July 28 2011 23:05 galtdunn wrote:
Show nested quote +
On July 28 2011 21:36 therealmcgee wrote:
guys what is an effective way to deal with mutas as protoss, it seems every game im against them i lose cause im forced to turtle and defend when he gets about 5 bases to my 2


Another idea is the right when you see he has mutas, you just go fucking kill him. Zerg has to invest a lot into mutas, and they aren't that strong as an army unit. If you just go attack with whatever you have, you can usually do a lot of damage to him.

This is actually a terrible idea, if you attack right when your opponent siezes map control then he counter attacks to half your economy while you're walking across the map, then pulls back just in time to defend.

When you see your opponent has mutalisks the correct thing to do is just turtle up, and deflect harass after harass. You want to make a transition towards templar tech because a few good storms can cut the muta count down significantly, and archons are also good at shooing away mutas. Templar tech is also gas intensive, so it allows you to invest in a ridiculous number of cannons to stop counter attacks. Also: you want to bear in mind that the zerg can not be everywhere at once with his/her murder of mutas, I recommend doing some form of harassment only to pull the mutas away from your base allowing you to take a third. Once you feel comfortable on 3 base with an appropriate number of cannons set up then you should be fine to go about the map again, just know that if your opponent goes mutas then the game will probably be a long one.
I put the sexy in dyslexia.
Retgery
Profile Joined August 2010
Canada1229 Posts
July 28 2011 18:23 GMT
#5980
Not so much strategy but what is a good way to find people to play with? I have tried the practice partner thread but that never ended well, I ended up defriending people after a short while. Are there casual clans that will except half decent players?
Fall down 7 times, stand up 8.
Prev 1 297 298 299 300 301 900 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #97
IntoTheiNu 1570
WardiTV1202
Ryung 153
Rex141
CranKy Ducklings66
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 153
Rex 141
ProTech97
SHIN 27
RushiSC 6
StarCraft: Brood War
Calm 8600
Bisu 1989
Shuttle 1163
Jaedong 1008
Zeus 538
EffOrt 529
actioN 521
Light 487
BeSt 450
Mini 412
[ Show more ]
firebathero 356
Stork 214
ZerO 193
Pusan 173
Snow 164
PianO 145
JulyZerg 108
ggaemo 97
hero 90
Hyun 74
Mind 64
Free 53
sorry 41
Sacsri 38
Barracks 28
Sexy 28
JYJ 24
sSak 22
Killer 22
Terrorterran 22
yabsab 20
Hm[arnc] 19
Shine 15
zelot 11
Icarus 8
Rain 1
Dota 2
qojqva1386
Dendi820
syndereN316
Counter-Strike
byalli830
Super Smash Bros
Mew2King116
Other Games
hiko697
Lowko628
B2W.Neo462
crisheroes387
Fuzer 230
Liquid`LucifroN199
uThermal197
XaKoH 129
Liquid`VortiX91
elazer82
ZerO(Twitch)17
Organizations
StarCraft: Brood War
UltimateBattle 1385
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH300
• CranKy Ducklings SOOP10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1553
• WagamamaTV470
League of Legends
• Nemesis2461
Upcoming Events
Monday Night Weeklies
2h 5m
Sparkling Tuna Cup
20h 5m
INu's Battles
21h 5m
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
1d 10h
The PondCast
1d 20h
Kung Fu Cup
1d 21h
Patches Events
2 days
Replay Cast
2 days
CrankTV Team League
2 days
OSC
3 days
[ Show More ]
Replay Cast
3 days
Escore
3 days
CrankTV Team League
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
RSL Revival
4 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
4 days
Afreeca Starleague
5 days
RSL Revival
5 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.