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Forum Index > StarCraft 2 Strategy
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LMPeaches
Profile Joined December 2010
United States157 Posts
May 07 2011 02:16 GMT
#2661
What kind of hotkey layout does huk and mc use? They both have their nexus on 0 and 9 and i'm wondering how they make probes.
Running is the only real sport, everything else is just a game
repsac
Profile Joined March 2011
91 Posts
May 07 2011 02:21 GMT
#2662
i set my command centers to 4. sometimes the hotkey will change to whatever i have selected. why does this happen?
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2011-05-07 02:43:32
May 07 2011 02:43 GMT
#2663
On May 07 2011 11:21 repsac wrote:
i set my command centers to 4. sometimes the hotkey will change to whatever i have selected. why does this happen?


No magic here. It sounds like you're fat fingering your hotkeys is all. For example, do you mean that you add your ccs to your current selection? If so you're hitting shift/ctrl by accident when you hit the group key.
badDogma
Profile Joined August 2010
United States106 Posts
Last Edited: 2011-05-07 03:18:46
May 07 2011 03:12 GMT
#2664
Hi, in PvZ when doing the 3gate sentry-expand build is it ok to get the robo and 3 gates before expanding? Lately I've been having problems where a zerg will expand and everything seems normal, but then stops droning and makes all lings and some roaches. This all-in ling roach usually hits me around my expansion time and FF doesn't really do shit to save me. This is gold league btw,

So is it ok to get a robo AND the 3 gates before expanding, or should I go 2gateway+robo instead? Is there any way to know that there will be like 30 lings and 5-10 roaches coming at me even after zerg has expanded? Do you guys send a probe out and look around before expanding?

edit: TL;DR usually i get the 3 gates, expand with around 6-7 sentries, add a robo, but i'm thinking that getting an observer and faster immortals would be nice so maybe getting robo before expo would work?
A genius cannot defeat someone who works hard. Someone who works hard cannot defeat someone who enjoys their work. -- Rain
Roerik
Profile Joined August 2010
31 Posts
May 07 2011 04:10 GMT
#2665
On May 07 2011 11:16 LMPeaches wrote:
What kind of hotkey layout does huk and mc use? They both have their nexus on 0 and 9 and i'm wondering how they make probes.


They are most likely using the Broodwar setup, building pylons and probes with O and P.
Public opinion has a way of changing.
Razza29
Profile Joined May 2011
3 Posts
May 07 2011 04:21 GMT
#2666
Hey TL forums, I just have a quick question about larvae injecting with queens. I am still a complete newb at the game so I'm still learning a lot. I was just wondering which of the following 3 methods of injection would be the easiest for a new RTS player to develop. The methods are from the "Playing Zerg in Starcraft II" thread.

Technique 1: The simple way
Hotkeys 1-2-3(-4) = Units.
4 (or 5) All of your hatcheries.
Next hotkey is: main hatchery + main queen
Next one after that is: nat(short for natural) hatchery + nat queen
Next: 3rd hatch + 3rd queen.
…

What you do is press 5(or 6) two times, press v and target hatch. 66v+target hatch 77v+target hatch. You press 4 (or 5) s(for select larvae) and then d(drones) z(zerglings) t(mutalisks) etc.
In conclusion you have 55v*click*66v*click*77v*click*(…)4sdzttttttttttddzzzzzzdhhhhh etc.

Technique 2: Backspace + Shift
1. Put all queens on 1 hotkey.
2. Select queens.
3. Press Spawn Larvae hotkey (v)
4. Press Backspace once to center on a hatch.
5. Hold Right Side Shift. DO NOT RELEASE.
6. Spam left mouse click + Backspace
7. All hatches are injected.

Technique 3: Minimap injection

1. Put all queens on 1 hotkey.
2. Select that hotkey (and all your queens with it)
3. Press v once and hold left shift.
4. Target your hatcheries on the minimap and left click. DO NOT LET GO OF SHIFT.
5. All hatcheries injected.
6a. Macro out of your hatches either by putting them all on 1 hotkey and selecting them and doing all the sddddddddddddddddddzzzzzzzzzzzzhhhhhhhhhhhhhhhhtttttttttt
6b. Macro out of your hatches by putting each separate hatch on 1 unique hotkey doing 5sddd6szzz7sttt8sddd9sddd0shhh (old school StarCraft 1 style)
AustinCM
Profile Joined May 2011
Canada275 Posts
May 07 2011 04:32 GMT
#2667
Is there a safe way in the ZvZ match up to 15 hatch on all maps (besides close positions metal and shattered) ? and if so how can you go about doing this against the following

-Sling all in
-Fast offensive blings
-anything earlier than a 14 pool
"Somewhere, Something incredible is waiting to be known." -Carl Sagan
repsac
Profile Joined March 2011
91 Posts
May 07 2011 04:36 GMT
#2668
On May 07 2011 11:43 Kambing wrote:
Show nested quote +
On May 07 2011 11:21 repsac wrote:
i set my command centers to 4. sometimes the hotkey will change to whatever i have selected. why does this happen?


No magic here. It sounds like you're fat fingering your hotkeys is all. For example, do you mean that you add your ccs to your current selection? If so you're hitting shift/ctrl by accident when you hit the group key.


nope. i'll have a cc on 4. i'll cycle tap. my cc is now unbound and 4 is set on, like, my scouting scv. it's been happening ever since the last patch came out.
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2011-05-07 05:00:06
May 07 2011 04:48 GMT
#2669
On May 07 2011 13:21 Razza29 wrote:
Hey TL forums, I just have a quick question about larvae injecting with queens. I am still a complete newb at the game so I'm still learning a lot. I was just wondering which of the following 3 methods of injection would be the easiest for a new RTS player to develop. The methods are from the "Playing Zerg in Starcraft II" thread.

Technique 1: The simple way
Hotkeys 1-2-3(-4) = Units.
4 (or 5) All of your hatcheries.
Next hotkey is: main hatchery + main queen
Next one after that is: nat(short for natural) hatchery + nat queen
Next: 3rd hatch + 3rd queen.
…

What you do is press 5(or 6) two times, press v and target hatch. 66v+target hatch 77v+target hatch. You press 4 (or 5) s(for select larvae) and then d(drones) z(zerglings) t(mutalisks) etc.
In conclusion you have 55v*click*66v*click*77v*click*(…)4sdzttttttttttddzzzzzzdhhhhh etc.

Technique 2: Backspace + Shift
1. Put all queens on 1 hotkey.
2. Select queens.
3. Press Spawn Larvae hotkey (v)
4. Press Backspace once to center on a hatch.
5. Hold Right Side Shift. DO NOT RELEASE.
6. Spam left mouse click + Backspace
7. All hatches are injected.

Technique 3: Minimap injection

1. Put all queens on 1 hotkey.
2. Select that hotkey (and all your queens with it)
3. Press v once and hold left shift.
4. Target your hatcheries on the minimap and left click. DO NOT LET GO OF SHIFT.
5. All hatcheries injected.
6a. Macro out of your hatches either by putting them all on 1 hotkey and selecting them and doing all the sddddddddddddddddddzzzzzzzzzzzzhhhhhhhhhhhhhhhhtttttttttt
6b. Macro out of your hatches by putting each separate hatch on 1 unique hotkey doing 5sddd6szzz7sttt8sddd9sddd0shhh (old school StarCraft 1 style)


There's no agreement on what the best injection method is, so likewise, there really isn't a best injection method for new zerg players. Each method requires you to learn a specific motion that will feel unnatural first but then be fine with practice. So you should probably try all three at first and then do whatever feels most natural. What's more important than the method itself is having the mental fortitude to hit those injects on each cycle.

(That being said, the minimap injection technique is the "easiest" method from a finger gymnastics point of view so if you're looking for something with low overhead you may want to start there.)

On May 07 2011 13:32 AustinCM wrote:
Is there a safe way in the ZvZ match up to 15 hatch on all maps (besides close positions metal and shattered) ? and if so how can you go about doing this against the following

-Sling all in
-Fast offensive blings
-anything earlier than a 14 pool


On all maps, no. Holding a 15 hatch depends on your ability to constrict the space between you main and natural so that your roaches can defend. On maps with long, awkward main-to-nat walks such as scrap station, it is very risky (although not necessarily impossible).

See [G] ZvZ Surviving early game with 15 hatch and other related posts via search to see how people hold a 15 hatch against early aggression.

On May 07 2011 13:36 repsac wrote:
Show nested quote +
On May 07 2011 11:43 Kambing wrote:
On May 07 2011 11:21 repsac wrote:
i set my command centers to 4. sometimes the hotkey will change to whatever i have selected. why does this happen?


No magic here. It sounds like you're fat fingering your hotkeys is all. For example, do you mean that you add your ccs to your current selection? If so you're hitting shift/ctrl by accident when you hit the group key.


nope. i'll have a cc on 4. i'll cycle tap. my cc is now unbound and 4 is set on, like, my scouting scv. it's been happening ever since the last patch came out.


Well there's nothing that sets or resets control groups other than the control group hotkeys. Double check your hotkeys and make sure that create/select/add control group 4 is bound to what you expect (ctrl-4, 4, and shift-4 by default, respectively). Also, double check that you aren't accidentally clicking the control group tabs at the bottom of the screen (which you can turn off via options -> game play -> control groups).

Finally, you may want to test that your keyboard itself isn't faulty. Near the end of my last keyboard's lifespan, hitting keys near 1 would also trigger esc, so I would end up canceling tech and construction by accident.
Tzeratlan
Profile Joined April 2011
Canada12 Posts
May 07 2011 05:41 GMT
#2670
On May 07 2011 13:36 repsac wrote:
Show nested quote +
On May 07 2011 11:43 Kambing wrote:
On May 07 2011 11:21 repsac wrote:
i set my command centers to 4. sometimes the hotkey will change to whatever i have selected. why does this happen?


No magic here. It sounds like you're fat fingering your hotkeys is all. For example, do you mean that you add your ccs to your current selection? If so you're hitting shift/ctrl by accident when you hit the group key.


nope. i'll have a cc on 4. i'll cycle tap. my cc is now unbound and 4 is set on, like, my scouting scv. it's been happening ever since the last patch came out.


Assuming you haven't modified your hotkeys setup and that you're never hitting "ctrl-4" by mistake (the fat fingering mentioned above) , it could be that your keyboard, computer or game are sometimes not registering the key up event (technical term to say when you release the key) of the "ctrl" key you had pressed when setting your last unit/building group.

Most likely a problem with your keyboard (try to avoid wireless ones) but could be a sc2 bug (there are a few related to hotkeys, could have been introduced in last patch while fixing other keys related ones).
+ Show Spoiler +
patch 1.2.1
(Mac) Fixed an issue that would cause the Control key to become stuck when holding Control and minimizing the game window, then going back to the game window and attempting to use Control+1 to create a control group.
(if you believe it's a new bug, you should report it on Blizzard's bug report forum.)
repsac
Profile Joined March 2011
91 Posts
May 07 2011 06:07 GMT
#2671
it happened again, i put techlabs on my new factories and 4 becomes unbound. there's nothing wrong with my keyboard, i was nowhere near the CTRL or SHIFT keys. def a bug.
redemption
Profile Joined February 2006
United States112 Posts
May 07 2011 06:18 GMT
#2672
On May 07 2011 15:07 repsac wrote:
it happened again, i put techlabs on my new factories and 4 becomes unbound. there's nothing wrong with my keyboard, i was nowhere near the CTRL or SHIFT keys. def a bug.

I'm not sure if this is the same problem I had, but I would often accidentally rebind my building hotkeys to units or something like that by clicking furiously during moments of excitement and multitasking.

I realized that I was right-clicking on the hotkey display at the bottom of your gaming screen (above the HUD) by accident. For example, if you have your hatcheries set to "4" and then you click on a scouting overlord and right click the "4" on this display, it remaps your overlord to the "4" hotkey and unbinds your hatcheries. It was pretty annoying. I fixed this problem by changing something in Options. I think under Options --> Gameplay, there is an option to hide the hotkey display or make it unclickable.

PS I also had this problem with clicking on the F10 Menu button at the top of the screen by accident. There's a Gameplay option to make this button unclickable as well.

I dunno if this helps.
strills
Profile Joined February 2011
Australia27 Posts
May 07 2011 08:45 GMT
#2673
Is it more worth it to get +1 attack of +1 defense for zerglings?
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
May 07 2011 08:59 GMT
#2674
On May 07 2011 17:45 strills wrote:
Is it more worth it to get +1 attack of +1 defense for zerglings?

+1 melee will help your lings more, +1 defense will be better all round and in the later game
An apple a day keeps the Protoss away | TLHF
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
May 07 2011 09:04 GMT
#2675
On May 07 2011 17:45 strills wrote:
Is it more worth it to get +1 attack of +1 defense for zerglings?


I find that it matters, if i am going roaches as well i go +1armour. So usually i go the armour. Also if you are upgrading your +1 attack if possible try to get +1 armour at the same time. I find that it makes it more effective. I am only plat level though so take my response with a HUGE grain of salt
bagina
Profile Joined May 2011
Canada43 Posts
May 07 2011 09:23 GMT
#2676
k so im #1 in my plat division, playing vs pretty much 8/10 diamonds and 2/10 top8 plats... i prob win 60% vs diamonds 30-80, 70% plats 1-100, and 30% diamonds 1-19...

im 100 pts ahead of 2nd place in my division, and its been matching me with nothing but top20 diamonds mostyly...

when i lose ill be lik -13 vs a top20 diamond...

a) why am i not promoted
b) why do i get -11 losing to a top 8 plat but -13 losing to a top 8 diamond?

T_T4ever.
Capteone
Profile Joined March 2010
United States197 Posts
May 07 2011 09:36 GMT
#2677
What is considered standard for toss... 13 or 12 gate? Is there any substantial risk to either?
Devious-Gaming - www.Devious-Gaming.co.cc
bagina
Profile Joined May 2011
Canada43 Posts
May 07 2011 09:39 GMT
#2678
12 is a bit safer vs cheese imo but 13 is better for econ... depends what ur build is aiming for
Capteone
Profile Joined March 2010
United States197 Posts
May 07 2011 10:50 GMT
#2679
How substantial is the difference
Devious-Gaming - www.Devious-Gaming.co.cc
Danglars
Profile Blog Joined August 2010
United States12133 Posts
May 07 2011 10:54 GMT
#2680
On May 07 2011 18:23 bagina wrote:
k so im #1 in my plat division, playing vs pretty much 8/10 diamonds and 2/10 top8 plats... i prob win 60% vs diamonds 30-80, 70% plats 1-100, and 30% diamonds 1-19...

im 100 pts ahead of 2nd place in my division, and its been matching me with nothing but top20 diamonds mostyly...

when i lose ill be lik -13 vs a top20 diamond...

a) why am i not promoted
b) why do i get -11 losing to a top 8 plat but -13 losing to a top 8 diamond?

T_T4ever.

Read this link.

Yes, read it--all of it. Then think deeply in your mind, "All it takes is a number of games before my league matches the skill at which I play most of the time." Think you can play 30 games at a diamond level? Play them. Still not diamond? Play another 20. If your MMR hasn't stabilized within the ranges defined by the next league by then, you still require improvement. Read How to Improve Efficiently for more advice on how to turn an estimated 30% winrate against diamonds into 50-60%.
Great armies come from happy zealots, and happy zealots come from California!
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