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Simple Questions Simple Answers - Page 133

Forum Index > StarCraft 2 Strategy
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shinarit
Profile Joined May 2010
Hungary900 Posts
May 06 2011 13:52 GMT
#2641
Umm, sorry if im asking in the wrong place, but couldnt find it in the strategy forums.
I play random, and im really not into competitive playing, but still it sucks to just play into the wind when i know i could do better.
Im asking 3 builds which are not the best, but universally safe for, one for each race for all three matchup. PvX should be 4 gate, but that will be patched away soon, so thats why im asking for P too.

So the question, simply: which is the one BO i can survive the first some (10) minutes without making myself being too behind, against every race, with race X, X in {Zerg, Protoss, Terran}
T for BoxeR, Z for IdrA, P because i have no self-respect
Kambing
Profile Joined May 2010
United States1176 Posts
May 06 2011 14:27 GMT
#2642
On May 06 2011 22:52 shinarit wrote:
Umm, sorry if im asking in the wrong place, but couldnt find it in the strategy forums.
I play random, and im really not into competitive playing, but still it sucks to just play into the wind when i know i could do better.
Im asking 3 builds which are not the best, but universally safe for, one for each race for all three matchup. PvX should be 4 gate, but that will be patched away soon, so thats why im asking for P too.

So the question, simply: which is the one BO i can survive the first some (10) minutes without making myself being too behind, against every race, with race X, X in {Zerg, Protoss, Terran}


Three possible builds:

TvX: http://wiki.teamliquid.net/starcraft2/1Rax_1Fact_1Port
PvX: http://wiki.teamliquid.net/starcraft2/3-Gate_Sentry_Expand modified to http://wiki.teamliquid.net/starcraft2/3_Gateway_Expansion for PvT (which just changes the units you produce out of your gateways)
ZvX: http://wiki.teamliquid.net/starcraft2/Speedling_Expand (in zvz, you withhold taking your expansion until you win the speedling/baneling war)

Of the three builds, the 3 gate expand is least practical in PvP where you should still 4 gate. It's not clear if the current patch changes will change the viability of 4 gate (based on recent posts).
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2011-05-06 14:40:20
May 06 2011 14:40 GMT
#2643
Why is 3vs3 so bad? Seriously... Only cheese.
I'm #1 in my div.
Condor
Profile Blog Joined June 2010
Netherlands188 Posts
May 06 2011 14:56 GMT
#2644
On May 06 2011 23:40 slimshady wrote:
Why is 3vs3 so bad? Seriously... Only cheese.
I'm #1 in my div.


I'm guessing by bad you mean that no-one is using the standard 1v1 strategies? Or do you mean that people have horrible execution?

Answering both:

If you are a good 1v1 player, you know how to deal with cheeses. If 2 people use a build that is cheese in 1v1 against you (even in a not so optimal way) at the same time, chances are you will not hold it off, even if you know it is coming. (You may wonder about whether it is then still cheese, instead of a good strong strategy, but that is not a discussion for here.) In general, ganging up works, and the faster you do it, the better it works.

Collaboration is hard, especially if you do not know or chat with the person you are playing with. The only collaboration with random people revolves around who to attack and when. Easiest to coordinate: rush that guy in 5 minutes.

Finally, if you expect cheese, but don't know from where, when and so on, go overly defensive or cheese yourself. Given that you cannot hold off two combined cheeses on your own usually, and you can not rely on your allies backing you up attacks happen more often because they are known to work.

A while ago there was a post about a 2v2 (PZ v XX) strat that is highly cheesy (5 gate zealot + speedling rush using overlord for vision to warp up on highground). That was shown to be very strong, even against good players, including replays and so on.

All in all, the answer is simple: early all-ins or cheeses wins games regularly and against better players that use 1v1 strategies. But don't let that stop you from getting some friends together and find a good 3v3 style that works for you, if you get coordination working and can counter cheese, you will do very well in the rankings.
legatus legionis
Profile Joined October 2010
Netherlands559 Posts
May 06 2011 15:17 GMT
#2645
I cannot use the shift key comfortably. My pinkey is bent and using it so often it starts to cause some strain.
I want to remap the shift key to either tab or space. But the ingame menu doesn't allow me to remap "add unit to group 1" to tab+1 neither for space. Is there still anyway I can remap the key? Or maybe a suggestion to another key or something? For control I use the leftside of the palm of my hand btw. Thanks
dstryr
Profile Blog Joined November 2010
United States69 Posts
May 06 2011 15:27 GMT
#2646
On May 05 2011 23:25 fraGGer wrote:
How do I fire several EMPs from ghosts at the same time/in quick succession? Does this change if I have 1 ghost selected vs several? Is it select, E, shift, click, click, click, or shift, E, click etc? Thanks


The most practical way to fire several EMP's from a group of ghosts is to: Hold down E and click on your targets. That's it!

Shift-queuing will accomplish the same thing but especially if you are moving them into position, they will have to finish the last command (move) before they EMP. By holding down E, it will keep spamming the ability and allow you to cast VERY quickly. Use this method-- trust me.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
May 06 2011 15:47 GMT
#2647
On May 06 2011 22:52 shinarit wrote:
Umm, sorry if im asking in the wrong place, but couldnt find it in the strategy forums.
I play random, and im really not into competitive playing, but still it sucks to just play into the wind when i know i could do better.
Im asking 3 builds which are not the best, but universally safe for, one for each race for all three matchup. PvX should be 4 gate, but that will be patched away soon, so thats why im asking for P too.

So the question, simply: which is the one BO i can survive the first some (10) minutes without making myself being too behind, against every race, with race X, X in {Zerg, Protoss, Terran}


TvX: Siege Expand (Will be writing a guide on this) or 2 Rax 3 Bunker Expand

PvX: 3 Gate Sentry or Robo expand, 4 Gate in PvP is better though.

ZvX: 14/14 Speedling Expand with 1-2 spines at natural or Spanishiwa's No Gas FE (Ice Fisher)
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Kambing
Profile Joined May 2010
United States1176 Posts
May 06 2011 18:04 GMT
#2648
On May 07 2011 00:17 legatus legionis wrote:
I cannot use the shift key comfortably. My pinkey is bent and using it so often it starts to cause some strain.
I want to remap the shift key to either tab or space. But the ingame menu doesn't allow me to remap "add unit to group 1" to tab+1 neither for space. Is there still anyway I can remap the key? Or maybe a suggestion to another key or something? For control I use the leftside of the palm of my hand btw. Thanks


Caps lock is a common alternative for the pinky modifiers as well. You can use a program like SharpKeys to do the remapping.
Polatrite
Profile Joined August 2010
United States135 Posts
May 06 2011 19:15 GMT
#2649
Currently on the PTR Archons are being made massive. Do Archons now take up the entire Warp Prism, or can you still fit two Archons inside a Prism?
I'm not going to cut my hair any time soon. I'm gonna let it grow out - I'm gonna become a shag monster. Shaggy monster, I guess, is what I should have said. I will ALSO be a shag monster. day[9] the shag monster, who plays both games and girls *snap*
Coldspyros
Profile Blog Joined December 2010
United States18 Posts
May 06 2011 20:20 GMT
#2650
If there are two pylons guarded by two cannons, would it be more efficient to kill the pylon or the cannon? (I know that's a vague question, that's not my main one).

My main question: how do you target SCV's or structures underneath other things? For example, when an SCV gets "behind" a certain building, and he's there but I can only really click on the building he's contructing. Or when zerg puts a lot of overlords over a particular building he wants to hide, and I can't even click it to see it. I was thinking of zooming my camera in, but there has to be some better way to do it.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
May 06 2011 20:27 GMT
#2651
On May 07 2011 05:20 Coldspyros wrote:
If there are two pylons guarded by two cannons, would it be more efficient to kill the pylon or the cannon? (I know that's a vague question, that's not my main one).

My main question: how do you target SCV's or structures underneath other things? For example, when an SCV gets "behind" a certain building, and he's there but I can only really click on the building he's contructing. Or when zerg puts a lot of overlords over a particular building he wants to hide, and I can't even click it to see it. I was thinking of zooming my camera in, but there has to be some better way to do it.


Pylon = 200 shields 200 life
Cannon = 150 shields 150 life
What do you think?

I don't know of a better way to target scvs that are in construction besides zooming in.
[Atomic]Peace
Profile Blog Joined April 2010
United States451 Posts
May 06 2011 21:18 GMT
#2652
On May 06 2011 23:40 slimshady wrote:
Why is 3vs3 so bad? Seriously... Only cheese.
I'm #1 in my div.

There's a ton of cheese in 1v1. In 3v3 where strategy is even less developed, of course there is going to be more cheese. The greater understand of standard play that there is, the less likely cheese will work.
☢
Kambing
Profile Joined May 2010
United States1176 Posts
May 06 2011 21:20 GMT
#2653
On May 07 2011 05:27 Anihc wrote:
Show nested quote +
On May 07 2011 05:20 Coldspyros wrote:
If there are two pylons guarded by two cannons, would it be more efficient to kill the pylon or the cannon? (I know that's a vague question, that's not my main one).

My main question: how do you target SCV's or structures underneath other things? For example, when an SCV gets "behind" a certain building, and he's there but I can only really click on the building he's contructing. Or when zerg puts a lot of overlords over a particular building he wants to hide, and I can't even click it to see it. I was thinking of zooming my camera in, but there has to be some better way to do it.


Pylon = 200 shields 200 life
Cannon = 150 shields 150 life
What do you think?

I don't know of a better way to target scvs that are in construction besides zooming in.


Yeah there really isn't a better way and zooming and panning the camera is too annoying. What I tend to do that works is move my drone next to the scv, a-move a small distance so that the drone latches onto the constructing scv, and then when the scv pops into vision, do the shift-click trick to lock him in.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
May 06 2011 21:29 GMT
#2654
On May 07 2011 04:15 Polatrite wrote:
Currently on the PTR Archons are being made massive. Do Archons now take up the entire Warp Prism, or can you still fit two Archons inside a Prism?


The massive status doesn't change the supply cost of the Archon, which is what determines how many slots it fills inside of a Warp Prism. Units that can drop can hold 8 supply of units, so two Archons would still fit in a Warp Prism at 4 supply each ^_^
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
[Atomic]Peace
Profile Blog Joined April 2010
United States451 Posts
May 06 2011 21:31 GMT
#2655
On May 07 2011 06:29 Synystyr wrote:
Show nested quote +
On May 07 2011 04:15 Polatrite wrote:
Currently on the PTR Archons are being made massive. Do Archons now take up the entire Warp Prism, or can you still fit two Archons inside a Prism?


The massive status doesn't change the supply cost of the Archon, which is what determines how many slots it fills inside of a Warp Prism. Units that can drop can hold 8 supply of units, so two Archons would still fit in a Warp Prism at 4 supply each ^_^

That's not quite right. Colossus are 6 supply for example, and you can't put a Colossus and two probes in a Warp Prism.
☢
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2011-05-06 21:34:25
May 06 2011 21:33 GMT
#2656
Why is 3vs3 promotion so hard? It took me last season and the current season to get into masters although I always had more than 50% win rate.

Link: http://sc2ranks.com/team/976147
rsvp
Profile Blog Joined January 2006
United States2266 Posts
May 06 2011 21:36 GMT
#2657
On May 07 2011 06:31 [Atomic]Peace wrote:
Show nested quote +
On May 07 2011 06:29 Synystyr wrote:
On May 07 2011 04:15 Polatrite wrote:
Currently on the PTR Archons are being made massive. Do Archons now take up the entire Warp Prism, or can you still fit two Archons inside a Prism?


The massive status doesn't change the supply cost of the Archon, which is what determines how many slots it fills inside of a Warp Prism. Units that can drop can hold 8 supply of units, so two Archons would still fit in a Warp Prism at 4 supply each ^_^

That's not quite right. Colossus are 6 supply for example, and you can't put a Colossus and two probes in a Warp Prism.


Also a baneling is .5 supply but still takes up 2 spaces.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
May 06 2011 21:39 GMT
#2658
On May 07 2011 06:36 Anihc wrote:
Show nested quote +
On May 07 2011 06:31 [Atomic]Peace wrote:
On May 07 2011 06:29 Synystyr wrote:
On May 07 2011 04:15 Polatrite wrote:
Currently on the PTR Archons are being made massive. Do Archons now take up the entire Warp Prism, or can you still fit two Archons inside a Prism?


The massive status doesn't change the supply cost of the Archon, which is what determines how many slots it fills inside of a Warp Prism. Units that can drop can hold 8 supply of units, so two Archons would still fit in a Warp Prism at 4 supply each ^_^

That's not quite right. Colossus are 6 supply for example, and you can't put a Colossus and two probes in a Warp Prism.


Also a baneling is .5 supply but still takes up 2 spaces.


I stand corrected.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
tooPrime
Profile Joined March 2011
United States245 Posts
May 06 2011 22:24 GMT
#2659
Can anyone think of a reason why assimilators have 900 total health, while their cross race equivalents have only 500?
scorch-
Profile Joined January 2011
United States816 Posts
May 06 2011 22:31 GMT
#2660
On May 07 2011 07:24 tooPrime wrote:
Can anyone think of a reason why assimilators have 900 total health, while their cross race equivalents have only 500?


Assimilators have 450 health. Their shields are designed to reinforce the fact that protoss is the master race.
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