• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:18
CEST 17:18
KST 00:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!24Weekly Cups (August 17-23): Zerg dominate the week3Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
Starcraft2 player guess game is Coming~! Weekly Cups (August 17-23): Zerg dominate the week SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? PhD study /w SC2 - help with a survey!
Tourneys
2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! Ziemie's Starcraft 1 Prequel Campaign
Tourneys
[ASL22] Ro24 Group F [ASL22] Ro24 Group D Small VOD Thread 2.0 Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Game Theory for Starcraft Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4378 users

Simple Questions Simple Answers - Page 127

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 125 126 127 128 129 900 Next
TopPower
Profile Joined September 2010
United States32 Posts
May 02 2011 06:30 GMT
#2521
On May 02 2011 15:15 JAJAJAGuy wrote:
I have always wanted to know the answer to this question since I first saw similar things in pro brood war matches. (it is the same as far as I can tell in sc2)

I have seen pro players drop units from their medivac/overlords/etc in such a way that the medivac never stops moving. Like it goes in a straight line and units drop from it when its moving. And I have seen replays where this happened with multiple medivacs at the same time. I can't figure out the mechanics for doing this type of drop. I know you can press the units picture in the medivac and the unit will drop out, but it seems like that would be impossible to do with multiple dropships all at once. Any help? A clear step by step explanation would be cool!

Thanks.


When your medivacs are moving, Hit D, click on all your medivacs. The medivacs will carpet-bomb units down.
'bout time we kick this revolution into overdrive
TopPower
Profile Joined September 2010
United States32 Posts
Last Edited: 2011-05-02 06:31:30
May 02 2011 06:31 GMT
#2522
How do I use hotkey to turn on/off SCV auto-repair? I don't want to click on that bottom right bar
'bout time we kick this revolution into overdrive
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
Last Edited: 2011-05-02 06:42:50
May 02 2011 06:41 GMT
#2523
On May 02 2011 15:29 bankai wrote:
Two questions for PvZ: (you mean three)

1) What is the best 'counter' or approach I should take against a Z who macros and double evo chambers? Is there a timing attack or something I should do?
I take my 3rd a bit earlier, at about the 10 minute mark instead of the 12. You have to be active with your Hallucinations though, and keep track of his unit count. You could throw down a second Forge as well.
2) What is the best counter unti composition to zergling/infestor combinations as Protoss? I know this is probably situational but theoretically what should be my approach?
Same as Roach Corruptor to me, but probably more focused on the FFs and positioning before you engage. Add in a Templar Archives for feedback and more gateways instead of the usual 2nd robo and stargate once you get your 4th.
3) I use a CSS unit composition against a roach/hydra build but always lose my sentries (which hurts my tech builds). How can I best protect my sentries from being sniped? Is it as simple as doing the FF, then backing them away behind my stalkers/colossus?
Well most of the time you will lose almost all your sentries in a regular engagement. Good forcefields should result in minimal sentry loss, while bad ones will allow roaches in move in and snipe a few Sentries. Remember against Zerg you want the FFs to be blocking 95% of their army, unlike Terran where you cut it in half. Some players like to remacro back Sentries if they lose them, such as KiwiKaki.

710+ Posts with a Probe Icon =D
Kaitlin
Profile Joined December 2010
United States2958 Posts
May 02 2011 07:11 GMT
#2524
On May 02 2011 15:31 TopPower wrote:
How do I use hotkey to turn on/off SCV auto-repair? I don't want to click on that bottom right bar


Alt + R
Amestir
Profile Blog Joined May 2010
Netherlands2126 Posts
May 02 2011 14:47 GMT
#2525
Hey,

I'm a gold level Zerg player. Due to lack of time I haven't played for a month, I'm looking for 3 buildorders for my matchups.
I was thinking of using Spanisihwa's buildorders or should I use something else? They sound kinda "high level". Tyvm in advance.
We know nothing.
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2011-05-02 15:32:32
May 02 2011 15:00 GMT
#2526
On May 02 2011 23:47 Amestir wrote:
Hey,

I'm a gold level Zerg player. Due to lack of time I haven't played for a month, I'm looking for 3 buildorders for my matchups.
I was thinking of using Spanisihwa's buildorders or should I use something else? They sound kinda "high level". Tyvm in advance.


Heavy eco builds like Spanishiwa's build are reasonable. It can be especially instructive for lower-level zergs like yourself since it practically forces you into a strong economy into the mid-game which is typically the major failing point of most pre-diamond zergs.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=207017

CrucialSC
Profile Joined March 2011
Canada135 Posts
May 02 2011 15:08 GMT
#2527
I'm a plat Terran who recently decided to switch to random because I watch streams of all the races (and like them all ^_^). Do you think it's still a good idea for me to scout early against a Terran to harass his barracks scv or scout later in order to make him play in the dark?
vojnik
Profile Joined October 2010
Macedonia923 Posts
May 02 2011 15:50 GMT
#2528
hello i am a zerg player i am having trouble dealing late game with DTs i put down a spore + 2 crawlers per base and yet i loose a lot when my enemy sends 4-5 dts and snipe the spore pretty fast, how do you suggest i deal with that, is it cost efficient leaving overseer per base?
For the swarm!
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2011-05-02 16:16:07
May 02 2011 16:04 GMT
#2529
On May 03 2011 00:50 vojnik wrote:
hello i am a zerg player i am having trouble dealing late game with DTs i put down a spore + 2 crawlers per base and yet i loose a lot when my enemy sends 4-5 dts and snipe the spore pretty fast, how do you suggest i deal with that, is it cost efficient leaving overseer per base?


Given how much gas is at a premium in the late game coupled with the large surplus of minerals that you will possess, it's more reasonable to make multiple spores per base (spaced out so that your spines can do maximum damage) rather than dump 100 gas per base on overseers.

Keep in mind if they're bum rushing 5 DTs at a time to your bases, that's 625 gas they're committing to shut down an expo. You should scale your defense at the bases that your army can't easily reach appropriately (i.e., more than spore + 2 spines).

(Also another note, if you need to make emergency detection because you have no spores or your spores get sniped, making an overseer is clearly the better option than praying another spore can be made in time.)
Poelie
Profile Joined July 2010
Netherlands53 Posts
May 02 2011 17:30 GMT
#2530
Is there a way to scout the difference between a 3gate FE and a 4gate as Zerg other than waiting to see if a nexus / fourth gate is build?
Mid-master zerg player
Kambing
Profile Joined May 2010
United States1176 Posts
May 02 2011 17:36 GMT
#2531
On May 03 2011 02:30 Poelie wrote:
Is there a way to scout the difference between a 3gate FE and a 4gate as Zerg other than waiting to see if a nexus / fourth gate is build?


There is nothing definitive since 3 gate FE fake-out into 4 gate and 4 gate FE are both viable strategies for toss to execute. Like most scouting in sc2, reading 3 gate FE vs. 4 gate amounts to reading various tells that indicate one build or the other and then making a best-effort guess. These include:

+ (Obvious ones) Did the protoss put down a nexus? Did the protoss put down 4 gates?
+ When does protoss take their second gas?
+ How much chrono is saved up on the nexus? How much chrono is going into warp gate vs. probes?
+ Is there a scouting probe on the map that you haven't accounted for?
+ Is the second unit that comes out of the gate a sentry or a stalker?

Watch Mr. Bitter's coaching session with incontrol about 4 gate for more information.

http://mrbitter.blip.tv/file/4711503/
Selkie
Profile Blog Joined October 2010
United States530 Posts
May 02 2011 19:53 GMT
#2532
How do I bind camera keys? Is it the same as regular binding?
Kambing
Profile Joined May 2010
United States1176 Posts
May 02 2011 20:06 GMT
#2533
On May 03 2011 04:53 Selkie wrote:
How do I bind camera keys? Is it the same as regular binding?


Yes, via the same menu for race-specific hotkey bindings:

Menu -> Hotkeys -> Global -> Camera -> Create Location #/Jump to Location #
dc_na
Profile Joined April 2011
United States4 Posts
May 02 2011 20:34 GMT
#2534
How do you adapt the baneling bust for use against P? I have been using the liquipedia ZvT build and i want to know how to execute it against protoss wall-ins. Which BOs does it work against? Should i have the speedlings go for the probe line or take out zealots/stalkers first? Thanks.
Curu
Profile Joined March 2010
Canada2817 Posts
May 02 2011 20:39 GMT
#2535
On May 03 2011 00:08 CrucialSC wrote:
I'm a plat Terran who recently decided to switch to random because I watch streams of all the races (and like them all ^_^). Do you think it's still a good idea for me to scout early against a Terran to harass his barracks scv or scout later in order to make him play in the dark?


Unless the other player is terrible, you won't kill the building SCVs and even if you do you don't do much damage. It's much better to keep him in the dark.

I've actually been having problems with this since I open 1 Rax no gas FE against Zerg, 1 Rax Marauder FE against Protoss, and 1/1/1 into Cloaked Banshees against Terran. When I meet a random player, I usually can't scout them before my gas timing, so I just go 1 Rax no gas FE (I don't like it quite as much against Protoss, but it's still good) since I figure eh, 2/3 chances this is close to the build I wanted to go anyways. I then see that they're Terran and lose instantly to blue flame because I can't get anything out but Marines in time.
wat
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
May 02 2011 20:40 GMT
#2536
On April 27 2011 13:40 Kambing wrote:
Show nested quote +
On April 27 2011 13:30 Belial88 wrote:
Simple question!

Why do pro gamers always seem to move their infestors by casting fungal growth somewhere impossibly far (and then execute a move or some type of command to cancel it before it gets there)? Like for example if they want to move the infestor a screen away, they will fungal growth the edge of the screen and then execute a move command real quick so it isnt cast.

Does it make them move faster, or ignore being blocked by other units or something?


It doesn't make them move faster or allow them to mineral walk or anything like that. Issuing a single fungal growth command to a group of infestors makes only one of them move forward to execute the command. What some folk do is issue a single fungal and then shift-click (i.e., queue) the group to move somewhere. The infestor that fungals will throw the fungal and then move to the clicked location; the rest of the infestors will immediately move to the clicked location.

Show nested quote +
On April 27 2011 13:31 svefnleysi wrote:
I hear the term metagame thrown around a bit - what's the actual definition of the word?


"The factors external to the game that affect the game itself": http://en.wikipedia.org/wiki/Metagaming

For example, anticipating that your opponent will go forge FE-void ray on Shakuras because you saw in his match history that has done it in his last 5 Shakuras games is an example of "playing the metagame".


DING DING DING.

The standard strategy is not the "metagame". Anticipating the standard strategy and altering your build accordingly is part of playing the metagame. Preparing a build for a specific player would also be part of playing the metagame.
Moderator
PeanutsNJam
Profile Joined April 2011
United States175 Posts
May 02 2011 21:47 GMT
#2537
Do shields recharge when inside a vortex?
Kambing
Profile Joined May 2010
United States1176 Posts
May 02 2011 22:03 GMT
#2538
On May 03 2011 06:47 PeanutsNJam wrote:
Do shields recharge when inside a vortex?


No. It appears that vortex counts as an adverse affect which is sufficient to stop shield regeneration and reset the time until regeneration starts again (~10s).
Kaiwa
Profile Blog Joined August 2010
Netherlands2209 Posts
May 02 2011 22:05 GMT
#2539
How do you efficiently counter a "Turtle play" by Terran as Zerg (Siege tank, PF) 2 basing.

I just lose so many units and end up with playing 40 minute games where I dry up my opponent and out-macro him. Very tiring, and I'm sure there are better ways.
시크릿 / 씨스타 / 에이핑크 / 윤하 / 가비앤제이
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2011-05-02 22:36:11
May 02 2011 22:33 GMT
#2540
On May 03 2011 07:05 Kaiwa wrote:
How do you efficiently counter a "Turtle play" by Terran as Zerg (Siege tank, PF) 2 basing.

I just lose so many units and end up with playing 40 minute games where I dry up my opponent and out-macro him. Very tiring, and I'm sure there are better ways.


Not really, unfortunately. If you think about it in terms of the starcraft trifecta:


Economy
/ \
/ \
/ \
Tech ----- Army


Their 2-base play allows them to grow strong in tech and army but not economy, so that's what you need to emphasis to beat their play. There's lots of little things that you can do to make the game a 20 minute game versus a 40 minute game, though.

1) Keeping up good scouting of his army size and composition to avoid falling to a 2-base timing, (while you are)
2) Taking multiple bases and droning up (to a reasonable limit),
3) Staying on top of injects so that you can reinforce with multiple waves of units once the big engagement goes down,
4) Creating an overlord net around the map (in particular, around his base and your own) so that you can shut down his harassment which gives him the opportunity to get back into the game,
5) Constantly harassing (ideally multiple locations) with mutas, drops, and nydus play to punish the terran for being out of position, and
6) Avoiding being stagnant in your tech, i.e., making sure you aren't stuck on lair tech and instead progressing towards broods in a timely manner which will let you bust their fortified position.
Prev 1 125 126 127 128 129 900 Next
Please log in or register to reply.
Live Events Refresh
Next event in 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 50658
Bisu 3027
Shuttle 1810
Soulkey 1745
Soma 521
BeSt 457
Larva 378
Stork 267
Killer 214
hero 185
[ Show more ]
Rush 169
Yoon 165
Mind 129
Pusan 81
Snow 57
Bonyth 57
ToSsGirL 50
Hyun 44
Hm[arnc] 40
Aegong 40
soO 31
JYJ 26
Liquid`Ret 19
Rock 13
SilentControl 8
Terrorterran 1
firebathero 0
Dota 2
qojqva3948
Dendi2341
syndereN408
XcaliburYe53
Counter-Strike
fl0m3778
Super Smash Bros
Mew2King71
Other Games
Gorgc3879
B2W.Neo725
hiko675
crisheroes439
FrodaN350
Lowko273
DeMusliM223
Liquid`VortiX188
KnowMe136
ArmadaUGS77
Trikslyr24
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 13
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 78
• mYiSmile128
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV707
League of Legends
• Nemesis2052
• TFBlade719
Upcoming Events
Patches Events
42m
Replay Cast
8h 42m
The PondCast
18h 42m
Replay Cast
1d 8h
Escore
1d 18h
IntoTheTV X SOOP
1d 19h
Korean StarCraft League
2 days
GSL
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Weekly
3 days
Afreeca Starleague
4 days
GSL
5 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.