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Simple Questions Simple Answers - Page 126

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asdfjh
Profile Joined August 2010
Canada230 Posts
May 01 2011 18:44 GMT
#2501
On May 01 2011 22:09 Kambing wrote:
Show nested quote +
On May 01 2011 17:07 Johnny3Tears wrote:
Why do pros put 2 marines in each bunker and not 4?


1) To increase the effective health of the army by making sure each bunker is "put to use"
2) To tank. As long as a bunker is in front of other units and contains units that can attack, it will be prioritized over units behind it against an a-moved army.

(The last point actually destroys my notion of http://wiki.teamliquid.net/starcraft2/Attack_Target_Priority since it claims that the bunker would not be attacked over units behind it. But I just tried it out and the second point seems to be true not just for bunkers but cannons --- and presumably spine crawlers --- as well.)

To also give the appearance that you have more units than you actually do. The bunker animation changes when a unit is inside, and 2 bunkers probably have more unis in them than 1 bunker.
jdc214
Profile Joined May 2010
United States122 Posts
May 01 2011 19:00 GMT
#2502
On May 02 2011 03:44 Erzz wrote:
+ Show Spoiler +
On May 02 2011 03:37 jdc214 wrote:
With any race, how do you drop your units in a line, while the medivac/warp prism/overlord keeps moving forward? I almost always see professional players dropping their units in a line, but I can only drop them all in the same place.


Click drop, then click on the drop ship while it is moving.


Thanks, much appreciated. :D
Steam: IceNine - Check out my twitch https://www.twitch.tv/iceninedota/
platorepublic
Profile Blog Joined April 2011
United Kingdom344 Posts
May 01 2011 22:54 GMT
#2503
Is Blizzard going to release more interesting maps for league games?
Even though I've never met you, I still miss you.
zhr
Profile Joined September 2010
Finland12 Posts
May 01 2011 23:09 GMT
#2504
I remember inControl saying on his stream that he always 4gates if zerg goes pool-hatch-gas. What is the reasoning behind this?

I thought the thing was that hatch-pool had more larva and gas-pool-hatch had faster lingspeed, but last game I did 4 gate against pool-hatch he had lingspeed ready by my attack. So why is pool-hatch
more vulnerable than gas-pool-hatch? (Or is it?)
lettuceman44
Profile Joined April 2011
United States7 Posts
May 01 2011 23:26 GMT
#2505
I played a ladder game today as a bronze player.

I managed to beat him because the other player quit after his all in rush failed, simply by just keep warping in units to win. I was taken aback by how fast he was compared to most people I played. So post game I find out he was ranked 37 silver. However the teams were considered even? Why is that?

Thanks.
Kambing
Profile Joined May 2010
United States1176 Posts
May 02 2011 00:32 GMT
#2506
On May 02 2011 08:26 lettuceman44 wrote:
I played a ladder game today as a bronze player.

I managed to beat him because the other player quit after his all in rush failed, simply by just keep warping in units to win. I was taken aback by how fast he was compared to most people I played. So post game I find out he was ranked 37 silver. However the teams were considered even? Why is that?

Thanks.


Your visible rating and league is not necessarily correlated with your matchmaking rating which governs who you get matched against. Read Excalibur's comprehensive ladder guide for more information.
DicW
Profile Joined April 2011
Hong Kong14 Posts
May 02 2011 00:33 GMT
#2507
I am a bronze zerg player and trying to build up some micro skill in the game.
I would like to use the baneling drops vs toss, I would see that some famous zerg player like idra and spanishiwa they drop very smoothly, while I did it very bad. I just pass D to unload all the banelings, but they only drop till the overload stops. Is there any hotkey or micro tricks for dropping baneling?

Thanks for help.
Kambing
Profile Joined May 2010
United States1176 Posts
May 02 2011 00:51 GMT
#2508
On May 02 2011 09:33 DicW wrote:
I am a bronze zerg player and trying to build up some micro skill in the game.
I would like to use the baneling drops vs toss, I would see that some famous zerg player like idra and spanishiwa they drop very smoothly, while I did it very bad. I just pass D to unload all the banelings, but they only drop till the overload stops. Is there any hotkey or micro tricks for dropping baneling?

Thanks for help.


tarath
Profile Joined April 2009
United States377 Posts
May 02 2011 01:25 GMT
#2509
In PvP when (roughly) does a reasonably quick blink opening hit your ramp with blink stalkers?
Cambam
Profile Blog Joined September 2010
United States360 Posts
May 02 2011 02:23 GMT
#2510
How do you hide the game UI during a replay? It was mentioned in recent patch notes, but it didn't say what the hotkey is.
lettuceman44
Profile Joined April 2011
United States7 Posts
May 02 2011 02:25 GMT
#2511
On May 02 2011 09:32 Kambing wrote:
Show nested quote +
On May 02 2011 08:26 lettuceman44 wrote:
I played a ladder game today as a bronze player.

I managed to beat him because the other player quit after his all in rush failed, simply by just keep warping in units to win. I was taken aback by how fast he was compared to most people I played. So post game I find out he was ranked 37 silver. However the teams were considered even? Why is that?

Thanks.


Your visible rating and league is not necessarily correlated with your matchmaking rating which governs who you get matched against. Read Excalibur's comprehensive ladder guide for more information.

Ah thanks for that! Yea, I never knew that. That link really shows how matchmaking works.
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
May 02 2011 02:54 GMT
#2512
On May 02 2011 11:23 Cambam wrote:
How do you hide the game UI during a replay? It was mentioned in recent patch notes, but it didn't say what the hotkey is.

What do you mean Game UI, you mean the thing that displays the unit selected at the bottom? There is a button (to the right of your minimap I think) that activates it.
710+ Posts with a Probe Icon =D
Tazerenix
Profile Joined December 2010
Australia340 Posts
May 02 2011 02:54 GMT
#2513
If a PDD Is cast will it block the shots of hallucinations if a detector (for example the raven) is there to detect that they are infact hallucinations?
Vathus
Profile Joined October 2009
Canada404 Posts
Last Edited: 2011-05-02 03:08:16
May 02 2011 03:02 GMT
#2514
On May 02 2011 11:23 Cambam wrote:
How do you hide the game UI during a replay? It was mentioned in recent patch notes, but it didn't say what the hotkey is.

ctrl+ w
Kambing
Profile Joined May 2010
United States1176 Posts
May 02 2011 03:21 GMT
#2515
On May 02 2011 11:54 Tazerenix wrote:
If a PDD Is cast will it block the shots of hallucinations if a detector (for example the raven) is there to detect that they are infact hallucinations?


Yes.
Tazerenix
Profile Joined December 2010
Australia340 Posts
May 02 2011 03:35 GMT
#2516
On May 02 2011 12:21 Kambing wrote:
Show nested quote +
On May 02 2011 11:54 Tazerenix wrote:
If a PDD Is cast will it block the shots of hallucinations if a detector (for example the raven) is there to detect that they are infact hallucinations?


Yes.

No longer will i be killed by marine raven banshee allins.
tyty
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
May 02 2011 04:59 GMT
#2517
On May 02 2011 08:26 lettuceman44 wrote:
I played a ladder game today as a bronze player.

I managed to beat him because the other player quit after his all in rush failed, simply by just keep warping in units to win. I was taken aback by how fast he was compared to most people I played. So post game I find out he was ranked 37 silver. However the teams were considered even? Why is that?

Thanks.

As a bronze player, you probably won't have played many games. Your MMR won't have stabilised yet and it's simply trying to find out if you really should be in Bronze. Otherwise, it really thought you were even and your opponent was having a good day
An apple a day keeps the Protoss away | TLHF
JAJAJAGuy
Profile Joined December 2010
5 Posts
May 02 2011 06:15 GMT
#2518
I have always wanted to know the answer to this question since I first saw similar things in pro brood war matches. (it is the same as far as I can tell in sc2)

I have seen pro players drop units from their medivac/overlords/etc in such a way that the medivac never stops moving. Like it goes in a straight line and units drop from it when its moving. And I have seen replays where this happened with multiple medivacs at the same time. I can't figure out the mechanics for doing this type of drop. I know you can press the units picture in the medivac and the unit will drop out, but it seems like that would be impossible to do with multiple dropships all at once. Any help? A clear step by step explanation would be cool!

Thanks.
bankai
Profile Joined November 2010
362 Posts
May 02 2011 06:29 GMT
#2519
Two questions for PvZ:

1) What is the best 'counter' or approach I should take against a Z who macros and double evo chambers? Is there a timing attack or something I should do?
2) What is the best counter unti composition to zergling/infestor combinations as Protoss? I know this is probably situational but theoretically what should be my approach?
3) I use a CSS unit composition against a roach/hydra build but always lose my sentries (which hurts my tech builds). How can I best protect my sentries from being sniped? Is it as simple as doing the FF, then backing them away behind my stalkers/colossus?
TopPower
Profile Joined September 2010
United States32 Posts
Last Edited: 2011-05-02 06:31:13
May 02 2011 06:30 GMT
#2520
How do I use hotkey to turn on/off SCV auto-repair? I don't want to click on that bottom right bar is
'bout time we kick this revolution into overdrive
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