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Simple Questions Simple Answers - Page 124

Forum Index > StarCraft 2 Strategy
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Kaitlin
Profile Joined December 2010
United States2958 Posts
April 29 2011 19:59 GMT
#2461
On April 30 2011 04:09 Antithesis wrote:
Does hotkeyed Ctrl+(idle workers) to select all idle workers not work anymore?

I put my "idle worker selection" hotkey from F1 to W and for some weeks CTRL+W worked for me. But then there was a small patch (1.3.1 or something) and since then CTRL+W doesn't select all idle workers, although the hotkey W still selects exactly one idle worker.

Has someone else this issue or was there a change in hotkey behavior? Respectively: Does Ctrl+F1 still work at all?


In that patch, the Ctrl+W functionality was added, which removes the user interface from replay and observer modes. It's not anywhere in the hotkey setup, so it's probably interfering with your ability to select all idle workers. I have an additional problem, which is that I specified Ctrl+W to a hotkey, and now I've lost the ability to remove the interface with that profile. I'm pretty sure it's gone even after I got rid of the Ctrl+W hotkey .
Synergy
Profile Joined October 2010
United States90 Posts
April 29 2011 20:04 GMT
#2462
On April 30 2011 04:05 YakiSOBA wrote:
How do I set these "camera" control hotkeys to F1,F2,F3, etc... like, what is the command to bind a section of the screen to a hotkey?

And in general, what is the best use of this? Setting one to your main, one to natural/other expansions? those are the main uses?


You have to go to the menu and go to hotkeys than find global hotkeys and there should be set screen position which are bound to f5,f6 etc naturally, you can change them to f2 f3 f4 whichever you like. And yes setting one to your main natural are all good and also setting one to your rally point as terran and zerg is good, while setting one screen hotkey to your nearest pylon to warp in units as protoss is also optimal.
"Just go fucking kill him!"-Day[9]
AySz88
Profile Joined March 2011
United States83 Posts
Last Edited: 2011-04-29 20:19:38
April 29 2011 20:18 GMT
#2463
Out of curiosity, do sensor towers sense hallucinations in the fog of war? (I'd expect so, but I've searched around and didn't see any definitive answer.)

[edited - in fog of war, not detection]
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
April 29 2011 21:40 GMT
#2464
why do zergs attack eggs with their first few zerglings in ZvZ? Do you automatically get a surround on the zerglings/drone when it hatches?
next week on Everybody Loves HypnoToad:
MaximusMInd
Profile Joined April 2011
23 Posts
April 29 2011 23:39 GMT
#2465
1. Generally when is the first time a dt can come into your base?

2. What are any signs of a dt rush (beside twilight council and shrine).(Such as gas timing or anything?)

3. When is the twilight council put down?

Thanks
idkju
Profile Blog Joined March 2011
Canada51 Posts
April 30 2011 00:25 GMT
#2466
is a 15 pool timing attack on 1 base all in considered a cheese? because i hit a protoss player before they go warp gate tech and they started bming me lol
Synergy
Profile Joined October 2010
United States90 Posts
April 30 2011 01:20 GMT
#2467
On April 30 2011 08:39 MaximusMInd wrote:
1. Generally when is the first time a dt can come into your base?

2. What are any signs of a dt rush (beside twilight council and shrine).(Such as gas timing or anything?)

3. When is the twilight council put down?

Thanks


almost positive the earliest someone can get a dt is 7 minutes game time

twilight council takes 100 seconds to build so around the 5 minute 30 second game time mark
"Just go fucking kill him!"-Day[9]
SageFantasma
Profile Blog Joined April 2010
United States383 Posts
April 30 2011 02:01 GMT
#2468
On April 30 2011 09:25 idkju wrote:
is a 15 pool timing attack on 1 base all in considered a cheese? because i hit a protoss player before they go warp gate tech and they started bming me lol

Liquipedia says cheese "refers to an unexpected strategy that relies on large parts on secrecy and/or psychological impact on the opponent", so yes, you could call it cheese. 9/10 if it's an all-in, then it is cheese in my opinion.

Also, if someone is bm'ing you after a game you won, don't sweat it. They're just angry cuz they lost anyways,
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2011-04-30 02:30:27
April 30 2011 02:22 GMT
#2469
On April 30 2011 05:18 AySz88 wrote:
Out of curiosity, do sensor towers sense hallucinations in the fog of war? (I'd expect so, but I've searched around and didn't see any definitive answer.)

[edited - in fog of war, not detection]


Yes. (Thanks to Engima for helping me test that one out.)

On April 30 2011 06:40 BlasiuS wrote:
why do zergs attack eggs with their first few zerglings in ZvZ? Do you automatically get a surround on the zerglings/drone when it hatches?


Essentially. If zerglings are attacking an egg and it hatches, they lose agro and then normal "who do I attack next" rules go into effect. If a ling pops out of the egg, then most likely your lings are closest to that fresh ling and so they get an auto-surround on it. If it is a drone, then if there are no other attacking units in range, your lings wail on the drone; otherwise they will go for attacking units instead.

This is a trade-off, of course, because the lings could be getting damage on the hatch instead. And with good reaction time, you can pull your lings off the hatch in time so that the popping lings don't get a surround on your units instead.
khanofmongols
Profile Joined January 2011
542 Posts
April 30 2011 03:14 GMT
#2470
I notice in PvP games EGAxslav likes to get 5 sentries, immortals, and air to try and hold a 1 base colossus all-in sometimes he doesn't even get hallucination and I don't understand what 5 sentries can do, (1 for guardian shield is good but what do the other 4 do?)
Crysus
Profile Joined November 2010
New Zealand29 Posts
April 30 2011 03:54 GMT
#2471
When you see an early third from zerg. ( Around the 7-8 minute mark). as a protoss, what should i do?

Cuase usually the zerg has a huge roach army that i would not be able to break
rsvp
Profile Blog Joined January 2006
United States2266 Posts
April 30 2011 03:59 GMT
#2472
On April 30 2011 12:14 khanofmongols wrote:
I notice in PvP games EGAxslav likes to get 5 sentries, immortals, and air to try and hold a 1 base colossus all-in sometimes he doesn't even get hallucination and I don't understand what 5 sentries can do, (1 for guardian shield is good but what do the other 4 do?)


Sentries with obs allows for aggression pre-blink/colossus. Normally after the 4 gating stage of PvP is over, there's a point where you can't really attack each other's ramp due to sentries, and both players sit while teching to whatever. However, if you get sentries/obs, you can poke at your opponent before they get their tech, and if they're not careful you can easily trap units on higher ground with some FFs and/or kill a few outlying buildings.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
April 30 2011 14:04 GMT
#2473
On April 30 2011 08:39 MaximusMInd wrote:
1. Generally when is the first time a dt can come into your base?

2. What are any signs of a dt rush (beside twilight council and shrine).(Such as gas timing or anything?)

3. When is the twilight council put down?

Thanks


http://www.teamliquid.net/forum/viewmessage.php?topic_id=187808&currentpage=115#2284
Kaitlin
Profile Joined December 2010
United States2958 Posts
April 30 2011 14:57 GMT
#2474
How long is the wait time in team games before you can begin resource shifting ?
Kambing
Profile Joined May 2010
United States1176 Posts
April 30 2011 15:13 GMT
#2475
On April 30 2011 23:57 Kaitlin wrote:
How long is the wait time in team games before you can begin resource shifting ?


5 minutes. You get a nice, fat timer in the resource trading window telling you when you can trade.
JTheLakeT
Profile Joined October 2010
United States38 Posts
April 30 2011 15:54 GMT
#2476
How many banes does it take to kill a supply depot?
"Oh look at that, that's a carrier I've heard of those things" -Tasteless
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2011-04-30 16:41:03
April 30 2011 16:19 GMT
#2477
On May 01 2011 00:54 JTheLakeT wrote:
How many banes does it take to kill a supply depot?


Depots have 400 health. Banelings do 80 damage to structures. So it takes 5 banelings to destroy one depot.

(Note that baneling damage buildings ignores the armor of the buildings, so the +1 armor on depot is irrelevant.)
Djeez
Profile Blog Joined September 2010
543 Posts
April 30 2011 22:16 GMT
#2478
Can anyone give me a bunch of links for good replay sites? Possibly a site with replays that aren't too old. I just switched to Protoss and I am completely clueless about how to beat Terran, so I want to prepare a PvT replay marathon

Not sure if this is appropriate for the thread, but sure beats making a thread for it.
''Watching steppes of war in the gsl would be like watching the dreamhack 1.6 finals start out on fy_iceworld. '' -red_b
Erzz
Profile Blog Joined August 2010
Canada184 Posts
April 30 2011 23:36 GMT
#2479
On May 01 2011 07:16 Djeez wrote:
Can anyone give me a bunch of links for good replay sites? Possibly a site with replays that aren't too old. I just switched to Protoss and I am completely clueless about how to beat Terran, so I want to prepare a PvT replay marathon

Not sure if this is appropriate for the thread, but sure beats making a thread for it.


Sc2rep.com
Sc2replayed.com
Sc2rep.net
sc2-replays.net

My question: What can I do as terran against mass muta TvZ? Especially when they magic box there isn't much I can do. (Gold level)
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
April 30 2011 23:39 GMT
#2480
Why is gametime different from realtime?
England will fight to the last American
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