• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:54
CEST 15:54
KST 22:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash9[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
How Can I Add Timer & APM Count? Gypsy to Korea [ASL21] Ro24 Preview Pt2: News Flash ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread NASA and the Private Sector Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2187 users

[SPOILERS!GSL2k11] NsPGenius vs. ST_RainBOw build?

Forum Index > StarCraft 2 Strategy
Post a Reply
AllNight
Profile Joined November 2010
Netherlands86 Posts
January 09 2011 00:19 GMT
#1
ST_RainBOw was doing a build involving a tank-marine opening. Similar as the build seen in TSL_Rain vs. TSL_Trickster.
Both the builds FAILED.

Now, by coincidence, I was doing the same build today vs. a few low/mid diamond protosses. Couldn't get it to work either. Slowpushing his natural or ramp didn't work that well cause of the (charge)zealots and immortals.

How do I get this Tank/Marine opening to work?
I really love tanks and would like to use them vs. toss.

Maybe being less agressive and timing attack on 2 base? Slower pushing? Adding ghosts?

The build is basicly as follows

Normal factory opening on 2 gas.
Adding techlab on factory and 2 rax (1 naked and 1 reactor)

Small variations possible

ps. a similar build is done by rain(?) in season 3 on lost temple i believe, the opponent opened blink stalkers
www.livestream.com/allnightsc2
heyyouyesyou
Profile Blog Joined November 2010
United States323 Posts
Last Edited: 2011-01-09 00:24:51
January 09 2011 00:23 GMT
#2
When morrow played Terran he did a similar build.
He would use bunkers, tanks, and sentry towers to secure the middle of the map then expand. He would then add marauders and medivacs to his unit mix to get a few drops going before getting cloaked banshees and then adding on thors. He would also constantly pressure the protoss' natural or 3rd by creeping tanks and bunkers to it.
If the protoss is getting phenoixs you will have to add on vikings and missle turrets to your push.

Edit: yes you would play passive with bunkers and tanks and set up for a nice 2base push that would allow you to secure a position on the map to expand, pressure, and snipe protoss expansions.
biomech!
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2011-01-09 00:25:18
January 09 2011 00:25 GMT
#3
Tanks/Ghosts are pretty much go hand in hand.

Two of Tank's biggest counters are phoenixes and immortal, both of which are hard-countered by ghosts. (Phoenix is light, ghosts do bonus damage, and EMP removes energy). Immortal loses all shields when EMPed.
griffith.583 (NA)
debasers
Profile Joined August 2010
737 Posts
January 09 2011 00:26 GMT
#4
On January 09 2011 09:25 Griffith` wrote:
Tanks/Ghosts are pretty much go hand in hand.

Two of Tank's biggest counters are phoenixes and immortal, both of which are hard-countered by ghosts. (Phoenix is light, ghosts do bonus damage, and EMP removes energy). Immortal loses all shields when EMPed.



That's dumb, you rather have more tanks than have a ghost. Ghosts are TOO gas heavy.


@OP
Try watching some of the QXC's recorded live stream vods, he really likes those tank openings against protoss.
AllNight
Profile Joined November 2010
Netherlands86 Posts
Last Edited: 2011-01-09 00:40:18
January 09 2011 00:39 GMT
#5
Thanks for sharing your thoughts =]

If you set up a defensive line with bunkers etc. you could really stretch the game into a big macro game indeed while splitting the map. Could work well on maps like scrap station, lost temple, maybe metalopolis and xelnaga (small corridors etc.)
What I was doing, I made 2/3 tanks and while siegemode was reseraching I walked across the map and set up a contain at the opponent's natural. Trying to slowly kill his army and/or buildings.

I've always wanted to go thor/banshee but the transition from bio into that is so huge. And I can only stretch games by spamming bio atm. Anyway, let's discuss the opening some further instead of wandering to thor/marine. Like the thought though, and if it worked for morrow, it should work for me.
www.livestream.com/allnightsc2
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
January 09 2011 01:01 GMT
#6
Imo tank play as terran vs protoss is generally not that good and only worth it on maps that really favor tanks alot.
Tanks just cost alot of gas which is better invested in MM upgrades or ghosts and medivacs/vikings imo, especially as they suck so much against zealots. Going tanks also gives away one of terran's biggest advantages, their mobility. You can't kite or do quick attacks well anymore if you invest too much in tanks and tanks on defense are amazingly easy to break for toss (immortals or zealots soak the first hits too easily).

Imo tank play vs P should only be used on steppes of war (where you can siege the natural from the low ground and you can make bunkers stepwise) or LT (where you can tank drop the cliffs and camp quite well with the tanks). On other maps P just has too many tricks to abuse the tank weaknesses imo.
AllNight
Profile Joined November 2010
Netherlands86 Posts
January 09 2011 22:42 GMT
#7
So I played 2 games, vs. an opponent much worse then me (I think).

First game, I tried the tank marine build.

http://www.speedyshare.com/files/26166833/tank_opening.SC2Replay

What went wrong besides not scouting my opponent.

Second game: http://www.speedyshare.com/files/26166832/roflstomp.SC2Replay
www.livestream.com/allnightsc2
azhang
Profile Joined June 2010
United States178 Posts
January 09 2011 23:42 GMT
#8
lol tanks are so bad vs toss these days, its like trying to go scissors vs rock. if you dont want to do mmm, go mass banshee
Nydus in yo main.
Leaky
Profile Joined December 2010
United States176 Posts
January 10 2011 01:25 GMT
#9
Hey AllNight, I actually had this same question a while back, and have tried this build plenty of times vs Protoss. It failed many many times and only worked a few times.

I think that in most situations, building a few tanks and a lot of marines and trying to push the Protoss opponent early on will be bad. However, the toss will not want to attack into your tanks no matter what, so if you can set up tanks/bunkers well with a goal of containing and expanding to get an economic lead vs the Protoss, I think this build may work well. It is still very hard to execute though, and building many bunkers and placing your tanks very well is a necessity. Not sure how to deal with Genius's immortal drops though, those seemed very very strong vs this build.

You might want to go look up some replays/youtube videos of GoOdy. He is a EU terran who goes mech vs Protoss and actually beats some very skilled players. His games consist of blue flame hellions controlling & harassing the map(also participating in battles, mostly useful to break immortal shields), slow tank pushes and expanding, and thors/banshees to clean up.
http://sc2ranks.com/us/653835/Leaky
AllNight
Profile Joined November 2010
Netherlands86 Posts
January 10 2011 08:59 GMT
#10
If you have small numbers of tanks the protoss just snipes them and they become less effective. They only effective in groups. I saw GoOdy only using them as a midgame strategy, opening with banshee into expansion into mech, if i remember correctly.
www.livestream.com/allnightsc2
knL
Profile Blog Joined June 2010
Germany400 Posts
January 10 2011 09:13 GMT
#11
I use a tank marine (+later blueflame helion / Thor) build in my TvP. I would recommend you replays from Naama and Goody. Both very often use Tanks.

I use a 1/1/1 opening wich makes the build safe against every cheese and against an early expand (scout with 1 helion) wich would put me behind i go for an Thor Banshee push/allin. What is pretty easy because i already have 2 gas and a starport.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
January 10 2011 09:27 GMT
#12
I think it's more effective if you try to adopt a fake double kind of build (if you're familiar with the BW build) where you get two naked barracks and then a factory (you start your second gas after factory). Keep making marines constantly, and push with two tanks and about five SCVs (don't research siege initially). Your opponent is going to know that you're teching when he scouts and sees only marines at your ramp, but he won't necessarily prepare for your tanks, because the usual build Protosses will deal with will be banshees or raven timing pushes. The only way the Protoss MIGHT see your attack coming is if he goes one gate robo. If he one gate expands, he's dead. Period. If he doesn't have any sentries, probably also dead. Use your SCVs to repair the tanks.

Keep rallying marines/tanks, and drop a CC and research siege mode. If he has two sentries or more and can FF you out, back off. You can bunker the bottom of his ramp if you want to, but it's not necessary (or recommended). This build is really powerful at close positions on LT, and Metalopolis, but also good on Steppes. Not recommended for Jungle Basin, Scrap, or XC.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
AllNight
Profile Joined November 2010
Netherlands86 Posts
January 10 2011 09:47 GMT
#13
If he prepares for banshees he might go stalker heavy which gets rolled by tank/marine.
www.livestream.com/allnightsc2
WrathOfAiur
Profile Joined May 2010
Germany243 Posts
January 10 2011 09:47 GMT
#14
I think you should look for mouzNaama's TvP. it involves many tanks. Bunkers are what makes this strong. just have a lot of marines and put them in bunkers to contain your opponent. Normally you would deal with marines by adding AoE-damage (colossi), but if there are 4+ bunkers, that doesn't work.

Marines make zealots and immortals melt, so you can push slowly and add bunkers and turrets. it's very hard to break that as a protoss.
Belha
Profile Joined December 2010
Italy2850 Posts
January 10 2011 13:47 GMT
#15
Rainbow itself said that tanks aganist P are slightly weak
Genius beat that build (ok, with freanking amazing micro).
Is a ANOTHER fknig freaking 1 base all-in.

So please, go for 2-base macro play, and improve your overall gaming. These 1-base,2-base timmings are gonna end at some point, this year, due to new bigger maps.
Chicken gank op
Please log in or register to reply.
Live Events Refresh
Next event in 5h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 282
Hui .129
Rex 81
trigger 23
StarCraft: Brood War
Britney 53815
Horang2 4583
Mini 1539
Shuttle 1518
scan(afreeca) 961
Soulkey 689
Soma 604
ggaemo 391
Rush 271
BeSt 154
[ Show more ]
Last 146
JYJ 72
Mind 57
Creator 47
Movie 39
Shinee 38
sSak 37
sorry 33
[sc1f]eonzerg 23
Noble 21
Shine 17
GoRush 16
Sexy 13
Bale 10
IntoTheRainbow 9
ajuk12(nOOB) 7
Icarus 5
Dota 2
Gorgc6090
420jenkins126
LuMiX1
Counter-Strike
fl0m2431
oskar47
Heroes of the Storm
MindelVK23
Khaldor2
Other Games
B2W.Neo1972
Beastyqt795
Lowko287
ProTech118
Mew2King72
QueenE70
Organizations
Counter-Strike
PGL14558
StarCraft 2
ComeBackTV 472
Other Games
BasetradeTV240
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1877
Upcoming Events
BSL
5h 6m
RSL Revival
17h 6m
Cure vs Rogue
Maru vs TBD
MaxPax vs TBD
uThermal 2v2 Circuit
1d
BSL
1d 5h
Afreeca Starleague
1d 20h
Wardi Open
1d 20h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
[ Show More ]
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.