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wardou
Profile Joined October 2010
France54 Posts
January 08 2011 21:52 GMT
#1
Hi everybody i lost against a Zerg on Steppes of war , and i dont understand why i lost , and i would like to have any person to make a replay analyse ..

Here the replay : http://www.sc2replayed.com/replays/125751-1v1-protoss-zerg-steppes-of-war


thanks for helps ;D;D
HuK for the win.
AirbladeOrange
Profile Blog Joined June 2010
United States2574 Posts
January 08 2011 21:57 GMT
#2
For future help posts you need to give more information or people will not be motivated to help you. Effort is a must into new threads.

What level player are you?
What do you think you did right?
What do you think you did wrong?
wardou
Profile Joined October 2010
France54 Posts
January 08 2011 22:04 GMT
#3
Im a in Diamond , 2500+ and i play P.

I dont know exactly what i did wrong etc , and i would like that any person can say whats bad/good things i did
HuK for the win.
endline
Profile Joined November 2010
100 Posts
Last Edited: 2011-01-08 22:37:45
January 08 2011 22:16 GMT
#4
edit, im a dumbass... heh

a zerg on 3 uncontested bases is no good. if you look at around 20 minutes, you have 20 more workers, but the same collection rate.... extra 20 food and 1000 minerals doing the same as him.

why did you never attack his 3rd after your void ray dropped?

you only used hallucinate once... why not scout with it, or use it in battles?

once those brood lords popped it was over.

Powster
Profile Joined April 2010
United States650 Posts
January 08 2011 22:27 GMT
#5
Well.. some things that I saw were..

Not having your buildings where 1 zealot completely blocks inside your base.. although that didnt mean nothing that game if your hiding tech or something and zerglings get in that can be bad / if he has mass amounts.

4 gate is never a good idea in my opinion.. 3 gate expand is almost as good as 4 gate but has a WAY WAY better economy. At 11 minutes your nexus finishes and you have 26 probes. At 6 minutes with 3 gate expand my economy is already better than yours and at 8:30 my nexus finishes, 11 minutes I have 20 more probes than you..

But.. honestly the main thing that I saw was.. you having pretty much complete map control... but not ever even thinking of taking a 4th base. At the end of the game you had 89 probes or something mining at 2 bases.. If you werent going to get a 4th you shouldve just stopped making probes (89 is way to many in my opinion even with more bases).

Oh yeah.. blink getting researched when he has mass broodlords already lol.. you should have blink way sooner and probably voidrays making that late into the game to stop broodlords. Also your upgrades should be faster..
Champ24
Profile Joined August 2010
177 Posts
January 08 2011 22:27 GMT
#6
It was pretty much an even match up to the end until the Broodlords reamed you. You needed blink faster, and you needed to micro your blink more appropriately. As a general rule, if you see corrupters on the map, get blink asap.

Anyways, broodlords make pathing a joke, and the only real way around it is proper use of blink or a massive pheonix/VR army that is completely unrealistic in pvz late game.

Besides the broodlord point, you saw roaches the whole game basically and didn't make a single immortal. Just having 5ish immortals in an army makes a very very very big difference. That combined with sentry FF = tons of dead roaches.

The battle next to your 3rd where you fought on the ramp wasn't the best spot to engage. He had a concave on you, and you were funneled. You won, but you lost more than you should have.

When you pushed with your 4 gate you didn't focus fire your stalkers on roaches. It makes a very big difference in small numbers, try to work on that.

Lastly, your sentry FF micro was subpar. You had plenty of chances to trap a number of roaches to get eaten alive by your forces.

However, all that aside, it was the lack of blink micro on the BL's.
plagiarisedwords
Profile Joined November 2010
United Kingdom138 Posts
Last Edited: 2011-01-08 22:36:02
January 08 2011 22:34 GMT
#7
Yes you should include more analysis of your own replay. If you cannot be bothered to analyse it there is no reason anyone else should either.

Your 4gate attack came very late. A good 4gate can hit around the 6 minute mark in game. Also, if you plan on playing 1 base, you should delay their expo as much as possible with probe/pylon block.

Alternatively, you can go 3 rax FE. If you go for 2 base play yourself, you should get more sentries so you have 8-9 in the midgame and also to hold off all-in rushes.

Basically you lost the game after your initial attack failed. You only got back into the game slightly because he got his third very late and didn't scout well and also because he reacted poorly to your void rays.

Oh and its rude not to GG :-)
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