• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:59
CEST 20:59
KST 03:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
uThermal's 2v2 Tour: $15,000 Main Event5Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced63
StarCraft 2
General
Rogue Talks: "Koreans could dominate again" uThermal's 2v2 Tour: $15,000 Main Event The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread Official Ladder Map Pool Update (April 28, 2025)
Tourneys
SC2's Safe House 2 - October 18 & 19 LiuLi Cup - August 2025 Tournaments $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays RSL Season 2 Qualifier Links and Dates
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
ASL Season 20 Ro24 Groups BGH Auto Balance -> http://bghmmr.eu/ StarCraft player reflex TE scores BW General Discussion Google Play ASL (Season 20) Announced
Tourneys
KCM 2025 Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2
Strategy
Fighting Spirit mining rates [G] Mineral Boosting Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 707 users

[H] ZvP hydra vs immortal?

Forum Index > StarCraft 2 Strategy
Post a Reply
kalaz
Profile Joined December 2010
Czech Republic12 Posts
January 01 2011 10:41 GMT
#1
Yesterday I played ZvP on steps and got super owned by Stalker/Immortal. I suppose i should've made more lings and fall back to spine crawlers. but still... why such owenage? Is really hydra so bad vs immortal? Or it's just a bad micro?

[image loading]
SlapMySalami
Profile Joined August 2010
United States1060 Posts
Last Edited: 2011-01-01 11:02:54
January 01 2011 10:48 GMT
#2
post erased -_- you had 1400 less resources put into your army while he also had a +1/0 upgrade on you. lings would have been the best choice (to add to your unit mix) to counteract his army as long as you didn't run into the zealots head on.
marineking will u huk my bigtt1 ilu
Dysk
Profile Joined November 2010
Singapore44 Posts
January 01 2011 10:53 GMT
#3
cost for cost hydralisks should decimate anything from protoss other than colossi, other than zealots. For zealots you need to micro the hydras on creep till the zealots are dead then choose to engage, or use the lings to engage the zealots so they can't get close to the hydras. against stalker immortal assuming you macroed decently hydralisks should tear through that composition
happyness
Profile Joined June 2010
United States2400 Posts
Last Edited: 2011-01-01 10:55:01
January 01 2011 10:54 GMT
#4
Hydras are amazing against everthing toss has except collossi and HT.

You lost because you had a much smaller army. That first engagement the toss simply outnumbered you. Your hydras were actually very cost effective considering how little you had.

The second engagement, again, because you lost units earlier when you didn't need to, you had a smaller army. Also I'm not sure if the spine crawler placement was ideal.

But ya, if you wouldve just hung back with your spine crawlers and waited for your many hydras to pop you would've rolled over the toss.
Goatftw
Profile Joined November 2010
Sweden10 Posts
January 01 2011 10:56 GMT
#5
The opponent had a bigger army than you. 2800min 1200gas vs your 1800min and 800gas.

Hydras are great vs immortals, but you still need to be roughly close to opponent in army value, or even abit higher.

When your armies clashed, protoss managed to get more units attacking at the same time.

So to sum:
He had bigger army, and managed to attack better with his units.
happyness
Profile Joined June 2010
United States2400 Posts
January 01 2011 11:00 GMT
#6
On January 01 2011 19:56 Goatftw wrote:
The opponent had a bigger army than you. 2800min 1200gas vs your 1800min and 800gas.

Hydras are great vs immortals, but you still need to be roughly close to opponent in army value, or even abit higher.

When your armies clashed, protoss managed to get more units attacking at the same time.

So to sum:
He had bigger army, and managed to attack better with his units.


You really don't even need a bigger army. If toss doesn't have collossi or HT's, roach-hydra will decimate anything of eqaul cost that toss could get.
Kyuki
Profile Joined February 2008
Sweden1867 Posts
January 01 2011 11:02 GMT
#7
Topic and question is missleading..

This wasnt Hydra v Immortal, it was your bad decision making combined with not so great mechanics.

He went with 4 warpgates and a robo. 1 base. You got cannon rushed early and your expansion was delayed making the push stronger. However he was so bad so he never attacked so you got your third up with np even having 4 spines up that you positioned the worst way possible. They should've been moved up to the front as soon as you had creep to do so and was in no danger of getting killed (scout).

But your BIG BIG mistake came when you sat on your two base vs 1 base and suddenly decided to push out with your relatively small hydra/roach army without creep in the center and encountered his bigger army at a horrible angle and position. At that point when he pushed in, your spines only hit his zealots and a few pokes on a couple of stalkers, but that was it. You had a way smaller army and you didnt fall back so the spines could help you out. Instead you just watched your army die.

Regardless if you had more roach instead of hydra, or more lings or what not, it wouldnt have mattered if you just had stayed put on your 2 base and waited for his attack. You did scout him and the attack was late and there was no expansion in sight. Power up, get the spines in position, crush the attack and have a secured win. If you see him expand at some point during a attack like that, crush the attack and take a third.

You could ofc, like anyone, work on the basic mechanics. Your larvae inject was okish, you need to spread more creep etc.
Mada Mada Dane
SlapMySalami
Profile Joined August 2010
United States1060 Posts
January 01 2011 11:04 GMT
#8
On January 01 2011 20:02 Kyuki wrote:
Topic and question is missleading..

This wasnt Hydra v Immortal, it was your bad decision making combined with not so great mechanics.

He went with 4 warpgates and a robo. 1 base. You got cannon rushed early and your expansion was delayed making the push stronger. However he was so bad so he never attacked so you got your third up with np even having 4 spines up that you positioned the worst way possible. They should've been moved up to the front as soon as you had creep to do so and was in no danger of getting killed (scout).

But your BIG BIG mistake came when you sat on your two base vs 1 base and suddenly decided to push out with your relatively small hydra/roach army without creep in the center and encountered his bigger army at a horrible angle and position. At that point when he pushed in, your spines only hit his zealots and a few pokes on a couple of stalkers, but that was it. You had a way smaller army and you didnt fall back so the spines could help you out. Instead you just watched your army die.

Regardless if you had more roach instead of hydra, or more lings or what not, it wouldnt have mattered if you just had stayed put on your 2 base and waited for his attack. You did scout him and the attack was late and there was no expansion in sight. Power up, get the spines in position, crush the attack and have a secured win. If you see him expand at some point during a attack like that, crush the attack and take a third.

You could ofc, like anyone, work on the basic mechanics. Your larvae inject was okish, you need to spread more creep etc.


you could learn a thing or two from this guy, sounds like hes never lost a game
marineking will u huk my bigtt1 ilu
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
January 01 2011 11:04 GMT
#9
1k diamond here. My advice comes with a grain of salt, but it's fairly clear what this game was about.

This game wasn't about hydra vs immortal. The loss was determined by the cannon contain and your reaction to it. Instead of burning 300 minerals on a 2nd in-base hatch to spread creep, consider building a creep tumor. He had 2 pylons and 1 cannon (350 minerals) invested into that contain, and you burned almost as much to destroy it, even though you did get larva from the extra hatch.

You recover decently and build some drones, though on two bases, maybe more would have been good. You sort of freaked and laid down a million spine crawlers, which wasn't neccessary given how much protoss set himself back to cannon contain you; no push was coming. Those spinecrawlers were money, but more importantly, -4 workers, and less income etc etc.

You engage at 13:00 with 10 roaches and 8 hydras vs 10 stalkers, 6 zealots, 3 sentries and 3 immortals. Your opponent has 50% more stuff than you. At this point it barely matters what he has. Engaging off creep is bad and your hydras are slow to get a concave. Bringing along Speedverlords to lay down creep was an interesting idea, but they need to spit it out earlier to be tactically useful.

Retreating was the right idea, but the damage is done. you manage to get up to 2/3rds of your opponent's army value by 14:00 when he pushes again, but even with your spinecrawlers there's nothing you can do to more stuff.

Moral of the story: Hydras are good vs Immortals and Gateway units, but they are not good against an overwhelming force of immortals and gateway units.

If instead of 3 more spinecrawlers you made 6 more workers (and saved an additional 3 from not making spinecrawlers), the additional income would have let you have a bigger army. To spread creep to your front, try using tumors instead of an in-base hatch, since the in-base hatch is another worker +300 minerals. All told we're talking 600 minerals and 4 workers burned on breaking the contain and the panic defenses after the contain that, compounded over the course of several minutes, would have made a difference.

Remember that the toss player is basically down 2-3 gateways if you break the contain and kill the 2 pylons and cannon with minimal losses, and his push will be delayed a bit. All told, it has nothing to do with micro OR composition, but rather, macro, as these things tend to. Try not to overreact to these cheesy contain type plays, and remember that as a general rule, more units always wins.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Karn3
Profile Joined December 2010
United Kingdom134 Posts
January 01 2011 11:32 GMT
#10
hydras are only good against toss in large numbers. Small numbers of hyrdas are rubbish and very squishy.either more hydras or a bunch of lings is what you needed
iMox
Profile Joined September 2010
Ukraine33 Posts
January 01 2011 11:44 GMT
#11
sorry for trolling, but i dnt understand why people sometimes just dnt watch their own replays to anazyl, you had too many minerals just siting there and you say that you got owned...i think you cud have noticed it urself if you would watch ur own replays.
^^
kalaz
Profile Joined December 2010
Czech Republic12 Posts
Last Edited: 2011-01-01 11:59:02
January 01 2011 11:58 GMT
#12
Thanks for answer, now i see it... Ok so my approach in these situations will either:
A) Position spines right and don't go center b/c i scouted he is just 1 base making units
B) Don't even build spines but macro better and build more hydras, especially b/c i knew he doesn't make collosi

On January 01 2011 20:44 iMox wrote:
sorry for trolling, but i dnt understand why people sometimes just dnt watch their own replays to anazyl, you had too many minerals just siting there and you say that you got owned...i think you cud have noticed it urself if you would watch ur own replays.


NP. But I don't understand what kind of logic you use. Can you understand that you "know" after watching the replay what the problem was, but the one who is asking does not? In fact that's the point why somebody asks question...
Kyuki
Profile Joined February 2008
Sweden1867 Posts
January 01 2011 12:17 GMT
#13
On January 01 2011 20:04 SlapMySalami wrote:
Show nested quote +
On January 01 2011 20:02 Kyuki wrote:
Topic and question is missleading..

This wasnt Hydra v Immortal, it was your bad decision making combined with not so great mechanics.

He went with 4 warpgates and a robo. 1 base. You got cannon rushed early and your expansion was delayed making the push stronger. However he was so bad so he never attacked so you got your third up with np even having 4 spines up that you positioned the worst way possible. They should've been moved up to the front as soon as you had creep to do so and was in no danger of getting killed (scout).

But your BIG BIG mistake came when you sat on your two base vs 1 base and suddenly decided to push out with your relatively small hydra/roach army without creep in the center and encountered his bigger army at a horrible angle and position. At that point when he pushed in, your spines only hit his zealots and a few pokes on a couple of stalkers, but that was it. You had a way smaller army and you didnt fall back so the spines could help you out. Instead you just watched your army die.

Regardless if you had more roach instead of hydra, or more lings or what not, it wouldnt have mattered if you just had stayed put on your 2 base and waited for his attack. You did scout him and the attack was late and there was no expansion in sight. Power up, get the spines in position, crush the attack and have a secured win. If you see him expand at some point during a attack like that, crush the attack and take a third.

You could ofc, like anyone, work on the basic mechanics. Your larvae inject was okish, you need to spread more creep etc.


you could learn a thing or two from this guy, sounds like hes never lost a game

I have no clue if this was a sarcastic post or not, but I'll just go ahead and hope it isnt and say that I've lost plenty and plenty. If there is a harsh tone in my post it's mostly because of the amount of similar posts that appear on these forums.
It's much like Day9 says - you see a unit and loose a big battle and HURP DERP Unit X vs Unit Y wins, why? Ugh Ugh let's post on TL.net about it. *ROOOAR IMBA/HARD COUNTER/UNIT COMP MIX!*
It's almost always something that happend prior or some strange decision->mistake that leads to losses besides having bad basic mechanics.
Mada Mada Dane
Kyuki
Profile Joined February 2008
Sweden1867 Posts
Last Edited: 2011-01-01 12:24:35
January 01 2011 12:24 GMT
#14
On January 01 2011 20:58 kalaz wrote:
Thanks for answer, now i see it... Ok so my approach in these situations will either:
A) Position spines right and don't go center b/c i scouted he is just 1 base making units
B) Don't even build spines but macro better and build more hydras, especially b/c i knew he doesn't make collosi

It's not a bad idea to put spines down in Steps or any map actually vs a 4-gate or some other type of agressive build. You might have overdone it, but 1-2 and even 3 depending on what you scout is not a bad idea. This will let you defend with less units and get more drones in if the 1 base all-in does not work you Will win. Definding these types of attacks as Zerg is kind of what makes zerg hard and also why it's abit of a art to be good at. You need alot of drones, but you dont want to die - it's a thin and fragile line to walk.

Watch IdrA, he has the slickest defense timings I've seen from a zerg tbh and you can learn alot from him.
Mada Mada Dane
Doctor Zoidberg
Profile Joined November 2010
Spain82 Posts
January 01 2011 17:00 GMT
#15
You should have focused the immortals first, and a good amount of speedlings would've helped a lot ^^

GL
Hear me out, young padawan... use the power of... macro!
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
15:00
Group Stage Day 1
WardiTV994
uThermal809
IndyStarCraft 257
TKL 243
SteadfastSC235
LamboSC2226
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 809
IndyStarCraft 257
TKL 243
SteadfastSC 235
LamboSC2 226
Liquid`MaNa 175
BRAT_OK 80
goblin 58
ZombieGrub57
MindelVK 22
SpiritSC2 6
StarCraft: Brood War
Britney 21343
Calm 3380
ggaemo 580
Jaedong 479
Larva 270
actioN 207
Dewaltoss 92
Zeus 80
Bonyth 62
sas.Sziky 41
[ Show more ]
Sexy 27
Shine 24
Aegong 23
yabsab 14
IntoTheRainbow 11
ivOry 4
Stormgate
B2W.Neo268
JuggernautJason62
RushiSC23
DivinesiaTV 2
Dota 2
Gorgc6241
qojqva3365
420jenkins305
Counter-Strike
fl0m2753
flusha209
oskar134
Heroes of the Storm
Liquid`Hasu491
Khaldor160
Other Games
gofns11717
Grubby1775
Beastyqt408
KnowMe182
Fuzer 98
Livibee71
Trikslyr57
EmSc Tv 12
Organizations
Other Games
EmSc Tv 12
StarCraft 2
EmSc2Tv 12
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• kabyraGe 208
• davetesta23
• tFFMrPink 16
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 7
• FirePhoenix6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV605
• masondota2492
League of Legends
• TFBlade971
Other Games
• imaqtpie1432
• Shiphtur257
Upcoming Events
RSL Revival
7h 1m
RSL Revival
15h 1m
SC Evo League
17h 1m
uThermal 2v2 Circuit
20h 1m
CSO Cup
21h 1m
Sparkling Tuna Cup
1d 15h
uThermal 2v2 Circuit
1d 20h
Wardi Open
2 days
RotterdaM Event
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
The PondCast
5 days
Replay Cast
6 days
LiuLi Cup
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.