How do you think that fungal growth should be used? Should it be used during a battle to weaken the army as you are fighting it or should it be more of a hit and run kind of thing just to slow down the army and soften it up a little bit. I've used it both ways and seen it done both ways but I wanted to know what you guys think.
Fungal growth
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Terminator(471)
United States243 Posts
How do you think that fungal growth should be used? Should it be used during a battle to weaken the army as you are fighting it or should it be more of a hit and run kind of thing just to slow down the army and soften it up a little bit. I've used it both ways and seen it done both ways but I wanted to know what you guys think. | ||
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Resistentialism
Canada688 Posts
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MonsieurGrimm
Canada2441 Posts
Times where it's really necessary is when you're going for brood lords, because you want to be able to stop those corruptors/vikings/void rays/blink stalkers/phoenixes/etc. from being able to kite/pick off your units with impunity. | ||
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charlie420247
United States692 Posts
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GenesisX
Canada4267 Posts
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bobucles
410 Posts
FG is obviously amazing against melee units. Zealots, zerglings, and banelings are left completely defenseless. It allows hydralisks to out range marines/marauders/roaches, paralyzes stalkers, and it wrecks any sort of enemy harass. It's like having a lethal version of force field, and every zerg player knows how rigged FF is! | ||
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eth3n
718 Posts
1) Damage to low hp unit clusters (lings/marines/WORKERS [quick double cast to refresh the timer will kill all workers, great sacrifice of one or two 150+ energy infestors as you can easily grab 20 workers with 2 infestors pulling this off, especially v protoss]) 2) Snare melee against any ranged 3) Snare ranged against hydralisk 6 range 4) Snare air hit and runners (phoenix/muta O_O), and snare air units in general if you have hydras out 5) Detected cloaked units if they somehow took out your detection 6) Hard counter to blink stalkers Of course many other amazing uses | ||
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Demus
Netherlands305 Posts
Cast it on marines before your Blings run in to prevent them from kiting and making sure 1 Bling kills a group instead of 2 Cast it on Blings to insta-gib them (awesome and rage-enducing) The only thing fungal growth DOESN'T work on is an ultra, because of the frenzy (and since they got the hp amount to easily take the 36 damage and keep moving along like a boss) | ||
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michaelhasanalias
Korea (South)1231 Posts
Using it as a hit and run is good in theory, but if you have 3-4 infestors pushed up by their lonesome and you misclick, that's 400/600 you'll be down. | ||
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