[G] How to stop a 4 gate as Zerg - Page 2
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Twitches
Canada365 Posts
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alepov
Netherlands1132 Posts
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alx1
Mexico20 Posts
but a friend got a variant much more deadly, the most of the times you are defending an expansion so he put another proxy pylon and while hes pushing the expansion send you another 3 zealots to your main so you cant defend both beacuse if you send troops to the main you lose the expansion, and if you dont defend the main, you lose it and is gg etither. | ||
Sablar
Sweden880 Posts
I still have huge difficulties vs 4-gate, but hopefully I'm learning. Before I always had too many drones and now I have too few so I think eventually I will get a better understanding of it ![]() | ||
DaemonX
545 Posts
Larvae as resource has developed as a concept now, and pure lings are a disaster as they are so larva-inefficient. For defending, 2 lings is way less useful than one roach or one Spine. Every set of lings means one less drone / spine. If you have ever seen 12 lings get ripped up by a zealot/stalker ball in 3 seconds, well, that's 4 drones or 4 spines. Larva efficiency is the concept which stops 2rax AND 4-gates. This means LOTS of drones which gives eco, extra queens (which don't consume larvae, let you spread creep without losing injects, transfuse spines/roaches/eachother, and provide anti-air defense in case of later void-switch), make spines, a few roaches and then if you need emergency support, squeeze out some ings to tide you over mid-fight. However, that doesn't mean you can skip ling speed + 2 scout lings. Early ling speed = early map control, which means you can shut down scouts and proxy pylon placement until his army actually arrives. This will you save you 20-40 seconds at least. This means you want to be going Pool and Gas before Hatch ideally, if he's going a faster variant! Not too late on the hatch or again, larva starved. Remember, you can reposition spines. | ||
Cambam
United States360 Posts
Anyone who's having trouble with 4 gate should read this guide; it's excellent! | ||
Skroach
United States85 Posts
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hangarninetysix
263 Posts
On December 23 2010 00:03 4kmonk wrote: Ignore this. +1 armor does nothing vs a 4 gate. If they(edit: the protoss) get +1 attack, it'd probably be very helpful. | ||
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monk
United States8476 Posts
On January 21 2011 04:24 hangarninetysix wrote: If they(edit: the protoss) get +1 attack, it'd probably be very helpful. Pretty irrelevant. By the time you scout a +1 4/5 gate, you won't have time to throw up an evo and upgrade +1 armor. So never get +1 armor vs 1 base | ||
MetalFace
United States75 Posts
1) Scout it. Not only the incoming 4 gate, but the proxy pylon. 2) Make the right unit composition. Lings are great against stalkers. Roaches against zealots. Just micro like a beast and get a spine crawler in a good spot, and you'll be fine. Oh, and don't let your queen die while you are making other units. She can be super useful during an actual fight, but if she dies before you even get a round of units out, she's wasted. | ||
Lennon
United Kingdom2275 Posts
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phanixmaximus
26 Posts
Just a funny note. This only works on certain maps where you can flank an expo. I tried this on Jungle Basin, and to my eternal embarrassment, the Toss player force fielded my forces out of my own base. | ||
Indrium
United States2236 Posts
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Dysk
Singapore44 Posts
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Adrenalin
46 Posts
Nice guide. It would defintely be very good if you attached some replays. Theory is good and do you know that one image equals a thousand words ? Do you have from your personal experience some replays ? Thanks. | ||
philln12
United States36 Posts
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Taniard
United States114 Posts
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GrassEater
Sweden417 Posts
On January 21 2011 03:37 Cambam wrote: Hey 4kmonk, I thought your guide was so great that I casted a game of me holding off a zealot/stalker 4 gate. In it, I just try to show your principals in action, so hopefully it can serve as a nice supplemental resource to your guide. Anyone who's having trouble with 4 gate should read this guide; it's excellent! http://www.youtube.com/watch?v=-EZJMvLv_iA Protoss player from bronze? You could have double expand and hold it. | ||
gondolin
France332 Posts
Maybe I have difficulties microing, but it is hard to get to the immortal with lings since there are zealots, and the immortal eats roaches alive. With only one immortal, I feel that I could maybe hold up with roaches, but if they wait for several immortals, since I cut drone at 21 I don't have quite the economy to tech hydras. Any help would be greatly appreciated! | ||
Unveiler
34 Posts
The +1 armor post... +armor on lings/queen/roach is a substantial upgrade, and unlike +1 attack would affect all of these units. It doesn't seem like the best plan BC 100gas is obviously quite important at this stage (ie before or during 4 gate) and the upgrade time for +1 armor is so long. I thought there was some sizable benefit of +1 armor for ling against stalker considering ling regen. I guess +2 armor would maybe make stalker take 5 shots to kill a ling (5*10 - 10 = 40 and ling may regen the 5 hp? don't think so). Anyone know what I am trying to point out? Can't go to unit tester at the moment. | ||
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