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1. What's the significance of 10 gateway vs. 13 gateway? Why does a protoss pick one or the other and what does it specifically tell you?
2. What's the interaction of a gas steal by zerg with a 4 gate? It seems intuitive that it would make a sentry composition less likely and also maybe provoke the 4 gate by denying some other 1-base tech play. But my intuitions are based on some pretty low-level play.
Great topic.
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Managed to hold a fewfour gate, I am at high silver in SEA server, so you can choose to ignore this.
For any bronze/silver/gold who have scouted the 4 gate when the gates only starting to construct, pump 2 or 3 more drones and begin getting roach. then immediately get spines and some lings, preferably around 12 lings.
Get 6 lings to move out and scout where he put the pylon. snipe it down while you use your queen, the other lings and roach defending
Depending how well you have defended, sent some of your ling and see how big his army is at his front. If not too big, get 2 or 3 more drones and the rest goes for army.
I like getting quite a large number of lings because they are useful to counter attack and sniping the proxy pylons.
Remember to tech up, you MUST tech up (not too sure when I do it through). Protoss like to mix in DT in the 3rd push, without detection, this will cost you the whole game.
the strongest pushes are only the 1st and 2nd, 3rd will always be mixed with some nasty units like DT and Void rays. but at that time, you should have a much better worker counts, you can afford to put more spine and spore.
Be careful where you fight as well, if you see he get one sentry, he will most likely FF your ramp. this is why I like keeping some lings outside the base, for a better surround and also sniping sentries off.
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On May 18 2011 21:02 ETisME wrote: Managed to hold a fewfour gate, I am at high silver in SEA server, so you can choose to ignore this.
For any bronze/silver/gold who have scouted the 4 gate when the gates only starting to construct, pump 2 or 3 more drones and begin getting roach. then immediately get spines and some lings, preferably around 12 lings.
Get 6 lings to move out and scout where he put the pylon. snipe it down while you use your queen, the other lings and roach defending
Depending how well you have defended, sent some of your ling and see how big his army is at his front. If not too big, get 2 or 3 more drones and the rest goes for army.
I like getting quite a large number of lings because they are useful to counter attack and sniping the proxy pylons.
Remember to tech up, you MUST tech up (not too sure when I do it through). Protoss like to mix in DT in the 3rd push, without detection, this will cost you the whole game.
the strongest pushes are only the 1st and 2nd, 3rd will always be mixed with some nasty units like DT and Void rays. but at that time, you should have a much better worker counts, you can afford to put more spine and spore.
Be careful where you fight as well, if you see he get one sentry, he will most likely FF your ramp. this is why I like keeping some lings outside the base, for a better surround and also sniping sentries off.
The 4 gate is MUCH weaker than it was now though remember, when this post was made, the 4 gate was very strong.
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EDIT: Nevermind, I am an idiot.
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On May 18 2011 21:02 ETisME wrote: Managed to hold a fewfour gate, I am at high silver in SEA server, so you can choose to ignore this.
For any bronze/silver/gold who have scouted the 4 gate when the gates only starting to construct, pump 2 or 3 more drones and begin getting roach. then immediately get spines and some lings, preferably around 12 lings.
Get 6 lings to move out and scout where he put the pylon. snipe it down while you use your queen, the other lings and roach defending
Depending how well you have defended, sent some of your ling and see how big his army is at his front. If not too big, get 2 or 3 more drones and the rest goes for army.
I like getting quite a large number of lings because they are useful to counter attack and sniping the proxy pylons.
Remember to tech up, you MUST tech up (not too sure when I do it through). Protoss like to mix in DT in the 3rd push, without detection, this will cost you the whole game.
the strongest pushes are only the 1st and 2nd, 3rd will always be mixed with some nasty units like DT and Void rays. but at that time, you should have a much better worker counts, you can afford to put more spine and spore.
Be careful where you fight as well, if you see he get one sentry, he will most likely FF your ramp. this is why I like keeping some lings outside the base, for a better surround and also sniping sentries off.
If he's getting Dts and Void Rays, then you should have won already . A 4 gate, if executed properly should not have any minerals with which to tech up with, so in fact teching is a bad idea, since he *should* be using all his money to make units, and if you are teching, you are going to fall behind on army.
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The timings section of this post are now wrong due to the warpgate nerf. If only there had been some warning.
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