Or instead, should i just try to spend more energy on scouting so i can switch my tech path and just avoid the whole roach hydra ball?
What is a good roach to hydra ratio?
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Terminator(471)
United States243 Posts
Or instead, should i just try to spend more energy on scouting so i can switch my tech path and just avoid the whole roach hydra ball? | ||
confusedcrib
United States1307 Posts
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Lobotomist
United States1541 Posts
Against Protoss, for a mid-game army, you want a 2-1 or 3-1 roach to hydra composition. When you know they're going to add collosi, you want to start adding corruptors, as roach/hydra simply will not beat collosi/stalker/sentry with any good forcefielding. EDIT: Here is a really good explanation of ZvP roach hydra use, timing and transitions, as coached by EGMachine: http://mrbitter.blip.tv/file/4447419/ | ||
KezseN
Singapore1450 Posts
basically Lobotomist summarized it all for ya. GL EDIT: typos | ||
itsme
Canada46 Posts
With protoss however, they become pretty handy and instead roaches become the unwanted because immortals would become a problem for zergs. So i go nazgul build for +1melee slings and hydra to back which is extremely effective against mid game vs standard toss ball of zeal/stalk/sentry. the best way for hydra roach to be effective is when the opponent becomes sentry heavy where they try to break up ur army but ur army is all ranged so that it doesnt effect u as much. But when there i a collossus out try to go for a hive tech or some corruptors | ||
Terminator(471)
United States243 Posts
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OriginalBeast
United States709 Posts
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Terminator(471)
United States243 Posts
On December 17 2010 13:28 OriginalBeast wrote: Not really a zerg expert, but maybe you should try burrowed roaches then cut the hydras out, you can burrow under colossus to pick them off, then reburrow and leave maybe take an expansion and go back in and use some burrow micro (roach getting low on health burrow it, works with box selecting aswell) also you cant really get ff'd unlike blink burrow has no cooldown. I've tried burrowed roach micro but unfortunately it isn't too effective against protoss, especially when they already have a robo, because if they don't already have an observer, which every good protoss does, he can chrono one out pretty quickly and shut it down. Thanks for the suggestion though! ![]() | ||
FrostedMiniWeet
United States636 Posts
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charlie420247
United States692 Posts
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asmo.0
Norway318 Posts
It depends a little on composition of the opponent. If the Protoss has large ball of colossi I prefer to have only roaches and 2-3 corruptors per colossus. If he's going for gatewayunits, I'd rather go for a 1-1 ratio roach/hydra. Of course, against P roach/hydra is just stalling for time untill broodlords can get out, even if most are won at this stage... Against terran, I'd highly recommend skipping hydras completely. | ||
King K. Rool
Canada4408 Posts
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Lobotomist
United States1541 Posts
On December 17 2010 13:27 Terminator(471) wrote: I've recently been trying the build that dimaga utilized against rootQXC. Tons of lings, blings, infestors, and ultras. So far im 3 for 3 trying this build. The battles weren't even close. The terrans just got crushed. Is this the only way I can deal with terran mech? Because no roaches or hydras vs terran takes out a huge part of the zerg tech path. Roaches are useful against terran mech but I don't really build roaches unless I see 2+ factories. If they're going mech/bio off 1 factory you can stay with the usual ZvT composition of ling/baneling/muta. If they go heavy mech ling/baneling/muta gets much weaker, as tanks will slaughter your banelings, infernal hellions will slaughter your lings and thors will slaughter your mutas. Roaches aren't as hard countered, but they're cost-ineffective against bio. | ||
Alphasquad
Austria505 Posts
On December 17 2010 13:27 Terminator(471) wrote: I've recently been trying the build that dimaga utilized against rootQXC. Tons of lings, blings, infestors, and ultras. So far im 3 for 3 trying this build. The battles weren't even close. The terrans just got crushed. Is this the only way I can deal with terran mech? Because no roaches or hydras vs terran takes out a huge part of the zerg tech path. roaches are really nice against mech especially with burrow and regeneration tech and the fact that you can get large amounts of them really really fast and i think the mech play has been stopped by mass roaches; the only scenario where i saw hydras being useful in zvt was 2 starport banshee as the hydra den is built much faster than spire i personally dislike playing zvt without mutas because it takes away a lot of mobility and makes you quite weak against marine drops if you have more than 2 bases (like dimaga lost against demuslim) in zvp i think its not a good idea to have a 50/50 ratio between roaches and hydras because hydras are very costly and fragile to both protoss prime weapons colossi and storm | ||
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