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[D] The new Zerg standard for all match-ups? - Page 46

Forum Index > StarCraft 2 Strategy
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roadrunner343
Profile Joined November 2010
148 Posts
December 15 2010 10:09 GMT
#901
I've been calling it the Lomilar build (User that submitted it) but if it does catch on, I would imagine it would just be called the 11pool/18hatch like every other build. The 6 through 14 pools don't have their own names, the 12 through 16 hatch first then pools don't have a name... it's just the supply number, which works well.

As far as this becoming the standard: I really don't think so. I think 14hatch will continue to be the standard against terran and the 14 pool will continue to be more popular than this 11 pool. Don't get me wrong, I like the build, I just don't think it will overthrow the others anytime soon.
Morphs
Profile Joined July 2010
Netherlands645 Posts
December 15 2010 11:17 GMT
#902
I've seen quite some discussion about this build vs T, but I actually found it very strong in ZvZ, which is by far my worst MU. Yesteryday I went 4-1 in ZvZ games with this build (I'm in plat).

I combine this build with an early 9 scout to start with early worker harrassment. The early pool tends to freak out the enemy zerg and you will have speedlings a lot earlier. If he expands you can punish him by massing speedlings. By keeping the drones on gas you have some early tech options (roaches, lair or +1 melee). Flexibility is what makes this build strong.

The biggest vulnerability is when the opponent goes for banelings, which is also the one loss I had. Good scouting in combination with a Roach Warren should take care of this threat..
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
Last Edited: 2010-12-15 13:56:41
December 15 2010 13:48 GMT
#903
On December 15 2010 20:17 Morphs wrote:
I've seen quite some discussion about this build vs T, but I actually found it very strong in ZvZ, which is by far my worst MU. Yesteryday I went 4-1 in ZvZ games with this build (I'm in plat).

I combine this build with an early 9 scout to start with early worker harrassment. The early pool tends to freak out the enemy zerg and you will have speedlings a lot earlier. If he expands you can punish him by massing speedlings. By keeping the drones on gas you have some early tech options (roaches, lair or +1 melee). Flexibility is what makes this build strong.

The biggest vulnerability is when the opponent goes for banelings, which is also the one loss I had. Good scouting in combination with a Roach Warren should take care of this threat..


I dont see what a 9 pool has to do with the build presented in the OP, its like, something completely different..
a 9 pool sacrifices alot of economy, but on most maps your lings will arrive too late to do any significant damage.

On December 15 2010 11:38 jdseemoreglass wrote:
Show nested quote +
On December 15 2010 11:12 kcdc wrote:
On December 15 2010 00:31 Bitters wrote:
On December 14 2010 04:09 DarKFoRcE wrote:

Many people have been critizing the OP because he almost seems scared that he might be proven wrong, and tries everything to discredit his critics, and this is the impression i have gotten aswell. So please, dear op, try to be more open to critisism, especially when you try to set new "standard" for Zerg opening BOs...



I think this is something that really needs emphasis. In this thread and others, JDSMG seems overly defensive, and even says he's losing faith in the community. Chill out, and realize that when you try to offer something up as the new standard, the onus is on you to support it. If people offer a (logical) criticism, you don't need to get upset and demand proof. Especially when you want to use flamboyant titles like "NEW ZERG STANDARD" instead of something like "new early pool build" or "solid late gas build"

If you want something to be generally accepted by the community, maybe you should actually work to earn their acceptance instead of giving out an idea and then demanding them to prove you wrong (that might be a good enough strategy to base religion on, but come on... this is Starcraft)


This is true. The OP's tone and unwillingness to give credence to the efforts of others has ticked off a lot of people in this thread. That said, he's finally accepted that 11 overpool does make economic sacrifices, so at least he's correct now.

Time to let it go.


You came back and found this thread which had already dropped to the second page since yesterday just to criticize me one more time?

My unwillingness to accept irrational and unsupported claims is clearly not the problem here.


See, this is exactly what i was talking about. Are you saying that noone is allowed to critize you anymore just because there has not been a post in the thread for a couple of hours? What does this have to do with your unwillingness to accept critisism? This is just another ad hominem attack by you.

On December 15 2010 18:38 icezar wrote:
The simple fact that so many of you have more against jdseemoreglass then the BO means that it is a good BO :D.
Only time will tell if this will become the standard on not.


Another complete non-sense argument. Just because OP acts like a pretty big douche here and there doesnt make his BO better.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2010-12-15 15:06:54
December 15 2010 14:56 GMT
#904
On December 15 2010 22:48 DarKFoRcE wrote:
I dont see what a 9 pool has to do with the build presented in the OP, its like, something completely different.
9 scout, not 9 pool.
On December 15 2010 19:09 roadrunner343 wrote:
I've been calling it the Lomilar build (User that submitted it) but if it does catch on, I would imagine it would just be called the 11pool/18hatch like every other build.
May be "modified Lomilar" or just "Lomilar" is a good start.

edit: The original Lomilar is a bit different:
+ Show Spoiler +
10 Overlord
10 Pool (finishes @ 2:30)
15 Queen
17 Overlord
18 Hatch (finishes @ 4:55)
20 Queen
23 Overlord
30 Overlord
10 Overlord
10 Pool (finishes @ 2:30)
15 Queen
17 Overlord
18 Hatch (finishes @ 4:55)
20 Queen
23 Overlord
30 Overlord
Maynard Drones
32 Overlord
35 Overlord
May be I call it "Lomilar+1" because the first four positions are moved 1 supply up.
You don't choose to play zerg. The zerg choose you.
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
December 15 2010 15:35 GMT
#905
On December 15 2010 23:56 [F_]aths wrote:
Show nested quote +
On December 15 2010 22:48 DarKFoRcE wrote:
I dont see what a 9 pool has to do with the build presented in the OP, its like, something completely different.
9 scout, not 9 pool.
Show nested quote +
On December 15 2010 19:09 roadrunner343 wrote:
I've been calling it the Lomilar build (User that submitted it) but if it does catch on, I would imagine it would just be called the 11pool/18hatch like every other build.
May be "modified Lomilar" or just "Lomilar" is a good start.

edit: The original Lomilar is a bit different:
+ Show Spoiler +
10 Overlord
10 Pool (finishes @ 2:30)
15 Queen
17 Overlord
18 Hatch (finishes @ 4:55)
20 Queen
23 Overlord
30 Overlord
10 Overlord
10 Pool (finishes @ 2:30)
15 Queen
17 Overlord
18 Hatch (finishes @ 4:55)
20 Queen
23 Overlord
30 Overlord
Maynard Drones
32 Overlord
35 Overlord
May be I call it "Lomilar+1" because the first four positions are moved 1 supply up.


Sorry i missread. So are you scouting early just so you can harras his workers a little..? I doubt its worth it. Also, are you sure you have speedlings so much earlier than a 14 gas 14 pool build? Im curious about the timing here, because its hard for me to believe that you can get a queen and speed in time while keeping up ling production.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
fleeze
Profile Joined March 2010
Germany895 Posts
December 15 2010 16:26 GMT
#906
On December 16 2010 00:35 DarKFoRcE wrote:
Show nested quote +
On December 15 2010 23:56 [F_]aths wrote:
On December 15 2010 22:48 DarKFoRcE wrote:
I dont see what a 9 pool has to do with the build presented in the OP, its like, something completely different.
9 scout, not 9 pool.
On December 15 2010 19:09 roadrunner343 wrote:
I've been calling it the Lomilar build (User that submitted it) but if it does catch on, I would imagine it would just be called the 11pool/18hatch like every other build.
May be "modified Lomilar" or just "Lomilar" is a good start.

edit: The original Lomilar is a bit different:
+ Show Spoiler +
10 Overlord
10 Pool (finishes @ 2:30)
15 Queen
17 Overlord
18 Hatch (finishes @ 4:55)
20 Queen
23 Overlord
30 Overlord
10 Overlord
10 Pool (finishes @ 2:30)
15 Queen
17 Overlord
18 Hatch (finishes @ 4:55)
20 Queen
23 Overlord
30 Overlord
Maynard Drones
32 Overlord
35 Overlord
May be I call it "Lomilar+1" because the first four positions are moved 1 supply up.


Sorry i missread. So are you scouting early just so you can harras his workers a little..? I doubt its worth it. Also, are you sure you have speedlings so much earlier than a 14 gas 14 pool build? Im curious about the timing here, because its hard for me to believe that you can get a queen and speed in time while keeping up ling production.


the original build doesn't include gas. though some people modified it to support gas at 18 before or after(?) hatch. speed is definately way later than a 14 gas 14 pool. you can have lings faster though, but it will hurt your economy more than a 14 pool.
to add a name: this build is called 11pool 18 hatch. dunno why people want to rename it.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2010-12-15 16:47:00
December 15 2010 16:41 GMT
#907
On December 16 2010 00:35 DarKFoRcE wrote:
Sorry i missread. So are you scouting early just so you can harras his workers a little..? I doubt its worth it. Also, are you sure you have speedlings so much earlier than a 14 gas 14 pool build? Im curious about the timing here, because its hard for me to believe that you can get a queen and speed in time while keeping up ling production.
I normally scout with 10th or 11th drone, but I am currently just silver ranked ;(

With this build I usually take gas at 15. So you get speedlings later that my second-next favoured BO (14 gas 13 pool) but you can get speedlings quite early. Starting queen at 16 is nice for early larvae, but of course the larvae from the second hatch come a bit later.

Since i am a newb, I sometimes skip the hatch in favour of a roach warren for early pressure.
You don't choose to play zerg. The zerg choose you.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-12-15 17:11:13
December 15 2010 17:08 GMT
#908
are there any replays out from the statistics u made graph, id like to see those 2 replays where u just test out the economics tnx

also i dont see why u wanna make this build vs toss, it seems like ur wasting eco to get slow lings to stop early aggression and delaying ur speed for a long time. the key to stop stalker aggresion is speedling so it doesnt make sense in head head why u would not want to open 14gas14pool vs toss
Progamerpls no copy pasterino
jacobman
Profile Joined December 2010
217 Posts
Last Edited: 2010-12-15 17:13:27
December 15 2010 17:11 GMT
#909
On December 16 2010 02:08 MorroW wrote:
are there any replays out from the statistics u made graph, id like to see those 2 replays where u just test out the economics tnx

also i dont see why u wanna make this build vs toss, it seems like ur wasting eco to get slow lings to stop early aggression and delaying ur speed for a long time. the key to stop stalker aggresion is speedling so it doesnt make sense in head head why u would not want to open 14gas14pool vs toss


http://www.teamliquid.net/forum/viewmessage.php?topic_id=174374

This has the most information about the economies.

Look in the economic data section. Replays are included in the Extras.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-12-15 17:15:02
December 15 2010 17:12 GMT
#910
On December 16 2010 02:11 jacobman wrote:
Show nested quote +
On December 16 2010 02:08 MorroW wrote:
are there any replays out from the statistics u made graph, id like to see those 2 replays where u just test out the economics tnx

also i dont see why u wanna make this build vs toss, it seems like ur wasting eco to get slow lings to stop early aggression and delaying ur speed for a long time. the key to stop stalker aggresion is speedling so it doesnt make sense in head head why u would not want to open 14gas14pool vs toss


http://www.teamliquid.net/forum/viewmessage.php?topic_id=174374

This has the most information about the economies.

ah nvm ill read it now tnx
it says 15h15p but in the bo it says 15h14p... xd
Progamerpls no copy pasterino
jacobman
Profile Joined December 2010
217 Posts
December 15 2010 17:13 GMT
#911
On December 16 2010 02:12 MorroW wrote:
Show nested quote +
On December 16 2010 02:11 jacobman wrote:
On December 16 2010 02:08 MorroW wrote:
are there any replays out from the statistics u made graph, id like to see those 2 replays where u just test out the economics tnx

also i dont see why u wanna make this build vs toss, it seems like ur wasting eco to get slow lings to stop early aggression and delaying ur speed for a long time. the key to stop stalker aggresion is speedling so it doesnt make sense in head head why u would not want to open 14gas14pool vs toss


http://www.teamliquid.net/forum/viewmessage.php?topic_id=174374

This has the most information about the economies.

why doesnt it have a 15hatch 15pool in it which is the most common build in tvz


It does...
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
December 15 2010 17:17 GMT
#912
On December 16 2010 02:08 MorroW wrote:
are there any replays out from the statistics u made graph, id like to see those 2 replays where u just test out the economics tnx

also i dont see why u wanna make this build vs toss, it seems like ur wasting eco to get slow lings to stop early aggression and delaying ur speed for a long time. the key to stop stalker aggresion is speedling so it doesnt make sense in head head why u would not want to open 14gas14pool vs toss


If you check right above the graph there is a spoiler which includes the two replays. These replays are superior to the ones posted in the previous thread because they use a better method of execution.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
jacobman
Profile Joined December 2010
217 Posts
Last Edited: 2010-12-15 17:17:59
December 15 2010 17:17 GMT
#913
On December 16 2010 02:12 MorroW wrote:
Show nested quote +
On December 16 2010 02:11 jacobman wrote:
On December 16 2010 02:08 MorroW wrote:
are there any replays out from the statistics u made graph, id like to see those 2 replays where u just test out the economics tnx

also i dont see why u wanna make this build vs toss, it seems like ur wasting eco to get slow lings to stop early aggression and delaying ur speed for a long time. the key to stop stalker aggresion is speedling so it doesnt make sense in head head why u would not want to open 14gas14pool vs toss


http://www.teamliquid.net/forum/viewmessage.php?topic_id=174374

This has the most information about the economies.

ah nvm ill read it now tnx
it says 15h15p but in the bo it says 15h14p... xd


yeah, the 15h14p name is wrong. I didn't want to upload it again just to change the name. Good catch by the way. Most people don't notice those things.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-12-15 17:20:59
December 15 2010 17:17 GMT
#914
anyhow how can i draw and conclusions out of simple graphs or statistics out of a random picked time stamp like 6:20
sc2 doesnt work that way u have to test things against other builds and how timings work

to me it just doesnt make sense to me a how a 11overpool 18hatch can be a strong build in economy

is 13pool 15hatch even a build? ive never heard of it. to my experience theres been alot of low level players who make statistics and make up bos and so on to think they are better when in real game its not the case. no offense but i think the korean zerg progamers figure out the better bos in this game than some mediocre gamers who make statistics like this

usually i go test bos myself when they seem to make sense in theory to me but this doesnt interest me at all. ill start doing this when the progamers in gsl are :p
Progamerpls no copy pasterino
jacobman
Profile Joined December 2010
217 Posts
December 15 2010 17:20 GMT
#915
On December 16 2010 02:17 MorroW wrote:
anyhow how can i draw and conclusions out of simple graphs or statistics out of a random picked time stamp like 6:20
sc2 doesnt work that way u have to test things against other builds and how timings work

to me it just doesnt make sense to me a how a 11overpool 18hatch can be a strong build in economy


It's not really "strong". At least not from the data I got. If you notice it's the worst economy out of the builds I tested. It doesn't however have a poor economy. I think strong is the wrong word.
jacobman
Profile Joined December 2010
217 Posts
December 15 2010 17:23 GMT
#916
On December 16 2010 02:17 MorroW wrote:
anyhow how can i draw and conclusions out of simple graphs or statistics out of a random picked time stamp like 6:20
sc2 doesnt work that way u have to test things against other builds and how timings work

to me it just doesnt make sense to me a how a 11overpool 18hatch can be a strong build in economy

is 13pool 15hatch even a build? ive never heard of it. to my experience theres been alot of low level players who make statistics and make up bos and so on to think they are better when in real game its not the case. no offense but i think the korean zerg progamers figure out the better bos in this game than some mediocre gamers who make statistics like this

usually i go test bos myself when they seem to make sense in theory to me but this doesnt interest me at all. ill start doing this when the progamers in gsl are :p


the 13P15H was just my response to this threads claim that the 11P18H was the best pool first build. That's all. Also my tests are just meant to look at economic potential. I'm not claiming any of the builds are THE build that every zerg should be using. It's just data man.
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
December 15 2010 17:26 GMT
#917
On December 16 2010 02:17 MorroW wrote:
anyhow how can i draw and conclusions out of simple graphs or statistics out of a random picked time stamp like 6:20
sc2 doesnt work that way u have to test things against other builds and how timings work

to me it just doesnt make sense to me a how a 11overpool 18hatch can be a strong build in economy

is 13pool 15hatch even a build? ive never heard of it. to my experience theres been alot of low level players who make statistics and make up bos and so on to think they are better when in real game its not the case. no offense but i think the korean zerg progamers figure out the better bos in this game than some mediocre gamers who make statistics like this


The 4 best performing builds have been tested at various times. The reason for analyzing the economy was not for any kind of strategy discussion, just to show people how they each compared and what potential sacrifices are made.

I have another thread which offered variations on this build for each match-up to try and work out the best timings in each situation. For example, I started getting 14 gas in ZvZ before the hatch. Unfortunately the thread got buried and forgotten. Here is a link:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=176647

I am also running a thread which attempts to compare the 11Pool with 14Hatch in defending 2rax plays. There has been a lot of discussion regarding the best defense against 2rax, and also how this build responds to early pressure. There was no actual data on either of these things, so I have been doing some amateur testing, but there aren't many high-level Terran's willing to practice.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=176945
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-12-15 17:29:01
December 15 2010 17:28 GMT
#918
On December 16 2010 02:23 jacobman wrote:
Show nested quote +
On December 16 2010 02:17 MorroW wrote:
anyhow how can i draw and conclusions out of simple graphs or statistics out of a random picked time stamp like 6:20
sc2 doesnt work that way u have to test things against other builds and how timings work

to me it just doesnt make sense to me a how a 11overpool 18hatch can be a strong build in economy

is 13pool 15hatch even a build? ive never heard of it. to my experience theres been alot of low level players who make statistics and make up bos and so on to think they are better when in real game its not the case. no offense but i think the korean zerg progamers figure out the better bos in this game than some mediocre gamers who make statistics like this

usually i go test bos myself when they seem to make sense in theory to me but this doesnt interest me at all. ill start doing this when the progamers in gsl are :p


the 13P15H was just my response to this threads claim that the 11P18H was the best pool first build. That's all. Also my tests are just meant to look at economic potential. I'm not claiming any of the builds are THE build that every zerg should be using. It's just data man.

so is this entire thread just to show that 11overpool 18hatch is the most economic pool no gas=>expo build? i thought we were talking about if it was most economical zerg build in the game
just reading the title here "The new Zerg standard for all match-ups?" makes it sound like u wanna compete with a hatchfirst build in econ
Progamerpls no copy pasterino
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
December 15 2010 17:39 GMT
#919
On December 16 2010 02:28 MorroW wrote:
Show nested quote +
On December 16 2010 02:23 jacobman wrote:
On December 16 2010 02:17 MorroW wrote:
anyhow how can i draw and conclusions out of simple graphs or statistics out of a random picked time stamp like 6:20
sc2 doesnt work that way u have to test things against other builds and how timings work

to me it just doesnt make sense to me a how a 11overpool 18hatch can be a strong build in economy

is 13pool 15hatch even a build? ive never heard of it. to my experience theres been alot of low level players who make statistics and make up bos and so on to think they are better when in real game its not the case. no offense but i think the korean zerg progamers figure out the better bos in this game than some mediocre gamers who make statistics like this

usually i go test bos myself when they seem to make sense in theory to me but this doesnt interest me at all. ill start doing this when the progamers in gsl are :p


the 13P15H was just my response to this threads claim that the 11P18H was the best pool first build. That's all. Also my tests are just meant to look at economic potential. I'm not claiming any of the builds are THE build that every zerg should be using. It's just data man.

so is this entire thread just to show that 11overpool 18hatch is the most economic pool no gas=>expo build? i thought we were talking about if it was most economical zerg build in the game
just reading the title here "The new Zerg standard for all match-ups?" makes it sound like u wanna compete with a hatchfirst build in econ


econ alone isn't what makes a build standard. This build has many significant advantages which are listed in detail in the OP with several replays. Also please check my previous post and the links provided.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
stk01001
Profile Joined September 2007
United States786 Posts
Last Edited: 2010-12-15 17:46:50
December 15 2010 17:44 GMT
#920
On December 16 2010 02:28 MorroW wrote:
Show nested quote +
On December 16 2010 02:23 jacobman wrote:
On December 16 2010 02:17 MorroW wrote:
anyhow how can i draw and conclusions out of simple graphs or statistics out of a random picked time stamp like 6:20
sc2 doesnt work that way u have to test things against other builds and how timings work

to me it just doesnt make sense to me a how a 11overpool 18hatch can be a strong build in economy

is 13pool 15hatch even a build? ive never heard of it. to my experience theres been alot of low level players who make statistics and make up bos and so on to think they are better when in real game its not the case. no offense but i think the korean zerg progamers figure out the better bos in this game than some mediocre gamers who make statistics like this

usually i go test bos myself when they seem to make sense in theory to me but this doesnt interest me at all. ill start doing this when the progamers in gsl are :p


the 13P15H was just my response to this threads claim that the 11P18H was the best pool first build. That's all. Also my tests are just meant to look at economic potential. I'm not claiming any of the builds are THE build that every zerg should be using. It's just data man.

so is this entire thread just to show that 11overpool 18hatch is the most economic pool no gas=>expo build? i thought we were talking about if it was most economical zerg build in the game
just reading the title here "The new Zerg standard for all match-ups?" makes it sound like u wanna compete with a hatchfirst build in econ


I'm very skeptical just like yourself... I really can't see how going 11 pool can be the best "economical" build for zerg.. I think the sentiment is that it's even better economically than going hatch first which sounds crazy to me (If I'm wrong i apologize). I don't care what someone's "statistics" say.. I will never use an 11 pool as my "standard" build.. NEVER (and I can almost guarantee it won't become standard in high level play).. it just doesn't feel right..
a.k.a reLapSe ---
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