• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:01
CET 17:01
KST 01:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
$5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1337 users

Putting an end to the Zerg Opening Economy debate. - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 8 21 Next All
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
November 29 2010 17:10 GMT
#101
On November 30 2010 01:59 Chill wrote:
I've very happy this thread exists. I've felt helpless not knowing the ideal Zerg FE build.

Chill, sarcasm is not allowed on the internets.
I always try to shield slam face, just to make sure it doesnt work
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
November 29 2010 17:10 GMT
#102

Lomilar claimed this was a variation of the 7RR without the roaches... Unfortunately the longer mining time at ten drones has put it fairly low in the resources mined category relative to all the other builds. Also the overlords are clearly timed for pumping roaches instead of drones at half the supply.

I tried some minor adjustments to the build but haven't come up with anything substantial. Hopefully someone will produce something soon, because I really like the idea of an economical and still extremely flexible build. Once someone can raise the resources mined count higher, I think the added drone and perhaps overlord would make up the remaining difference.


First, I'm not sure why that build was copied twice. My bad.

Secondly, if that's true why is it runner-up? I was really hoping for that to be as good as the OP was making it sound, but if what you say is true, that is a damn shame.
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
November 29 2010 17:21 GMT
#103
On November 30 2010 01:59 Chill wrote:
I've very happy this thread exists. I've felt helpless not knowing the ideal Zerg FE build.


This thread is providing data to compare many builds to eachother in a meaningful way, and not only FE builds. I think this thread has put to rest many misconceptions and confusions being propagated in other threads where the only criteria being used was "first to 50 drones" or some such nonsense. Also, recognizing the potential power of an overpool build is a plus I think.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
VWXYZ
Profile Joined August 2010
Denmark18 Posts
November 29 2010 17:29 GMT
#104
This is great :D Sometimes I want the most economic opening I possibly can. Some of my friends aren't all that great, and if I see them fast expand, I know I will be safe for at least 6 minutes. I might actually try to do one of these builds some day :b just as listed here. Just to see what happens in an actual game.
I joined because of the new look! (sort of)
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
November 29 2010 17:42 GMT
#105
On November 30 2010 02:10 Xanbatou wrote:
Show nested quote +

Lomilar claimed this was a variation of the 7RR without the roaches... Unfortunately the longer mining time at ten drones has put it fairly low in the resources mined category relative to all the other builds. Also the overlords are clearly timed for pumping roaches instead of drones at half the supply.

I tried some minor adjustments to the build but haven't come up with anything substantial. Hopefully someone will produce something soon, because I really like the idea of an economical and still extremely flexible build. Once someone can raise the resources mined count higher, I think the added drone and perhaps overlord would make up the remaining difference.


First, I'm not sure why that build was copied twice. My bad.

Secondly, if that's true why is it runner-up? I was really hoping for that to be as good as the OP was making it sound, but if what you say is true, that is a damn shame.


I placed this runner-up because it is the current leading build in both drone count and overlords, and I feel that some adjustments could be made to make it's resource count comparable to most other builds submitted, in the range of 4550 or so.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
Lomilar
Profile Joined July 2010
United States130 Posts
Last Edited: 2010-11-29 21:36:50
November 29 2010 21:22 GMT
#106
I'm trying to determine why 'my' build (sarcasm) mineral count is not nearly as high, and here are my current thoughts:

The 10 overpool seems fine. I kinda wish I could spend one more larva, but at that point we are mineral-capped, not larva capped.

The queen goes down right after the pool pops at 15. That seems fine as well. We have 50 minerals by the time the next larva comes up.

The hatchery timing I wish could be a little earlier, but we risk having 3 larva sitting around. Maybe change OL at 17 and hatch at 18 to an hatchover at 17. This will get the hatch up faster, and we still have one supply to wait for the OL. We sit on 3 larva for a bit here. Overhatch seems better, with maybe a drone inbetween.

At that point, spending all the larva seems to be the priority, but since our hatch went down earlier we need our second queen. I think a 20 timing should remain okay. If we do the earlier hatch, the first queen doesn't quite have enough energy (assuming we are perfect) to spit on the second hatch when it pops up. The 20 timing remains accurate.

At that point, I am not sure of how to time the overlords and drone and spawn larva pops... so... going to try this. Similar, but slightly worse results. I maynarded more drones over, but ended with 290 minerals/42 drones.
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
November 29 2010 21:43 GMT
#107
I have taken the liberty of adding a build order from another thread which is being claimed as more economical than any hatch-first build, adjusted of course by removing the extractor and creep. The test results have been posted, and here is a direct link to the OP.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=172107&currentpage=8#142


On November 30 2010 01:51 Phrencys wrote:

http://tinyurl.com/35o22a5

9 Overlord
14 Spawning Pool
16 Hatchery (send @200 mineral) > +5 (10 sec)
15 Queen > Spawn Larvae[auto]
17 Overlord
18 Extractor > +3 (2 sec)
20 Overlord
20 Queen > Creep Tumor
32 Overlord
40 Overlord
48 Overlord
56 Overlord
7:00 Checkpoint


Edit: This said I have to agree with the OP's conclusion: I've yet to find a hatch first BO that can match the economy of the above BO. This is all theorycraft assuming no block though, an assertion that can very often go wrong in the real world.

"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
Dominator1370
Profile Joined November 2010
United States111 Posts
November 29 2010 22:28 GMT
#108
I find it strange that you are invoking the scientific method but haven't bothered to consider the repeatability of your results. There are, inevitably, a number of small timings that could have a slight impact on your results, but since the difference between a number of your "contenders" is a only couple percentage points, it may be worth it to re-run your experiments a few times. One data point is hardly conclusive.

I'm also confused about Overlord timings in the builds you have listed. Some are very specific about them, and others less so. Variation in Overlord timing could certainly create small variations in results. It could certainly be the case that one of your sub-optimal builds, with variation in undefined Overlord timing, could pull ahead.
Gnorme
Profile Joined October 2010
Canada5 Posts
November 29 2010 23:00 GMT
#109
9 Overlord
12 Pool
15 Overlord
18 Queen
21 Hatch
22 Overlord
30 Queen
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
November 29 2010 23:07 GMT
#110
On November 30 2010 07:28 Dominator1370 wrote:
I find it strange that you are invoking the scientific method but haven't bothered to consider the repeatability of your results. There are, inevitably, a number of small timings that could have a slight impact on your results, but since the difference between a number of your "contenders" is a only couple percentage points, it may be worth it to re-run your experiments a few times. One data point is hardly conclusive.

I'm also confused about Overlord timings in the builds you have listed. Some are very specific about them, and others less so. Variation in Overlord timing could certainly create small variations in results. It could certainly be the case that one of your sub-optimal builds, with variation in undefined Overlord timing, could pull ahead.


Your point about the overlord timing is absolutely correct. I have been asking for submissions that are very specific, but most have not been, and therefore I have to make assumptions that might be inefficient in the process of testing. If you think one of the builds previously tested could be refined, by all means submit your own. I can't really perfect every variation of every build order myself, which is why this needs to be a collaborative endeavor.

Regarding your other point: All of the builds have been tested at least twice with the leading result submitted. I myself have been testing the top two builds in order to limit error and also test variations.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
November 29 2010 23:15 GMT
#111
I am pleased to announce after numerous tests and variations I have come up with an improved version of the Lomilar build. The exact order, with the results and a replay have been posted to the OP.

However, now I face a slight dilemma that I am seeking consensus on. Douillos' build is ahead in regards to total minerals mined, but Lomilar's build is ahead in regards to drone count. In order to decide the leading build, we must come up with a method of comparing the relative worth of drones to minerals.

I have been thinking of valuing a drone as it's original cost + the number of minerals it could mine within the 17 seconds it requires to produce a new one. However, this may be a flawed method. Please give me input regarding this issue so we can reach a conclusion.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
pwadoc
Profile Joined August 2010
271 Posts
November 29 2010 23:29 GMT
#112
I think in terms of economic analysis we've got a pretty good set of build statistics. Both of the winning builds provide a key situational advantage. The 10 overpool build allows for a lot of early game flexibility. I've been having a lot of success with it just because I'm not locked into either an economy or aggression build. The flexibility alone make this build worth the ~300 mineral you lose vs. the 16 hatch. However, the extra minerals mined in the 16 hatch build is just about enough to drop a third hatch. If you're opponent early expands, you could use that money to take a third, but my impulse would be to build an in-base third and use the money and fast base saturation to prepare for a particularly nasty timing attack. If you can get away with a 16 hatch and fight off early pressure, 3 hatcheries off two bases can make for some really scary aggression in the early-midgame.
Fenam
Profile Joined November 2010
6 Posts
November 30 2010 00:37 GMT
#113
Just playing around with the sc2calc build order calculator I came up with 14 Hatch 15 Pool being the best (beating out both later hatch firsts and all the pool firsts I tried. The calculator has a few flaws, like splitting drones evenly between hatcheries but not accounting for the travel time from where they're produced to when they go to the second hatchery. I think it still gives a strong outline though.

It turns out overlord timing can be pretty important, and can have a sizable impact on the end result. That's something that will have to be fine tuned with these builds. I played around with it and I feel like I have it set pretty good.

Another thing I liked about this build is that queens are synced up almost perfectly (3 seconds apart)

You should try testing this one in game and see how it works out.

9 Overlord
14 Hatchery (send @200 mineral) > +2 (10 sec)
15 Spawning Pool
17 Overlord
19 Queen > Spawn Larvae[auto]
21 Queen > Spawn Larvae[auto]
26 Overlord
30 Overlord
42 Overlord
52 Overlord
60 Overlord
6:00 Checkpoint
7:00 Checkpoint

http://tinyurl.com/37jhkhw
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
November 30 2010 00:44 GMT
#114
On November 30 2010 09:37 Fenam wrote:
Just playing around with the sc2calc build order calculator I came up with 14 Hatch 15 Pool being the best (beating out both later hatch firsts and all the pool firsts I tried. The calculator has a few flaws, like splitting drones evenly between hatcheries but not accounting for the travel time from where they're produced to when they go to the second hatchery. I think it still gives a strong outline though.

It turns out overlord timing can be pretty important, and can have a sizable impact on the end result. That's something that will have to be fine tuned with these builds. I played around with it and I feel like I have it set pretty good.

Another thing I liked about this build is that queens are synced up almost perfectly (3 seconds apart)

You should try testing this one in game and see how it works out.

Show nested quote +
9 Overlord
14 Hatchery (send @200 mineral) > +2 (10 sec)
15 Spawning Pool
17 Overlord
19 Queen > Spawn Larvae[auto]
21 Queen > Spawn Larvae[auto]
26 Overlord
30 Overlord
42 Overlord
52 Overlord
60 Overlord
6:00 Checkpoint
7:00 Checkpoint

http://tinyurl.com/37jhkhw


Ok thanks... I've been meaning to test one of these builds recommended by these optimizers/calculators/testers...

One other question I have though: Do these programs value each drone equally in regard to mining, or do they adjust for the diminishing marginal value relative to the increasing marginal saturation of a base? This seems like a very complicated calculation and I suspect none of them take this into account. This difference though has been the difference between resources mined on many of the builds I have tested that are pool-first.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
Fenam
Profile Joined November 2010
6 Posts
Last Edited: 2010-11-30 00:55:28
November 30 2010 00:53 GMT
#115
I think they have slightly different mineral calculations, but they do account for diminishing returns when you put 3 drones on a mineral patch. I'm not sure how the other apps work, but this one values each drone at .7 minerals per second and the third as .3 minerals per second on each patch. It spreads the drones out evenly across each base to maximize the income.
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
November 30 2010 01:00 GMT
#116
On November 30 2010 09:44 jdseemoreglass wrote:
Show nested quote +
On November 30 2010 09:37 Fenam wrote:
Just playing around with the sc2calc build order calculator I came up with 14 Hatch 15 Pool being the best (beating out both later hatch firsts and all the pool firsts I tried. The calculator has a few flaws, like splitting drones evenly between hatcheries but not accounting for the travel time from where they're produced to when they go to the second hatchery. I think it still gives a strong outline though.

It turns out overlord timing can be pretty important, and can have a sizable impact on the end result. That's something that will have to be fine tuned with these builds. I played around with it and I feel like I have it set pretty good.

Another thing I liked about this build is that queens are synced up almost perfectly (3 seconds apart)

You should try testing this one in game and see how it works out.

9 Overlord
14 Hatchery (send @200 mineral) > +2 (10 sec)
15 Spawning Pool
17 Overlord
19 Queen > Spawn Larvae[auto]
21 Queen > Spawn Larvae[auto]
26 Overlord
30 Overlord
42 Overlord
52 Overlord
60 Overlord
6:00 Checkpoint
7:00 Checkpoint

http://tinyurl.com/37jhkhw


Ok thanks... I've been meaning to test one of these builds recommended by these optimizers/calculators/testers...

One other question I have though: Do these programs value each drone equally in regard to mining, or do they adjust for the diminishing marginal value relative to the increasing marginal saturation of a base? This seems like a very complicated calculation and I suspect none of them take this into account. This difference though has been the difference between resources mined on many of the builds I have tested that are pool-first.


Yes they do account for it, at least EvolutionChamber does. 2 drones per patch is optimal (nearly), after that, there are diminishing returns, and you're better off having your drones at another base.
BnK
Profile Blog Joined July 2010
United States538 Posts
November 30 2010 01:08 GMT
#117
two ov's in a row for Lomilar's build?
B34ST
Profile Joined August 2010
United Kingdom150 Posts
Last Edited: 2010-11-30 01:36:59
November 30 2010 01:35 GMT
#118
My attempts at a 10 pool 18 hatch in a ladder game.

My feelings during the game is that, its good.. I love it, I had so much money.. I just felt like I could continuosly produce units.. I like it.. it feels smooth.

[image loading]
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
Last Edited: 2010-11-30 01:49:21
November 30 2010 01:45 GMT
#119
On November 30 2010 10:08 BnK wrote:
two ov's in a row for Lomilar's build?



Yes... If you notice, the first overlord is built at 17/18 supply. There is a window of opportunity while supply capped to build a second overlord with exactly 1 larva and 100 minerals. The supply from this additional overlord gets used up quickly, since the simultaneous creation of 4 drones + a queen uses 6 supply instantly. Without the addition of this second overlord you would find yourself quickly supply capped again.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2010-11-30 01:51:30
November 30 2010 01:49 GMT
#120
I think it should be noted that the pool first builds generally provide more larvae, while hatch first builds provide more minerals mined. Knowing this, it seems logical that if you are doing ling based play (high larvae) then a pool first build would be optimal as larvae is the limiting factor in this strategy, while a roach based strategy may benefit more from fewer larvae and more minerals mined, thus making hatch first play more optimal.
Prev 1 4 5 6 7 8 21 Next All
Please log in or register to reply.
Live Events Refresh
OSC
14:00
King of the Hill #234
SteadfastSC60
Liquipedia
WardiTV 2025
11:00
Playoffs
ShoWTimE vs CureLIVE!
WardiTV1850
ComeBackTV 1072
TaKeTV 476
IndyStarCraft 276
Rex143
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko506
IndyStarCraft 276
RotterdaM 177
Harstem 176
Rex 143
ProTech126
Liquid`VortiX 95
SteadfastSC 60
MindelVK 1
StarCraft: Brood War
Britney 27177
Calm 3693
Bisu 2155
Rain 1912
actioN 1111
Horang2 755
Stork 557
BeSt 552
Shuttle 348
firebathero 206
[ Show more ]
Mini 180
Larva 171
Hyun 132
ggaemo 94
Mind 89
Aegong 73
Zeus 70
JYJ 65
Snow 64
Killer 47
ToSsGirL 47
Sea.KH 46
Mong 45
Bale 43
zelot 25
soO 24
Shinee 22
910 18
sorry 17
scan(afreeca) 14
ajuk12(nOOB) 14
JulyZerg 13
GoRush 13
Yoon 13
Sacsri 10
SilentControl 4
Dota 2
Gorgc5928
singsing3967
qojqva2470
XcaliburYe165
LuMiX1
League of Legends
C9.Mang0380
Counter-Strike
allub271
Other Games
B2W.Neo1725
hiko564
crisheroes408
XaKoH 120
KnowMe94
djWHEAT72
Trikslyr35
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• poizon28 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4422
Upcoming Events
Big Brain Bouts
1h
YoungYakov vs Jumy
TriGGeR vs Spirit
The PiG Daily
5h
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
CranKy Ducklings
18h
WardiTV 2025
19h
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
20h 30m
Ladder Legends
1d 3h
BSL 21
1d 4h
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 18h
Ladder Legends
2 days
BSL 21
2 days
StRyKeR vs TBD
Bonyth vs TBD
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.