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Hey guys. In this replay, I open lings to roaches, mass a bit of roaches then move muta/roach/ling + infestor to win.
My main question is how do you burn money as zerg? You'll see that I'm constantly at 0 larva and I have 2k or more minerals.
If you also see something that I should improve on, please let me know!
---- Gold League, ~1800, Random
EDIT: Wow I fail... sooo sorry guys!
http://www.sc2replayed.com/replays/109829-1v1-terran-zerg-metalopolis
Remedied
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Throw down an extra macro hatch in your main once you notice yourself floating a lot of excess minerals. Normally after securing a third, and almost always after securing a gold, I find myself throwing down a second one. If I had better larva inject mechanics I might not need to but a lot of the pros do it for the extra larva so not just a newbie thing thing to do.
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On November 28 2010 12:07 Klesky wrote: What replay?
I fail. Sorry, I threw the replay up.
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Build a in-base hatchery, and an extra queen, this will help you make units faster, thus spending more money. Keep all of you minerals low is a good thing to work on, even if your just build spine-crawlers/spore-crawlers, or a lot of extra lings.
Just expanding more can help. i find a need more gas than anything, so building a few extra hatches and getting gas on them is nifty, because this also sets you up for a late game Economic advantage if you don't win in the mid-game.
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So just drop a few more queens and hatches?
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Actually, you were consistantly at 3+ larvae at during that replay after twelve minutes. This means you were relying entirely on your queen's spawn larvae ability for larvae and was unable to use hatchery's larvae spawns. Also, you did not take the gas for your third for quite some time. having low gas means you cannot make higher tech units that cost more resources and forces you to use too much lower tech units. You could've even taken a fourth base after you took map control just for gas and larvae.
You have 2 options, imo. Either take your 3rd's gas earlier and use predominantly higher tech units and then expand more for more geysers, or build a third hatch and rely on lower tech units. And either way, make sure you use all your larvae.
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Of course, not applicable in every match up but Banelings are quite effective to throw into your attacking unit mix. You can spend a precise amount of money with banelings which is nice. Like stated above, the in-base hatchery, "macro hatch", is quite handy and not really a BAD thing to do. If you are finding yourself having far too many minerals some other things to keep in mind are: Make more Zerglings/Overlords or get your 3rd/4th Extractors quicker. Other things to keep in mind is the evolution chambers, possibly even two.
One of the big things that people are trying to help you relate to are timings. Scout your opponent early (overlord suicide is light mineral consumption). The timing on your 3rd/4th Gas and 3rd/4th Expo are key as zerg. If you are wanting to Tech and aren't under any life-threatening pressure, take the 3rd/4th gasses on your natural quickly with all 3 drones.Also, saturating a 3rd base early dumps quite a lot of money, however it pays for itself in a short amount of time as well as provides additional production capabilities.
I hope this can help you formulate some ideas and in practice, make some good decisions!
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On November 28 2010 12:04 Rot1nPieces wrote:Hey guys. In this replay, I open lings to roaches, mass a bit of roaches then move muta/roach/ling + infestor to win. My main question is how do you burn money as zerg? You'll see that I'm constantly at 0 larva and I have 2k or more minerals. If you also see something that I should improve on, please let me know! ---- Gold League, ~1800, Random EDIT: Wow I fail... sooo sorry guys! http://www.sc2replayed.com/replays/109829-1v1-terran-zerg-metalopolisRemedied  Hi, the basic problem is that you'll spawn larvae decently in the early game getting a lot of drones etc, but later on forget about it more and hence don't have enough larvae for your income.
You combat it by spawning larvae better, or alternatively getting additional hatcheries.
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12:53 tells the story IMO Supply blocked at 84/84, 6 larva, so you're missing out on hatchery larva spawns as mentioned above, and you don't even have an overlord in production yet. Minerals and gas are piling up because you can't spend them on new units.
Add "check supply" to your mental checklist, or make it more of a priority. If you can keep some supply free, you'll be able to steadily dump your resources. If this lets you keep your larva count lower, your larva income will be higher, leading to even more opportunities to dump resources.
18:00 shows another flaw in execution. Basically, 3szzzzzzzzzz(x27). Zerglings, along with drones, are some of the least larva-efficient units when it comes to dumping resources into your army. For one larva, you only spend 50 minerals. Compare this to 75/25 for a roach, or 100/100 for a mutalisk. Those 27 larva represent a long pileup of injections, so you've just blown about 3 minutes worth of queen labor on the least efficient option. When you're hitting 0 larva with resources and income to spare, your econ is "larva capped". Make more hatcheries, or make higher tech units. A baneling nest gives you the option of turning the inefficient (larva-wise) zergling into one of the more efficient (again, talking resources invested / larva) units with 2 banes for 100/50 off one larva. They're also very supply efficient and great vs bio. Make a baneling nest!
Again around 18 minutes, the 3rd hatch is up, but you opt for minerals first after building 2 extractors. Either put up the extractors and use them, or just make the hatch and get some minerals. Getting the gas earlier makes it easier to snag the higher tech (higher gas) units like mutas in large numbers.
Over 100 supply and no macro-hatch? Your injections were good throughout, but your minerals just took off. Throw down more hatcheries. Problem solved!
Edit: also, are we talking about the same replay? Your post indicated "constantly at 0 larva", but watching the rep your larva sit idle and over 3/hatch a LOT. I think actually keeping your larva at 0 would have done wonders for your average unspent resources.
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when you have 700 minerals. Double expand anywhere on the map.
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On November 28 2010 14:46 nanoscorp wrote: Edit: also, are we talking about the same replay? Your post indicated "constantly at 0 larva", but watching the rep your larva sit idle and over 3/hatch a LOT. I think actually keeping your larva at 0 would have done wonders for your average unspent resources.
I actually thought I was keeping larva at 0 the whole game. Granted, I just skimed over it in the replay, but I remember in game that I 3s----- (spam whatever).
Thanks for the help though!
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if you're making a lot of drones/zergling/roach then your minerals will always stack up because they're so cheap per larva, you need an extra hatch.
if you go higher tech then you need to get faster gas, so expand and take more gas. getting drones to your 2nd, 3rd and 4th gas up asap will make a huge difference.
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