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[D] How to not lose your 1st overlord?

Forum Index > StarCraft 2 Strategy
Post a Reply
iamtheone
Profile Joined November 2010
15 Posts
November 27 2010 22:37 GMT
#1
Everytime I send an overlord to scout the opponents base at the beginning of the game, it gets killed. By marines, queens, stalkers, everything. It's annoying and frequently supply caps me.

But if it's nowhere near his base It's not very useful. And overlords take ages to move there.
EonShiKeno
Profile Joined July 2010
United States122 Posts
November 27 2010 22:42 GMT
#2
I usually put my first overlord in a safe position near his base that he can't hit with ground units so I can suicide it later. It really depends on the map of course.
A.J.
Profile Joined August 2010
United States209 Posts
November 27 2010 22:43 GMT
#3
Try moving your overlord to either side of his base.
Take a chance
Magikarp
Profile Joined November 2010
United States32 Posts
November 27 2010 22:44 GMT
#4
You have to go through their base. Like on Metalopolis, where you end up putting it in the space area between their main and natural so you can see when they expand. On most positions, you can get it out of range of queens/stalkers.
"Hit 'em with a splash attack."
Altsa
Profile Blog Joined August 2010
Finland990 Posts
November 27 2010 22:44 GMT
#5
Move it out after rax/pool/core finishes? How hard is it? After that keep it near the base and sacrifice it later if you need to scout.
AoD
Rushingwolf
Profile Joined October 2010
78 Posts
Last Edited: 2010-11-27 22:47:50
November 27 2010 22:44 GMT
#6
you know that terran and protoss don't have any other scouts than their workers in the early game?

workers U as zerg also do have?

Send ur overlords to higher positioned cliffs or beyond the edges of the map in the beginning if you don't want them to stand around in your base.

Depending on the map there are several good positions to place your overlord.
In case u want to scout the build of the terran u suicide one of them inside the base and but of course u will lose it.

From what u are telling us, your problem seems to be that you just move your overlords in a direction to your enemy without thinking where its not protected and probably useless.
And if you need to ask the forums such things i might think that starcraft 2 is not the game for you

User was warned for this post
A.J.
Profile Joined August 2010
United States209 Posts
November 27 2010 22:46 GMT
#7
On November 28 2010 07:44 Rushingwolf wrote:
you know that terran and protoss don't have any other scouts than their workers in the early game?

workers U as zerg also do have?

Send ur overlords to higher positioned cliffs or beyond the edges of the map in the beginning if you want them not to stand around in your base.

Depending on the map there are several good positions u can place your overlord at.
In case u want to scout the build of the terran u suicide one of them inside the base and u will lose it.

From what u are telling us, your problem seems to be that you just move your overlords in a direction to your enemy without thinking where its not protected and probably useless.
And if you need to ask the forums such things i might think that starcraft 2 is not the game for you

That was uncalled for...

I think this forum was made for questions like these.
Take a chance
Abstinence
Profile Blog Joined November 2010
United States328 Posts
November 27 2010 22:54 GMT
#8
Don't scout with your ovie, scout with a worker. Ovie sac only when a worker cannot get into his base to see tech. Use your ovies to spread creep and heighten awareness of drops and flanking movements.
s4m222
Profile Joined March 2010
United States272 Posts
November 28 2010 01:03 GMT
#9
makes sure your position your overlord, at a cliff where they wont have sight until later on in the game. Or over space/water impassable terrain if possible.

Also if your overlords are getting killed on their way to above stated positions, especially on 2 player maps where overlord routes are somewhat predictable, send them on a detour so when their first stalker pokes out to snipe one, it wont be where it should be.

Also you can use your overlord to bait units out if you have zerglings. A stray stalker or marine can be killed with a few lings, and every little edge is an edge so its good for you. :D

If you want good information with your overlord AND not have it die, you must be very proactive in placement. You cannot expect simply move the overlord in the general direction of the enemy and hope for intel and for it not to die :D
Noxie
Profile Blog Joined April 2010
United States2227 Posts
November 28 2010 01:05 GMT
#10
Its all positioning. watch some replays and try to find the good "spots" where they put overlords so they do not get sniped in the early game. Granted yes they are vulnerable later in the game, but hopefully if they die they will not put you so far behind.
sikyon
Profile Joined June 2010
Canada1045 Posts
November 28 2010 01:24 GMT
#11
You want to have your ovie leave when a rax is about to go up, after a cyber core finishes or after the pool finishes.

The ovie should not be your only scout as well. It's too easy to hide tech from an ovie. Drone scout is much more reliable and you can use the extractor trick to keep building/cancelling an extractor in his base to delay his second gas and give valuable scouting information as to his unit composition at the cost of a few minerals every so often.
Gimpb
Profile Joined August 2010
293 Posts
November 28 2010 02:08 GMT
#12
Just think about what's safe and what's not and common sense should serve you well. Against zerg as long as you get out of the creep before the queen comes up you should be fine. Against terran and toss you just need to get to a safe spot or air space before the marine or stalker can come out to shoot it.

So if it's a map where the ovie can get there fast and there's a safe spot you can move it to, go for it, just make sure to move to safety before a marine/stalker comes out.
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
November 28 2010 02:12 GMT
#13
Simple. Don't move it into their base. I always scout with my 9th drone and that's usually enough to scout any early potential cheese. I just move my overlord to just outside of his base (obviously at a place he can't just easily kill) so that I can sacrifice it around the 6-7 minute mark to scout for the tech.
Jaedong <3 HOOK'EM HORNS!
skirmisheR
Profile Joined August 2010
Sweden451 Posts
November 28 2010 02:17 GMT
#14
If it's against a zerg, put your ovie outside the opponents ramp. He won't take his queen out to kill it until a long time into the game and you will se what enters/exits his base.

If it's against a terran, don't move your ovie to the opponent ramp but move it outside your opponents base (so you can scout his base later).

If it's against a protoss, the map depends but move it outside his base as well (at the side of his base) so you can scout later.
I can jungle Pudge, can you?
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