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[R] mass vikings against zerg seems viable? - Page 6

Forum Index > StarCraft 2 Strategy
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Cibron
Profile Joined March 2010
Sweden253 Posts
November 23 2010 11:57 GMT
#101
I dont get why everybody is whining about this thread. The info is relevant for the TvZ matchup as Mech requires vikings to counter BL lategame and you should always OL harass. Nobody said anything about a mass viking build, unit numbers just tend to escalate late game...

Thanx for the upgrade statistics OP. I'll go bio&air armor first vs Z at all times now.

ZOMGY (¬O_o)¬ || BeastyQQ FTW!! ||
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
November 23 2010 12:08 GMT
#102
TLO did mass air vs idra in beta, Littleboy just did this vs jooktojung in gsl3.

Zergies that go spire dont like air dominance taken from them
"Mudkip"
Reptilia
Profile Joined June 2010
Chile913 Posts
November 23 2010 12:22 GMT
#103
theres a game casted by someone on youtube of TLO doing this vs Dimaga. He gets rolled by Ultra Hydralisk
The secret to creativity is knowing how to hide your sources
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 23 2010 12:22 GMT
#104
i think vikings are pretty awesome in every match up if you know when and where to land and when to fly, kind of doing the marines job with more hp but no stim. The problem are the upgrades though. If you want to play mech you want upgrades, but vikings also need air upgrades which is kinda sucky.

But they are a good way of taking map control for the terran. Since vikings can take air domination if you don't lose them early when they are weak in numbers.

Tryed for some time to make a mech play with vikings against zerg, when they went muta baneling, But got outmacroed sadly, because low numbers of vikings are no problem for mutas, and i was afraid of moving out. They are perfect though to fend of muta harassment if you have a few thors and towers.

But anti armor ground to ground units are pure evil against them.
SovSov
Profile Joined September 2010
United States755 Posts
November 23 2010 12:34 GMT
#105
...but then the Zerg transitions into a huge ground army and rapes you?
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
November 23 2010 12:37 GMT
#106
On November 23 2010 20:57 Cibron wrote:
I dont get why everybody is whining about this thread. The info is relevant for the TvZ matchup as Mech requires vikings to counter BL lategame and you should always OL harass. Nobody said anything about a mass viking build, unit numbers just tend to escalate late game...

Thanx for the upgrade statistics OP. I'll go bio&air armor first vs Z at all times now.



Should read the Thread Title and the OP (as well as watch replays if you care to do so). This is a discussion on the utility/viability of mass viking play in TvZ.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Riven_435
Profile Joined November 2010
United States2 Posts
November 23 2010 16:36 GMT
#107
On November 17 2010 16:15 Xxazn4lyfe51xX wrote:
and from what you've said, unupgraded mutas beat vikings 1:1, so for a heavy part of the game, Z will have an aerial advantage that will be very hard to defend against if you're trying to build that many vikings.



Actually, mutas only beat vikings 1v1 with no upgrades if both armies have a lot (24) of them. As he stated above. 4 unupgraded mutas will not beat 4 unupgraded vikings.
I never finish anyth
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
November 23 2010 17:10 GMT
#108
On November 23 2010 21:34 SovSov wrote:
...but then the Zerg transitions into a huge ground army and rapes you?


add a few cloack banshees and wall your natural tight. whenever he tryes to break you, you kill the overseers with your vikings asap and let the banshees finish their job while you go hunt overlords again.

to counter this build Z has to play very agressively off of 2 bases. probably bane/roach/ling or something or get hydras asap. but either way: droning is forbidden.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Ohitefin
Profile Blog Joined April 2010
United States19 Posts
November 23 2010 17:22 GMT
#109
Played an awesome TvZ recently where this scenario happened. He went mutas and since I scouted him I went for vikings (smart or not, just felt like it). I won the air battle against the mutas and forced him to make hydras. I stopped production of vikings by this point however and brought a raven out. Once I had air dominance I started going around the map with vikings and raven and taking out creep tumors.

In the mean time I had an additional expo up and starting going back to MMM. The reason for the creep tumor removal was that I went for hunter seekers. He ventured out with his hydras (He was pretty good so had a nice group of them by the time he started pushing out) and since hydras move so slow out of creep guess what happened to them when 2-3 hunter seekers hit them (Boom Baby).

After that my MMM cleaned up.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
November 24 2010 00:24 GMT
#110
On November 24 2010 02:22 Ohitefin wrote:
Played an awesome TvZ recently where this scenario happened. He went mutas and since I scouted him I went for vikings (smart or not, just felt like it). I won the air battle against the mutas and forced him to make hydras. I stopped production of vikings by this point however and brought a raven out. Once I had air dominance I started going around the map with vikings and raven and taking out creep tumors.

In the mean time I had an additional expo up and starting going back to MMM. The reason for the creep tumor removal was that I went for hunter seekers. He ventured out with his hydras (He was pretty good so had a nice group of them by the time he started pushing out) and since hydras move so slow out of creep guess what happened to them when 2-3 hunter seekers hit them (Boom Baby).

After that my MMM cleaned up.


I think herein lies the golden nuggets of this discussion thread.

Force zerg to make certain units, and destroy the creep that's slowly covering the map. While it's much easier to spread creep than it is destroy creep tumors, it's similarly much more difficult to re-start the spread of creep tumors once the highway is in pieces. By that time in the game there is so much to do that most players (myself included) won't be bothered with starting it up again.

And you're absolutely right... this makes hydras completely useless. Any hydra aggression off-creep should be (rightly) considered an all-in attack, because there is no retreat.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Griffith`
Profile Joined September 2010
714 Posts
November 24 2010 01:22 GMT
#111
I should mention that there are two zerg counters to this:

1. Hydra (pretty bad)
2. Infestor

IMO infestors, despite being just OP as hell in general, will provide huge problems if they can land even one fungal growth.
griffith.583 (NA)
xseverityx
Profile Joined October 2010
52 Posts
November 24 2010 01:37 GMT
#112
checkout Nestea in 1st r64 match of gsl3....terran played well got vikings to counter muta/broodlords but nestea ofc already knew this would happen and just tech switched to ultra in 1 production cycle with the armor upgrade already complete. It totally showed how getting too many of a specific counter-unit is only going to get you killed vs zerg
DreamSailor
Profile Joined June 2010
Canada433 Posts
November 24 2010 01:58 GMT
#113
On November 24 2010 10:37 xseverityx wrote:
checkout Nestea in 1st r64 match of gsl3....terran played well got vikings to counter muta/broodlords but nestea ofc already knew this would happen and just tech switched to ultra in 1 production cycle with the armor upgrade already complete. It totally showed how getting too many of a specific counter-unit is only going to get you killed vs zerg


If Jys had gotten the planetary fortress wall up in the center, that game would've gone a lot differently imo.
Where ever you go, there you are.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
November 24 2010 01:59 GMT
#114
http://www.gomtv.net/2010gslopens3/vod/1337

There was all of one mention of this, and no discussion, but a Terran player actually did go mass vikings in the GSL, to amazing effect.
xseverityx
Profile Joined October 2010
52 Posts
Last Edited: 2010-11-24 02:42:41
November 24 2010 02:42 GMT
#115
On November 24 2010 10:59 Chiponyasu wrote:
http://www.gomtv.net/2010gslopens3/vod/1337

There was all of one mention of this, and no discussion, but a Terran player actually did go mass vikings in the GSL, to amazing effect.


Wow the timing on the mass air was definitely impressive, but I can't help but think that only worked out because of the surprise element and that could be reacted to more efficiently, the 3 rax wall that wasn't doing anything....thats a lot of resources invested early on that weren't doing anything. seems kind of flimsy TBH...nonetheless very impressive how he pulled it off.
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2010-11-24 03:55:29
November 24 2010 03:48 GMT
#116
On November 24 2010 10:59 Chiponyasu wrote:
http://www.gomtv.net/2010gslopens3/vod/1337

There was all of one mention of this, and no discussion, but a Terran player actually did go mass vikings in the GSL, to amazing effect.


Holy crap, I guess you need 3 starports to maintain the viking production. The 3rax wall was actually crucial to prevent baneling/roach busts. Though as artosis pointed out, Infestors would have destroyed this build. (In fact infestors seem to destroy ANY terran build). Thanks for the stream Chiponyasu, I've modified my OP and given you credit for it.
griffith.583 (NA)
universalwill
Profile Blog Joined August 2010
United States654 Posts
November 24 2010 04:02 GMT
#117
ok, have a blast countering my mutalisks. i'll just throw down a hydra den and take advantage of your complete lack of ground army.

also, you have to ask yourself not only if viking are cost effective against mutas in and of themselves, but also if they are the most cost effective solution to mutas terran has.
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2010-11-25 18:14:47
November 25 2010 18:14 GMT
#118
On November 24 2010 13:02 universalwill wrote:
ok, have a blast countering my mutalisks. i'll just throw down a hydra den and take advantage of your complete lack of ground army.

also, you have to ask yourself not only if viking are cost effective against mutas in and of themselves, but also if they are the most cost effective solution to mutas terran has.


I think its pretty much accepted that hydras are considered crap in ZvT. Even mass marines will counter hydras. Vikings can also be used to snipe overlords into oblivion.
griffith.583 (NA)
Pewt
Profile Joined June 2010
Canada201 Posts
Last Edited: 2010-11-25 18:47:43
November 25 2010 18:47 GMT
#119
On November 24 2010 10:58 DreamSailor wrote:
Show nested quote +
On November 24 2010 10:37 xseverityx wrote:
checkout Nestea in 1st r64 match of gsl3....terran played well got vikings to counter muta/broodlords but nestea ofc already knew this would happen and just tech switched to ultra in 1 production cycle with the armor upgrade already complete. It totally showed how getting too many of a specific counter-unit is only going to get you killed vs zerg


If Jys had gotten the planetary fortress wall up in the center, that game would've gone a lot differently imo.

PFs are awful against Ultralisks and even if they weren't Jys' army was so badly steamrolled in the last fight that a PF would not have helped.

On November 26 2010 03:14 Griffith` wrote:
Show nested quote +
On November 24 2010 13:02 universalwill wrote:
ok, have a blast countering my mutalisks. i'll just throw down a hydra den and take advantage of your complete lack of ground army.

also, you have to ask yourself not only if viking are cost effective against mutas in and of themselves, but also if they are the most cost effective solution to mutas terran has.


I think its pretty much accepted that hydras are considered crap in ZvT. Even mass marines will counter hydras. Vikings can also be used to snipe overlords into oblivion.

Not if your opponent is massing air (re: hydras being crap).
KevinIX
Profile Joined October 2009
United States2472 Posts
December 11 2010 07:34 GMT
#120
What about vikings and cloaked banshees?
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