• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:53
CET 07:53
KST 15:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains3Weekly Cups (March 2-8): ByuN overcomes PvT block2GSL CK - New online series13BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains Weekly Cups (March 2-8): ByuN overcomes PvT block GSL CK - New online series Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
Recent recommended BW games ASL21 General Discussion BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1578 users

[D] Pool First vs Hatch First revisited - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2010-11-09 14:13:11
November 09 2010 14:11 GMT
#21
On November 09 2010 15:10 Subversion wrote:
i remember idra saying that hatch first was much, much better and a huge advantage

i dont really like these stats, they seem kind of... weird. like why is your supply so high in the 1st one? that seems to throw out the stats to me.

This isn't entirely related, but Idra also said, after MLG, that hatch first might not be viable anymore. Not entirely sure if that's the wording he used though.

e: "it worries me a lot, zerg might not be able to fast expand anymore"
onmach
Profile Blog Joined March 2009
United States1241 Posts
November 09 2010 14:22 GMT
#22
I don't understand why everyone is so gung ho to go hatch first. What good is a 200 mineral bonus if you a) end up having to pull 3+ drones to defend a bunker/pylon block or b) induce a super early expand by your opponent.

I'm starting to wonder if the actual bonus econ from going hatch first is not the fact that it is superior, but rather the fact that all zergs get at least one pair of zerglings the moment their pool completes, and when going hatch first that pool will complete later. What happens if you go 13 or 11 overpool and don't build the first zerglings for a couple minutes? I have half a mind to run my own experiments to find out.
xs101
Profile Joined June 2010
Romania86 Posts
November 09 2010 14:40 GMT
#23
I think another small downside of the 14 pool 15 hatch versus the 15 hatch 14 pool is that the first one implies you get the gas a bit later, therefor delaying ling speed.

Hatch first you get the gas at 16, before you make an overlord and the first queen, where as pool first you get an ovie (after planting the hatch) and then a queen and THEN the gas.

All in all the gas timing difference is not huge, and you can also delay gas until like 23-24 and double gas if let's say you're going for mutas as I've seen Ogs.Wind do.
JTPROG
Profile Blog Joined March 2010
United States254 Posts
November 09 2010 15:07 GMT
#24
There is no reason to get a hatch right after pool. Get your second hatch around 26 supply (after a 10 pool for fast queens + drones) for good results.
inflowgaming.net
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-11-09 15:12:03
November 09 2010 15:10 GMT
#25
On November 10 2010 00:07 JTPROG wrote:
There is no reason to get a hatch right after pool. Get your second hatch around 26 supply (after a 10 pool for fast queens + drones) for good results.


ye and then the 4gate hits when your hatch is at 60% and you have worse income,no crawlers and not enough production to keep up with the P in any way.


a second hatch helps with all of that . it greatly increases your income once you have more then 19 drones , greatly increases your production and enables you to defend with crawlers.
life of lively to live to life of full life thx to shield battery
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
November 09 2010 15:14 GMT
#26
Why do you finish the hatch first builds with 4 larva not used while all others with 0 larva left. The builds have the money to be morphing them to drones.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
November 09 2010 15:23 GMT
#27
On November 10 2010 00:14 Marradron wrote:
Why do you finish the hatch first builds with 4 larva not used while all others with 0 larva left. The builds have the money to be morphing them to drones.


Because if you pause the replay on the 6 minute mark the larva are literally in the air because they just spawned.

Every game has flaws in it, but I don't think any single game has anything so wrong that it invalidates my inferences.
As it turns out, marines don't actually cost any money -Jinro
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
November 09 2010 15:48 GMT
#28
Anyone know what the timings are for 14 pool 13 hatch?
On my way...
Logo
Profile Blog Joined April 2010
United States7542 Posts
November 09 2010 15:53 GMT
#29
On November 10 2010 00:10 BeMannerDuPenner wrote:
Show nested quote +
On November 10 2010 00:07 JTPROG wrote:
There is no reason to get a hatch right after pool. Get your second hatch around 26 supply (after a 10 pool for fast queens + drones) for good results.


ye and then the 4gate hits when your hatch is at 60% and you have worse income,no crawlers and not enough production to keep up with the P in any way.


a second hatch helps with all of that . it greatly increases your income once you have more then 19 drones , greatly increases your production and enables you to defend with crawlers.


An early second hatch also lets you get 2 queens faster than you could otherwise. With the extra larva from the expo you have more larva than minerals so it also means your 2 queens can drop early tumors which helps TREMENDOUSLY in pretty much everything you'll be doing for the next 15-30 minutes.
Logo
Stratus
Profile Joined November 2010
United States38 Posts
November 09 2010 15:53 GMT
#30
I personaly like the 14 hatch 13 pool the pool finishs before the hatch and shortly after the hatch finishs so u can make ur queens and few lings rite away along with gettin the creep spread.
g50000
Profile Joined November 2010
24 Posts
Last Edited: 2010-11-09 16:40:32
November 09 2010 16:39 GMT
#31
Granted I have only read the OP; however, i believe hatch first whether it is 14/14 or 15/14 is best due to a multiude of reasons:

1. A lot of t/p try cheesy shit so put a drone on their scouting scv/probe and put another patrolling ur expo. You think "hey that costs u 2 workers", although true, if you catch a person trying to cheese and hold it off, you will be in an extremely commanding position.

2. 2 queens you will get 2 queens nearly at same time throw down 2 creep tumors with first energy and starting your creep higway and expanding it is a halmark of the zerg race arguably the most important macro mechanics.

3. Im on my phone rift now and im tired of typing.

2k diamond zerg.
k43r
Profile Joined September 2010
Poland112 Posts
November 09 2010 17:50 GMT
#32
Coudl you test 16hatch 15 pool too?
Lubisz to,suko!
eScaper-tsunami
Profile Blog Joined July 2009
Canada313 Posts
November 09 2010 17:51 GMT
#33
Try 9 pool but with no lings and queen asap then into expo.
RuhRoh is my herO
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
Last Edited: 2010-11-09 18:09:08
November 09 2010 18:07 GMT
#34
On November 10 2010 01:39 g50000 wrote:
Granted I have only read the OP; however, i believe hatch first whether it is 14/14 or 15/14 is best due to a multiude of reasons:

1. A lot of t/p try cheesy shit so put a drone on their scouting scv/probe and put another patrolling ur expo. You think "hey that costs u 2 workers", although true, if you catch a person trying to cheese and hold it off, you will be in an extremely commanding position.

2. 2 queens you will get 2 queens nearly at same time throw down 2 creep tumors with first energy and starting your creep higway and expanding it is a halmark of the zerg race arguably the most important macro mechanics.

3. Im on my phone rift now and im tired of typing.

2k diamond zerg.


<- about 2.2-3k Zerg.

A patrolling Drone won't prevent any Pylon / Canon build that renders your early hatch 100% useless. Overall a patrolling Drone can't do anything but scout and well block ramp pylons.

Getting 2 queens at that time isn't as helpful as you'd think. You have lower minerals already anyways and while spending energy on creep tumor isn't really a waste you do NOT get your economy up that much quicker.

But yeah anyways I still don't get your first point. How the f*** is one Drone supposed to deny any quick Zealot pressure, canon play or marine rush?

Edit:
And I really, really hate playing like this: "So lemme first hatch every game and I'll be screwed in like 40% of the games but got a little bonus in some of them °.^".
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
Aberu
Profile Blog Joined April 2010
United States968 Posts
November 09 2010 18:21 GMT
#35
If I have 2 hatches I can build 2 queens at once, I can spend my money without using the queen energy on inject larva exclusively early on (so I can start a creep tumor and still remain economically efficient), and it forces the opponent to attack me early on, lest they fall behind. FE is very strong as zerg. Certain positions and in certain maps it's weaker, but still doable.
srsly
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
November 09 2010 18:22 GMT
#36
moved to sc2 strategy
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Yilar
Profile Joined September 2010
Denmark90 Posts
Last Edited: 2010-11-09 18:44:45
November 09 2010 18:30 GMT
#37
So many inconsistences in the posted replays.

You have to simulate it to be near perfect (planting hatcheries and pool on the exact mineral counts). It has to be same map, it has to be same build (not 10 ov). Timing is absolutely crucial, you will want your results to reflect the absolute best. So some crazy korean can't just "outdo" your build because he was spamming and you were not.

Also who does creep tumor first? Spew out the initial energy on larva on both hatches and then use the 2nd to build one creep at your main (since it will be close to saturated anyway).

I did a 6 minute test following your standards just on the same map and with slighty better unit handling and got the following results:

14 hatch 14 pool:
14 hatch - 2:05
14 pool - 2:32
2 lings - 3:38
1st and only creep Tumor - 5:13
755 minerals
39 drones (44/44 supply)
1 overlord building (39/40)
2 larva
2 injections done with 3rd one almost done(40/40) and 4th about to start
14hatch - 14pool

14 pool 15 hatch:
14 pool - 1:54
15 hatch - 2:37
2 lings - 3:09 (using extractor trick)
1st and only creep Tumor - 4:47
629 minerals
36 drones (43/44 supply)
1 overlord building (23/25) + 2 drones building (5/17 and 9/17)
0 larva
2 injections done with 3rd one almost done(38/40) and 4th at 32/40
14pool - 15hatch

Normally I do the 14 hatch on maps where I feel safe (metal cross pos/jungle basin/shakuras/LT cross pos) and 15 hatch on maps where I don't feel safe (steppes/blistering/metal close land/LT close land). And in ZvZ I don't do hatch till after roaches period.

Not another Terran failure :(
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2010-11-09 18:37:10
November 09 2010 18:34 GMT
#38
On November 09 2010 15:14 MrBitter wrote:
I feel like the advantage of going hatch first isn't directly tied to economy (tho indirectly it certainly is) but to the fact that you get both queens out much sooner, resulting in more larva, faster creep spread, and a stronger mid game in general.


Building your second queen just after your first finishes off a pool first gives a very similar energy amount, but I always figured the ability to spinecrawler fast and to sim city your ramp in zvz is really useful.

EDIT: Infact your pool is about 40 seconds faster which means that not only do you get a second queen for about 10 more seconds your first queen is out 40 seconds faster.

Also less likely your expanson will be blocked since on most maps a scout won't hit your base fast enough, you can even get a 14 hatch down on steppes vs a scout after depot terran.
Deathfairy
Profile Joined August 2010
148 Posts
Last Edited: 2010-11-09 18:43:41
November 09 2010 18:40 GMT
#39
I am sorry but whole thing is pretty WAY off. I did simulations on build order tester with . 15 hatch/15 pool vs 14gas/14 pool/20 hatch. And my numbers where way different. I was in 40+ food with 15 hatch by 5:10 mark an you are still <40 by 6 min. Reasoning why is because you place 2 tumors for no reason that is 8 larva you missing out on. Which would put u at 41 drones not 33.

Reason why you can and should put tumors first is because you 1) have to scout/patrol ramp/GET GAS!/follow scout drone etc, 2) make buildings (lair/roach/spines) so you DO not have that excess of minerals that are in your set up. So if you do any of this you will be mineral starved with 14 pool, making your drone count much lower.

Sorry but these results are WAY off.

On side not my testing with 15 hatch/15 pool vs 14 gas/14 pool/20 hatch showed 15 hatch about 30 seconds ahead when i was able to get 42 supply with 2 lings 1 gas by about 5:10 with 15 hatch and about same with 14 gas at about 5:40.
MrBitter
Profile Joined January 2008
United States2940 Posts
November 09 2010 18:42 GMT
#40
Woah, wtf is with people suggesting 10 pool...

Debating whether you should go pool on 14 or hatch on 14 is one thing.

Going 10 pool, however, is never going to be good for your economy.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#72
PiGStarcraft318
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft318
Nina 62
StarCraft: Brood War
BeSt 1170
Shuttle 380
Leta 201
Dewaltoss 125
ggaemo 90
Bale 53
Icarus 11
NaDa 7
EffOrt 3
Dota 2
febbydoto23
Counter-Strike
Stewie2K637
m0e_tv507
Super Smash Bros
Mew2King145
Other Games
summit1g8935
C9.Mang0280
Tasteless131
Happy91
Organizations
Other Games
gamesdonequick1120
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH214
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
League of Legends
• Lourlo1605
• Rush1292
• Stunt493
• HappyZerGling114
Other Games
• Scarra1909
Upcoming Events
GSL
3h 8m
WardiTV Team League
5h 8m
The PondCast
1d 3h
WardiTV Team League
1d 5h
Replay Cast
1d 17h
Replay Cast
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
3 days
[ Show More ]
BSL
3 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Team League
6 days
Liquipedia Results

Completed

Spring Cup 2026
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.