• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:57
CEST 07:57
KST 14:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo3Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16?
Tourneys
Master Swan Open (Global Bronze-Master 2) GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion VPN experiences Data needed vespene.gg — BW replays in browser
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
STNG Esports: Built in Scotl…
Lispify
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8110 users

[D] Pool First vs Hatch First revisited - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2010-11-09 14:13:11
November 09 2010 14:11 GMT
#21
On November 09 2010 15:10 Subversion wrote:
i remember idra saying that hatch first was much, much better and a huge advantage

i dont really like these stats, they seem kind of... weird. like why is your supply so high in the 1st one? that seems to throw out the stats to me.

This isn't entirely related, but Idra also said, after MLG, that hatch first might not be viable anymore. Not entirely sure if that's the wording he used though.

e: "it worries me a lot, zerg might not be able to fast expand anymore"
onmach
Profile Blog Joined March 2009
United States1241 Posts
November 09 2010 14:22 GMT
#22
I don't understand why everyone is so gung ho to go hatch first. What good is a 200 mineral bonus if you a) end up having to pull 3+ drones to defend a bunker/pylon block or b) induce a super early expand by your opponent.

I'm starting to wonder if the actual bonus econ from going hatch first is not the fact that it is superior, but rather the fact that all zergs get at least one pair of zerglings the moment their pool completes, and when going hatch first that pool will complete later. What happens if you go 13 or 11 overpool and don't build the first zerglings for a couple minutes? I have half a mind to run my own experiments to find out.
xs101
Profile Joined June 2010
Romania86 Posts
November 09 2010 14:40 GMT
#23
I think another small downside of the 14 pool 15 hatch versus the 15 hatch 14 pool is that the first one implies you get the gas a bit later, therefor delaying ling speed.

Hatch first you get the gas at 16, before you make an overlord and the first queen, where as pool first you get an ovie (after planting the hatch) and then a queen and THEN the gas.

All in all the gas timing difference is not huge, and you can also delay gas until like 23-24 and double gas if let's say you're going for mutas as I've seen Ogs.Wind do.
JTPROG
Profile Blog Joined March 2010
United States254 Posts
November 09 2010 15:07 GMT
#24
There is no reason to get a hatch right after pool. Get your second hatch around 26 supply (after a 10 pool for fast queens + drones) for good results.
inflowgaming.net
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-11-09 15:12:03
November 09 2010 15:10 GMT
#25
On November 10 2010 00:07 JTPROG wrote:
There is no reason to get a hatch right after pool. Get your second hatch around 26 supply (after a 10 pool for fast queens + drones) for good results.


ye and then the 4gate hits when your hatch is at 60% and you have worse income,no crawlers and not enough production to keep up with the P in any way.


a second hatch helps with all of that . it greatly increases your income once you have more then 19 drones , greatly increases your production and enables you to defend with crawlers.
life of lively to live to life of full life thx to shield battery
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
November 09 2010 15:14 GMT
#26
Why do you finish the hatch first builds with 4 larva not used while all others with 0 larva left. The builds have the money to be morphing them to drones.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
November 09 2010 15:23 GMT
#27
On November 10 2010 00:14 Marradron wrote:
Why do you finish the hatch first builds with 4 larva not used while all others with 0 larva left. The builds have the money to be morphing them to drones.


Because if you pause the replay on the 6 minute mark the larva are literally in the air because they just spawned.

Every game has flaws in it, but I don't think any single game has anything so wrong that it invalidates my inferences.
As it turns out, marines don't actually cost any money -Jinro
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
November 09 2010 15:48 GMT
#28
Anyone know what the timings are for 14 pool 13 hatch?
On my way...
Logo
Profile Blog Joined April 2010
United States7542 Posts
November 09 2010 15:53 GMT
#29
On November 10 2010 00:10 BeMannerDuPenner wrote:
Show nested quote +
On November 10 2010 00:07 JTPROG wrote:
There is no reason to get a hatch right after pool. Get your second hatch around 26 supply (after a 10 pool for fast queens + drones) for good results.


ye and then the 4gate hits when your hatch is at 60% and you have worse income,no crawlers and not enough production to keep up with the P in any way.


a second hatch helps with all of that . it greatly increases your income once you have more then 19 drones , greatly increases your production and enables you to defend with crawlers.


An early second hatch also lets you get 2 queens faster than you could otherwise. With the extra larva from the expo you have more larva than minerals so it also means your 2 queens can drop early tumors which helps TREMENDOUSLY in pretty much everything you'll be doing for the next 15-30 minutes.
Logo
Stratus
Profile Joined November 2010
United States38 Posts
November 09 2010 15:53 GMT
#30
I personaly like the 14 hatch 13 pool the pool finishs before the hatch and shortly after the hatch finishs so u can make ur queens and few lings rite away along with gettin the creep spread.
g50000
Profile Joined November 2010
24 Posts
Last Edited: 2010-11-09 16:40:32
November 09 2010 16:39 GMT
#31
Granted I have only read the OP; however, i believe hatch first whether it is 14/14 or 15/14 is best due to a multiude of reasons:

1. A lot of t/p try cheesy shit so put a drone on their scouting scv/probe and put another patrolling ur expo. You think "hey that costs u 2 workers", although true, if you catch a person trying to cheese and hold it off, you will be in an extremely commanding position.

2. 2 queens you will get 2 queens nearly at same time throw down 2 creep tumors with first energy and starting your creep higway and expanding it is a halmark of the zerg race arguably the most important macro mechanics.

3. Im on my phone rift now and im tired of typing.

2k diamond zerg.
k43r
Profile Joined September 2010
Poland112 Posts
November 09 2010 17:50 GMT
#32
Coudl you test 16hatch 15 pool too?
Lubisz to,suko!
eScaper-tsunami
Profile Blog Joined July 2009
Canada313 Posts
November 09 2010 17:51 GMT
#33
Try 9 pool but with no lings and queen asap then into expo.
RuhRoh is my herO
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
Last Edited: 2010-11-09 18:09:08
November 09 2010 18:07 GMT
#34
On November 10 2010 01:39 g50000 wrote:
Granted I have only read the OP; however, i believe hatch first whether it is 14/14 or 15/14 is best due to a multiude of reasons:

1. A lot of t/p try cheesy shit so put a drone on their scouting scv/probe and put another patrolling ur expo. You think "hey that costs u 2 workers", although true, if you catch a person trying to cheese and hold it off, you will be in an extremely commanding position.

2. 2 queens you will get 2 queens nearly at same time throw down 2 creep tumors with first energy and starting your creep higway and expanding it is a halmark of the zerg race arguably the most important macro mechanics.

3. Im on my phone rift now and im tired of typing.

2k diamond zerg.


<- about 2.2-3k Zerg.

A patrolling Drone won't prevent any Pylon / Canon build that renders your early hatch 100% useless. Overall a patrolling Drone can't do anything but scout and well block ramp pylons.

Getting 2 queens at that time isn't as helpful as you'd think. You have lower minerals already anyways and while spending energy on creep tumor isn't really a waste you do NOT get your economy up that much quicker.

But yeah anyways I still don't get your first point. How the f*** is one Drone supposed to deny any quick Zealot pressure, canon play or marine rush?

Edit:
And I really, really hate playing like this: "So lemme first hatch every game and I'll be screwed in like 40% of the games but got a little bonus in some of them °.^".
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
Aberu
Profile Blog Joined April 2010
United States968 Posts
November 09 2010 18:21 GMT
#35
If I have 2 hatches I can build 2 queens at once, I can spend my money without using the queen energy on inject larva exclusively early on (so I can start a creep tumor and still remain economically efficient), and it forces the opponent to attack me early on, lest they fall behind. FE is very strong as zerg. Certain positions and in certain maps it's weaker, but still doable.
srsly
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
November 09 2010 18:22 GMT
#36
moved to sc2 strategy
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Yilar
Profile Joined September 2010
Denmark90 Posts
Last Edited: 2010-11-09 18:44:45
November 09 2010 18:30 GMT
#37
So many inconsistences in the posted replays.

You have to simulate it to be near perfect (planting hatcheries and pool on the exact mineral counts). It has to be same map, it has to be same build (not 10 ov). Timing is absolutely crucial, you will want your results to reflect the absolute best. So some crazy korean can't just "outdo" your build because he was spamming and you were not.

Also who does creep tumor first? Spew out the initial energy on larva on both hatches and then use the 2nd to build one creep at your main (since it will be close to saturated anyway).

I did a 6 minute test following your standards just on the same map and with slighty better unit handling and got the following results:

14 hatch 14 pool:
14 hatch - 2:05
14 pool - 2:32
2 lings - 3:38
1st and only creep Tumor - 5:13
755 minerals
39 drones (44/44 supply)
1 overlord building (39/40)
2 larva
2 injections done with 3rd one almost done(40/40) and 4th about to start
14hatch - 14pool

14 pool 15 hatch:
14 pool - 1:54
15 hatch - 2:37
2 lings - 3:09 (using extractor trick)
1st and only creep Tumor - 4:47
629 minerals
36 drones (43/44 supply)
1 overlord building (23/25) + 2 drones building (5/17 and 9/17)
0 larva
2 injections done with 3rd one almost done(38/40) and 4th at 32/40
14pool - 15hatch

Normally I do the 14 hatch on maps where I feel safe (metal cross pos/jungle basin/shakuras/LT cross pos) and 15 hatch on maps where I don't feel safe (steppes/blistering/metal close land/LT close land). And in ZvZ I don't do hatch till after roaches period.

Not another Terran failure :(
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2010-11-09 18:37:10
November 09 2010 18:34 GMT
#38
On November 09 2010 15:14 MrBitter wrote:
I feel like the advantage of going hatch first isn't directly tied to economy (tho indirectly it certainly is) but to the fact that you get both queens out much sooner, resulting in more larva, faster creep spread, and a stronger mid game in general.


Building your second queen just after your first finishes off a pool first gives a very similar energy amount, but I always figured the ability to spinecrawler fast and to sim city your ramp in zvz is really useful.

EDIT: Infact your pool is about 40 seconds faster which means that not only do you get a second queen for about 10 more seconds your first queen is out 40 seconds faster.

Also less likely your expanson will be blocked since on most maps a scout won't hit your base fast enough, you can even get a 14 hatch down on steppes vs a scout after depot terran.
Deathfairy
Profile Joined August 2010
148 Posts
Last Edited: 2010-11-09 18:43:41
November 09 2010 18:40 GMT
#39
I am sorry but whole thing is pretty WAY off. I did simulations on build order tester with . 15 hatch/15 pool vs 14gas/14 pool/20 hatch. And my numbers where way different. I was in 40+ food with 15 hatch by 5:10 mark an you are still <40 by 6 min. Reasoning why is because you place 2 tumors for no reason that is 8 larva you missing out on. Which would put u at 41 drones not 33.

Reason why you can and should put tumors first is because you 1) have to scout/patrol ramp/GET GAS!/follow scout drone etc, 2) make buildings (lair/roach/spines) so you DO not have that excess of minerals that are in your set up. So if you do any of this you will be mineral starved with 14 pool, making your drone count much lower.

Sorry but these results are WAY off.

On side not my testing with 15 hatch/15 pool vs 14 gas/14 pool/20 hatch showed 15 hatch about 30 seconds ahead when i was able to get 42 supply with 2 lings 1 gas by about 5:10 with 15 hatch and about same with 14 gas at about 5:40.
MrBitter
Profile Joined January 2008
United States2940 Posts
November 09 2010 18:42 GMT
#40
Woah, wtf is with people suggesting 10 pool...

Debating whether you should go pool on 14 or hatch on 14 is one thing.

Going 10 pool, however, is never going to be good for your economy.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 153
Nina 122
StarCraft: Brood War
Britney 29118
GuemChi 3303
Sea 1509
BeSt 246
Tasteless 210
Leta 114
Mind 43
yabsab 27
Bale 19
ZergMaN 17
[ Show more ]
Noble 11
Dota 2
NeuroSwarm130
League of Legends
JimRising 819
Super Smash Bros
hungrybox548
Other Games
summit1g8199
PiGStarcraft1655
Trikslyr32
Organizations
Dota 2
PGL Dota 2 - Main Stream4918
PGL Dota 2 - Secondary Stream1388
Other Games
gamesdonequick867
StarCraft: Brood War
UltimateBattle 55
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH280
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• swagsyndrome_11
League of Legends
• Lourlo1386
Upcoming Events
CranKy Ducklings
4h 3m
WardiTV Spring Champion…
5h 3m
Cure vs SKillous
Big Brain Bouts
10h 3m
Maplez vs eGGz
Reynor vs Solar
WardiTV Spring Champion…
1d 5h
GSL
1d 6h
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
1d 13h
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
1d 18h
WardiTV Spring Champion…
2 days
GSL
2 days
Patches Events
2 days
[ Show More ]
BSL22 NKC (BSL vs China)
2 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
2 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
Douyu Cup 2020
5 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
The PondCast
6 days
Douyu Cup 2020
6 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Liquipedia Results

Completed

KCM Race Survival 2026 Season 2
uThermal 2v2 2026 Main Event
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.