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[D] GoOdy's Mech TvP - Page 5

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 4 5 All
Avril_Lavigne
Profile Joined April 2010
United States446 Posts
November 14 2010 19:41 GMT
#81
I've been doing mech for ages since the beginning of starcraft 2 against Protoss, i'm a 1900 diamond random player too ha and many protoss don't know how to deal with it. I've devised and refined my build order so that it works against early Immortal drops, 4 warpgate pushes, Fast Void Ray rushes etc. and it is viable once you get ghosts out.
Avril_Lavigne
Profile Joined April 2010
United States446 Posts
November 14 2010 19:45 GMT
#82
On October 30 2010 02:08 Welmu wrote:
I dislike the title. It is not Goody's build and Goody didn't popularized it -.-.
But into subject, I've been also wondering why people don't play pure mech more. Tanks are really strong at big numbers and super difficult to stop.


I agree with him, Goody gets so much credit for this but I see him fail a lot in most of his games. He didn't "create" the mech vs protoss build. I've been using this style from the start of sc2, even in beta, way before I even knew who Goody was.
statikg
Profile Joined May 2010
Canada930 Posts
November 14 2010 20:13 GMT
#83
IMO the problem with mech is the variety of things you may have to add to your composition based on what the protoss has
VS chargelot/HT you need, blue flame hellions
VS collosus immortal you need ghosts/vikings
VS voids you need marines/vikings
VS blink stalkers/collosus you need marines/vikings
You obviously can get these things but you need alot of production buildings and excellent scouting
SheaR619
Profile Joined October 2010
United States2399 Posts
November 14 2010 20:30 GMT
#84
I believe pain-user was trying mech for a while vs protoss. He would go early bio pressure with many tanks and then slowly tech up upgrade and preigniter while his tank count get high but the problem with this build is that you will eventually end up having alot of minerals. Which he solve by containing his opponent early with un-upgraded marines and tank with bunker contain. I saw it for a while when he was live streaming but suddenly he stopped when he went to MLG dallas. I was hoping to see more of it but it saddens me he stop. So im guessing if pain-user stop going that build then their probably too many flaws in it. I also saw a game where he got rofl stomped when a guy went immortal drop into phoenix play.
I may not be the best, but i will be some day...
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
November 14 2010 21:42 GMT
#85
If you want an example of just why mech is simply not an option against good protoss players, watch servoa vs socke on shakura's. Servy played it perfectly in my opinion, and still lost. There was nothing he could have done more effectively.
You can figure out the other half.
[Atomic]Peace
Profile Blog Joined April 2010
United States451 Posts
November 15 2010 02:11 GMT
#86
On November 15 2010 06:42 HalfAmazing wrote:
If you want an example of just why mech is simply not an option against good protoss players, watch servoa vs socke on shakura's. Servy played it perfectly in my opinion, and still lost. There was nothing he could have done more effectively.

Did you read the thread? I made a post about those games earlier. What you fail to mention is that in that BO3 series, ServyOa won the first game against Socke with mech on Metalopolis. ServyOa lost the second game to a 4 gate on Jungle Basin and then the third game was an extremely close game on Shakuras. The fact that ServyOa lost a very close game doesn't mean anything, especially since he won the first game with the same playstyle.
☢
Kiarip
Profile Joined August 2008
United States1835 Posts
November 15 2010 02:16 GMT
#87
On November 15 2010 11:11 Corwin wrote:
Show nested quote +
On November 15 2010 06:42 HalfAmazing wrote:
If you want an example of just why mech is simply not an option against good protoss players, watch servoa vs socke on shakura's. Servy played it perfectly in my opinion, and still lost. There was nothing he could have done more effectively.

Did you read the thread? I made a post about those games earlier. What you fail to mention is that in that BO3 series, ServyOa won the first game against Socke with mech on Metalopolis. ServyOa lost the second game to a 4 gate on Jungle Basin and then the third game was an extremely close game on Shakuras. The fact that ServyOa lost a very close game doesn't mean anything, especially since he won the first game with the same playstyle.



Dude he outplayed socke that game. He had more expos up faster, he did tons of damage with his hellions.

The problem is that once Protoss gets templar-carrier there's very little that Terran, and especially mech can do against it.
[Atomic]Peace
Profile Blog Joined April 2010
United States451 Posts
November 15 2010 03:14 GMT
#88
On November 15 2010 11:16 Kiarip wrote:
Show nested quote +
On November 15 2010 11:11 Corwin wrote:
On November 15 2010 06:42 HalfAmazing wrote:
If you want an example of just why mech is simply not an option against good protoss players, watch servoa vs socke on shakura's. Servy played it perfectly in my opinion, and still lost. There was nothing he could have done more effectively.

Did you read the thread? I made a post about those games earlier. What you fail to mention is that in that BO3 series, ServyOa won the first game against Socke with mech on Metalopolis. ServyOa lost the second game to a 4 gate on Jungle Basin and then the third game was an extremely close game on Shakuras. The fact that ServyOa lost a very close game doesn't mean anything, especially since he won the first game with the same playstyle.



Dude he outplayed socke that game. He had more expos up faster, he did tons of damage with his hellions.

The problem is that once Protoss gets templar-carrier there's very little that Terran, and especially mech can do against it.

In BW a maxed Protoss army beats a maxed Zerg army every time, correct? When a Protoss essentially has unlimited gas and can max out on Carriers AND Templars, I'm not sure that proves that a build in not viable. As shown by the first game, it may very well be that you can only pull off what Socke did on a map as large as Shakuras.
☢
GinDo
Profile Blog Joined September 2010
3327 Posts
November 15 2010 03:21 GMT
#89
On November 15 2010 05:30 SheaR619 wrote:
I believe pain-user was trying mech for a while vs protoss. He would go early bio pressure with many tanks and then slowly tech up upgrade and preigniter while his tank count get high but the problem with this build is that you will eventually end up having alot of minerals. Which he solve by containing his opponent early with un-upgraded marines and tank with bunker contain. I saw it for a while when he was live streaming but suddenly he stopped when he went to MLG dallas. I was hoping to see more of it but it saddens me he stop. So im guessing if pain-user stop going that build then their probably too many flaws in it. I also saw a game where he got rofl stomped when a guy went immortal drop into phoenix play.



Same thing happened in BW. Mech is so gas heavy your gonna have excess minerals. This was usually solved with Mass Turrets or mass vultures.

In SC2 we can still mass turrets and mass Hellions. The Hellions can be suicided into mineral lines

Or if your really want to mess protoss up slap down 10 raxes and insta switch to Mass MM like 20 min into the game
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
hugedong
Profile Joined June 2010
United States510 Posts
November 15 2010 04:06 GMT
#90
On November 15 2010 06:42 HalfAmazing wrote:
If you want an example of just why mech is simply not an option against good protoss players, watch servoa vs socke on shakura's. Servy played it perfectly in my opinion, and still lost. There was nothing he could have done more effectively.


It's hilarious when someone says there is "nothing x could have done". There is ALWAYS something you can do better no matter what you are trying to do.
Shlowpoke
Profile Joined August 2010
United States102 Posts
Last Edited: 2010-11-16 18:48:18
November 15 2010 21:50 GMT
#91
On November 15 2010 06:42 HalfAmazing wrote:
If you want an example of just why mech is simply not an option against good protoss players, watch servoa vs socke on shakura's. Servy played it perfectly in my opinion, and still lost. There was nothing he could have done more effectively.

It's been a little while since I watched that game but as I recall Servoa was playing brilliantly and was ahead or even with Socke until he sprinted across the map haphazardly and Socke caught him in the middle of a siege. That's a pretty huge blunder and it was still a close game after that.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
November 16 2010 11:50 GMT
#92
I spent some time going bio-mech (well, about a week and a bit, haha). It was a 2 rax ghost fe opening (very safe, can turn into a 3/4 rax ghost push vs a 1gate fe, and it crunches pretty much any attempt to break my fe. Plus it has ghosts to help out the tank fire. What's to lose?) with a midgame that had 2 factories making tanks, 3-5 raxes making MM and a naked port for the third M.

Problem? Shitty. Well, fairly decent, but it had holes. The main problem is that whilst I'd usually remove the gateway buffer units, I wouldn't be able to kill the colossus afterwards as they would be out of tank range, my MM usually got severely depleted during the clash and I had no vikings (the tanks replaced vikings). Eventually there would be far too many colossus and they'd just run through my tank line anyway.

The other problem was chargelots, but there is no real 'counter' to chargelots other then to just have lots of marines and upgrades (ie, fundamentals). Still hating the tank nerf, haha.

It did work really quite well sometimes though. I'm going to watch these newer replays and see if I can learn something.
ProgamerAustralian alcohol user follow @iaguzSC2
ComTrav
Profile Joined April 2010
United States1093 Posts
November 16 2010 12:36 GMT
#93
On November 15 2010 04:45 Avril_Lavigne wrote:
Show nested quote +
On October 30 2010 02:08 Welmu wrote:
I dislike the title. It is not Goody's build and Goody didn't popularized it -.-.
But into subject, I've been also wondering why people don't play pure mech more. Tanks are really strong at big numbers and super difficult to stop.


I agree with him, Goody gets so much credit for this but I see him fail a lot in most of his games. He didn't "create" the mech vs protoss build. I've been using this style from the start of sc2, even in beta, way before I even knew who Goody was.


Tanks were much better against Protoss in the beta, and were still pretty decent against Protoss in 1.0. Goody, if nothing else, deserves credit for sticking with this in 1.1.
rtclark
Profile Joined May 2010
United States26 Posts
November 16 2010 18:14 GMT
#94
On November 15 2010 06:42 HalfAmazing wrote:
If you want an example of just why mech is simply not an option against good protoss players, watch servoa vs socke on shakura's. Servy played it perfectly in my opinion, and still lost. There was nothing he could have done more effectively.


Is this the replay you're referring to?

http://sc2rep.com/replays/show/id/2818
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 16 2010 18:25 GMT
#95
Any new replays from GoOdy(or a very good player going Mech)?
Head Coach Park: "They should buff tanks!"
frantic.cactus
Profile Joined April 2010
New Zealand164 Posts
December 06 2010 04:05 GMT
#96
Bump.

The general consensus seems to be a midgame Mech army (+EMP) rolls all Toss ground compositions. However a weakness to air and immobility are the main reasons mech is deemed not viable by the greater TL community.

But it is my belief Terran are not so vulnerable to air if certain aspects of the style are emphasised.

- Map dependancy: Mech will work much better with a easy to take and defend 3rd base just like in BW. I don't think you can't really win with Mech off 2 bases.

- Upgrades: Get 2 Armoury early and start upgrading fast. Perhaps cut tanks in favour of ups?

*Weakness to Air transitions
- Mix in a few Thors for anti-air. Eventhough they do not 'hard counter' P air it's better than having no anti air at all and they benefit greatly from your fast upgrades (+ 4 per air attack if i'm not mistaken)

- Constantly produce Ghosts. EMP is a godsend against everything. AND they shoot up! Ghosts + EMP + Thors solve weakness to air problem. Why not have a group of 10-15 Ghosts?

What about Carriers?
-When you have secured your third gas and you suspect Carriers then quickly throw down the tech for BATTLECRUISERS! Get Yamato asap and blow them away. You can upgrade them quickly with your double Armoury.

Stuff like this has to be tried before writing off Mech as unviable.




Terran it up since 2007
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