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[Q] Defending medivac drops with Protoss

Forum Index > StarCraft 2 Strategy
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1 2 Next All
GhostFall
Profile Blog Joined March 2010
United States830 Posts
October 08 2010 07:07 GMT
#1
This is a problem that has been plaguing me for a while now. When I feel confident my force is larger than the terran force, I usually want to make an attack. However, whenever I want to push out I'm contained in my base by the threat of medivac drops. If I leave units behind, I wont have enough to make a push. does anyone have a good solution. If I was zerg I just have to leave 2 infestors and I'm virtually immune to drops. With terran I leave 4 vikings and I'm safe. But with say 4 stalkers, there is no way I can take out all the medivacs before they drop their units and take out my nexus. Take note this is usually around the 60-70 food supply timing. Any advice? Perhaps I should get some Phoenixes? since I like opening stargate against terran usually.
iPoLL
Profile Joined September 2010
Germany30 Posts
Last Edited: 2010-10-08 07:18:59
October 08 2010 07:16 GMT
#2
Spotter pylon or just a spotter zeal in the drop lane of u enemy. Its the poor mans sensor tower as like to call them. If u went for phoenix air control is prolly yours anyway ...

Ofc there is the observer ... but i'd rather have them at more important locations.

Cannons do help as well to delay so u ca warp in support but imho its pretty expensive
GhostFall
Profile Blog Joined March 2010
United States830 Posts
Last Edited: 2010-10-08 07:24:35
October 08 2010 07:24 GMT
#3
I usually spot the drops pretty early. But theres little I can do when my army is halfway marching towards the enemy natural. If I leave too few units, I can't stop the drop even if I see it. If I leave too many units, I can't push out.
iPoLL
Profile Joined September 2010
Germany30 Posts
October 08 2010 07:29 GMT
#4
Btw. as an addition to my previous post , i assume u know that tempar feed back can 1 shot a medivac? And ofc there is the storm ... but i usually do not have any templars ready at 60-70 food.
Barca
Profile Blog Joined October 2010
United States418 Posts
October 08 2010 07:47 GMT
#5
I often post observers around the map to spot for drops. Sure, it's kinda expensive (you really only need 2) but it makes sure that the Terran doesn't know that you've spotted him. So you can ambush the dropships, normally sniping some if not all of them off, and then you've just taken a commanding lead.

Temps work great for this, but keep in mind not all drops will have enough energy to be 1-shot feedbacked.
- I hate threads that end with "Thoughts?" -
sleepingdog
Profile Joined August 2008
Austria6145 Posts
October 08 2010 07:47 GMT
#6
nowadays - as long as we're both only at 2-base and there are not constant battles - I try to "counter" drops by predicting them from their army-size;
when I spot 2 medivacs + MM with my observer....then a minute later there are STILL only 2 medivacs + MM, chances are, that new-built forces are flying around;
since so many terrans like to drop these days, I usually wait until I get dropped once, crush them hard and immediately go for a counter-attack on their natural before they can take a breath;

although my urge to QQ is still strong, I somewhat accepted that I have to live with not being able to take the initiative in PvT midgame vs MMM and play it very passively
"You see....YOU SEE..." © 2010 Sen
RetZ
Profile Joined August 2010
Australia67 Posts
October 08 2010 08:41 GMT
#7
High templar are amazing for defending drops, having one sitting in your base building up energy will crush a one medivac drop with feedback on the medivac and storm as the units come out (Do make sure to warp in zeals to clean up though). Spotter pylons and observers are also great suggestions and can help a lot if you aren't confident that you can use your HTs quickly enough.
pugowar
Profile Joined January 2010
United States142 Posts
October 08 2010 13:55 GMT
#8
I dont know what league you are in, but I am in gold, and usually I just right click on their medV with my observer and it follows them around....making it pretty easy to see where they are coming from! ALso, make sure you have every xelnaga watchtower uner your control, even one's taht are out of the way, because you can sometimes spot them over head!
Gooooooooooo Sparkyz!
Mr.Minionman
Profile Joined April 2010
United States164 Posts
October 08 2010 14:10 GMT
#9
unfortunately, there is no easy option. However, what I've found to be the best composition is VR HT. The Void rays intercept Medivacs flying by (sometimes), and forces them to use marines in their drops (all of the time).

HT's are already proven effective in drop-countering, but because they are forced to drop marines, they are doubly effective against them. When they drop, either feedback the medivac (depending on how much energy it has stored), or storm, and if you have 2 templars you can do both. Afterwards, warp in zealots or stalkers for clean up, based off of what is left.

Also, DT's are surprisingly effective at stopping drops. If the opponent knows you have them, you already have them partially contained. If they don't, and drop you, DT's do amazingly at killing them off. Even if they scan, DT's kill small groups of unit's rather effectively.

However, this is all assuming you have researched Templars. Unfortunately, Robo units have really no effective way to stop drops without staying in-base, or taking considerable loss. But considering how easily Collosi are countered in PvT, I wouldn't rely on them anyway. I strongly suggest learning how to use HT's.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2010-10-08 14:39:16
October 08 2010 14:36 GMT
#10
tbh, I've got the feeling the OP was looking for diamond advice and not just randomly throwing high tech-units around - of course HTs are useful...but then again, when are HT "not" useful vs terran? terrible, terrible suggestion, if I can get HT without dieing I'm normally fine anyways and we are way past the 60-70 food too

recently I was looking into a completely different approach:
normally what people intuitively do when contained is, they use their main army to guard their main+expo, usually at a location where any full-blown attack would come from; at the same time they use a couple of troups to guard possible drop locations and scout for drops;
now I was thinking, concerning the effectiveness of scouting/etc., we probably have it all backwards!
although I haven't had much time to test it yet, why not leave 50% of your army near your main-mineral-line and the other 50% near your expo-mineral-line.....or all of your troups near/in your main-mineral-line if you don't have an expo?
all that's left to do is to scout the usual attack-path to not get surprised when they attack you with all of their troups; but THIS can be done with only ONE observer or even with only one PROBE; I'm theory-crafting here, but as long as you keep track of the main attack-path and/or have an observer following the main army of the terran you should be completely safe to leave all of your troups in your mineral-line(s)
then if you feel confident to attack, attack with everything (!) since 2-3 stalkers won't stall 2 medivacs full of MM anyways; nevertheless if you suspect drops I would much more prefer to just quick expand and split up your armies 50/50 covering your minerals while just keeping an eye on the movement of your opponent's main forces - actually there's no reason why you'd wanna keep your troups positioned outside your base or near the ramp when you can keep track of your opponent's army with an observer and when drops are much more threatening at this point
there should definitely always be enough time to position your troups properly when you see your opponent going for the big attack
"You see....YOU SEE..." © 2010 Sen
brocoli
Profile Joined February 2010
Brazil264 Posts
October 08 2010 14:51 GMT
#11
I've suffered a lot with these already, but I've come up with some response to it somewhat:

1) Observers are crucial.
2) If he gets Ravens or Missile Turrets, then you can safely spend 100/100 in hallucination to scout.
3) Zealots are great at poking up the ramp and spotting their defenses. Use it to take a peek at his army and tech even without hallu/obs ; If he's setting up a defense and still massing up an army in-base, prepare for a fast drop.
4) Late-game, you need to be prepared to deal with multiple late drops regardless.

Now on the actual drops:

1) ALWAYS have spotters. If you don't spot the drop, you die.
2) Against super fast drops, just have a sizeable army ready, and muscle through his defenses when he leaves with his drops. He won't have ghosts, so you can just use a couple of immortals + gateway army under Guardian Shield ; and your +1 or +2 army will roflstomp his base if he doesn't have all his units ready to defend.
You should win the base trade, since he's not attacking at your front, and you can run away with some probes if necessary.

3) Against somewhat fast drops, he'll have a good defense set up, and might have ghosts, so attacking could put you in an enormous risk. However, There are a couple of things to consider:
- If he's making medivacs, he's not massing Vikings. Which means your colossi, should you have any, are completely safe for the time being.
- If they DO start massing vikings, then you don't really have to worry about masses of medivacs dropping your base.
- You should have Twilight Council and 2-3 bases by this point.
- Blink Stalkers are great vs. both Drops and Vikings (the easy and natural tech switch).
So get Blink and change your Zeal/Stalk proportion to get more Stalkers; with the excess minerals, expand with some cannons (completely out of your bases' path, so that attacking it becomes a huge detour for T). Use your robo bay for a couple of Obs and then Warp Prisms, since you don't really need to reinforce your colossi count, and they'll be well defended from Vikings when they arrive. Harass with your warp prism / expand to islands if you manage to get a couple of them.
This will slow down the drops enough for you to tech to templars / expand / tech to stargate.
- Of course, use a couple of cannons to intercept the shortest drop paths.

4) Against later / very late drops
- If your bases are condensed enough, templar tech is viable.
- If your bases are spread out, you need phoenix.
- Regardless, you'll need both in the very late late late game. If you didn't get hallucination by this point, GET IT. Chances are that T already has at least 1/2 map coverage with sensor towers, and free scans. You need some effective way to get intel, and hallucinations are great at it.
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
Last Edited: 2010-10-08 15:14:14
October 08 2010 15:12 GMT
#12
leave one templar around ur mineral line end game, helps a lot
also you should make it a habit to watch the minimap when youre just macroing up
Valor is a poor substitute for numbers.
Triky
Profile Joined September 2010
Peru99 Posts
October 08 2010 15:22 GMT
#13
Templars are the best, msot of the tiem i find medibacs comind with full enrgy (especially on late game) and they templars feedback them in 1 shot
my life for pylo!
anfionn
Profile Joined September 2010
Ireland28 Posts
Last Edited: 2010-10-08 15:39:25
October 08 2010 15:38 GMT
#14
It is a tricky philosophical question.
defend everywhere and be left without enough to attack and win.

However the reverse is also true. If terran is dropping, they are commiting (assuming 2 medivacs) 12 marines, and 2 medivacs, or 16 food.if both players are at 60 food, and assuming 28 harvesters, that is half his army.(a little less, but)
In that case, build a counterforce in base, and stomp him with your main army,
I would suggest that a base race would be viable, however if you suspect drops, then 1-2 cannons would be advisable, anyway, is all theorycrafting without replays.
Additionally if your army is perceived as threatening his main, he is less likely to drop, as it would severely dent his force size.
At higher food, when medivac and marines are more easily replaced, and a smaller percentage of the terran army, drops become problematic, however you will also have had time to deply more observers, cannons, pylons, and wil have the ability to warp in a reaction force
How did I defeat the killbots, simple, I sent wave after wave of my own men
Mr.Minionman
Profile Joined April 2010
United States164 Posts
October 08 2010 15:48 GMT
#15
You can't base race Terran. I strongly advise against it.
trevf
Profile Joined May 2010
United States237 Posts
October 08 2010 15:49 GMT
#16
Don't make this harder than it is. Spotter pylons / probes + control of the xel naga watch towers.
anfionn
Profile Joined September 2010
Ireland28 Posts
October 08 2010 15:57 GMT
#17
sorry, not so much a base race,
an attack on the terran main with your full army against his understrength army, while warping in reinforcements to deal with the base harrass,
The hope being that you can deal a decisive blow, and that the medivac harass, deals a less decisive blow.
How did I defeat the killbots, simple, I sent wave after wave of my own men
sylverfyre
Profile Joined May 2010
United States8298 Posts
October 08 2010 16:01 GMT
#18
Even if feedback doesn't oneshot the medivac, it still removes healing from the drop, meaning you don't need nearly as much gateway stuff to take it out - 4-6 warpgate units are probably enough without healing. You could toss in a templar (if you have the amulet upgrade) or DT in there for security to make sure it dies fast.

Pylons along the edge of your base, like 1 cannon or 2 units in your mineral line to stall for time in the area where they would get the most guaranteed damage, try to control watch towers. You may want an observer assisting if theres an annoying airspace behind your base, like Delta Quadrant.

I disagree with anfionn - when you're really pressuring a (good) terran is one of the best windows for him to drop you - cause he KNOWS your army isn't at home, and he knows you aren't looking at your base as much.
GhostFall
Profile Blog Joined March 2010
United States830 Posts
October 08 2010 16:43 GMT
#19
I am not looking for a base race situation. Thats way too volatile of a situation. I know high templar are good, but on 2 bases at the 60-70 supply, I dont have high templar yet. The issue isnt really defending drops. It is defending against drops with very few units.

I see a lot of suggestions to defend and expand a 3rd time, but uggg its frustrating when I know my army can just stomp his right now.
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2010-10-08 16:48:44
October 08 2010 16:48 GMT
#20
Blink stalkers, HT, and lots of observers are the best way to deal with this, although not completely optimal. The issue is that Maurader drops are just straight up OP because the second you move out of your base they eat your base alive before you can even react. You have to really just outplay your opponent by staying 1 base until you can get tech units out.
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