Edit: Heres the replay
http://screplays.com/system/files/replays/9877/[scr9877](T)RazerBlader_vs_(P)haTe.SC2Replay
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RazerBlader
United Kingdom30 Posts
Edit: Heres the replay http://screplays.com/system/files/replays/9877/[scr9877](T)RazerBlader_vs_(P)haTe.SC2Replay | ||
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ccJroy
United States483 Posts
Not trying to be "this guy", but if your doing the exact same build vs the same race and they are countering it with storm, try not doing the exact same build? PvT is one of my harder matchups because im forced into a build based on what T is doing. Usually its a bio ball+ghosts, this counters damn near everything except for colossi. And the tech time for colossi is a bit rough compared to bioball. Best thing i can tell you, try new stuff, this game is still very new. | ||
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jimee
7 Posts
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SiN]
United States540 Posts
You cannot attack head-on until you have an advantage, and even then you have to be careful. The way you get an advantage is by using Medivacs to drop constantly from all angles. | ||
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RazerBlader
United Kingdom30 Posts
Thanks for the post. Sorry if I was not clear but I do not use that build every time, but mostly. I have tried other builds in they do not seem as effective. I have tested a lot of other builds but none of them have been very successful, apart from going Bio, which again makes me lose to ghosts. I am just asking what the best counter to High Templars with storms are, it may just be better micro against it, im not sure. I hopefully will post a replay soon. Edit: Thanks for the two posts. Ive hardly been using ghosts due to their high cost. But now I will try to incorporate them a lot more and use them better. | ||
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dcberkeley
Canada844 Posts
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MayorITC
Korea (South)798 Posts
1) Ghosts 2) Minimize frontal confrontation; best way is to use drops to split his forces | ||
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Aeo
United States113 Posts
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statikg
Canada930 Posts
My solution has been 1) beat them before they get HTs**** - I win most of my TvPs before HTs using iechoics hellion drop into banshee marine push 2) Try to emp the HT's. 3) Set up siege tanks to protect your mineral line from HT drops and then drop the shit out of them with multiple small MMM forces well macroing up, I have found turtle play to be required in the late game versus HT protoss because of how effective and FAST HT/zealot drops kill your entire mineral line. Much quicker with far less chance to run your scvs then protoss have versus your 1-2medvac drop. | ||
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