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Terran Vs Protoss Storm Help

Forum Index > StarCraft 2 Strategy
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RazerBlader
Profile Joined July 2010
United Kingdom30 Posts
Last Edited: 2010-09-26 14:10:09
September 26 2010 13:48 GMT
#1
Im around 1200 diamond (I know it doesnt mean much) and am having trouble against storms. In TVP i usually go for a banshee build and do a timing push with 4 banshees. But if that doesnt work then i transition into bio with medivacs. The problem is when my opponent gets storm out I just dont know how to deal with it. In many cases I have a larger army than my opponent but still lose to storm. I try to move my army out of the storms but it still does not work. I used to use tanks before the patch, but with the nerf I do not think that they will be as effective. I am not suggesting it is overpowered, I just need to know how to beat it. Will post a replay soon.

Edit: Heres the replay
http://screplays.com/system/files/replays/9877/[scr9877](T)RazerBlader_vs_(P)haTe.SC2Replay
ccJroy
Profile Joined April 2010
United States483 Posts
Last Edited: 2010-09-26 14:00:16
September 26 2010 13:59 GMT
#2
You do the same build everytime, wait till you have 4 banshees and get beat by the same build everytime...Is this post even needed?

Not trying to be "this guy", but if your doing the exact same build vs the same race and they are countering it with storm, try not doing the exact same build?

PvT is one of my harder matchups because im forced into a build based on what T is doing. Usually its a bio ball+ghosts, this counters damn near everything except for colossi. And the tech time for colossi is a bit rough compared to bioball.

Best thing i can tell you, try new stuff, this game is still very new.
Lol Rly?
jimee
Profile Joined September 2010
7 Posts
September 26 2010 14:03 GMT
#3
EMP, later with cloak. Take 4 ghosts, cloak, emp the templars and kill his stalker army, or just snipe them. Usually players forget about obs, so first attempt should be easy. Later you need to flank your ghosts, be a bit more sneaky, as toss won't be moving without an obs. If flanking/sneaking is not possible, shoot emp everywhere and pray.
SiN]
Profile Blog Joined February 2010
United States540 Posts
September 26 2010 14:04 GMT
#4
You have to use Ghosts well to stop High Templars. It's very difficult to do because Zealots get in the way, Colossus can kill Ghosts before they get in range, and Feedback will outrange EMP if you don't hit the Templar with the edge of the AOE.
You cannot attack head-on until you have an advantage, and even then you have to be careful. The way you get an advantage is by using Medivacs to drop constantly from all angles.
RazerBlader
Profile Joined July 2010
United Kingdom30 Posts
Last Edited: 2010-09-26 14:09:06
September 26 2010 14:06 GMT
#5
@justinroy
Thanks for the post. Sorry if I was not clear but I do not use that build every time, but mostly. I have tried other builds in they do not seem as effective. I have tested a lot of other builds but none of them have been very successful, apart from going Bio, which again makes me lose to ghosts. I am just asking what the best counter to High Templars with storms are, it may just be better micro against it, im not sure. I hopefully will post a replay soon.

Edit: Thanks for the two posts. Ive hardly been using ghosts due to their high cost. But now I will try to incorporate them a lot more and use them better.
dcberkeley
Profile Joined July 2009
Canada844 Posts
September 26 2010 14:08 GMT
#6
If you watch high-level TvP, they don't necessarily use ghosts, they're just very good at storm dodging. Also, they constantly use marauder drops to threaten expansions and so even if they lose the fight and retreat, they're getting effective harass done. A protoss army pretty much moves in a ball to be effective and is naturally gonna stronger than your army, so use mobility to your advantage.
Moktira is da bomb
MayorITC
Profile Blog Joined October 2008
Korea (South)798 Posts
September 26 2010 14:30 GMT
#7
Best counter to Storm:

1) Ghosts
2) Minimize frontal confrontation; best way is to use drops to split his forces
Aeo
Profile Joined August 2010
United States113 Posts
September 26 2010 14:35 GMT
#8
As a Protoss player, it's hard to imagine a T not aiming for ghosts. EMP is the single most annoying spell a P can have to deal with. Certainly when it hits templar, but over any group of units for the P, the units that were relying on shields to stay alive suddenly don't have shields.
"We gotta go to the crappy town where I'm the hero!"
statikg
Profile Joined May 2010
Canada930 Posts
September 26 2010 15:42 GMT
#9
HT are by far the most difficult thing to deal with as terran imo. You can try for ghosts but its not that easy to emp the HT before they can get a storm off because usually your ghosts arent in the front of the army and they just storm your bioball.

My solution has been

1) beat them before they get HTs**** - I win most of my TvPs before HTs using iechoics hellion drop into banshee marine push
2) Try to emp the HT's.
3) Set up siege tanks to protect your mineral line from HT drops and then drop the shit out of them with multiple small MMM forces well macroing up, I have found turtle play to be required in the late game versus HT protoss because of how effective and FAST HT/zealot drops kill your entire mineral line. Much quicker with far less chance to run your scvs then protoss have versus your 1-2medvac drop.
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