• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:32
CET 14:32
KST 22:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket7Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3: RO16 results & RO8 bracket RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Path of Exile [Game] Osu! Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Dyadica Evangelium — Chapt…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2101 users

The Zerg Help Me Thread - Page 77

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 75 76 77 78 79 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-08-21 10:57:09
August 21 2011 08:39 GMT
#1521
how should i react against a 15hatch block ? (zvz)

Replay - I just gas/pool first and try to play a standard game, feel like I'm behind the whole time even though I know this wasn't the reason I lost, I just felt like I never recovered from it because I wasn't sure I responded correctly.

Replay - same thing happens, I gas/pool again and decide to just do a roach-ling all-in.

Replay - same thing again, I gas/pool and then think about taking my 3rd instead, and then cancel hatch and attempt a 1-base infestor all-in that gets laughed on.


What's the proper response?
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 21 2011 08:58 GMT
#1522
On August 21 2011 12:46 T0fuuu wrote:
What is the best allin to beat a protoss forge fast expand and on what maps do they have the highest chance of working? This can include 2 base lair allins as well as fast roach/baneling busts. I honestly hate playing against FFE on some maps and im looking for a way to punish toss.



6-8 pool is your best bet. Otherwise 2 base hydra nydus worm all in (nydus goes close to his natural, but to where he won't see it but as close as you can so that reinforcments come really fast).

Those are your 2 best bets if you don't want to do it a macro way.
When I think of something else, something will go here
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
August 21 2011 10:25 GMT
#1523
On August 21 2011 17:58 blade55555 wrote:
Show nested quote +
On August 21 2011 12:46 T0fuuu wrote:
What is the best allin to beat a protoss forge fast expand and on what maps do they have the highest chance of working? This can include 2 base lair allins as well as fast roach/baneling busts. I honestly hate playing against FFE on some maps and im looking for a way to punish toss.



6-8 pool is your best bet. Otherwise 2 base hydra nydus worm all in (nydus goes close to his natural, but to where he won't see it but as close as you can so that reinforcments come really fast).

Those are your 2 best bets if you don't want to do it a macro way.


Cheers! Been doing 8 pools on some maps but it outright loses if protoss isnt terrible or doesnt forge expand so its a bit of a gamble. Guess ill go nydus the computer for a while and go back to ladder (:
Soluhwin
Profile Joined October 2010
United States1287 Posts
August 21 2011 16:16 GMT
#1524
On August 21 2011 17:39 michaelhasanalias wrote:
how should i react against a 15hatch block ? (zvz)

Replay - I just gas/pool first and try to play a standard game, feel like I'm behind the whole time even though I know this wasn't the reason I lost, I just felt like I never recovered from it because I wasn't sure I responded correctly.

Replay - same thing happens, I gas/pool again and decide to just do a roach-ling all-in.

Replay - same thing again, I gas/pool and then think about taking my 3rd instead, and then cancel hatch and attempt a 1-base infestor all-in that gets laughed on.


What's the proper response?

Just pull down a second drone to attack the blocking drone. With proper control, it should die fairly quickly.
I put the sexy in dyslexia.
EL33T_COL
Profile Joined August 2011
Canada68 Posts
August 21 2011 18:38 GMT
#1525
I need scouting advice, on xel naga cavern vs Terran, how do you scout shenanigan? I mean if their's marines on all corners(cannot send OVie) , picking ramp only show 1 rax tech and 2 supply...

They can do rine scv all in, banshee rush, BFH... I've just lost a game cuz I've prepared for some banshee or drop (guessing) and the push never come.... I was just infinitely behind cuz he have been macroing like a crazy person in his base with orbital and taked his expo and pushed me with tanks.... of course I did not have muta
À vaincre sans péril on triomphe sans gloire
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 21 2011 19:21 GMT
#1526
On August 22 2011 03:38 EL33T_COL wrote:
I need scouting advice, on xel naga cavern vs Terran, how do you scout shenanigan? I mean if their's marines on all corners(cannot send OVie) , picking ramp only show 1 rax tech and 2 supply...

They can do rine scv all in, banshee rush, BFH... I've just lost a game cuz I've prepared for some banshee or drop (guessing) and the push never come.... I was just infinitely behind cuz he have been macroing like a crazy person in his base with orbital and taked his expo and pushed me with tanks.... of course I did not have muta


I recommend doing a small roach push, make 4-5 roaches and go up the ramp. It should force some of his tech to be shown (banshee/tank/hellions). Its really your best bet at scouting that kind of stuff, you should sacrifice an overlord at the same time your roaches are attacking as normally he'll be distracted
When I think of something else, something will go here
Soluhwin
Profile Joined October 2010
United States1287 Posts
August 21 2011 19:32 GMT
#1527
On August 22 2011 03:38 EL33T_COL wrote:
I need scouting advice, on xel naga cavern vs Terran, how do you scout shenanigan? I mean if their's marines on all corners(cannot send OVie) , picking ramp only show 1 rax tech and 2 supply...

They can do rine scv all in, banshee rush, BFH... I've just lost a game cuz I've prepared for some banshee or drop (guessing) and the push never come.... I was just infinitely behind cuz he have been macroing like a crazy person in his base with orbital and taked his expo and pushed me with tanks.... of course I did not have muta

Scouting against terran is very assumption heavy, ideally you want to see the timing of their first gas with your scouting drone, keep a scout ling to watch for an expansion, and go from there. Aside from that, you really just have to do things in a way that prepares for everything. Things like: Build a roach warren in a way that constricts hellion movement, even if you have no intention of building roaches if they don't go hellions. Building extra queens, because they are just good against any pressure. Building a preliminary evo chamber so if your opponent does go banshees, you can build spores. Also, as a preference, I always steal the gas from terran. This isn't so much to prevent them from taking it, more to keep the scouting drone alive. Doing this allows you to see the timing of your opponent's first few marines, which can tell you if your opponent built an add-on on their rax, and when they built it.
I put the sexy in dyslexia.
Nightbiscuit
Profile Joined May 2010
Sweden179 Posts
August 21 2011 21:38 GMT
#1528
Protoss is easy as hell nowadays, as long as it doesn't go into late game. Zerg is..well..not too complicated. But Terran...There are so many things I haven't figured out about them yet, and I'm hoping that someone nice enough here could help me out.

1. So, first of all: When should I get my third? I know it's very, very situational, but I feel like I HAVE to get it at around the 6 minute mark. Problem is, I can't safely take one before the 10 minute mark or so, which I feel i just way too late (please note the emphasis on the word feel, as I don't know it for a fact)

2. So here's an issue I have with scouting. I'm up against a terran on a large map. My scouting drone doesn't get inside his base before the ramp is blocked. Through scouting with overlord and lings poking up ramp, I see a fast second gas, a bunch of marines and a rax. I KNOW it's either 1. Banshee 2. Blueflame

These two builds require entirely different responses. If I assume he goes banshee, I can just skip the roach warren, drop an evo chamber and then a spore crawler in each of my two bases. Then I can just pump drones like crazy until I see his ground army push out.

If he goes blueflame, on the other hand, I have to throw down a roach warren and like two spines and then pro-actively build like 4 roaches. I also have to tech to lair so I can take map control and stop drop plays with mutas in case he starts with those.

I feel like the issue I have here isn't necessarily that I read the situation wrong. I've narrowed the possibilities down to only 2. But however I react, there's a 50% possibility that he will severely punish me for guessing wrong. Unless I prepare for both, which sets me back economically way too much.

3. Another issue I have vs terran is engaging his tank/marine force in mid/late game. They usually set up camp between my expo and my third. They spread out their siege tanks and marines and start poking with like 10 marines and a medivac. If I engage the marines, he will only pull back so that my units are in range of his siege tanks.

If I engage with my whole army..it feels like a coin flip, as I have no idea how to micro my units when his siege tanks and marines are spread out like that (I just A-move basically, which I don't really want to do as it doesn't improve my skills very much).

4. Another engagement issue. This one is super late game when I have brood lords + infestors. What do I do when he gets 8+ vikings? My infestors will never catch them as they outrange fungal. And if my infestors chase the vikings, they'll be greeted by tanks.So my brood lords become almost useless.


For question 3 and 4, I'm not sure how you'd be able to help me, as it all comes down to how well I control my units. But I'd really appreciate it if you could give me some general guidelines to think about.in those situations.


Thanks!
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
August 21 2011 21:43 GMT
#1529
That is not true about getting the third at the six minute mark. It is very map dependant, as getting a fast third against Terran on Shakuras before the 9 minute mark would be almost impossible to defend without sacrificing a smooth mid-game for Roaches. Blue Flame Helions are extremely common nowadays, as it denies any type of BW-ish thirds, and always forces either Roaches or Spine Crawlers.

Standard timing against Terran is situational, but a good benchmark can be from the nine to twelve minute mark, depending on the scenario you are in and you and your opponent opened up with.
710+ Posts with a Probe Icon =D
Soluhwin
Profile Joined October 2010
United States1287 Posts
August 21 2011 21:56 GMT
#1530
@Nightbiscuit Now, ZvT is also my worst matchup, but here is the advice I can give:

1) Your third depends on your early-game plan, but basically you take it when you feel safe. If you're going with a roach heavy opener similar to what the IM zergs have popularized, then you'll want to take it when your roaches hatch. If you're going for a more standard 2 base mutalisk opener, then you'll want to take it when your mutalisks are out. There will be this akward period where you are on even bases with the terran for a little bit, but it doesn't mean you're behind as long as you stay ahead in drones one way or another.

2) My advice is prepare for both, in a way. In ZvT I always have a roach warren and an evo chamber quite early on, even if I never plan on fast melee upgrades or even getting roaches all game, but it does mean that I'm prepared for whatever the terran does. You say that you're behind economically if you prepare for both, but keep in mind that any fast second gas build will delay the terran's natural for quite a long time in comparison to a a 0-1 gas build, so you can afford to spend money on something that might not help directly. Extra queens help a loooooot too.

3) You want to practice patience against a 2 base marine tank timing. Even if a tank is in range of a vital structure, it will take a long time for that tank to actually kill something. If they are posed between your 2 expantions then they probably can't cover their re-enforcing path, so as long as you have units denying that then your army will eventually grow to a point where it will crush your opponent's, it just takes patience. As for micro during the battle, most of it actually happens before the actuall fight. You want to set up units to attack at multiple angles, but once you have the set up you basically just a-move the lings and move click banelings towards the marines. A-moving banes is a great way to crash them into tanks, banelings will still do damage when a tank shot kills them so you only need to have your banes on attack when you're out of tank range.

4) I'd need to see a replay to directly help out with this, but it sounds like you're just making the Infestor/brood lord transition at the incorrect time. The basic formula for a ZvT is using Muta/bane to gain a lead, and infestor/brood to turn that lead into a win. It is very difficult to actually gain a lead with infestor/brood, and if you're not already ahead then most of the time you'll just die. If you are ahead enough then having your infestors shelled for sake of killing vikings is a fair trade.

Hope that helped :D
I put the sexy in dyslexia.
Nightbiscuit
Profile Joined May 2010
Sweden179 Posts
August 21 2011 23:07 GMT
#1531
@Soluhwin

Thanks a lot for the answers! It sounds like I need to re-think my early-game against T. Well, actually I don't really have a plan, except for taking, securing & denying expansions. When I actually think about it, I never realized that this was my ONLY plan for all match-ups. Sure, it's probably the single best overall gameplan, but it should be way more detailed than that.

Like:
1.Take expo as soon as it's safe
2.Build pool as late as safely possible (and as economically efficient as possible)
3.Get ling speed as late as safely possible
4.Get roach warren as late as safely possible
5.Go lair as soon as possible
6. Get mutas as soon as possible
7. Get third as soon as possible
8. Deny expansion, harass.
9. Tech to brood lords

All of this while building as few units and as many drones as safely possible at all times. Also, sneaking in melee attack and flyer attack upgrades when possible.


So let's say this is my game plan. Where would I want to squeeze in the b-nest and the infestation pit? I know I'm going to need some sort of way of dealing with timing attacks before my mutas pop. Zergling alone won't do. Roach/zergling COULD do, but if he goes heavy marine, I need either infestors or banelings.

Problem with banelings is that I'll need speed upgrade for them to be effective against stim marines. The problem with infestors is that they are very expensive on gas. Infestors are the better choice against marines but limits my muta amount. Throwing down the infestor pit as soon as I hit lair at the same time I throw down my spire would be a total waste of money, as I can't get either of them in enough quantity to be effective.

So if I scout him, and suspect he'll be heavy on marines, I will throw down a banelings nest. Otherwise I'll just defend with lings and roaches until my mutas pop.

But here's the question: When do I want to start my infestation pit and get infestors? I usually feel like I want them by the time my mutas come out because that's usually when the push comes. So what I could do is go faster lair, skip baneling nest and get infestors before mutas. BUT - is that even viable?
Soluhwin
Profile Joined October 2010
United States1287 Posts
August 21 2011 23:26 GMT
#1532
Generally, I start the infestation pit at the sign that my mutas can no longer do damage, or in any other case when I won't be making more mutalisks. It is very difficult to balance gas spending between both of the units, so I just opt to produce one or the other at a given period of time.
I put the sexy in dyslexia.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
August 21 2011 23:44 GMT
#1533
On August 22 2011 01:16 Soluhwin wrote:
Show nested quote +
On August 21 2011 17:39 michaelhasanalias wrote:
how should i react against a 15hatch block ? (zvz)

Replay - I just gas/pool first and try to play a standard game, feel like I'm behind the whole time even though I know this wasn't the reason I lost, I just felt like I never recovered from it because I wasn't sure I responded correctly.

Replay - same thing happens, I gas/pool again and decide to just do a roach-ling all-in.

Replay - same thing again, I gas/pool and then think about taking my 3rd instead, and then cancel hatch and attempt a 1-base infestor all-in that gets laughed on.


What's the proper response?

Just pull down a second drone to attack the blocking drone. With proper control, it should die fairly quickly.


so in other words, 16 or 17hatch vs 15hatch is the recommended response? I do assume that the hatch block is coming from a player I've scouted by this time and he is indeed 14 or 15 hatching himself.

How different are timings in this situation? Would it ever behoove me to try and 14hatch to protect against hatch block?
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
awakenx
Profile Joined May 2011
United States341 Posts
August 22 2011 16:03 GMT
#1534
What do I do against HTs? They just storm the shit out of my army with a giant blink staker ball in front of them and I die so damn fast.

Also, feedbacks on my infestors make wanna cry :'(

lol this thread needs its personal search engine
WorstMicroNA
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
August 22 2011 16:54 GMT
#1535
On August 21 2011 17:58 blade55555 wrote:
Show nested quote +
On August 21 2011 12:46 T0fuuu wrote:
What is the best allin to beat a protoss forge fast expand and on what maps do they have the highest chance of working? This can include 2 base lair allins as well as fast roach/baneling busts. I honestly hate playing against FFE on some maps and im looking for a way to punish toss.



6-8 pool is your best bet. Otherwise 2 base hydra nydus worm all in (nydus goes close to his natural, but to where he won't see it but as close as you can so that reinforcments come really fast).

Those are your 2 best bets if you don't want to do it a macro way.


6-8 are not reactonary to FFE though, so this is already meh. furthermore, i think 7 and 8 pool are inferior to 6 pool, as the protoss can always build pylon + can at his mineralline, and the 6 pool does alot more damage from my experience in practise.

next, it really depends on what the opponent is doing, i think ling baneling semi allin drops are really good vs robo builds or vs gateway builds that invest lots of chrono on probes, whereas the hydra nydus allin is better vs stargate builds.

an easy to learn and execute is the roach ling allin with like 15 drones or so, just build roach warren after hatchery, put drones back in gas and then harvest gas for 5 max. 6 roaches, pull out off gas and reinforce with speedlings. this will break any P that only gets just one cannon and depending on what else they get it can also work vs 2 cans.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
Aletheia27
Profile Blog Joined July 2010
United States267 Posts
August 22 2011 18:01 GMT
#1536
What's the best response to a non-proxy 2 gate when opening with an 11/18 build?
I am that I am
Requizen
Profile Blog Joined March 2011
United States33802 Posts
August 22 2011 18:11 GMT
#1537
I don't know how intuitive this is, but is it worth it to build a Nydus Network as a "proxy pylon"? That is, have your rally point to/near the Network and then pop a Worm up near the front lines for quick reinforcements? I've only ever really seen them used to pop up in someone's base as a surprise drop type thing, but on a big map like Tal'Darim or Shakuras, it would seem that you could shuttle reinforcements quicker by using a Worm.
It's your boy Guzma!
Aletheia27
Profile Blog Joined July 2010
United States267 Posts
Last Edited: 2011-08-22 19:10:21
August 22 2011 18:14 GMT
#1538
On August 23 2011 03:11 Requizen wrote:
I don't know how intuitive this is, but is it worth it to build a Nydus Network as a "proxy pylon"? That is, have your rally point to/near the Network and then pop a Worm up near the front lines for quick reinforcements? I've only ever really seen them used to pop up in someone's base as a surprise drop type thing, but on a big map like Tal'Darim or Shakuras, it would seem that you could shuttle reinforcements quicker by using a Worm.


I do this all the time. And I find it incredibly useful because not only can you reinforce pushes extremely quickly, but you also have an escape route if the battle starts to turn unfavorable.

EDIT: BTW, if anyone knows the proper response to a non-proxy 2 gate while opening with an 11overpool into 18 hatch please let me know. I understand that one should know that your opponent is 2 gating before putting down the hatch. But is the proper response to put it down and rely on queen/ling/spine? or go for 1 base roach before expanding? Etc. Be great to know. I ran into this on ladder the other day and completely didn't know how to respond. ^^
I am that I am
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2011-08-22 19:51:09
August 22 2011 19:49 GMT
#1539
How do you deal with double starport?

I find this almost impossible to scout on 4 player maps where they can wall in or deny the drone (unless you luckily get in).

I generally go for ling/bane into macro hatch, double evo, and pneumatized/burrow, and then throw a spire and third down and have a shitton of mutas.

^ to above poster:
1. If it's not proxied I get roach warren immediately, make a round of roaches, then expand ASAP before stalkers come so I can defend it with spines and larva.
2. If it's proxied I rely on speedling/spine. I guess you're screwed if you don't open 14/14, but I do in zvp.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Aletheia27
Profile Blog Joined July 2010
United States267 Posts
August 22 2011 19:56 GMT
#1540
On August 23 2011 04:49 Belial88 wrote:
How do you deal with double starport?

I find this almost impossible to scout on 4 player maps where they can wall in or deny the drone (unless you luckily get in).

I generally go for ling/bane into macro hatch, double evo, and pneumatized/burrow, and then throw a spire and third down and have a shitton of mutas.

^ to above poster:
1. If it's not proxied I get roach warren immediately, make a round of roaches, then expand ASAP before stalkers come so I can defend it with spines and larva.
2. If it's proxied I rely on speedling/spine. I guess you're screwed if you don't open 14/14, but I do in zvp.


Thanks for your response. Idk, i'll probably just run 5-10 games against it tonight to work it out.

As for double starport, make lots of queens and spores. You can basically assume if terran took an early gas and hasn't expanded by about the 6-7 min mark that he's going for a thor or banshee all in. I usually will sac an ovie and judge his marine count for this. Other good ways to scout these types of plays is when you run your ling up his ramp. Early on he won't be making marines and will be cutting them to get his gas up faster. So if his barracks aren't producing it's a clear tell he's going for some sort of early tech opening. If you don't see a pair of hellions soon after you know he's going for a quick 2 port. If he does, that doesn't rule out a 2port, but it will delay it.

I usually sac an ovie around the sides if I suspect an all in. Out of personal habit, if terran is onebasing for a while, I just keep producing queens. As they are useful against banshee play and any sort of one base all in due to transfuse.

I am that I am
Prev 1 75 76 77 78 79 489 Next
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #231
SteadfastSC72
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko591
RotterdaM 102
SteadfastSC 72
StarCraft: Brood War
Britney 55098
Rain 3670
Calm 2511
Sea 2050
Larva 1037
Soulkey 893
firebathero 711
Shuttle 581
Mini 396
BeSt 310
[ Show more ]
EffOrt 293
Snow 273
Last 235
PianO 230
Zeus 203
Soma 183
ZerO 152
Pusan 101
Light 96
Rush 92
Hyun 77
hero 76
Backho 52
Sea.KH 48
ToSsGirL 39
soO 34
Aegong 33
yabsab 26
Movie 25
Terrorterran 24
Noble 24
Shine 22
Icarus 22
scan(afreeca) 18
HiyA 14
ivOry 7
Dota 2
Gorgc3954
singsing2228
qojqva1268
Dendi677
XcaliburYe173
League of Legends
KnowMe16
Counter-Strike
olofmeister1958
x6flipin836
byalli226
oskar66
Heroes of the Storm
Trikslyr17
Other Games
B2W.Neo1808
crisheroes436
hiko252
Mew2King102
ArmadaUGS83
nookyyy 28
Organizations
Dota 2
PGL Dota 2 - Main Stream12651
StarCraft: Brood War
UltimateBattle 1640
StarCraft 2
ComeBackTV 624
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• sooper7s
• Migwel
• AfreecaTV YouTube
• intothetv
• LaughNgamezSOOP
• Kozan
• IndyKCrew
StarCraft: Brood War
• iopq 9
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2097
• WagamamaTV192
League of Legends
• Jankos1790
• Nemesis816
• TFBlade722
• Stunt667
• HappyZerGling238
Upcoming Events
BSL: GosuLeague
7h 28m
RSL Revival
17h 58m
Zoun vs Classic
SHIN vs TriGGeR
herO vs Reynor
Maru vs MaxPax
WardiTV Korean Royale
22h 28m
Replay Cast
1d 9h
RSL Revival
1d 17h
WardiTV Korean Royale
1d 22h
IPSL
2 days
Julia vs Artosis
JDConan vs DragOn
BSL 21
2 days
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
2 days
Wardi Open
3 days
[ Show More ]
IPSL
3 days
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
3 days
StRyKeR vs Artosis
OyAji vs KameZerg
Replay Cast
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Wardi Open
4 days
Replay Cast
5 days
Wardi Open
5 days
Tenacious Turtle Tussle
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.