• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:57
CEST 14:57
KST 21:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!24Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)90
StarCraft 2
General
Reynor: GSL Loss Wasn't About Preparation Format Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
ASL22 General Discussion BW General Discussion How Famous was FlaSh before his Debut? Animated Gateway BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend!
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Path of Exile Nintendo Switch Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance Vanilla Mini Mafia
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4426 users

The Zerg Help Me Thread - Page 77

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 75 76 77 78 79 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-08-21 10:57:09
August 21 2011 08:39 GMT
#1521
how should i react against a 15hatch block ? (zvz)

Replay - I just gas/pool first and try to play a standard game, feel like I'm behind the whole time even though I know this wasn't the reason I lost, I just felt like I never recovered from it because I wasn't sure I responded correctly.

Replay - same thing happens, I gas/pool again and decide to just do a roach-ling all-in.

Replay - same thing again, I gas/pool and then think about taking my 3rd instead, and then cancel hatch and attempt a 1-base infestor all-in that gets laughed on.


What's the proper response?
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 21 2011 08:58 GMT
#1522
On August 21 2011 12:46 T0fuuu wrote:
What is the best allin to beat a protoss forge fast expand and on what maps do they have the highest chance of working? This can include 2 base lair allins as well as fast roach/baneling busts. I honestly hate playing against FFE on some maps and im looking for a way to punish toss.



6-8 pool is your best bet. Otherwise 2 base hydra nydus worm all in (nydus goes close to his natural, but to where he won't see it but as close as you can so that reinforcments come really fast).

Those are your 2 best bets if you don't want to do it a macro way.
When I think of something else, something will go here
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
August 21 2011 10:25 GMT
#1523
On August 21 2011 17:58 blade55555 wrote:
Show nested quote +
On August 21 2011 12:46 T0fuuu wrote:
What is the best allin to beat a protoss forge fast expand and on what maps do they have the highest chance of working? This can include 2 base lair allins as well as fast roach/baneling busts. I honestly hate playing against FFE on some maps and im looking for a way to punish toss.



6-8 pool is your best bet. Otherwise 2 base hydra nydus worm all in (nydus goes close to his natural, but to where he won't see it but as close as you can so that reinforcments come really fast).

Those are your 2 best bets if you don't want to do it a macro way.


Cheers! Been doing 8 pools on some maps but it outright loses if protoss isnt terrible or doesnt forge expand so its a bit of a gamble. Guess ill go nydus the computer for a while and go back to ladder (:
Soluhwin
Profile Joined October 2010
United States1287 Posts
August 21 2011 16:16 GMT
#1524
On August 21 2011 17:39 michaelhasanalias wrote:
how should i react against a 15hatch block ? (zvz)

Replay - I just gas/pool first and try to play a standard game, feel like I'm behind the whole time even though I know this wasn't the reason I lost, I just felt like I never recovered from it because I wasn't sure I responded correctly.

Replay - same thing happens, I gas/pool again and decide to just do a roach-ling all-in.

Replay - same thing again, I gas/pool and then think about taking my 3rd instead, and then cancel hatch and attempt a 1-base infestor all-in that gets laughed on.


What's the proper response?

Just pull down a second drone to attack the blocking drone. With proper control, it should die fairly quickly.
I put the sexy in dyslexia.
EL33T_COL
Profile Joined August 2011
Canada68 Posts
August 21 2011 18:38 GMT
#1525
I need scouting advice, on xel naga cavern vs Terran, how do you scout shenanigan? I mean if their's marines on all corners(cannot send OVie) , picking ramp only show 1 rax tech and 2 supply...

They can do rine scv all in, banshee rush, BFH... I've just lost a game cuz I've prepared for some banshee or drop (guessing) and the push never come.... I was just infinitely behind cuz he have been macroing like a crazy person in his base with orbital and taked his expo and pushed me with tanks.... of course I did not have muta
À vaincre sans péril on triomphe sans gloire
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 21 2011 19:21 GMT
#1526
On August 22 2011 03:38 EL33T_COL wrote:
I need scouting advice, on xel naga cavern vs Terran, how do you scout shenanigan? I mean if their's marines on all corners(cannot send OVie) , picking ramp only show 1 rax tech and 2 supply...

They can do rine scv all in, banshee rush, BFH... I've just lost a game cuz I've prepared for some banshee or drop (guessing) and the push never come.... I was just infinitely behind cuz he have been macroing like a crazy person in his base with orbital and taked his expo and pushed me with tanks.... of course I did not have muta


I recommend doing a small roach push, make 4-5 roaches and go up the ramp. It should force some of his tech to be shown (banshee/tank/hellions). Its really your best bet at scouting that kind of stuff, you should sacrifice an overlord at the same time your roaches are attacking as normally he'll be distracted
When I think of something else, something will go here
Soluhwin
Profile Joined October 2010
United States1287 Posts
August 21 2011 19:32 GMT
#1527
On August 22 2011 03:38 EL33T_COL wrote:
I need scouting advice, on xel naga cavern vs Terran, how do you scout shenanigan? I mean if their's marines on all corners(cannot send OVie) , picking ramp only show 1 rax tech and 2 supply...

They can do rine scv all in, banshee rush, BFH... I've just lost a game cuz I've prepared for some banshee or drop (guessing) and the push never come.... I was just infinitely behind cuz he have been macroing like a crazy person in his base with orbital and taked his expo and pushed me with tanks.... of course I did not have muta

Scouting against terran is very assumption heavy, ideally you want to see the timing of their first gas with your scouting drone, keep a scout ling to watch for an expansion, and go from there. Aside from that, you really just have to do things in a way that prepares for everything. Things like: Build a roach warren in a way that constricts hellion movement, even if you have no intention of building roaches if they don't go hellions. Building extra queens, because they are just good against any pressure. Building a preliminary evo chamber so if your opponent does go banshees, you can build spores. Also, as a preference, I always steal the gas from terran. This isn't so much to prevent them from taking it, more to keep the scouting drone alive. Doing this allows you to see the timing of your opponent's first few marines, which can tell you if your opponent built an add-on on their rax, and when they built it.
I put the sexy in dyslexia.
Nightbiscuit
Profile Joined May 2010
Sweden179 Posts
August 21 2011 21:38 GMT
#1528
Protoss is easy as hell nowadays, as long as it doesn't go into late game. Zerg is..well..not too complicated. But Terran...There are so many things I haven't figured out about them yet, and I'm hoping that someone nice enough here could help me out.

1. So, first of all: When should I get my third? I know it's very, very situational, but I feel like I HAVE to get it at around the 6 minute mark. Problem is, I can't safely take one before the 10 minute mark or so, which I feel i just way too late (please note the emphasis on the word feel, as I don't know it for a fact)

2. So here's an issue I have with scouting. I'm up against a terran on a large map. My scouting drone doesn't get inside his base before the ramp is blocked. Through scouting with overlord and lings poking up ramp, I see a fast second gas, a bunch of marines and a rax. I KNOW it's either 1. Banshee 2. Blueflame

These two builds require entirely different responses. If I assume he goes banshee, I can just skip the roach warren, drop an evo chamber and then a spore crawler in each of my two bases. Then I can just pump drones like crazy until I see his ground army push out.

If he goes blueflame, on the other hand, I have to throw down a roach warren and like two spines and then pro-actively build like 4 roaches. I also have to tech to lair so I can take map control and stop drop plays with mutas in case he starts with those.

I feel like the issue I have here isn't necessarily that I read the situation wrong. I've narrowed the possibilities down to only 2. But however I react, there's a 50% possibility that he will severely punish me for guessing wrong. Unless I prepare for both, which sets me back economically way too much.

3. Another issue I have vs terran is engaging his tank/marine force in mid/late game. They usually set up camp between my expo and my third. They spread out their siege tanks and marines and start poking with like 10 marines and a medivac. If I engage the marines, he will only pull back so that my units are in range of his siege tanks.

If I engage with my whole army..it feels like a coin flip, as I have no idea how to micro my units when his siege tanks and marines are spread out like that (I just A-move basically, which I don't really want to do as it doesn't improve my skills very much).

4. Another engagement issue. This one is super late game when I have brood lords + infestors. What do I do when he gets 8+ vikings? My infestors will never catch them as they outrange fungal. And if my infestors chase the vikings, they'll be greeted by tanks.So my brood lords become almost useless.


For question 3 and 4, I'm not sure how you'd be able to help me, as it all comes down to how well I control my units. But I'd really appreciate it if you could give me some general guidelines to think about.in those situations.


Thanks!
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
August 21 2011 21:43 GMT
#1529
That is not true about getting the third at the six minute mark. It is very map dependant, as getting a fast third against Terran on Shakuras before the 9 minute mark would be almost impossible to defend without sacrificing a smooth mid-game for Roaches. Blue Flame Helions are extremely common nowadays, as it denies any type of BW-ish thirds, and always forces either Roaches or Spine Crawlers.

Standard timing against Terran is situational, but a good benchmark can be from the nine to twelve minute mark, depending on the scenario you are in and you and your opponent opened up with.
710+ Posts with a Probe Icon =D
Soluhwin
Profile Joined October 2010
United States1287 Posts
August 21 2011 21:56 GMT
#1530
@Nightbiscuit Now, ZvT is also my worst matchup, but here is the advice I can give:

1) Your third depends on your early-game plan, but basically you take it when you feel safe. If you're going with a roach heavy opener similar to what the IM zergs have popularized, then you'll want to take it when your roaches hatch. If you're going for a more standard 2 base mutalisk opener, then you'll want to take it when your mutalisks are out. There will be this akward period where you are on even bases with the terran for a little bit, but it doesn't mean you're behind as long as you stay ahead in drones one way or another.

2) My advice is prepare for both, in a way. In ZvT I always have a roach warren and an evo chamber quite early on, even if I never plan on fast melee upgrades or even getting roaches all game, but it does mean that I'm prepared for whatever the terran does. You say that you're behind economically if you prepare for both, but keep in mind that any fast second gas build will delay the terran's natural for quite a long time in comparison to a a 0-1 gas build, so you can afford to spend money on something that might not help directly. Extra queens help a loooooot too.

3) You want to practice patience against a 2 base marine tank timing. Even if a tank is in range of a vital structure, it will take a long time for that tank to actually kill something. If they are posed between your 2 expantions then they probably can't cover their re-enforcing path, so as long as you have units denying that then your army will eventually grow to a point where it will crush your opponent's, it just takes patience. As for micro during the battle, most of it actually happens before the actuall fight. You want to set up units to attack at multiple angles, but once you have the set up you basically just a-move the lings and move click banelings towards the marines. A-moving banes is a great way to crash them into tanks, banelings will still do damage when a tank shot kills them so you only need to have your banes on attack when you're out of tank range.

4) I'd need to see a replay to directly help out with this, but it sounds like you're just making the Infestor/brood lord transition at the incorrect time. The basic formula for a ZvT is using Muta/bane to gain a lead, and infestor/brood to turn that lead into a win. It is very difficult to actually gain a lead with infestor/brood, and if you're not already ahead then most of the time you'll just die. If you are ahead enough then having your infestors shelled for sake of killing vikings is a fair trade.

Hope that helped :D
I put the sexy in dyslexia.
Nightbiscuit
Profile Joined May 2010
Sweden179 Posts
August 21 2011 23:07 GMT
#1531
@Soluhwin

Thanks a lot for the answers! It sounds like I need to re-think my early-game against T. Well, actually I don't really have a plan, except for taking, securing & denying expansions. When I actually think about it, I never realized that this was my ONLY plan for all match-ups. Sure, it's probably the single best overall gameplan, but it should be way more detailed than that.

Like:
1.Take expo as soon as it's safe
2.Build pool as late as safely possible (and as economically efficient as possible)
3.Get ling speed as late as safely possible
4.Get roach warren as late as safely possible
5.Go lair as soon as possible
6. Get mutas as soon as possible
7. Get third as soon as possible
8. Deny expansion, harass.
9. Tech to brood lords

All of this while building as few units and as many drones as safely possible at all times. Also, sneaking in melee attack and flyer attack upgrades when possible.


So let's say this is my game plan. Where would I want to squeeze in the b-nest and the infestation pit? I know I'm going to need some sort of way of dealing with timing attacks before my mutas pop. Zergling alone won't do. Roach/zergling COULD do, but if he goes heavy marine, I need either infestors or banelings.

Problem with banelings is that I'll need speed upgrade for them to be effective against stim marines. The problem with infestors is that they are very expensive on gas. Infestors are the better choice against marines but limits my muta amount. Throwing down the infestor pit as soon as I hit lair at the same time I throw down my spire would be a total waste of money, as I can't get either of them in enough quantity to be effective.

So if I scout him, and suspect he'll be heavy on marines, I will throw down a banelings nest. Otherwise I'll just defend with lings and roaches until my mutas pop.

But here's the question: When do I want to start my infestation pit and get infestors? I usually feel like I want them by the time my mutas come out because that's usually when the push comes. So what I could do is go faster lair, skip baneling nest and get infestors before mutas. BUT - is that even viable?
Soluhwin
Profile Joined October 2010
United States1287 Posts
August 21 2011 23:26 GMT
#1532
Generally, I start the infestation pit at the sign that my mutas can no longer do damage, or in any other case when I won't be making more mutalisks. It is very difficult to balance gas spending between both of the units, so I just opt to produce one or the other at a given period of time.
I put the sexy in dyslexia.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
August 21 2011 23:44 GMT
#1533
On August 22 2011 01:16 Soluhwin wrote:
Show nested quote +
On August 21 2011 17:39 michaelhasanalias wrote:
how should i react against a 15hatch block ? (zvz)

Replay - I just gas/pool first and try to play a standard game, feel like I'm behind the whole time even though I know this wasn't the reason I lost, I just felt like I never recovered from it because I wasn't sure I responded correctly.

Replay - same thing happens, I gas/pool again and decide to just do a roach-ling all-in.

Replay - same thing again, I gas/pool and then think about taking my 3rd instead, and then cancel hatch and attempt a 1-base infestor all-in that gets laughed on.


What's the proper response?

Just pull down a second drone to attack the blocking drone. With proper control, it should die fairly quickly.


so in other words, 16 or 17hatch vs 15hatch is the recommended response? I do assume that the hatch block is coming from a player I've scouted by this time and he is indeed 14 or 15 hatching himself.

How different are timings in this situation? Would it ever behoove me to try and 14hatch to protect against hatch block?
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
awakenx
Profile Joined May 2011
United States341 Posts
August 22 2011 16:03 GMT
#1534
What do I do against HTs? They just storm the shit out of my army with a giant blink staker ball in front of them and I die so damn fast.

Also, feedbacks on my infestors make wanna cry :'(

lol this thread needs its personal search engine
WorstMicroNA
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
August 22 2011 16:54 GMT
#1535
On August 21 2011 17:58 blade55555 wrote:
Show nested quote +
On August 21 2011 12:46 T0fuuu wrote:
What is the best allin to beat a protoss forge fast expand and on what maps do they have the highest chance of working? This can include 2 base lair allins as well as fast roach/baneling busts. I honestly hate playing against FFE on some maps and im looking for a way to punish toss.



6-8 pool is your best bet. Otherwise 2 base hydra nydus worm all in (nydus goes close to his natural, but to where he won't see it but as close as you can so that reinforcments come really fast).

Those are your 2 best bets if you don't want to do it a macro way.


6-8 are not reactonary to FFE though, so this is already meh. furthermore, i think 7 and 8 pool are inferior to 6 pool, as the protoss can always build pylon + can at his mineralline, and the 6 pool does alot more damage from my experience in practise.

next, it really depends on what the opponent is doing, i think ling baneling semi allin drops are really good vs robo builds or vs gateway builds that invest lots of chrono on probes, whereas the hydra nydus allin is better vs stargate builds.

an easy to learn and execute is the roach ling allin with like 15 drones or so, just build roach warren after hatchery, put drones back in gas and then harvest gas for 5 max. 6 roaches, pull out off gas and reinforce with speedlings. this will break any P that only gets just one cannon and depending on what else they get it can also work vs 2 cans.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
Aletheia27
Profile Blog Joined July 2010
United States267 Posts
August 22 2011 18:01 GMT
#1536
What's the best response to a non-proxy 2 gate when opening with an 11/18 build?
I am that I am
Requizen
Profile Blog Joined March 2011
United States33802 Posts
August 22 2011 18:11 GMT
#1537
I don't know how intuitive this is, but is it worth it to build a Nydus Network as a "proxy pylon"? That is, have your rally point to/near the Network and then pop a Worm up near the front lines for quick reinforcements? I've only ever really seen them used to pop up in someone's base as a surprise drop type thing, but on a big map like Tal'Darim or Shakuras, it would seem that you could shuttle reinforcements quicker by using a Worm.
It's your boy Guzma!
Aletheia27
Profile Blog Joined July 2010
United States267 Posts
Last Edited: 2011-08-22 19:10:21
August 22 2011 18:14 GMT
#1538
On August 23 2011 03:11 Requizen wrote:
I don't know how intuitive this is, but is it worth it to build a Nydus Network as a "proxy pylon"? That is, have your rally point to/near the Network and then pop a Worm up near the front lines for quick reinforcements? I've only ever really seen them used to pop up in someone's base as a surprise drop type thing, but on a big map like Tal'Darim or Shakuras, it would seem that you could shuttle reinforcements quicker by using a Worm.


I do this all the time. And I find it incredibly useful because not only can you reinforce pushes extremely quickly, but you also have an escape route if the battle starts to turn unfavorable.

EDIT: BTW, if anyone knows the proper response to a non-proxy 2 gate while opening with an 11overpool into 18 hatch please let me know. I understand that one should know that your opponent is 2 gating before putting down the hatch. But is the proper response to put it down and rely on queen/ling/spine? or go for 1 base roach before expanding? Etc. Be great to know. I ran into this on ladder the other day and completely didn't know how to respond. ^^
I am that I am
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2011-08-22 19:51:09
August 22 2011 19:49 GMT
#1539
How do you deal with double starport?

I find this almost impossible to scout on 4 player maps where they can wall in or deny the drone (unless you luckily get in).

I generally go for ling/bane into macro hatch, double evo, and pneumatized/burrow, and then throw a spire and third down and have a shitton of mutas.

^ to above poster:
1. If it's not proxied I get roach warren immediately, make a round of roaches, then expand ASAP before stalkers come so I can defend it with spines and larva.
2. If it's proxied I rely on speedling/spine. I guess you're screwed if you don't open 14/14, but I do in zvp.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Aletheia27
Profile Blog Joined July 2010
United States267 Posts
August 22 2011 19:56 GMT
#1540
On August 23 2011 04:49 Belial88 wrote:
How do you deal with double starport?

I find this almost impossible to scout on 4 player maps where they can wall in or deny the drone (unless you luckily get in).

I generally go for ling/bane into macro hatch, double evo, and pneumatized/burrow, and then throw a spire and third down and have a shitton of mutas.

^ to above poster:
1. If it's not proxied I get roach warren immediately, make a round of roaches, then expand ASAP before stalkers come so I can defend it with spines and larva.
2. If it's proxied I rely on speedling/spine. I guess you're screwed if you don't open 14/14, but I do in zvp.


Thanks for your response. Idk, i'll probably just run 5-10 games against it tonight to work it out.

As for double starport, make lots of queens and spores. You can basically assume if terran took an early gas and hasn't expanded by about the 6-7 min mark that he's going for a thor or banshee all in. I usually will sac an ovie and judge his marine count for this. Other good ways to scout these types of plays is when you run your ling up his ramp. Early on he won't be making marines and will be cutting them to get his gas up faster. So if his barracks aren't producing it's a clear tell he's going for some sort of early tech opening. If you don't see a pair of hellions soon after you know he's going for a quick 2 port. If he does, that doesn't rule out a 2port, but it will delay it.

I usually sac an ovie around the sides if I suspect an all in. Out of personal habit, if terran is onebasing for a while, I just keep producing queens. As they are useful against banshee play and any sort of one base all in due to transfuse.

I am that I am
Prev 1 75 76 77 78 79 489 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Summer Champion…
12:00
Summer Cup Group D
IntoTheiNu 782
WardiTV683
TKL 181
IndyStarCraft 113
Rex102
LiquipediaDiscussion
CrankTV Team League
11:00
Crank Gathers S4: Playoffs
LiquipediaDiscussion
Escore
10:00
Season 3 Week 4
escodisco2637
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 209
TKL 181
IndyStarCraft 113
Rex 102
StarCraft: Brood War
Rain 4600
Shuttle 2498
Hyuk 2242
Horang2 589
BeSt 522
Jaedong 463
Mini 459
firebathero 404
Soulkey 358
EffOrt 319
[ Show more ]
Light 293
Leta 210
actioN 180
JYJ 169
ggaemo 154
Snow 141
Rush 116
Hyun 67
hero 61
[sc1f]eonzerg 45
Hm[arnc] 44
Sharp 44
Mind 42
soO 40
Free 39
ToSsGirL 35
Bale 29
Aegong 28
910 27
Icarus 26
sorry 22
Barracks 20
Sexy 20
NaDa 18
scan(afreeca) 18
Shine 17
Yoon 13
HiyA 11
IntoTheRainbow 11
zelot 10
ajuk12(nOOB) 7
Dota 2
qojqva597
syndereN228
League of Legends
KnowMe41
Counter-Strike
fl0m2122
Other Games
gofns10602
FrodaN1934
singsing1797
B2W.Neo765
Lowko431
hiko431
Hui .364
crisheroes313
uThermal231
DeMusliM165
XaKoH 122
Liquid`LucifroN103
QueenE54
CosmosSc2 27
Trikslyr14
djWHEAT9
Liquid`VortiX0
Organizations
StarCraft 2
angryscii 11
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1946
• WagamamaTV418
League of Legends
• Jankos1258
• Nemesis758
Upcoming Events
Big Brain Bouts
3h 3m
Soulspirit vs goblin
TriGGeR vs Bunny
OSC
9h 3m
Korean StarCraft League
14h 3m
Afreeca Starleague
15h 3m
RSL Revival
20h 3m
Serral vs SHIN
herO vs Solar
Online Event
1d 2h
Replay Cast
1d 11h
RSL Revival
1d 20h
Clem vs ByuN
Rogue vs Lambo
OSC
1d 23h
WardiTV Weekly
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
INu's Battles
3 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
4 days
The PondCast
4 days
Kung Fu Cup
4 days
Patches Events
5 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-22
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W4
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.