• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:48
CET 11:48
KST 19:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool42Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Explore the Palmistry Certificate Course at Bivs Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
ASL21 General Discussion Soulkey's decision to leave C9 BGH Auto Balance -> http://bghmmr.eu/ JaeDong's form before ASL [ASL21] Ro24 Preview Pt1: New Chaos
Tourneys
[ASL21] Ro24 Group B [ASL21] Ro24 Group A ASL Season 21 LIVESTREAM with English Commentary [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2260 users

The Zerg Help Me Thread - Page 72

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 70 71 72 73 74 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Soluhwin
Profile Joined October 2010
United States1287 Posts
August 11 2011 20:44 GMT
#1421
@[Noman] Patience was certainly the reason you lost. There was no reason to engage when you did, you just felt pressured to do something about that tank at your front door, when in reality it wasn't damaging anything. You needed more time to get the necessary forces up. As for stuff running in and attacking, use hold position. The H key is your friend, get in the habit of putting your units on hold whenever they aren't moving.

Another thing: I'd recommend scouting earlier in TvZ so you can get by the wall off. Had you seen what was in the opponent's base, you could have delayed that first spine you built for a little while, which simply creates more efficiency in your play. I usually scout on 12. As for scouting something like this, when you saw that tech lab on the rax alarm bells should have gone off immediately, terrans will almost never make reactor then tech lab before expand unless they're going for hellion into banshee, hellion/marauder, or some wonky tank rush like you just experienced.
I put the sexy in dyslexia.
Malpractice.248
Profile Blog Joined November 2010
United States734 Posts
August 11 2011 20:56 GMT
#1422
So i just came back, and i keep trying a ling/hydra/inf build vs P, but getting crushed a lot.
Are hydras near useless now? lol...
Mjolnir
Profile Joined January 2009
912 Posts
August 11 2011 21:14 GMT
#1423

ZvP question here:

I hear a lot of talk about roach/corruptor being "dead" as a strategy. I'm not really fond of ling/infestor because I think it's very unstable against Protoss who have seen it.

What would you guys say is the preferred go-to strat for ZvP in general? I guess I'm wondering if my success with roach/corruptor is a fluke and there's been a shift in strats that I'm missing which will bite me in the ass later. Almost everything I've read claims that roach infestor not (or shouldn't be) a viable option.

Thanks in advance!

ThreeStep
Profile Joined July 2011
10 Posts
August 11 2011 21:22 GMT
#1424
What would you recommend vs a protoss that makes nothing but voidrays (lower leagues of course)? I'm currently split between mutas and corruptors, not sure which one is a better option
Soluhwin
Profile Joined October 2010
United States1287 Posts
Last Edited: 2011-08-11 21:34:29
August 11 2011 21:33 GMT
#1425
On August 12 2011 05:56 Malpractice.248 wrote:
So i just came back, and i keep trying a ling/hydra/inf build vs P, but getting crushed a lot.
Are hydras near useless now? lol...

Hydras have always been of questionable worth in sc2, and with the ling/infestor mid game you want all of your gas to go to infestors and melee upgrades, I'm not sure why you're incorporating hydras.

On August 12 2011 06:14 Mjolnir wrote:

ZvP question here:

I hear a lot of talk about roach/corruptor being "dead" as a strategy. I'm not really fond of ling/infestor because I think it's very unstable against Protoss who have seen it.

What would you guys say is the preferred go-to strat for ZvP in general? I guess I'm wondering if my success with roach/corruptor is a fluke and there's been a shift in strats that I'm missing which will bite me in the ass later. Almost everything I've read claims that roach infestor not (or shouldn't be) a viable option.

Thanks in advance!


I always play reactionary, even with my mid-game plans. Though, the composition I've become most fond of is roach/baneling, or roach/infestor if your opponent went fast blink. I'm not sure where you read that it wasn't good, but I'd disagree. Also, mutalisks certainly aren't dead so if you feel comfortable with an aggressive, semi-risky style then look at incorporating a muta switch when lair rolls out.

On August 12 2011 06:22 ThreeStep wrote:
What would you recommend vs a protoss that makes nothing but voidrays (lower leagues of course)? I'm currently split between mutas and corruptors, not sure which one is a better option

Infestors are necessarily vs. high numbers of anything because of splash damage, particularly air because of how clumped up air units can get.
I put the sexy in dyslexia.
AustinCM
Profile Joined May 2011
Canada275 Posts
August 11 2011 22:13 GMT
#1426
what is the proper response to hellion openings?

I couldn't scout this dude and he made like 10 hellions and dropped like 2 places and came at my front and killed 45 drones it was retarded, i had mutas also.

Wtf can I do about this? Do I need to go roaches now?

Also I scouted the front and he replaced his rax with a cc so i couldnt see what his opening was
"Somewhere, Something incredible is waiting to be known." -Carl Sagan
AxelTVx
Profile Joined May 2010
Canada916 Posts
August 11 2011 22:16 GMT
#1427
On August 12 2011 07:13 AustinCM wrote:
what is the proper response to hellion openings?

I couldn't scout this dude and he made like 10 hellions and dropped like 2 places and came at my front and killed 45 drones it was retarded, i had mutas also.

Wtf can I do about this? Do I need to go roaches now?

Also I scouted the front and he replaced his rax with a cc so i couldnt see what his opening was


The signs of Helions:
Early gas
only a few marines guarding the ramp
CC in base

If you believe that it is helions after seeing these factors, you should react by getting a roach warren down. In addition, when you retreat your drones, send them to your main base and place your queens there or roaches to block the ramp so the helions can not get up.
Axel 145 Masters Protoss
jolenar
Profile Joined March 2010
United States23 Posts
August 12 2011 01:10 GMT
#1428
When is a good time to get drops vs T and P?

I've currently been getting them after I get 5-6 gases running and have at least 6 infestors. Also only when the T or P guy is trying to take his third; 2-base T or P is kind of difficult to drop cause their entire army is there.

Not sure if there's a better way though. I rarely see pro games use drops at all.
Soluhwin
Profile Joined October 2010
United States1287 Posts
August 12 2011 01:13 GMT
#1429
On August 12 2011 10:10 jolenar wrote:
When is a good time to get drops vs T and P?

I've currently been getting them after I get 5-6 gases running and have at least 6 infestors. Also only when the T or P guy is trying to take his third; 2-base T or P is kind of difficult to drop cause their entire army is there.

Not sure if there's a better way though. I rarely see pro games use drops at all.

I generally don't get drops vs terran, but vs protoss, unless I'm going mutas, I'll plan my gas timings to get drops as soon as lair pops. Then time banelings and overlord speed to finish when drops do.
I put the sexy in dyslexia.
VoirDire
Profile Joined February 2009
Sweden1923 Posts
August 12 2011 01:32 GMT
#1430
On August 12 2011 10:10 jolenar wrote:
When is a good time to get drops vs T and P?

I've currently been getting them after I get 5-6 gases running and have at least 6 infestors. Also only when the T or P guy is trying to take his third; 2-base T or P is kind of difficult to drop cause their entire army is there.

Not sure if there's a better way though. I rarely see pro games use drops at all.

Watch morrows zvp. He gets drop quite fast and does baneling drops on the worker line and to combat forcefields. Then he drops 3 ols with lings in the main as a distraction while he takes down the 3rd/4th with his main army.

There is also the 2 base hydra drop all-in that's good vs tech openings. Unless you're going for one of those, I don't think drop is worth it to get until the opponent has another main base and is really spread out.
Soluhwin
Profile Joined October 2010
United States1287 Posts
August 12 2011 01:44 GMT
#1431
On August 12 2011 10:32 VoirDire wrote:
Show nested quote +
On August 12 2011 10:10 jolenar wrote:
When is a good time to get drops vs T and P?

I've currently been getting them after I get 5-6 gases running and have at least 6 infestors. Also only when the T or P guy is trying to take his third; 2-base T or P is kind of difficult to drop cause their entire army is there.

Not sure if there's a better way though. I rarely see pro games use drops at all.

Watch morrows zvp. He gets drop quite fast and does baneling drops on the worker line and to combat forcefields. Then he drops 3 ols with lings in the main as a distraction while he takes down the 3rd/4th with his main army.

There is also the 2 base hydra drop all-in that's good vs tech openings. Unless you're going for one of those, I don't think drop is worth it to get until the opponent has another main base and is really spread out.

I'd disagree, drop is always a useful utility to have for counter attacks. The ability to use overlord as portals, per say, gives you the ability to ignore the terrain and make units, that are normally slow (by zerg standards) and straightforward such as ultras, hydras, or banelings, more effective in a general sense.
I put the sexy in dyslexia.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
August 12 2011 02:41 GMT
#1432
why do some zergs take a third and leave it idle for X time? I've seen Nestea and IdrA do it. Sometimes it even sits there with 3 larva in spite of limited or inaction.

Could someone explain the decision process here?
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 12 2011 03:51 GMT
#1433
On August 12 2011 11:41 michaelhasanalias wrote:
why do some zergs take a third and leave it idle for X time? I've seen Nestea and IdrA do it. Sometimes it even sits there with 3 larva in spite of limited or inaction.

Could someone explain the decision process here?


Well without you going into detail on the game I can guess a couple things.

They plan on doing aggression and if it doesn't win they can just drone up the third base as long as they do some damage and not get crushed.

They just forget about it during some sort of aggression by opponent or they see an opportunity to be aggressive and thus make constant units.

Could use it to make the opponent think he's going into a macro game, but really is going to all in and thus he doesn't make as much defense.

Without references to games where this happened these are all I can come up with at this moment. If I saw the games or the situations I might be able to make a better guess
When I think of something else, something will go here
jolenar
Profile Joined March 2010
United States23 Posts
Last Edited: 2011-08-12 04:50:44
August 12 2011 04:49 GMT
#1434
If I'm going Ling/Infestor in ZvT and the other guy starts spamming BFH with mech, what exactly should I do?

Roaches seem obvious but they just cost way too much for a meatshield, and Thors and Siege Tanks do like maximum damage to them so they just evaporate as fast as lings do to BFHs.

Is there a timing where I can doom drop his main with roaches while he's transitioning from hellion/tank into thor/tank?
[Noman]
Profile Joined February 2009
19 Posts
August 12 2011 06:06 GMT
#1435
On August 12 2011 05:44 Soluhwin wrote:
@[Noman] Patience was certainly the reason you lost. There was no reason to engage when you did, you just felt pressured to do something about that tank at your front door, when in reality it wasn't damaging anything. You needed more time to get the necessary forces up. As for stuff running in and attacking, use hold position. The H key is your friend, get in the habit of putting your units on hold whenever they aren't moving.

Another thing: I'd recommend scouting earlier in TvZ so you can get by the wall off. Had you seen what was in the opponent's base, you could have delayed that first spine you built for a little while, which simply creates more efficiency in your play. I usually scout on 12. As for scouting something like this, when you saw that tech lab on the rax alarm bells should have gone off immediately, terrans will almost never make reactor then tech lab before expand unless they're going for hellion into banshee, hellion/marauder, or some wonky tank rush like you just experienced.


Thanks!

A more general question - assuming I know (or at least suspect) that a similar timing push (helions into fast siege tanks - ~8 min or even earlier) is coming. What is the correct response as Z?

(For those who didn't see the original message, this is the rep : http://www.sc2replayed.com/replays/174975-1v1-terran-zerg-backwater-gulch )
Soluhwin
Profile Joined October 2010
United States1287 Posts
August 12 2011 06:29 GMT
#1436
On August 12 2011 15:06 [Noman] wrote:
Show nested quote +
On August 12 2011 05:44 Soluhwin wrote:
@[Noman] Patience was certainly the reason you lost. There was no reason to engage when you did, you just felt pressured to do something about that tank at your front door, when in reality it wasn't damaging anything. You needed more time to get the necessary forces up. As for stuff running in and attacking, use hold position. The H key is your friend, get in the habit of putting your units on hold whenever they aren't moving.

Another thing: I'd recommend scouting earlier in TvZ so you can get by the wall off. Had you seen what was in the opponent's base, you could have delayed that first spine you built for a little while, which simply creates more efficiency in your play. I usually scout on 12. As for scouting something like this, when you saw that tech lab on the rax alarm bells should have gone off immediately, terrans will almost never make reactor then tech lab before expand unless they're going for hellion into banshee, hellion/marauder, or some wonky tank rush like you just experienced.


Thanks!

A more general question - assuming I know (or at least suspect) that a similar timing push (helions into fast siege tanks - ~8 min or even earlier) is coming. What is the correct response as Z?

(For those who didn't see the original message, this is the rep : http://www.sc2replayed.com/replays/174975-1v1-terran-zerg-backwater-gulch )

Have more stuff, really. If I had to pick a key unit, I'd say roaches given how many hellions your opponent has, and one tank shouldn't be that hard to snipe. Just make sure you aren't supply blocked, I've lost countless dumb games because of not being able to get out units due to not enough overlords...oh god the nightmares.
I put the sexy in dyslexia.
Shen_
Profile Joined July 2011
United States8 Posts
August 12 2011 06:37 GMT
#1437
Here is an economy related question
On maps without an easy/obvious 3rd (Taldarim because of rocks, xelnaga caverns, shattered temple) how should i drone when saturated on 2 bases? (2 per mineral patch, 3 per gas). Should i focus only on units until a 3rd can be taken?
Arisen
Profile Blog Joined October 2010
United States2382 Posts
August 12 2011 08:13 GMT
#1438
On August 12 2011 15:37 Shen_ wrote:
Here is an economy related question
On maps without an easy/obvious 3rd (Taldarim because of rocks, xelnaga caverns, shattered temple) how should i drone when saturated on 2 bases? (2 per mineral patch, 3 per gas). Should i focus only on units until a 3rd can be taken?


There's no easy answer, it's whatever strategy you're playing on that map. IF the third is hard to take, you generally see zerg being agressive to gain map control so he can secure his third and be able to drone, but some like super early infestors for a defensive play. You can opt onto a 2 base timing, all in, go mutalisks for map control, etc. How you take your third is generally the important part of builds in my mind. The best way is to just watch a bunch of pro VODs on that map and see what they're doing and ask yourself what he's doing and how it relates to his third, and why he's doing what he's doing.
"If you're not angry, you're not paying attention"
houstil
Profile Joined February 2011
France57 Posts
August 12 2011 09:31 GMT
#1439
In ZvP I encounter more and more 3 pylons-1 cannon ramp block. Even throwing what I consider to be an early pool (cf. Nestea's 12 pool I have trouble defending it.

I usually try to break the middle pylon with 3 drones and then rush the cannon with just enough drones and my first lings to take it down.
But with good building placement the toss will put his cannon right behind the middle pylon and surround it with 2 more pylons (total of 4) to complete the wall-of. I does not give you enough surface area to destroy the cannon in time. On a map like Typhon Peaks it's very painful because it takes a very long time to take down the wall with a spine crawler. Basically it force you into some sort of one base all-in, not that good.

Do I have to patrol a drone at the bottom of my ramp until my pool pops ? If so when should I bring him there ?
houstil.678 on EU - banesh.232 on US | friendly master and servant of the swarm
Garby
Profile Joined August 2011
United States16 Posts
August 12 2011 11:03 GMT
#1440
Hey fellas, high gold here with a question.

Two games in a row on the ladder just now, I've run into Protoss in a mad rush for Void Rays against me. Both times I feel I responded poorly - I quickly planted an Evo and 4 Spores. In the first game, this was (barely) enough to let me win, but in the second game my early roaches did substantially less damage to his base. When I finally did get comfortable macroing a bit, I went to take the watch tower, and bam, a huge army of Stalkers and Colossus beset me. Clearly I was behind way further than I thought I was.

I feel a little frustrated right now, because I'm not really sure how I can stop Toss from busting out Void Rays that quickly, and I'm definitely not sure how to punish them for it. I'm even less sure how I can expand behind that; they can just camp their void rays over my natural, and Queens are very slow (and Spores' 7 range always feels like not enough, and besides that there's no creep down there for awhile). I'm also not sure how I can scout his army comp with this build once I've retreated to my base; VRs and Phoenix really work slowerlords.

I'm sure there's something in these replays that will be obvious to a higher level player's eyes, so here they are. Help is greatly appreciated.

http://dl.dropbox.com/u/259199/stargate_rush_1.SC2Replay
http://dl.dropbox.com/u/259199/stargate_rush_2.SC2Replay
Prev 1 70 71 72 73 74 489 Next
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro24 Group B
Soulkey vs Ample
JyJ vs sSak
Afreeca ASL 8783
StarCastTV_EN222
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #124
Percival vs YoungYakovLIVE!
CranKy Ducklings75
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 204
ProTech132
SortOf 127
StarCraft: Brood War
Calm 13578
Flash 6062
Bisu 4434
GuemChi 1863
BeSt 804
firebathero 550
EffOrt 355
Pusan 286
Light 272
Zeus 271
[ Show more ]
Stork 238
actioN 227
ZerO 223
Leta 218
HiyA 121
ToSsGirL 79
Rush 75
Mind 73
Killer 68
Sharp 54
PianO 51
Barracks 47
Snow 35
Nal_rA 28
Hm[arnc] 21
GoRush 20
Bale 19
Shinee 17
Terrorterran 16
Noble 12
yabsab 11
Purpose 10
sorry 10
soO 10
Dota 2
XcaliburYe281
BananaSlamJamma177
canceldota148
League of Legends
JimRising 340
Counter-Strike
olofmeister2104
shoxiejesuss710
byalli509
x6flipin259
Super Smash Bros
Westballz18
Other Games
singsing1970
Sick311
crisheroes239
XBOCT141
Happy133
Livibee56
Trikslyr19
B2W.Neo11
Organizations
Other Games
gamesdonequick874
StarCraft: Brood War
UltimateBattle 250
Dota 2
PGL Dota 2 - Main Stream125
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH201
• StrangeGG 47
• LUISG 24
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Replay Cast
22h 12m
Afreeca Starleague
23h 12m
hero vs YSC
Larva vs Shine
Kung Fu Cup
1d
Replay Cast
1d 13h
KCM Race Survival
1d 22h
The PondCast
1d 23h
WardiTV Team League
2 days
Replay Cast
2 days
WardiTV Team League
3 days
RSL Revival
3 days
Cure vs Zoun
herO vs Rogue
[ Show More ]
WardiTV Team League
4 days
Platinum Heroes Events
4 days
BSL
4 days
RSL Revival
4 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
5 days
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Light vs Calm
Royal vs Mind
Wardi Open
6 days
Monday Night Weeklies
6 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Rush vs PianO
Flash vs Speed
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.