|
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. |
On January 03 2013 04:03 dp092886 wrote:Question: First hello Glon, I have learned so much from your guide and help me thread. I have been having some issues with Z v Z and I have been playing around with my build a little bit. I have found success in going with a late natural expansion and pressuring him early by getting speedlings as fast as possible than teching accordingly. I was hoping you could spare a couple of minutes and let me know what you think about this Z v Z. Will it hold up at other levels of play? I am currently a silver player. Thanks for all of your time and advice! http://drop.sc/290271
Watched it - a couple of notes: -You go for 14/14, but keep on gas without going for baneling aggression. Choose whether you are going to go for baneling aggression and take off gas if you're not. -You did A LOT more damage than you should of. Expect much less sucessful results at a later point -Other than than: I would suggest keeping more zerglings at home. There was a ~1 minute period of time where you only had 1 baneling on the field, and that was sitting outside of your opponents natural -Build your natural's queen at your main hatchery: If you build it there, you can not only spread creep if your natural is not completed yet, but also once your natural is done you can instantly inject. -Generally, if you're going to go for mutalisks, building 1-2 spine crawlers is a must
Hope that helped. Reply with any more questions
|
|
On January 03 2013 11:22 projagrasak wrote: Sorry for asking this question here, but i am a new member and its important for me to know this, but i cann't make new topic for the next 3 days cuz i register a sec ago. So if u help me i would be very grateful.
I want to buy sc2 from some guy who already activated cd key on his account, probably a long time ago. So he just said to me that i give him email which i want for my account and he is gonna trasfer his account to my email and later i set my pw..
I am not sure about this, i mean can he get his acc back some time in the future from blizzard support. He can make recovery account form, like someone hacked his acc or whatever (account is on his name so he can upload his ID, he also said that he doesnt have CD? if he is lieing he can upload image of original sc cd, and so many other things...) He's got all the proofs that acc is his. So i am wondering if is there anything i can do now before i buy it, and could i contact blizard to ask them to change the acc owner in my name, if they even allow transfering acc owners ? So i would like to know, if this is good idea, what can i do if i am buying this to ensure my future acc. Thank u very much and sorry for being boring.
Although I shouldn't even answer this and you are probably getting some kind of ban for this, just buy it online from a webshop. It only cost me 25 euros a year ago, should be dirt cheap by now. He can absolutely get his account back after you buy it. Don't do it, and please refrain from making account selling/buying on this forum.
|
On January 03 2013 11:25 Henk wrote:Show nested quote +On January 03 2013 11:22 projagrasak wrote: Sorry for asking this question here, but i am a new member and its important for me to know this, but i cann't make new topic for the next 3 days cuz i register a sec ago. So if u help me i would be very grateful.
I want to buy sc2 from some guy who already activated cd key on his account, probably a long time ago. So he just said to me that i give him email which i want for my account and he is gonna trasfer his account to my email and later i set my pw..
I am not sure about this, i mean can he get his acc back some time in the future from blizzard support. He can make recovery account form, like someone hacked his acc or whatever (account is on his name so he can upload his ID, he also said that he doesnt have CD? if he is lieing he can upload image of original sc cd, and so many other things...) He's got all the proofs that acc is his. So i am wondering if is there anything i can do now before i buy it, and could i contact blizard to ask them to change the acc owner in my name, if they even allow transfering acc owners ? So i would like to know, if this is good idea, what can i do if i am buying this to ensure my future acc. Thank u very much and sorry for being boring. Although I shouldn't even answer this and you are probably getting some kind of ban for this, just buy it online from a webshop. It only cost me 25 euros a year ago, should be dirt cheap by now. He can absolutely get his account back after you buy it. Don't do it, and please refrain from making account selling/buying on this forum.
Basically what he said. If it's a friend though, circumstances different
|
Hello Glon. I first would like to say I am a high silver. Slowly transitioning to gold. But my issue in gaining more skill in sc2 as zerg is the fact that I do not know how to react to most build orders or how to build a well created zerg army. I know when to drone and when to not. I know how to scout very thoroughly and track my enemies movement and expansions. But my main issue is how to react to his army and what to do when I see that certain unit.
In zvz my main problem is that my opponent reaches mutas quickly and in defense I build spores and hydras. Because of this, I run out of gas and minerals quickly and because he forces me to play defensively he expands quickly and overwhelms me with mutas.
In pvz archons, collosi, and immortals pose a big threat to me, 1 to 2 archons in an army will devastate my zerg army. And even when I try to go brood lords, blink kills them.
finnaly in zvt I do not know how to break a siege line well enough. By siege tanks itself it is easy. But with hellions it is a little more difficult, with thors it is extremely hard, and with marines all together I find it impossible.
In other words. What should I do given these situations? These are why I lose most of my games. Btw when I have an advantage in a game. Do I expand or become more aggressive?
|
Hello Zombie. Some replays would help us a great deal in helping you. In the meantime, you can try to watch some pro replays/vods, most of your questions regarding army composition should find an answer there.
|
On September 21 2010 11:45 Pfeff wrote:Show nested quote +On September 21 2010 11:31 Zvendetta wrote: I recently saw a replay where a terran player did a thor hellion push with scvs repairing against a very high level zerg. There were even siege tanks in the mix (3). Amidst the army composition, i am wary of calling "imbalanced," but it seemed that even though there were tons of roaches, the zerg player couldn't out dps the repair. A healthy mix of thors, hellions, and tanks, just exactly what can overcome this rolling death machine? Banelings on the SCV's I have found to be awesome 
I would like to present the same situation, but with marauders mixed in as well, i understand banelings are needed to sort out the scv's, but what do you do when he starts kiting/splitting his marauders and tanks in front of the thor and scv's, with the hellions just behind them, still blocking passage to the thor, by doing so your banelings are destroyed before they reach the thor's scv's so you are basically forced to attack whichever units are closest, needless to say marauders and tanks felt something and went "that tickles!".
Quite frankly, i have not seen this as of late, but i remember how i use to fall to it long ago when i started playing, i even did it myself versus zerg, and i must say it was quite rare that someone could actually defend it. (I am talking lower leagues here, that was gold league back then).
|
On January 03 2013 23:15 ZergwormJim wrote:Show nested quote +On September 21 2010 11:45 Pfeff wrote:On September 21 2010 11:31 Zvendetta wrote: I recently saw a replay where a terran player did a thor hellion push with scvs repairing against a very high level zerg. There were even siege tanks in the mix (3). Amidst the army composition, i am wary of calling "imbalanced," but it seemed that even though there were tons of roaches, the zerg player couldn't out dps the repair. A healthy mix of thors, hellions, and tanks, just exactly what can overcome this rolling death machine? Banelings on the SCV's I have found to be awesome  I would like to present the same situation, but with marauders mixed in as well, i understand banelings are needed to sort out the scv's, but what do you do when he starts kiting/splitting his marauders and tanks in front of the thor and scv's, with the hellions just behind them, still blocking passage to the thor, by doing so your banelings are destroyed before they reach the thor's scv's so you are basically forced to attack whichever units are closest, needless to say marauders and tanks felt something and went "that tickles!". Quite frankly, i have not seen this as of late, but i remember how i use to fall to it long ago when i started playing, i even did it myself versus zerg, and i must say it was quite rare that someone could actually defend it. (I am talking lower leagues here, that was gold league back then).
By the time the terran has this unit composition, surely the zerg would have enough time to get out Broodlords, I suppose.
|
Hey guys,
First happy new year to you all!
Got a question about Overlords drops. Let's say I have ~12 Overlords full of Roaches that I want to drop. I want them to drop as the Overlords are moving. I click D repeatedly on each? What If I want to unload just some specific units?
What If I want to unload ALL of them while moving?
Thanks!
|
On January 04 2013 04:53 b0ub0u wrote: Hey guys,
First happy new year to you all!
Got a question about Overlords drops. Let's say I have ~12 Overlords full of Roaches that I want to drop. I want them to drop as the Overlords are moving. I click D repeatedly on each? What If I want to unload just some specific units?
What If I want to unload ALL of them while moving?
Thanks!
To drop all your roaches as quickly as possible while moving, just use d+click. If you want to drop a unit specifically, select the overlord, click d, then click on one of the unit portraits shown below.
Selecting all your overlords and clicking d and then clicking on the ground will tell all the overlords to drop the units in that specific spot.
|
Hello,
I'm rated as platinum (but I don't really fell like a platinum player), my problem is terran going hard into mech. I've used to make mutas to contain terran in his base, but that no longer works because in most of my games terrans are going for turrets. If I see him going mech I'm immediately going for bloodlords and some corruptors, but that doesn't work well too. After his first attack he is going more heavy on vikings, switching to ground army doesn't help me much.
I've attached 2 replays from today (they are not as good as I would want them to be - some mistakes made ), if you can please let me know what you think about my gameplay and how could I improve it - thank you.
http://drop.sc/290618 http://drop.sc/290619
|
Let me also post a replay for review 
http://drop.sc/290617
ZvT on Daybreak, I played pretty well i feel, I got a good scout on his mech & responded correctly.
One question on the end game engagement. Whenever I can contain a mech player on 2/3 bases with a Roach Tsunami i'm pretty happy, but I start to worry when he start turtling. When he's building one final doom army I want purely BL/infestor/Corr, but I'm not sure how to get rid of my roaches without alerting the T for a window. Should I kill my own Roaches?
|
On January 04 2013 05:54 kuebk wrote:Hello, I'm rated as platinum (but I don't really fell like a platinum player), my problem is terran going hard into mech. I've used to make mutas to contain terran in his base, but that no longer works because in most of my games terrans are going for turrets. If I see him going mech I'm immediately going for bloodlords and some corruptors, but that doesn't work well too. After his first attack he is going more heavy on vikings, switching to ground army doesn't help me much. I've attached 2 replays from today (they are not as good as I would want them to be - some mistakes made  ), if you can please let me know what you think about my gameplay and how could I improve it - thank you. http://drop.sc/290618http://drop.sc/290619
I just watched both replays.
Why on earth are you using a ZvZ BO in ZvT? That's like hammering a nail through your foot right before you start a marathon. There is no need whatsoever for an early gas or a baneling nest. you need all the minerals to drone drone DRONE 
A normal ZvT BO is:
15Hatch 17Pool (drone scout if you're scared of 2rax) Double Queen when Pool is ready. Drone drone drone Double Queen when the first two are ready. Drone drone drone Don't get supply blocked!
After that you can get 2evo chambers to simcity your natural. If the T is going Bio place a baneling nest & expand. If the T is going Mech place a roach warren & expand. If you're not sure kick urself for not sending an OL or two in his base & place a baneling nest & Roach Warren & expand.
IF T is going Mech:
ZvT with Mech is in my opinion a battle on the one hand to not get your drones roasted and on the other hand to LIMIT the Terrans GAS!. All Mech units are very gas heavy so the T really need 6 or 8 gasses. Your goal should be to delay/deny that from happening as long as humanly possible. Whenever the T has 8-10 gasses like in the replays you posted, you should die.
So if you scouted Mech: Roach Tsunami
Basically start making Roaches (with upgrades) and don't ever stop. Use them to deny hellion harass, expand like mad (in both replays the T had more bases then you, then its almost impossible to win...) and use the waves of Roaches to deny his third and reset over and over his Tank/Thor count. If he's veeeery well defended with pure tank, research drop or go nydus and just pillage his main. Let the roaches in the main die & send another wave to his natural/third. Rinse/repeat.
In my opinion ZvTmech is decided in the midgame where you can either contain the T on 2 bases, 3bases with awesome trades, or see your drones get roasted & die to a 4base Mech army.
In the replay I posted above is a good picture of what i'm describing (although i feel i'm kinda just outplaying my opponent, happens with a new season).
|
On January 03 2013 09:14 Glon wrote:Show nested quote +On January 03 2013 04:03 dp092886 wrote:Question: First hello Glon, I have learned so much from your guide and help me thread. I have been having some issues with Z v Z and I have been playing around with my build a little bit. I have found success in going with a late natural expansion and pressuring him early by getting speedlings as fast as possible than teching accordingly. I was hoping you could spare a couple of minutes and let me know what you think about this Z v Z. Will it hold up at other levels of play? I am currently a silver player. Thanks for all of your time and advice! http://drop.sc/290271 Watched it - a couple of notes: -You go for 14/14, but keep on gas without going for baneling aggression. Choose whether you are going to go for baneling aggression and take off gas if you're not. -You did A LOT more damage than you should of. Expect much less sucessful results at a later point -Other than than: I would suggest keeping more zerglings at home. There was a ~1 minute period of time where you only had 1 baneling on the field, and that was sitting outside of your opponents natural -Build your natural's queen at your main hatchery: If you build it there, you can not only spread creep if your natural is not completed yet, but also once your natural is done you can instantly inject. -Generally, if you're going to go for mutalisks, building 1-2 spine crawlers is a must Hope that helped. Reply with any more questions
Glon,
Thank you very much for your time! Good luck this year.
|
On January 04 2013 05:57 Kraelog wrote:Let me also post a replay for review http://drop.sc/290617ZvT on Daybreak, I played pretty well i feel, I got a good scout on his mech & responded correctly. One question on the end game engagement. Whenever I can contain a mech player on 2/3 bases with a Roach Tsunami i'm pretty happy, but I start to worry when he start turtling. When he's building one final doom army I want purely BL/infestor/Corr, but I'm not sure how to get rid of my roaches without alerting the T for a window. Should I kill my own Roaches? Hey, just watching it now.
- Don't do inject/creep with first queens. Double inject, as you'll have more than enough creep spread later with your 6 queen opener - A little supply blocked on 36, ALWAYS get 32 overlord and 36 overlord in ZvT and ZvP  - I don't like your scouting. You should know that he's expanded by now, but all you've seen is a rax, depot, and bunker. He's going double fact and you have no idea what he's doing. - You get a fast double gas and double evo and roach warren. You can't afford all of this, and the evos are way too quick. When they finish you only have like 30 gas and no speed started. - Not sure what time a 4 queen opener takes a third, but I thought it was ~5:30. You can definitely take a third instead of double evo + roach warren, considering they're so early you'll get nothing out of them. You don't need evos until after speed is started, and you don't need a roach warren (even vs double fact BFH) until you start +1/+1. - @7:30: Good scouting, your poke sees hellions. You know for sure that he has expanded, so you take your third. I'm OK with this, but if you're gonna stay on 2 bases for so long you should tech faster (gasses faster, evos/warren later). - Also, your +1/+1 isn't started right on 250/250, and you still have no speed started by 8:00. - You make roaches in reaction to the double fact push you scouted, I like this. Still, I'm sure you can understand that your tech buildings were WAY too early. You got your roach warren many minutes too early. - You missed an inject in your main; I can understand why (Lair looks a bit like an inject counter), but this costs you. - After getting 5 roaches out to defend the hellion push, you should be making drones! Not more roaches! - Very supply blocked, it happens but try to avoid it - Super late upgrades. You're only using 1 evo chamber, and +1 isn't even halfway done come 10:00. This just reinforces that you didn't need them so quickly. - Mechanics interjection: Your army isn't hotkeyed. Bad! What would you do if 10 BFH ran into your natural? You can't block the ramp and tell your roaches to come defend at the same time, so defenses would be sloppy. Always keep your army hotkeyed, add the eggs to your control groups! - 11:00: Lair has been done for a long time (nearly 2 minutes), and you've started no lair tech. Grab an infestation pit if you want to hit a roach/infestor timing, get drops if you plan on dropping, get spire for mutas...get something! Only getting roach speed and burrow really will limit you in the midgame with your gas spending abilities. - Injects and overall macro is decent, probably not your biggest problem in this game. Drones to the third are late because you made so many roaches (He made 8-10 hellions, you made 14+ roaches. WAY too many, especially with the simcity and 4 queens you have. I'd stop at 6 or 8 at most. - At 11:00 you should've grabbed a macro hatch. Always get it once you make the wave of drones that will bring you to 65+ (the drones that will saturate your third). - Creep is good, but honestly I'd almost recommend worrying about it less. You're a full inject behind, and a macro hatch behind....16 more roaches is more important than a bit more creep. - You're reacting well to this push, I like. 77 drones is too many for 3 bases though, be aware of your drone count and saturation! You still aren't mining gas at your third. And again, 12:00 is too late for an infestation pit, especially considering you went lair before +1/+1, and skipped speed. - Flank is executed badly, this is largely due to hotkeys! - @14:00: You really need a macro hatch. I like the hive/spire and fourth, honestly I don't see you losing this game. - The burrow is cute, but check the tower first before trying it lol - Paused at 15:00. You are at 157 supply, 3k minerals, hive about finished, 77 drones. He's still on 2 bases. You should take the gasses at fourth and fifth (before the hatches finish), and go up to 100 drones (or at least 90). Greater spire as soon as hive/spire finishes, and try to get an infestor count of ~6-8 out. Push with 8 broodlords, 10+ corruptors, 6 infestors, and roaches left in the midgame. Let's see what you do: - You make 4 infestors and greater spire, good. - When you're at X/192, you need 1 overlord, not 7 - Spines are a good investment. 5 spines at your 3rd, 4th, and 5th, all the gasses, and drone up hard! He lost the game when he macro'd awfully and is on 2 bases vs 5. - Your creep spread is better than mine, that's really good. But again, macro > creep. - OK you get spines but they aren't in the mineral line. A well controlled runby will kill every drone for free...it's OK to interfere with mineral mining with the spines vs mech; you're rich. - You have 4 finished geysers that you aren't mining from. Instead of mining from 10, you're mining from 6. Why? When you have 3k minerals/0 gas, make sure the mining is proper! - Also, you have a finished 6th. You could have 12 geysers, which is instant win. - Nice defense of his push. I recommend throwing IT behind/around his army instead of in front, as it makes it harder for him to run away. Still worked out though.
Feel free to run groups of 10 roaches and sac them for free. Mech is slow, broodlords morph fast. He'll barely have time to leave his base by the time your broods are done. You could also drop them, kill them yourself, honestly you can live without them.
I wish your hotkeys were better with army. You hotkey infestors, hatcheries, and queens and inject well, but you never had all your roaches hotkeyed. This is dangerous and will hurt you in the future; better to get it down now.
Remember to mine gas at your fourth+ expansions, and as long as you have 10 roaches you can always delay his push with a simple counterattack. Definitely long enough to morph broods. When he's as all in as he is, you could even buy enough time to make corruptors and then broodlords after freeing up supply, as he has to kill your fourth, fifth, AND sixth hatcheries to even have a chance.
I'm not sure what you were worried about in this game, it seemed like pretty solid play on your side to me. If he had kept turtling, you would've pushed with brood/corruptor/festor/roach and won easily. You could literally move command a maxed broodfestor army through his 3 times and still win the game, you were that far ahead.
So yeah, use broodlords to siege a turtling terran, infestors to catch vikings that try to kite, corruptors to demolish said vikings and some roaches/IT to protect your infestors.
Spines to defend against hellion runbys, and yeah that's ZvMech!
Remember to refine your opening timings, and I think that's all!
|
Wow mavvie thanks alot for the detailed runthrought 
i'll go run the replay again with your checklist tomorrow. I do 100% agree that my openings can be refined alot more
|
No problem! Let me know when you see it and feel free to ask any questions.
I've got one: Here is a standard ZvP of mine. Pretty much most of my games look like this (balance whine included!). - I macro up and defend any early pressure - I take a lead in the midgame because my opponents are bad - I can't actually win the game because of defenders' advantage; I know this so I macro up and hope my broodlord push wins the game - DTs ,warp prisms, a million zealots, and hidden bases fuck me over and I lose/it's a really close game where it should be a free win position
In these games where I defend a 3 base push, should I counterpush and try to kill my opponent with roach/ling/infestor?
Do I really need 5+ spines and overseers at every base? I tried keeping a roach hitsquad at home, but that didn't work. Un-micro'd DTs killed them all before overseers arrived
Is it worth chasing down warp prisms with corruptors, or should I use them in a push?
And I think I need to improve my chain fungals on stalkers, but that's an easy fix.
I know it's bad to upload replays where I win, but holy shit if this guy didn't do the weakest/dumbest 3 base all in I've ever seen, I think I would've been destroyed.
Thanks in advance!
|
hello zerg high master here i played this Zvt vs terran 1K2 master in EU.
http://sc2rep.com/replays/(Z)LpSbenKrO_vs_(T)Dandido/21403
im bored of infestor style so i tend to play 3 base muta actually in zvt i know my trade was sooo bad and i played this like a newbie : s
how could i play muta style better than this ? ( i think i need some advise to have better trade and better transition with tiers 3 : s because my loses in zvt are always the same scenario : s )
:D ty zerg brother
|
What maps should i downvote as zerg?
|
On January 04 2013 08:29 benKrO71 wrote:hello zerg high master here i played this Zvt vs terran 1K2 master in EU. http://sc2rep.com/replays/(Z)LpSbenKrO_vs_(T)Dandido/21403im bored of infestor style so i tend to play 3 base muta actually in zvt i know my trade was sooo bad and i played this like a newbie : s how could i play muta style better than this ? ( i think i need some advise to have better trade and better transition with tiers 3 : s because my loses in zvt are always the same scenario : s ) :D ty zerg brother
Your gas timings are too late for the muta play. Main goal of getting mutas is to counter the most popular helion banshee opening from terran. To do that you need the mutas way earlier than you had them in this replay. I'd suggest to take first 2 gases at about 4:45 (after you start your 3rd and 4th queen) then next 2 around 7:00. This way you can still get a pretty fast third (~6:30) while having a decent economy and a fast lair. Of course this comes at a cost of later +1/+1 for your lings but its not that crucial when playing this style (you can start your double evo at 8:00). Remember not to overmake mutas, I believe 16 is the most you should have, after that start the infestation pit and tech to tier3
|
|
|
|