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On November 03 2012 12:39 TheAngryZergling wrote: I'm upper diamond level and feel the most glaring weakness in my play is my inability to effectively use infestors. I understand what I'm supposed to do with them, but the execution is the hard part. How do you correctly go about quickly throwing out a ton of infested terrans? If I hold down shift it seems to end up causing a large overall delay because of the small pauses caused by the commands not being executed until the previously ordered infested terran has been launched. If I don't hold down shift the infested terrans launch in a more asap fashion but I find that I end up selecting some unit or structure (often more than once per engagement) and have to reselect my infestors. I don't want to use the mouse wheel. Any suggestions on how mechanically I can most efficiently use infestors? practice early game spam of mass clicking, thats the fastest (non mouse wheel) way to do it. I personally hold down T to do it. Make sure you understand how long you have to hold down T before it starts repeating. Helps to have your keyboard settings set to repeat very quickly and not have to hold long before repeating.
You can burrow infestors, right click the ground somewhere then shift+T infested terrans in a ball right near the ground click. That will help shoot them all out at the same time.
Also helps controlling infestors with a dif control group, practice with it and eventually u will do well.
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In zvp, doing 14p 15h when I get pylon blocked, I usually take my third, and get my natural later as my lings pop out. However recently a toss pylon blocked me, but was going not forge but gate first. I did not plant my third hatchery (in my natural) when i scouted he was 1basing, but was unable to defend the attack anyway cause I could not spine up both bases.
Should I wait to confirm forge first before getting the hatch outside my natural? I fear this would slow my economy too much..
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I open 15 pool 16 overlord if I suspect a pylon block, If he does, I expand at 20 or 21 with 4 lings and a queen, and take my third at the usual time. It throws off queen timings a bit, but it's not that big a deal.
Yes. If you take your third hatch before natural, you will die to a 4gate.
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On November 03 2012 13:31 TheGreenMachine wrote:Show nested quote +On November 03 2012 12:39 TheAngryZergling wrote: I'm upper diamond level and feel the most glaring weakness in my play is my inability to effectively use infestors. I understand what I'm supposed to do with them, but the execution is the hard part. How do you correctly go about quickly throwing out a ton of infested terrans? If I hold down shift it seems to end up causing a large overall delay because of the small pauses caused by the commands not being executed until the previously ordered infested terran has been launched. If I don't hold down shift the infested terrans launch in a more asap fashion but I find that I end up selecting some unit or structure (often more than once per engagement) and have to reselect my infestors. I don't want to use the mouse wheel. Any suggestions on how mechanically I can most efficiently use infestors? practice early game spam of mass clicking, thats the fastest (non mouse wheel) way to do it. I personally hold down T to do it. Make sure you understand how long you have to hold down T before it starts repeating. Helps to have your keyboard settings set to repeat very quickly and not have to hold long before repeating. You can burrow infestors, right click the ground somewhere then shift+T infested terrans in a ball right near the ground click. That will help shoot them all out at the same time. Also helps controlling infestors with a dif control group, practice with it and eventually u will do well.
You hold T, then hold shift, in that order. Then you mass click everywhere. if you hold down shift before T that your infestors will first move to a point and then throw ITs.
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^I recommend pressing H then T and shift. That way they throw the IT, even if they're getting attacked.
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My ovy scouts the P getting 3rd and 4th gas behind his FFE which means immortal sentry usually. what's wrong with hydra/ling comp? instead of the popular roach/ling right now? FF's get the best of me a lot of the time
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Can someone explain to me the premise behind roach/hydra/corruptor zvp? I can understand roach corruptor and ive used that mix a few times, but the hydras were and are constantly bitched about as being useless. Soo...what was their role in that army even theoretically?
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They have more dps then roaches, wich tank the damage, while hydras attack from behind. Theoretically.
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Roaches tank the damage, hydras deal a lot of damage since they have higher dps than roaches. Keep hydras in back, roaches in front, and thats a pretty big damage increase from mass roaches.
Couple it up with infestors and thats a very good combo
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On November 04 2012 09:19 whatevername wrote: Can someone explain to me the premise behind roach/hydra/corruptor zvp? I can understand roach corruptor and ive used that mix a few times, but the hydras were and are constantly bitched about as being useless. Soo...what was their role in that army even theoretically?
The premise was that they are better at killing the immortals and gateway units than the roaches, as long as corruptors could quickly eliminate any colossi.
The reality was that they made you lose the game unless the protoss attacked you in the open when the zerg had a 60 supply advantage.
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If I go muta ling bane should I separate all 3 into separate control groups for micro purposes, or is it totally possible to get by with ling/bane on the same one, and simply double click banes as the battle commences?
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On November 04 2012 16:10 whatevername wrote: If I go muta ling bane should I separate all 3 into separate control groups for micro purposes, or is it totally possible to get by with ling/bane on the same one, and simply double click banes as the battle commences? in the short term you can ctrl click banes during the fight but id suggest practicing with 3 hotkeys
ling bling, just bling, and muta
So during fights you 1a everything ground, 3 target firing tanks and things with muta, and then 2 spam right click around.
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On November 04 2012 09:11 Mvrio wrote: My ovy scouts the P getting 3rd and 4th gas behind his FFE which means immortal sentry usually. what's wrong with hydra/ling comp? instead of the popular roach/ling right now? FF's get the best of me a lot of the time
Hydras won't be out in time if toss doesn't delay his attack by having shitty macro. Also, you should be careful with stating 'My ovy scouts the P getting 3rd and 4th gas behind his FFE which means immortal sentry usually'. all protoss builds get 3rd and 4th gas after some time.
Standard immortal sentry all in usually gets both gases at 6:00. (Just fyi :D)
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On November 04 2012 16:10 whatevername wrote: If I go muta ling bane should I separate all 3 into separate control groups for micro purposes, or is it totally possible to get by with ling/bane on the same one, and simply double click banes as the battle commences?
I feel that having banes on a different hotkey is less prone to a mistake and will allow you to switch between lings and banelings more easily during the fight. That way you can do surrounds with your lings and switch targets for the banelings faster.
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On November 04 2012 16:10 whatevername wrote: If I go muta ling bane should I separate all 3 into separate control groups for micro purposes, or is it totally possible to get by with ling/bane on the same one, and simply double click banes as the battle commences?
Its best to seperate all, to lessen accidental movement/stuffs.
I'd have lings on 1, banelings on 2 and mutas on 3.
Most of the time i have melee/ground units (such as zerglings, ultras, roaches, hydras) on 1, 2 would be any special unit (infestors, banelings. If i have both infestors and banes i have banes toghetter on 1 and just use ctrl-click when i need to micro), and then on 3 is anything air (BLs, mutas, corrupters) or in early game, for example zvt i have 4 queens to spread creep with.
Its personal preference though.
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On November 05 2012 07:50 tehcaekftw wrote:Show nested quote +On November 04 2012 16:10 whatevername wrote: If I go muta ling bane should I separate all 3 into separate control groups for micro purposes, or is it totally possible to get by with ling/bane on the same one, and simply double click banes as the battle commences? Its personal preference though.
I would emphasize this. You should experiment with all the things these guys have mentioned (or at least the ones that sound good to you), practice with them a little, and see which one works best for you in terms of how effective and how intuitive it is.
I feel more comfortable with leaving all lings and banes on 1, as I prefer to manually box areas of units, control click banes, and move those groups to chase marine packs. Banes on a separate hotkey just doesn't mesh well with my hotkey preferences (I like to have buildings hotkeyed, so I only have 1-5 for units, and queens are always 5), so I went with what was intuitive.
Oh, but don't double-click, use control-click. That is the cut-and-dried better choice, I think.
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http://drop.sc/271091
This is pretty much ZvZ in a nutshell. I saw it coming and made efforts to defend it. I threw up an evo chamber to block mass zerglings into my mineral line and built Spinecrawlers behind the pool and the evo. Granted losing my queen so easily was silly, I don't get why my decision making didn't win me the game here.
I keep losing to crap like this, so I've made it a point to start 14 pooling so I can get Spines + zerglings out faster. But please help.
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You basically just panicked. You engaged his lings and drones a couple times very briefly then disengaged, losing you some lings. In that position you honestly just sit in ur mineral line until ur spines are done and break it. If you had been a bit more composed [on the side, I dont think an evo is necessary at all] you would of had the ling+drone+spine count to beat his attack. When your spines finish you should uproot both to be within range of his spines and go, another thing you didnt do.
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Simple question :
In ZvP, is there a (blind) way to counter gateway expansion as zerg?
I play random, and when I random ZvP, first, I say "Yes!", then I wonder how I can abuse the situation. I am pretty sure they are going to open 13 gate in their main. Then, sometimes, they do some gateway expand. Sometimes, they 4 gate, and they never do any kind of sentry expand.
So, I have to ask those with good memories, at those times where FFE was not always standard (good ol' times, Xel'Naga Caverns, Metalopolis, etc...) how would Zerg punish these BO?
There's one thing really cool going on for me here, it's that I am pretty sure that Protoss never FFE, so building a bunch of lings is not always useless. I am currently doing 15 hatch 15 pool (no forge, so no possibility to cannon ) and keep my larva. If I see the semblance of a gateway expand, I pop 3 set of lings and often manage to slip 4 lings in the main (cannon kills 2) But that's not incredible...
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How do i get rid off the fear to drone up constantly or build tier 3 units? t.t
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