• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:27
CEST 14:27
KST 21:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers17Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Data needed ASL21 Strategy, Pimpest Plays Discussions Pros React To: ASL S21, Ro.16 Group C BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro16 Group C Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group D Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Diablo IV Nintendo Switch Thread Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1977 users

The Zerg Help Me Thread - Page 418

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 416 417 418 419 420 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
TheGreenMachine
Profile Joined March 2010
United States730 Posts
November 03 2012 04:31 GMT
#8341
On November 03 2012 12:39 TheAngryZergling wrote:
I'm upper diamond level and feel the most glaring weakness in my play is my inability to effectively use infestors. I understand what I'm supposed to do with them, but the execution is the hard part. How do you correctly go about quickly throwing out a ton of infested terrans? If I hold down shift it seems to end up causing a large overall delay because of the small pauses caused by the commands not being executed until the previously ordered infested terran has been launched. If I don't hold down shift the infested terrans launch in a more asap fashion but I find that I end up selecting some unit or structure (often more than once per engagement) and have to reselect my infestors. I don't want to use the mouse wheel. Any suggestions on how mechanically I can most efficiently use infestors?

practice early game spam of mass clicking, thats the fastest (non mouse wheel) way to do it. I personally hold down T to do it. Make sure you understand how long you have to hold down T before it starts repeating. Helps to have your keyboard settings set to repeat very quickly and not have to hold long before repeating.

You can burrow infestors, right click the ground somewhere then shift+T infested terrans in a ball right near the ground click. That will help shoot them all out at the same time.

Also helps controlling infestors with a dif control group, practice with it and eventually u will do well.
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
Malhavoc
Profile Joined October 2010
Italy308 Posts
Last Edited: 2012-11-03 22:03:53
November 03 2012 22:03 GMT
#8342
In zvp, doing 14p 15h when I get pylon blocked, I usually take my third, and get my natural later as my lings pop out. However recently a toss pylon blocked me, but was going not forge but gate first. I did not plant my third hatchery (in my natural) when i scouted he was 1basing, but was unable to defend the attack anyway cause I could not spine up both bases.

Should I wait to confirm forge first before getting the hatch outside my natural? I fear this would slow my economy too much..
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
November 03 2012 22:25 GMT
#8343
I open 15 pool 16 overlord if I suspect a pylon block, If he does, I expand at 20 or 21 with 4 lings and a queen, and take my third at the usual time. It throws off queen timings a bit, but it's not that big a deal.

Yes. If you take your third hatch before natural, you will die to a 4gate.
Getting back into sc2 O_o
Henk
Profile Joined March 2012
Netherlands578 Posts
November 03 2012 23:41 GMT
#8344
On November 03 2012 13:31 TheGreenMachine wrote:
Show nested quote +
On November 03 2012 12:39 TheAngryZergling wrote:
I'm upper diamond level and feel the most glaring weakness in my play is my inability to effectively use infestors. I understand what I'm supposed to do with them, but the execution is the hard part. How do you correctly go about quickly throwing out a ton of infested terrans? If I hold down shift it seems to end up causing a large overall delay because of the small pauses caused by the commands not being executed until the previously ordered infested terran has been launched. If I don't hold down shift the infested terrans launch in a more asap fashion but I find that I end up selecting some unit or structure (often more than once per engagement) and have to reselect my infestors. I don't want to use the mouse wheel. Any suggestions on how mechanically I can most efficiently use infestors?

practice early game spam of mass clicking, thats the fastest (non mouse wheel) way to do it. I personally hold down T to do it. Make sure you understand how long you have to hold down T before it starts repeating. Helps to have your keyboard settings set to repeat very quickly and not have to hold long before repeating.

You can burrow infestors, right click the ground somewhere then shift+T infested terrans in a ball right near the ground click. That will help shoot them all out at the same time.

Also helps controlling infestors with a dif control group, practice with it and eventually u will do well.


You hold T, then hold shift, in that order. Then you mass click everywhere. if you hold down shift before T that your infestors will first move to a point and then throw ITs.
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
November 03 2012 23:48 GMT
#8345
^I recommend pressing H then T and shift. That way they throw the IT, even if they're getting attacked.
Getting back into sc2 O_o
Mvrio
Profile Joined July 2011
689 Posts
November 04 2012 00:11 GMT
#8346
My ovy scouts the P getting 3rd and 4th gas behind his FFE which means immortal sentry usually. what's wrong with hydra/ling comp? instead of the popular roach/ling right now? FF's get the best of me a lot of the time
On October 03 2011 Jinsho wrote: Everyone is just a speck of fly dirt on the wall compared to Greg playing at his best :D
whatevername
Profile Joined June 2012
471 Posts
November 04 2012 00:19 GMT
#8347
Can someone explain to me the premise behind roach/hydra/corruptor zvp? I can understand roach corruptor and ive used that mix a few times, but the hydras were and are constantly bitched about as being useless. Soo...what was their role in that army even theoretically?
CurseDawg
Profile Joined March 2012
Portugal31 Posts
November 04 2012 00:25 GMT
#8348
They have more dps then roaches, wich tank the damage, while hydras attack from behind. Theoretically.
If you havent found the right girl, have fun with the wrong one!
tehcaekftw
Profile Joined March 2012
Denmark138 Posts
November 04 2012 00:30 GMT
#8349
Roaches tank the damage, hydras deal a lot of damage since they have higher dps than roaches. Keep hydras in back, roaches in front, and thats a pretty big damage increase from mass roaches.

Couple it up with infestors and thats a very good combo
Oboeman
Profile Joined January 2011
Canada3980 Posts
November 04 2012 02:01 GMT
#8350
On November 04 2012 09:19 whatevername wrote:
Can someone explain to me the premise behind roach/hydra/corruptor zvp? I can understand roach corruptor and ive used that mix a few times, but the hydras were and are constantly bitched about as being useless. Soo...what was their role in that army even theoretically?


The premise was that they are better at killing the immortals and gateway units than the roaches, as long as corruptors
could quickly eliminate any colossi.

The reality was that they made you lose the game unless the protoss attacked you in the open when the zerg had a 60 supply advantage.
whatevername
Profile Joined June 2012
471 Posts
November 04 2012 07:10 GMT
#8351
If I go muta ling bane should I separate all 3 into separate control groups for micro purposes, or is it totally possible to get by with ling/bane on the same one, and simply double click banes as the battle commences?
TheGreenMachine
Profile Joined March 2010
United States730 Posts
November 04 2012 08:51 GMT
#8352
On November 04 2012 16:10 whatevername wrote:
If I go muta ling bane should I separate all 3 into separate control groups for micro purposes, or is it totally possible to get by with ling/bane on the same one, and simply double click banes as the battle commences?

in the short term you can ctrl click banes during the fight but id suggest practicing with 3 hotkeys

ling bling, just bling, and muta

So during fights you 1a everything ground, 3 target firing tanks and things with muta, and then 2 spam right click around.

Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
Henk
Profile Joined March 2012
Netherlands578 Posts
November 04 2012 15:45 GMT
#8353
On November 04 2012 09:11 Mvrio wrote:
My ovy scouts the P getting 3rd and 4th gas behind his FFE which means immortal sentry usually. what's wrong with hydra/ling comp? instead of the popular roach/ling right now? FF's get the best of me a lot of the time


Hydras won't be out in time if toss doesn't delay his attack by having shitty macro.
Also, you should be careful with stating 'My ovy scouts the P getting 3rd and 4th gas behind his FFE which means immortal sentry usually'. all protoss builds get 3rd and 4th gas after some time.

Standard immortal sentry all in usually gets both gases at 6:00. (Just fyi :D)
NeonFox
Profile Joined January 2011
2373 Posts
November 04 2012 15:49 GMT
#8354
On November 04 2012 16:10 whatevername wrote:
If I go muta ling bane should I separate all 3 into separate control groups for micro purposes, or is it totally possible to get by with ling/bane on the same one, and simply double click banes as the battle commences?


I feel that having banes on a different hotkey is less prone to a mistake and will allow you to switch between lings and banelings more easily during the fight. That way you can do surrounds with your lings and switch targets for the banelings faster.
tehcaekftw
Profile Joined March 2012
Denmark138 Posts
November 04 2012 22:50 GMT
#8355
On November 04 2012 16:10 whatevername wrote:
If I go muta ling bane should I separate all 3 into separate control groups for micro purposes, or is it totally possible to get by with ling/bane on the same one, and simply double click banes as the battle commences?


Its best to seperate all, to lessen accidental movement/stuffs.

I'd have lings on 1, banelings on 2 and mutas on 3.

Most of the time i have melee/ground units (such as zerglings, ultras, roaches, hydras) on 1, 2 would be any special unit (infestors, banelings. If i have both infestors and banes i have banes toghetter on 1 and just use ctrl-click when i need to micro), and then on 3 is anything air (BLs, mutas, corrupters) or in early game, for example zvt i have 4 queens to spread creep with.

Its personal preference though.
6xFPCs
Profile Joined April 2009
United States412 Posts
November 04 2012 23:04 GMT
#8356
On November 05 2012 07:50 tehcaekftw wrote:
Show nested quote +
On November 04 2012 16:10 whatevername wrote:
If I go muta ling bane should I separate all 3 into separate control groups for micro purposes, or is it totally possible to get by with ling/bane on the same one, and simply double click banes as the battle commences?



Its personal preference though.


I would emphasize this. You should experiment with all the things these guys have mentioned (or at least the ones that sound good to you), practice with them a little, and see which one works best for you in terms of how effective and how intuitive it is.

I feel more comfortable with leaving all lings and banes on 1, as I prefer to manually box areas of units, control click banes, and move those groups to chase marine packs. Banes on a separate hotkey just doesn't mesh well with my hotkey preferences (I like to have buildings hotkeyed, so I only have 1-5 for units, and queens are always 5), so I went with what was intuitive.

Oh, but don't double-click, use control-click. That is the cut-and-dried better choice, I think.
TheManInBlack
Profile Blog Joined December 2011
Nigeria266 Posts
November 05 2012 00:03 GMT
#8357
http://drop.sc/271091

This is pretty much ZvZ in a nutshell. I saw it coming and made efforts to defend it. I threw up an evo chamber to block mass zerglings into my mineral line and built Spinecrawlers behind the pool and the evo. Granted losing my queen so easily was silly, I don't get why my decision making didn't win me the game here.

I keep losing to crap like this, so I've made it a point to start 14 pooling so I can get Spines + zerglings out faster. But please help.
whatevername
Profile Joined June 2012
471 Posts
November 05 2012 01:08 GMT
#8358
You basically just panicked. You engaged his lings and drones a couple times very briefly then disengaged, losing you some lings. In that position you honestly just sit in ur mineral line until ur spines are done and break it. If you had been a bit more composed [on the side, I dont think an evo is necessary at all] you would of had the ling+drone+spine count to beat his attack. When your spines finish you should uproot both to be within range of his spines and go, another thing you didnt do.
fezvez
Profile Blog Joined January 2011
France3021 Posts
November 05 2012 14:36 GMT
#8359
Simple question :

In ZvP, is there a (blind) way to counter gateway expansion as zerg?

I play random, and when I random ZvP, first, I say "Yes!", then I wonder how I can abuse the situation. I am pretty sure they are going to open 13 gate in their main. Then, sometimes, they do some gateway expand. Sometimes, they 4 gate, and they never do any kind of sentry expand.

So, I have to ask those with good memories, at those times where FFE was not always standard (good ol' times, Xel'Naga Caverns, Metalopolis, etc...) how would Zerg punish these BO?

There's one thing really cool going on for me here, it's that I am pretty sure that Protoss never FFE, so building a bunch of lings is not always useless. I am currently doing 15 hatch 15 pool (no forge, so no possibility to cannon ) and keep my larva. If I see the semblance of a gateway expand, I pop 3 set of lings and often manage to slip 4 lings in the main (cannon kills 2) But that's not incredible...
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
November 05 2012 14:43 GMT
#8360
How do i get rid off the fear to drone up constantly or build tier 3 units? t.t
'Your ak is pretty... uhm... dank!'
Prev 1 416 417 418 419 420 489 Next
Please log in or register to reply.
Live Events Refresh
INu's Battles
11:00
INu's Battles#14
ByuN vs Rogue
IntoTheiNu 1099
LiquipediaDiscussion
Escore
10:00
Week 4
escodisco3189
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Railgan 39
StarCraft: Brood War
Britney 78903
Mini 702
EffOrt 450
Soulkey 297
Soma 288
Light 187
hero 183
Stork 149
Snow 148
ggaemo 138
[ Show more ]
Hyun 123
Pusan 108
Shine 73
Dewaltoss 62
[sc1f]eonzerg 44
ToSsGirL 42
Sea.KH 42
Barracks 40
Free 38
sorry 38
JYJ 33
soO 30
sSak 28
Sexy 26
scan(afreeca) 23
Movie 11
Noble 10
Sacsri 9
GoRush 9
Icarus 7
Rock 5
Terrorterran 4
Dota 2
Gorgc3773
XcaliburYe127
Counter-Strike
allub368
kRYSTAL_18
Super Smash Bros
Mew2King88
Heroes of the Storm
Trikslyr25
Other Games
gofns25269
singsing1664
B2W.Neo869
Lowko325
crisheroes321
DeMusliM287
QueenE99
Sick59
Livibee50
Liquid`LucifroN44
amsayoshi30
ArmadaUGS29
Organizations
Dota 2
PGL Dota 2 - Main Stream16469
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 69
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1273
Upcoming Events
RSL Revival
4h 33m
Big Brain Bouts
4h 33m
PiG vs DeMusliM
Reynor vs Bunny
Replay Cast
11h 33m
WardiTV Map Contest Tou…
22h 33m
Classic vs SHIN
MaxPax vs Percival
herO vs Clem
ByuN vs Rogue
Ladder Legends
1d 2h
uThermal 2v2 Circuit
1d 2h
BSL
1d 6h
Sparkling Tuna Cup
1d 21h
WardiTV Map Contest Tou…
1d 22h
Ladder Legends
2 days
[ Show More ]
BSL
2 days
CranKy Ducklings
2 days
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs hero
Monday Night Weeklies
3 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Leta vs YSC
Replay Cast
5 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
6 days
Replay Cast
6 days
Escore
6 days
Liquipedia Results

Completed

Proleague 2026-04-22
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W4
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.