• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:55
CEST 04:55
KST 11:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!39Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles3
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles Weekly Cups (August 24-30): Patches' balance mod takes over How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! Which box art did your first copy of StarCraft 1 have? ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BW General Discussion
Tourneys
BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6426 users

The Zerg Help Me Thread - Page 418

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 416 417 418 419 420 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
TheGreenMachine
Profile Joined March 2010
United States730 Posts
November 03 2012 04:31 GMT
#8341
On November 03 2012 12:39 TheAngryZergling wrote:
I'm upper diamond level and feel the most glaring weakness in my play is my inability to effectively use infestors. I understand what I'm supposed to do with them, but the execution is the hard part. How do you correctly go about quickly throwing out a ton of infested terrans? If I hold down shift it seems to end up causing a large overall delay because of the small pauses caused by the commands not being executed until the previously ordered infested terran has been launched. If I don't hold down shift the infested terrans launch in a more asap fashion but I find that I end up selecting some unit or structure (often more than once per engagement) and have to reselect my infestors. I don't want to use the mouse wheel. Any suggestions on how mechanically I can most efficiently use infestors?

practice early game spam of mass clicking, thats the fastest (non mouse wheel) way to do it. I personally hold down T to do it. Make sure you understand how long you have to hold down T before it starts repeating. Helps to have your keyboard settings set to repeat very quickly and not have to hold long before repeating.

You can burrow infestors, right click the ground somewhere then shift+T infested terrans in a ball right near the ground click. That will help shoot them all out at the same time.

Also helps controlling infestors with a dif control group, practice with it and eventually u will do well.
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
Malhavoc
Profile Joined October 2010
Italy308 Posts
Last Edited: 2012-11-03 22:03:53
November 03 2012 22:03 GMT
#8342
In zvp, doing 14p 15h when I get pylon blocked, I usually take my third, and get my natural later as my lings pop out. However recently a toss pylon blocked me, but was going not forge but gate first. I did not plant my third hatchery (in my natural) when i scouted he was 1basing, but was unable to defend the attack anyway cause I could not spine up both bases.

Should I wait to confirm forge first before getting the hatch outside my natural? I fear this would slow my economy too much..
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
November 03 2012 22:25 GMT
#8343
I open 15 pool 16 overlord if I suspect a pylon block, If he does, I expand at 20 or 21 with 4 lings and a queen, and take my third at the usual time. It throws off queen timings a bit, but it's not that big a deal.

Yes. If you take your third hatch before natural, you will die to a 4gate.
Getting back into sc2 O_o
Henk
Profile Joined March 2012
Netherlands578 Posts
November 03 2012 23:41 GMT
#8344
On November 03 2012 13:31 TheGreenMachine wrote:
Show nested quote +
On November 03 2012 12:39 TheAngryZergling wrote:
I'm upper diamond level and feel the most glaring weakness in my play is my inability to effectively use infestors. I understand what I'm supposed to do with them, but the execution is the hard part. How do you correctly go about quickly throwing out a ton of infested terrans? If I hold down shift it seems to end up causing a large overall delay because of the small pauses caused by the commands not being executed until the previously ordered infested terran has been launched. If I don't hold down shift the infested terrans launch in a more asap fashion but I find that I end up selecting some unit or structure (often more than once per engagement) and have to reselect my infestors. I don't want to use the mouse wheel. Any suggestions on how mechanically I can most efficiently use infestors?

practice early game spam of mass clicking, thats the fastest (non mouse wheel) way to do it. I personally hold down T to do it. Make sure you understand how long you have to hold down T before it starts repeating. Helps to have your keyboard settings set to repeat very quickly and not have to hold long before repeating.

You can burrow infestors, right click the ground somewhere then shift+T infested terrans in a ball right near the ground click. That will help shoot them all out at the same time.

Also helps controlling infestors with a dif control group, practice with it and eventually u will do well.


You hold T, then hold shift, in that order. Then you mass click everywhere. if you hold down shift before T that your infestors will first move to a point and then throw ITs.
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
November 03 2012 23:48 GMT
#8345
^I recommend pressing H then T and shift. That way they throw the IT, even if they're getting attacked.
Getting back into sc2 O_o
Mvrio
Profile Joined July 2011
689 Posts
November 04 2012 00:11 GMT
#8346
My ovy scouts the P getting 3rd and 4th gas behind his FFE which means immortal sentry usually. what's wrong with hydra/ling comp? instead of the popular roach/ling right now? FF's get the best of me a lot of the time
On October 03 2011 Jinsho wrote: Everyone is just a speck of fly dirt on the wall compared to Greg playing at his best :D
whatevername
Profile Joined June 2012
471 Posts
November 04 2012 00:19 GMT
#8347
Can someone explain to me the premise behind roach/hydra/corruptor zvp? I can understand roach corruptor and ive used that mix a few times, but the hydras were and are constantly bitched about as being useless. Soo...what was their role in that army even theoretically?
CurseDawg
Profile Joined March 2012
Portugal31 Posts
November 04 2012 00:25 GMT
#8348
They have more dps then roaches, wich tank the damage, while hydras attack from behind. Theoretically.
If you havent found the right girl, have fun with the wrong one!
tehcaekftw
Profile Joined March 2012
Denmark138 Posts
November 04 2012 00:30 GMT
#8349
Roaches tank the damage, hydras deal a lot of damage since they have higher dps than roaches. Keep hydras in back, roaches in front, and thats a pretty big damage increase from mass roaches.

Couple it up with infestors and thats a very good combo
Oboeman
Profile Joined January 2011
Canada3980 Posts
November 04 2012 02:01 GMT
#8350
On November 04 2012 09:19 whatevername wrote:
Can someone explain to me the premise behind roach/hydra/corruptor zvp? I can understand roach corruptor and ive used that mix a few times, but the hydras were and are constantly bitched about as being useless. Soo...what was their role in that army even theoretically?


The premise was that they are better at killing the immortals and gateway units than the roaches, as long as corruptors
could quickly eliminate any colossi.

The reality was that they made you lose the game unless the protoss attacked you in the open when the zerg had a 60 supply advantage.
whatevername
Profile Joined June 2012
471 Posts
November 04 2012 07:10 GMT
#8351
If I go muta ling bane should I separate all 3 into separate control groups for micro purposes, or is it totally possible to get by with ling/bane on the same one, and simply double click banes as the battle commences?
TheGreenMachine
Profile Joined March 2010
United States730 Posts
November 04 2012 08:51 GMT
#8352
On November 04 2012 16:10 whatevername wrote:
If I go muta ling bane should I separate all 3 into separate control groups for micro purposes, or is it totally possible to get by with ling/bane on the same one, and simply double click banes as the battle commences?

in the short term you can ctrl click banes during the fight but id suggest practicing with 3 hotkeys

ling bling, just bling, and muta

So during fights you 1a everything ground, 3 target firing tanks and things with muta, and then 2 spam right click around.

Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
Henk
Profile Joined March 2012
Netherlands578 Posts
November 04 2012 15:45 GMT
#8353
On November 04 2012 09:11 Mvrio wrote:
My ovy scouts the P getting 3rd and 4th gas behind his FFE which means immortal sentry usually. what's wrong with hydra/ling comp? instead of the popular roach/ling right now? FF's get the best of me a lot of the time


Hydras won't be out in time if toss doesn't delay his attack by having shitty macro.
Also, you should be careful with stating 'My ovy scouts the P getting 3rd and 4th gas behind his FFE which means immortal sentry usually'. all protoss builds get 3rd and 4th gas after some time.

Standard immortal sentry all in usually gets both gases at 6:00. (Just fyi :D)
NeonFox
Profile Joined January 2011
2373 Posts
November 04 2012 15:49 GMT
#8354
On November 04 2012 16:10 whatevername wrote:
If I go muta ling bane should I separate all 3 into separate control groups for micro purposes, or is it totally possible to get by with ling/bane on the same one, and simply double click banes as the battle commences?


I feel that having banes on a different hotkey is less prone to a mistake and will allow you to switch between lings and banelings more easily during the fight. That way you can do surrounds with your lings and switch targets for the banelings faster.
tehcaekftw
Profile Joined March 2012
Denmark138 Posts
November 04 2012 22:50 GMT
#8355
On November 04 2012 16:10 whatevername wrote:
If I go muta ling bane should I separate all 3 into separate control groups for micro purposes, or is it totally possible to get by with ling/bane on the same one, and simply double click banes as the battle commences?


Its best to seperate all, to lessen accidental movement/stuffs.

I'd have lings on 1, banelings on 2 and mutas on 3.

Most of the time i have melee/ground units (such as zerglings, ultras, roaches, hydras) on 1, 2 would be any special unit (infestors, banelings. If i have both infestors and banes i have banes toghetter on 1 and just use ctrl-click when i need to micro), and then on 3 is anything air (BLs, mutas, corrupters) or in early game, for example zvt i have 4 queens to spread creep with.

Its personal preference though.
6xFPCs
Profile Joined April 2009
United States412 Posts
November 04 2012 23:04 GMT
#8356
On November 05 2012 07:50 tehcaekftw wrote:
Show nested quote +
On November 04 2012 16:10 whatevername wrote:
If I go muta ling bane should I separate all 3 into separate control groups for micro purposes, or is it totally possible to get by with ling/bane on the same one, and simply double click banes as the battle commences?



Its personal preference though.


I would emphasize this. You should experiment with all the things these guys have mentioned (or at least the ones that sound good to you), practice with them a little, and see which one works best for you in terms of how effective and how intuitive it is.

I feel more comfortable with leaving all lings and banes on 1, as I prefer to manually box areas of units, control click banes, and move those groups to chase marine packs. Banes on a separate hotkey just doesn't mesh well with my hotkey preferences (I like to have buildings hotkeyed, so I only have 1-5 for units, and queens are always 5), so I went with what was intuitive.

Oh, but don't double-click, use control-click. That is the cut-and-dried better choice, I think.
TheManInBlack
Profile Blog Joined December 2011
Nigeria266 Posts
November 05 2012 00:03 GMT
#8357
http://drop.sc/271091

This is pretty much ZvZ in a nutshell. I saw it coming and made efforts to defend it. I threw up an evo chamber to block mass zerglings into my mineral line and built Spinecrawlers behind the pool and the evo. Granted losing my queen so easily was silly, I don't get why my decision making didn't win me the game here.

I keep losing to crap like this, so I've made it a point to start 14 pooling so I can get Spines + zerglings out faster. But please help.
whatevername
Profile Joined June 2012
471 Posts
November 05 2012 01:08 GMT
#8358
You basically just panicked. You engaged his lings and drones a couple times very briefly then disengaged, losing you some lings. In that position you honestly just sit in ur mineral line until ur spines are done and break it. If you had been a bit more composed [on the side, I dont think an evo is necessary at all] you would of had the ling+drone+spine count to beat his attack. When your spines finish you should uproot both to be within range of his spines and go, another thing you didnt do.
fezvez
Profile Blog Joined January 2011
France3021 Posts
November 05 2012 14:36 GMT
#8359
Simple question :

In ZvP, is there a (blind) way to counter gateway expansion as zerg?

I play random, and when I random ZvP, first, I say "Yes!", then I wonder how I can abuse the situation. I am pretty sure they are going to open 13 gate in their main. Then, sometimes, they do some gateway expand. Sometimes, they 4 gate, and they never do any kind of sentry expand.

So, I have to ask those with good memories, at those times where FFE was not always standard (good ol' times, Xel'Naga Caverns, Metalopolis, etc...) how would Zerg punish these BO?

There's one thing really cool going on for me here, it's that I am pretty sure that Protoss never FFE, so building a bunch of lings is not always useless. I am currently doing 15 hatch 15 pool (no forge, so no possibility to cannon ) and keep my larva. If I see the semblance of a gateway expand, I pop 3 set of lings and often manage to slip 4 lings in the main (cannon kills 2) But that's not incredible...
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
November 05 2012 14:43 GMT
#8360
How do i get rid off the fear to drone up constantly or build tier 3 units? t.t
'Your ak is pretty... uhm... dank!'
Prev 1 416 417 418 419 420 489 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#97
PiGStarcraft382
CranKy Ducklings69
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft382
RuFF_SC2 197
ProTech31
StarCraft: Brood War
GuemChi 2201
Artosis 649
Noble 18
Dewaltoss 14
Dota 2
LuMiX1
League of Legends
Cuddl3bear8
Counter-Strike
summit1g11491
taco 598
m0e_tv311
minikerr245
Other Games
XaKoH 1164
JimRising 702
C9.Mang0453
Maynarde150
ViBE133
Livibee77
ROOTCatZ16
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP114
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21991
League of Legends
• Lourlo669
Other Games
• Scarra720
Upcoming Events
Kung Fu Cup
8h 5m
RotterdaM Event
13h 20m
Replay Cast
21h 5m
The PondCast
1d 7h
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
OSC
4 days
Shopify Rebellion Sundays
4 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Afreeca Starleague
5 days
Soma vs Shuttle
BeSt vs Rush
[ Show More ]
WardiTV Weekly
5 days
Afreeca Starleague
6 days
Leta vs ggaemo
Jaedong vs Queen
GSL
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

KCM Special KOR vs CHN
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.