The Zerg Help Me Thread - Page 417
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MiTakko
Canada15 Posts
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Henk
Netherlands578 Posts
On November 01 2012 23:40 MiTakko wrote: Ive just read that new PVZ guide, with the zlot immortal templar pre BL timing. Ive seen it in idra's and stephano's stream and they both lost to it multiple times. How do you beat this build, it seems really good, there is not ebough energy on the infestors for fungals and ITs since there is mass zlots. From what i see, zerg has to deny the third, but if that fails it just leads into a worse situation. Thoughts? Sounds like roaches might work well. Lings are useless and BL won't be out in time. | ||
Paaaz
Philippines33 Posts
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Exoteric
Australia2330 Posts
On November 01 2012 23:40 MiTakko wrote: Ive just read that new PVZ guide, with the zlot immortal templar pre BL timing. Ive seen it in idra's and stephano's stream and they both lost to it multiple times. How do you beat this build, it seems really good, there is not ebough energy on the infestors for fungals and ITs since there is mass zlots. From what i see, zerg has to deny the third, but if that fails it just leads into a worse situation. Thoughts? Roach/Hydra actually wouldn't fare too badly in this case. It will help keep you alive for the switch to infestor/brood lord (albeit with a later timing and the opponent will probably have a mothership out as well) and you have the option of pressuring the protoss' third. On November 02 2012 01:14 Paaaz wrote: Hey guys, I'm low masters and I'm having a lot of trouble controlling a Broodlord/Infestor army with P either pre mothership or with a mothership. Any tips? Usually, I end up losing all my roach/lings so my broodlords won't have anything under them to protect them OR I end up losing all my infestors with the rest of my army soon following after that. My control is pretty decent with anything except this composition and everytime I end up with a BL/Infestor army, I just lose. It gets really frustrating when you lose a commanding lead because you can't control your supposedly OP army. Any little tip will help, thanks! My late game army control vs. P does slip up too but this is what I try to follow. When you are moving your deathball army(15+ infestor/ 10-15 brood lord/ 10 corruptor/ 5-6 queen) aggressively, you always want to have at least a few infested terran eggs under your army. You do not want roaches in this composition. Lings should be used for runbys/cleaning up prism warpins. In order to deal with cloak, I make 4-5 overseers, make 3 follow some brood lords, and the others following my infestors. The changelings you make will also help to identify if the P is setting up any flanks, so that you can prepare pre-emptively for them. Spread your broods slightly, but not too much. When it looks like the protoss is getting ready to blink in, throw down more infested terrans. When p does blink in, fungal, kite broods and a-move with them, fungal again before the duration wears off, kite and a-move(by now the broods are out of stalker range), fungal again and spam infested terran. Storm/feedbacks are a pain to deal with but just do what you can and move out asap. If a mothership is present, all your corruptors should be focusing it down at this point (except 1-2 which I keep in my base for taking out prisms). If the protoss gets off a vortex on a good number of broods, you basically do the same thing as above but more emphasis on the infested terran part, just behind the area of the vortex. When you feel like the vortex is about to end, box the area and wait for the pop, and move command away from them if they have archons in there. I don't like using hotkeys for this because your other broods will also be moving + you will probably have a few infestors in there too. Oh and if you see a warp prism moving towards your army, fungal it immediately and try to get a portion of your ITs/corruptors to focus it down. That thing spells certain death for many infestors if it gets close enough. | ||
Paaaz
Philippines33 Posts
On November 02 2012 01:57 Exoteric wrote:+ Show Spoiler + On November 02 2012 01:14 Paaaz wrote: Hey guys, I'm low masters and I'm having a lot of trouble controlling a Broodlord/Infestor army with P either pre mothership or with a mothership. Any tips? Usually, I end up losing all my roach/lings so my broodlords won't have anything under them to protect them OR I end up losing all my infestors with the rest of my army soon following after that. My control is pretty decent with anything except this composition and everytime I end up with a BL/Infestor army, I just lose. It gets really frustrating when you lose a commanding lead because you can't control your supposedly OP army. Any little tip will help, thanks! My late game army control vs. P does slip up too but this is what I try to follow. When you are moving your deathball army(15+ infestor/ 10-15 brood lord/ 10 corruptor/ 5-6 queen) aggressively, you always want to have at least a few infested terran eggs under your army. You do not want roaches in this composition. Lings should be used for runbys/cleaning up prism warpins. In order to deal with cloak, I make 4-5 overseers, make 3 follow some brood lords, and the others following my infestors. The changelings you make will also help to identify if the P is setting up any flanks, so that you can prepare pre-emptively for them. Spread your broods slightly, but not too much. When it looks like the protoss is getting ready to blink in, throw down more infested terrans. When p does blink in, fungal, kite broods and a-move with them, fungal again before the duration wears off, kite and a-move(by now the broods are out of stalker range), fungal again and spam infested terran. Storm/feedbacks are a pain to deal with but just do what you can and move out asap. If a mothership is present, all your corruptors should be focusing it down at this point (except 1-2 which I keep in my base for taking out prisms). If the protoss gets off a vortex on a good number of broods, you basically do the same thing as above but more emphasis on the infested terran part, just behind the area of the vortex. When you feel like the vortex is about to end, box the area and wait for the pop, and move command away from them if they have archons in there. I don't like using hotkeys for this because your other broods will also be moving + you will probably have a few infestors in there too. Oh and if you see a warp prism moving towards your army, fungal it immediately and try to get a portion of your ITs/corruptors to focus it down. That thing spells certain death for many infestors if it gets close enough. Thanks! I think I get it a bit. Last question, about how much infestors do you usually get? | ||
Exoteric
Australia2330 Posts
On November 02 2012 02:05 Paaaz wrote: Thanks! I think I get it a bit. Last question, about how much infestors do you usually get? Sky's the limit, really. I aim for around 20. | ||
Belial88
United States5217 Posts
i tend to go for like 6-8 infestors until broodlords pop, and then i add on to about 12. I might get 16 in extreme, extreme, extreme lategame when it's 6+ bases, mining out the map, and the opponent is super heavy on units like stalkers as opposed to air, colossus, archons, but yea i generally stay arond 12. do you go for 20 infestors before broodlords? how can you get them in time then before that 3+ colossus push? what do 20 infestors do lol. | ||
Sajaki
Canada1135 Posts
1) Gas allocation. So it's speed, +1 +1 Lair, and then... When do i get extractors 3 and 4? 5 and 6? generally speaking. 2) When to drone the third. I'm usually too greedy and lose a ton of drones to hellions, or overcommit and get rolled by a later timing. | ||
fenner
United Kingdom163 Posts
On November 02 2012 04:48 Sajaki wrote: So in standard ZvT, say 6 queen vs gasless reactor hellion into banshee, I'm having a ton of trouble with 1) Gas allocation. So it's speed, +1 +1 Lair, and then... When do i get extractors 3 and 4? 5 and 6? generally speaking. 2) When to drone the third. I'm usually too greedy and lose a ton of drones to hellions, or overcommit and get rolled by a later timing. DRG takes all 4 gas about 58 supply or around 6:30-6:45 when doing 6 queen opening, speed then +1/+1 and then lair. He then drones his 3rd with 16 drones completely blind but then starts pumping lings from that point untill he knows what the opponent is doing. If he knows its just hellion banshee then he takes the gases at the third too but without any information he just keeps pumping lings. I definitely recommend checking out DRG vs Polt on Cloud Kingdom, it was on GSL about a month ago and is the perfect example on how to play 6 queen, can learn so much from it! | ||
6xFPCs
United States412 Posts
On November 02 2012 03:32 Belial88 wrote: wow really? i heard someone else around here say about 20 infestors. i tend to go for like 6-8 infestors until broodlords pop, and then i add on to about 12. I might get 16 in extreme, extreme, extreme lategame when it's 6+ bases, mining out the map, and the opponent is super heavy on units like stalkers as opposed to air, colossus, archons, but yea i generally stay arond 12. do you go for 20 infestors before broodlords? how can you get them in time then before that 3+ colossus push? what do 20 infestors do lol. I don't know about getting 20 infestors before BLs, or before that push. The way I play, it's just a slow but constant adding of infestors, it delays your BL tech a decent amount, but in my opinion it gives you a cleaner transition, and you end up having more energy on your infestors once you reach the same BL-infestor army as someone who rushed BLs. I feel like most zergs these days just make a risky beeline for BL tech and hope they don't die/take too much damage before BLs pop. I also go infestor heavy in lategame, but I only keep adding infestors to the 20-ish level if colossus numbers are low, because 3+ colossi clean up ITs without breaking a sweat. with 20 infestors, I drop enough fungals to blanket the army, then dump ITs to surround. I'll have enough for another fungal or two to prevent the stalkers from blinking out, so I refresh the fungals on stalkers. ITs pop and kill everything, nothing can run. I also actively screen out stalkers with 3-5 ITs instead of trying to rely on preemptive anti-blink fungals. Bonus: if you're wearing him down and denying bases (i.e. winning), you can just toss out a line of ITs and start pushing in with much less concern about a vortex, because less of your army is tied up in vulnerable BLs, and ITs drop a wayward and corrupted mothership very fast. I really feel that BLs have a odd diminishing value to them past about 6. They get clumpy (vortex woes) and they're not really less vulnerable to blink, even going from say 6 to 12 BLs. p.s. welcome back. | ||
Belial88
United States5217 Posts
I feel like most zergs these days just make a risky beeline for BL tech and hope they don't die/take too much damage before BLs pop. Well it's a trade-off, but as long as you scout to make sure Toss is making 3 base colossus, you can beeline to broodlords. You just need 6+ infestors, lots of lings, spines, and corruptors to buy that 30 seconds where toss is at your door before broodlords finish. Make too many infestors and you wont have broodlords and corruptors in time or in enough count, make too few and you risk just getting run over. I really feel that BLs have a odd diminishing value to them past about 6. They get clumpy (vortex woes) and they're not really less vulnerable to blink, even going from say 6 to 12 BLs. wow really? would you mind posting/pming me a replay of yours in extreme lategame? I personally feel like you really should get a ton of broodlords, like 16+. I feel like anything less than like 14+ 3/3/3, 3/3 broodlords, just gets owned by 200/200 pure stalker, really frustrating some times, and leads to games that just last forever no matter how far ahead you are (recently I've been going on the advice that after having a big lead with broods, remax on roaches or go roach/infestor/bl). I'm just surprised to hear about 6 broods, 20 infestors, lategame. you said yourself though that corruption+fg stops mothership/votex. I personally just have 5-10 corruptors on their own hotkey, lay down some IT, and FG+corrupt the mothership. I fg it so it can't get close, but if he realyl tries to, i just pull back the broods a bit, and the corruptors (and IT) just kill the mothership so quickly. | ||
Melaine
United States56 Posts
I think Cloud Kingdom is the map i struggle most with this strat, as you can't just macro up and take the bases, as the protoss can cannon half the map, and even bases with a protoss as zerg is so bad, so going into the late game is where i lose vs this strat. These type of games go up into the 40+ min rage, as he just turtles keeps killin my army over and over again and I run out of money as I can't engage his bases with 15+ cannons +sky toss. Mabey i'm missing something in mid game i can hit him with? Just seems impossible to deal with large amounts of cannons and his early 2 stargate voids in early mid, he just waits for his mothership+critical mass of voids and carriers, I tried Hydras, I tried mass infestor +40 infestors (never tried NP tho) and croupters seem to melt. I will take the advise you guys gave, but seems pretty hard to deal with on some smaller maps. Carriers do a very good job vs infestors, and voids clean up everything else, and mothership can get some good vortexes and i'm dead alot of the time, NP range is pretty poor so not sure if NP would work. | ||
dabuz
10 Posts
On November 01 2012 14:35 6xFPCs wrote: Post a replay if you can. More than four hellions is a strong signal that it's mech. A low marine count early on is a medium signal that it's some kind of tech play, i.e. banshee or mech. This is all from 1rax FE opening standpoint, but probably holds true across any opening. They want those four gases going ASAP, and they want hellions instead of marines. Here's my key to beating mech--upgraded roaches. You always have more gas to spare for upgrades than a mech player, use it to stay ahead on upgrades. I don't use much else, though I add a small number of lings to attract initial tank and thors shots, and banes as they get higher hellion counts and I start to max. You must stay active with the roaches. If he's greedy, hit him, break his production (tech labs) or worker lines, and trade out your roaches. If he's going straight into thors (no tanks), trade roaches for thors. If he's going tank heavy, do something else (some kind of tech, or double expand) while you contain him in the meantime. Don't let him move forward without leapfrogging siege tanks. Lose roaches if you have to, just force a siege and use the time to pump units. If you can't fight him, counter. Take bases as you can, spine them lightly (2-3 spines). With your roaches roaming the map, he should get nothing out but hellions until he pushes--at which point, fight if you will win for sure, delay if you aren't sure. Take far bases if you like, you just need to have a base to run drones to should it devolve into a baserace. When you engage, scoot in. Roaches are melee units, or so the mindset should be. When you're hugging the opponent, you maximize the number of roaches that can fire (HUGE issue for many; in fact, the primary problem I watch for when people as for vs mech help), and it encourages his tanks to splash his own units (unless manually controlled). Make sure you shoot when his tanks shoot, and move when they're quiet (or else you squish your roaches together and give him extra splash damage). With some speedlings in the pack, you can a-move all the same and the tanks and thors will waste their first volley on the useless lings (they'd evaporate to the hellions). Remember to inject--every larvae is a roach, every roach is a big deal. When you're microing your roaches, any moment where you don't need to reposition them (say, after you're hugging thors) should be spent spamming "s rrrrrrrrrrrrrrrrrr" to remax quickly. Here's two replays where I surge around the map with tides of roaches and ride the waves of efficiency and trading to "weird" wins. Note how I'm active and aggressive with my army, my upgraded roaches stand toe-to-toe with thors, and I take opportunities as they come, whether it's shoddy defenses or odd counterattacks. vs high diamond (diamond according to drop.sc... thought he was masters), mech with banshees: http://drop.sc/269782 vs mid-masters, greedy mech: http://drop.sc/269781 EDIT: Forgot to mention, I think BL-infestor is pretty bad against mech. Hellions are like mini-colossi, thors are vikings with three times the tanking power, and tanks auto-snipe infestors from a huge range, it's like walking into a hard counter. I would rather have roach infestor and just flood him with ITs than try to make BLs work. Hell, I'd rather have the equivalent BL investment in unupgraded, non-speed banelings, that's how little faith I have in BL vs mech. This was really helpful, thank you. I watched/ analyzed the replays, played like you said I should ect. I went from losing every game vs. a mech player in the past couple weeks to winning 2 in a row today with ease. Now I just gotta get better at my late game macro since doing this seems to lead every game into the late game. Vs. quick tanks I'm dropping bases with roaches at 13/ 14 mins as a followup from a roach/ bling push at 9 mins and it works really well. Also, When I see my opponent going tank heavy with few thors, is a huge flock of mutas (20 or so) a good tech switch in the mid-game to keep the opponent locked down? | ||
Pyrena
7 Posts
It's a mech ZvT on Ohana (diamond) and I don't really know exactly why I lost that game. http://drop.sc/270334 I feel that I should have gotten really far ahead because his hellions and banshees did nearly nothing, however, that doesn't seem to be the case (maybe a macro issue? But I don't really think early/midgame was the problem here). I managed to get my broodlords up at 15 minutes and killed his first push. At the 19 minute mark, I felt really really far ahead and just thought I could get a few more broodlords and infestors and kill him, but in the following engagements he traded efficiently while having a smaller army value. Was there something really fundamentally wrong with my engagements? I should definitively spread out my broodlords better. The ling remax at the end was obviously stupid, but there has to be something wrong before that moment. Thanks in advance for your help | ||
pwncakery
Canada131 Posts
On November 03 2012 00:12 Pyrena wrote: Could someone please help me analyse this replay? It's a mech ZvT on Ohana (diamond) and I don't really know exactly why I lost that game. http://drop.sc/270334 I feel that I should have gotten really far ahead because his hellions and banshees did nearly nothing, however, that doesn't seem to be the case (maybe a macro issue? But I don't really think early/midgame was the problem here). I managed to get my broodlords up at 15 minutes and killed his first push. At the 19 minute mark, I felt really really far ahead and just thought I could get a few more broodlords and infestors and kill him, but in the following engagements he traded efficiently while having a smaller army value. Was there something really fundamentally wrong with my engagements? I should definitively spread out my broodlords better. The ling remax at the end was obviously stupid, but there has to be something wrong before that moment. Thanks in advance for your help The composition that makes T and P cry imba is BL/Corruptor/Infestor. For the last few fights you were going in with only BL/Infestor. While you can (and did) kill vikings with pure Infestors, it works a lot better if you involve the Corruptors. Either the Vikings engage the Corruptors and leave the BLs free to rain down broodlings, or they target the BLs, and the fungal+Corruptors make pretty short work of them. The pure fungal route can work as you saw in the engagement by your fourth. The problem is that it's just a bit too slow, the vikings were still killing broodlords while you were fungalling them. Your complete lack of units besides queens in the midgame feels a bit gambly to me, but if it works, why the f not... If you're going to have that many queens, you should be using more creep tumors. Also with such a high queen count, involve them in your late game army. Well placed transfuses really help to break big armies. Your ling runby did really well in two ways. One, you killed a bunch of scvs. Two, he pulled back what looked like all his units. 1) is always good, but he had a million orbitals so it's not *that* big a deal. 2) is a little more important to notice. If you see a player doing this, repeat your ling runby later and push a base at the same time. If he makes the same mistake of bringing everything back it's a free expansion to you. If not, well you have your whole army (minus 10 to 15 supply in lings) there to fight. Good luck! | ||
6xFPCs
United States412 Posts
On November 03 2012 00:12 Pyrena wrote: Could someone please help me analyse this replay? It's a mech ZvT on Ohana (diamond) and I don't really know exactly why I lost that game. http://drop.sc/270334 I feel that I should have gotten really far ahead because his hellions and banshees did nearly nothing, however, that doesn't seem to be the case (maybe a macro issue? But I don't really think early/midgame was the problem here). I managed to get my broodlords up at 15 minutes and killed his first push. At the 19 minute mark, I felt really really far ahead and just thought I could get a few more broodlords and infestors and kill him, but in the following engagements he traded efficiently while having a smaller army value. Was there something really fundamentally wrong with my engagements? I should definitively spread out my broodlords better. The ling remax at the end was obviously stupid, but there has to be something wrong before that moment. Thanks in advance for your help See my post on how I play vs mech and my general advice against mech, plus two replays: http://www.teamliquid.net/forum/viewpost.php?post_id=16742164 Game notes: + Show Spoiler + At 10min, he is ahead of you in supply, workers, and both gas and mineral income. Without anything really happening. I swear you have more downtime than inject time, and you seem reluctant to drop more than one creep tumor per tumor radius, in spite of having 5 queens sitting up front at the edge of your creep. You still have lings by the time his +1/+1 is done at 12:00. 12:30, he's up by 25 supply. As mech. At this point, you're quite behind. He's going double upgrade mech and he's ahead of your ling upgrades. You have no roaches, with just ling infestor you can't break a mech army larger than 3 thors plus supporting hellions. 5th base should have gases done and ready to go as soon as the hatch pops. a minor nitpick i guess. This guy is silly for building so many tanks, he hasn't seen a roach all game. 17:30 holy cow you clump your BLs so badly it's like you wanted to lose. Good thing he's so tank heavy it's laughable; you end up winning that engagement so you're back in the game. Hey where's +3/+3? He's going to be 3-3 against your 2-2 lings and broodlings. 20:30 you repeat the BL clumping. It's getting ridiculous, and once again you suffer a lot of BL losses for no reason against a relatively mild thor and viking count. This guy has bad macro, but his thor count is already enough to steamroll around the map. 24:30, good IT spam, that's how infestors should be used against mech. Unfortunately, you don't remax for a full minute, so he's already rebuilt and you have no chance to do damage against his amazing 5 base econ (you're on 4, having just lost a base in that battle). And you really hate roaches, so you remax lings, but you don't even do it well, because you don't actually hit max due to not having enough larvae to support a ling army. You need at least 2 more hatches if you intend to actually use lings. Oh, and you need 3/3. You leave the game with 4k/2k in the bank. Had you shoveled that into roaches, you could've mopped him up. Analysis: Your macro is terrible, your early-midgame is a serious problem. You are behind because of it, certainly from 12min onwards. Make sure to inject, add macro hatches, drone up hard if you invest in that many queens (8 at one point??). He sprints ahead of you in econ AS MECH, and the only reason this wasn't a shutout one-sided massacre was because he overbuilt tanks by a lot (neglecting to scan), and then turned around and did it again. He was ahead of you in upgrades, which should never happen against mech (and you're not even spending gas on roaches), and you clumped your broodlords so badly that you took two or three times the losses you needed to even against low thor count armies, basically giving up your chance to push. No 3/3 meant that there's no way you could outlast him on even bases without broods, which he kind of figured and so made a lot of vikings. Your macro is bad mid-lategame, too. You don't remax, you don't inject. I had to actually jump to your pov once to see why nothing seemed to be going on for 30+ seconds. Your focus must be macro at all times. Please build roaches against mech. Yes, stephano can defend the first mech push with just lings, queens, and infestors, but that's super early on and it's not ideal anyway. Roaches shred thors. I know he went crazy with tanks, but you still need to have the roach option ready so that those 84 lings on the final remax could've been 42 roaches--exponentially more powerful. Plus, roaches can actually tangle with planetaries, which is important because he went to 10 gas. | ||
6xFPCs
United States412 Posts
On November 02 2012 13:08 dabuz wrote: This was really helpful, thank you. I watched/ analyzed the replays, played like you said I should ect. I went from losing every game vs. a mech player in the past couple weeks to winning 2 in a row today with ease. Now I just gotta get better at my late game macro since doing this seems to lead every game into the late game. Vs. quick tanks I'm dropping bases with roaches at 13/ 14 mins as a followup from a roach/ bling push at 9 mins and it works really well. Also, When I see my opponent going tank heavy with few thors, is a huge flock of mutas (20 or so) a good tech switch in the mid-game to keep the opponent locked down? Good to hear. That's what this thread is for. On November 02 2012 05:20 Belial88 wrote: wow really? would you mind posting/pming me a replay of yours in extreme lategame? I personally feel like you really should get a ton of broodlords, like 16+. I feel like anything less than like 14+ 3/3/3, 3/3 broodlords, just gets owned by 200/200 pure stalker, really frustrating some times, and leads to games that just last forever no matter how far ahead you are (recently I've been going on the advice that after having a big lead with broods, remax on roaches or go roach/infestor/bl). I'm just surprised to hear about 6 broods, 20 infestors, lategame. you said yourself though that corruption+fg stops mothership/votex. I personally just have 5-10 corruptors on their own hotkey, lay down some IT, and FG+corrupt the mothership. I fg it so it can't get close, but if he realyl tries to, i just pull back the broods a bit, and the corruptors (and IT) just kill the mothership so quickly. I can't find a replay, and I looked around for some NASL games because I recall dark is the one who likes to do this kind of thing, but I can't find one thus far. I haven't gotten in many games recently, either. Sorry, I will put one up once I play one. I definitely still think that corruptors are the answer to mothership, and infestor support makes it work better. In fact, what I mean is that I have corruptors around, too (colossi need to die fast, before ITs pop and get auto-targeted), and I just morph fewer BLs. Vortex messes up infestors something harsh, too. I still hate that spell and consider it an abomination of design, it's like being able to snipe things from afar with a nuke that has no travel time that is fired from a tank. Pure stalker is the reason I hate high BL counts, btw. MC has shown exactly how awesome stalkers are, if you're moving away and he runs in close enough to blink at all under you, you lose all the BLs, he warps new stalkers, and the battle starts again with you down 6+ BLs. What I try to do, and I'm more than able to admit this is just me messing around out of frustration with blink-BL dances and not really serious stuff, is just keep walking forward with ITs, hopefully starting near his base (often they are waiting for vortex energy). Eventually, you have a ton of wannabe marines covering your broods, and you're pounding down his front door. With 20+ infestors and having come from missile attack- and roach-based midgame, the ITs become their own deadly type of siege, while the BLs give range and a persistent broodling backbone to the army. I really wish I had a replay to show this, I feel like I'm overselling it when mostly I just wanted to state that it's something I've been trying as well. +3 attack stalkers just shred BLs too easily, and are easily replaced in lategame situations; it's very frustrating to someone who already hates dealing with vortex. Losing infestors to smaller blinks is annoying (big blink=fungal+IT lockdown, as described previously, then remake infestors [way faster than remaking BLs]), but with 6 BLs in support, the blink shenanigans feel more like something I can do something about, instead of another insta-lose move I had to constantly worry about. Hm. I hope that makes sense. Basically, I go heavy on infestors now in BL-infestor lategame, but it might not be any better than the BL-heavy version and unfortunately, I don't have a replay to support this approach. | ||
DarkBaneling
United States13 Posts
I forgot who I saw do this but I think it was on a euro zergs stream. He got 3 pylon blocked at the bottom of his ramp on ohana and took all his drones and brought them to the pylons then clicked them all on the minerals of his nat, they all bunched up near one of the pylons as they tried to mineral walk to the minerals, then he attacked the pylon with all his drones. This allowed him to get a melee swing off with all of his drones before they auto spread out and he killed the pylon super fast. I just tried to do this in a game and it didn't work. Can anyone explain exactly how you do this? | ||
MstrJinbo
United States1251 Posts
On November 03 2012 11:56 DarkBaneling wrote: Can anyone explain this technique for stopping 3 pylon block? I forgot who I saw do this but I think it was on a euro zergs stream. He got 3 pylon blocked at the bottom of his ramp on ohana and took all his drones and brought them to the pylons then clicked them all on the minerals of his nat, they all bunched up near one of the pylons as they tried to mineral walk to the minerals, then he attacked the pylon with all his drones. This allowed him to get a melee swing off with all of his drones before they auto spread out and he killed the pylon super fast. I just tried to do this in a game and it didn't work. Can anyone explain exactly how you do this? http://wiki.teamliquid.net/starcraft2/Drone_Drill | ||
TheAngryZergling
United States387 Posts
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