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I have a problem with mass thor zvt in a long drawn out mech game. I'm high diamond and this is against a non top 8 diamond. I have a really long replay. Do I need to focus on dropping his main more so he can't build up his army? It feels like once they get more than 7 fully upgraded thors I can't engage it with any kind of army. Banes seem risky because of tanks, but I just thought about bane drops.
My macro at the end of the game is pretty bad, but all my units melt away in the last engagement anyways. The resource score at the end of the game was 117k to 80k in favor of me. I seem to lose a ton of games like this lately. If you have any other comments about the opening or anything let me know. I need to be more proactive about scouting mass helion. The overseer either doesn't come in time, or I'm getting my lair too late. I'm pretty lost zvt even though zvp is statistically my worse matchup.
http://www.filedropper.com/antigashipyard8
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Hey guys, I'm a diamond zerg that just got back into the game after 2 years(I havent played since 2010). What are some good build orders for ZvP and ZvT especially?
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On October 08 2012 05:10 smOOthMayDie wrote: Anyone? Search "[G] Belial" Hes got a ZvT and ZvP guide that are both comprehensive
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what is the earliest humanly possible for zerg to get infestor / muta and than broodlord? from my experience its around 10 min for infestor / muta and about 12-13 hive with broodlords show up about 13-15 mins? Im a terran btw so I only roughly knows those timings.
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On October 08 2012 06:14 Serp87 wrote: what is the earliest humanly possible for zerg to get infestor / muta and than broodlord? from my experience its around 10 min for infestor / muta and about 12-13 hive with broodlords show up about 13-15 mins? Im a terran btw so I only roughly knows those timings.
I think 15ish, depends what the zerg makes ofcourse
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On October 07 2012 19:31 guitarizt wrote:I have a problem with mass thor zvt in a long drawn out mech game. I'm high diamond and this is against a non top 8 diamond. I have a really long replay. Do I need to focus on dropping his main more so he can't build up his army? It feels like once they get more than 7 fully upgraded thors I can't engage it with any kind of army. Banes seem risky because of tanks, but I just thought about bane drops. My macro at the end of the game is pretty bad, but all my units melt away in the last engagement anyways. The resource score at the end of the game was 117k to 80k in favor of me. I seem to lose a ton of games like this lately. If you have any other comments about the opening or anything let me know. I need to be more proactive about scouting mass helion. The overseer either doesn't come in time, or I'm getting my lair too late. I'm pretty lost zvt even though zvp is statistically my worse matchup. http://www.filedropper.com/antigashipyard8
Always try to drop if possible, and at the same time do some infestor terran drops at another base if you can. ALWAYS get neural parasite because that spell can easily win you the game, if you manage to take like 4 thors of him while you throw infested terrans everywhere you will easily kill off his army. Also try to rush to broods or ultras if possible and you're all set Just macro macro macro while you harass.
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Generally, if Zerg gets 10:00 mutas he wont go hive, at least not before a few muta/ling/bane waves. Infestors generally mean fast hive. Zergs can play 2(x2) styles. 1. Fast (10:00) lair off 2 base, late hive 2. Late (12:00+) lair off 3 base, fast hive
Mutas or infestors are the (x2). I personally love to hit Terran with HUGE muta/limg/bane attacks with a double evo spire sort of play, so powerful. If Terran doesn't focus banes, you win. Off topic though
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I'm high diamond and the last 4 days I'm:
7-23 zvp 14-9 zvz 10-7 zvt
I'm shocked my zvp is that low. That's the matchup I have the most strict build orders relative to the other matchups. I have problems with immortal allin, col timing off 3 base, and people who turtle and macro up for a big push. Honestly my macro is by far the best zvp too, but I feel like I need to totally iron out my build and react appropriately mid and late game or I have no chance.
ZvZ I don't really know what I'm doing, but I just feel it out with map control and I know the general order of things. I'm stuck in the metagame from late beta so maybe I just throw people off, although I open 15 pool 15 hatch sling bane into muta unless I have a reason to do otherwise. My zvz doesn't feel that strong to me as much as other people seem to not like it at high diamond and low masters level.
ZvT Again I don't really know what I'm doing. My third and lair timings feel really weird and I have no idea what's standard now. I feel like I'm not handcuffed by build order/unit composition losses like zvp and I have much more freedom to do whatever. ZvT is the matchup that feels the worst to me.
I feel like I'm reinventing the wheel right now, and zvp is insanely frustrating since I'm not sure how to fix it. I never get that nothing works feeling like I do with zvt, but I guess the numbers say otherwise. Belial's guides seem a bit outdated. It says to open 14 pool, but everything is going 15 pool now. It mentions something about some players skipping roach warren too, but pretty much everyone I've seen doesn't skip it. There's other good stuff in it that's still applicable, but other than immortal/sentry allin I'm losing most my games later in the game. I feel like my tech timing and unit comp is probably weird. My resource score looks like I could have easily won if I did other stuff right to me, but I'm not sure what I'm doing wrong.
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On October 08 2012 12:02 guitarizt wrote: I'm high diamond and the last 4 days I'm:
7-23 zvp 14-9 zvz 10-7 zvt
Post some reps, ppl will help you out
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What is the best thing to do close positions Antiga against Protoss (ZvP)?
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On October 08 2012 12:41 GWBuffalo wrote: What is the best thing to do close positions Antiga against Protoss (ZvP)?
take the gold and all in them.
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On October 08 2012 12:55 Oboeman wrote:Show nested quote +On October 08 2012 12:41 GWBuffalo wrote: What is the best thing to do close positions Antiga against Protoss (ZvP)? take the gold and all in them. I wish I could vetoe antiga, but it isn't as bad as TDA/shak/entombed. However, all-inning seems like a hella-good idea! 14/14/21 take the gold...then do a roach bust! Swag.
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zvt on antiga against a 205 pt master. My resource score was 73k to 53k, but it still seemed like a close game. My multitask needs huge improvement, but what are a few of the biggest things I need to focus on the next 100 games?
http://www.filedropper.com/antigashipyard11_1
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lol, this is off topic but here's what happens when my last 7 games aren't zvp: http://i.imgur.com/LeMIt.jpg The funny thing is I've been wanting a zvp it's my fav matchup.
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can anyone tell me how to hot key individual units? I just switched from protosst to zerg so like if i want all my lings to run out in front of my army how do i hot key them or just command them with out having to move my whole army at once.
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On October 08 2012 14:14 colossusFTW wrote: can anyone tell me how to hot key individual units? I just switched from protosst to zerg so like if i want all my lings to run out in front of my army how do i hot key them or just command them with out having to move my whole army at once.
Well, the obvious (and only) answer is to use multiple hot keys. There is no correct way to do this, but what I usually do is put ground units on 1, air units on 2 and infestors on 3. If I don't have any air units I might do 1 lings 2 banes or split my army across 1 and 2 for flanks or something. Otherwise, I just press 1 to select everything and attack, and then ctrl-click a ling or bane to give more specific commands to each group.
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I have a good game zvp that shows how my zvp games typically go. The start is a bit rough. It's probably fatigue. I was floating the most minerals I have been in a while. P is a top 8 diamond. Resource score was 54.6k to 44k in my favour.
I asked him at the end what I did wrong and he said my infestors sucked which is probably the biggest thing. I hate using infestors and infestor and bl control are my weak points. Any tips? Do I need to worry about unit composition or is it really just control right now?
http://www.filedropper.com/ohanale11
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Here's a zvz I win, but what else can I do better? I feel like I'm never cost effective with my units. Am I being too aggressive? Also I'm really interested in what the other player was supposed to do. The only reason I'm going ling bane into muta is because I have no idea how to respond to someone else's muta. They seem to get their expo up faster than me. I've seen a high master or gm game where the other guy went straight infestor and won against someone else's muta, but man I would hate to have to do that. I love having the map control or just being able to kill them with roaches if at all possible.
http://www.filedropper.com/daybreakle13zvzmutavsroach
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On October 08 2012 14:53 guitarizt wrote:I have a good game zvp that shows how my zvp games typically go. The start is a bit rough. It's probably fatigue. I was floating the most minerals I have been in a while. P is a top 8 diamond. Resource score was 54.6k to 44k in my favour. I asked him at the end what I did wrong and he said my infestors sucked which is probably the biggest thing. I hate using infestors and infestor and bl control are my weak points. Any tips? Do I need to worry about unit composition or is it really just control right now? http://www.filedropper.com/ohanale11--------------------------------------------------------------------------------- Here's a zvz I win, but what else can I do better? I feel like I'm never cost effective with my units. Am I being too aggressive? Also I'm really interested in what the other player was supposed to do. The only reason I'm going ling bane into muta is because I have no idea how to respond to someone else's muta. They seem to get their expo up faster than me. I've seen a high master or gm game where the other guy went straight infestor and won against someone else's muta, but man I would hate to have to do that. I love having the map control or just being able to kill them with roaches if at all possible. http://www.filedropper.com/daybreakle13zvzmutavsroach
Slow down, and please use drop.sc instead of a generic file locker site, as it makes it easier to sort and understand replays.
I'm going to take a look at your zvt mech replay (http://www.teamliquid.net/forum/viewpost.php?post_id=16483515), but come on, give us some time to finish looking through at least one replay in before you flood the whole thread.
EDIT:
Game notes (zvt mech on antiga, cross) + Show Spoiler +
early gas (before 18), interesting you start 10 lings after seeing three marines marching across the map, but you saw the expo... feels like a slight overreaction. you then make it 14. ouch. 7 drones down, off a gas opening (i.e. less econ than 4-6 queen gasless)
7min you run in with speedlings, nice; this guy is panicky and easily flustered, his factory just floated there because he freaked out about speedlings. you end up with DOUBLE his actual workers, about 150% workers after factoring for the two OCs.
one problem is that you didn't take your third during that. so while your lair and ling upgrades are on the way, you could've been more ahead. just a slight issue.
around 9:30 you see 8 hellions, that's pretty clearly some kind of mech play. your overseer then scouts the reactored factory still going, so it's pretty clearly mech at this point. i like that you started spines to help delay for roaches.
10:30 you start floating a ton of resources. add a macro hatch when you hit 1k minerals (stephano-ish way of doing it) or when you hit 70 (i think that's usually when I see DRG drop one, though it depends on a lot of factors)
11min, hellions start fighting two queens, your slings need to be a part of that. you get the banshee, that's huge, but the slings need to save those queens.
you then go super heavy on roaches (16?), but forget roach speed. that's too many roaches, because he has banshees, you only need 6-8 to be safe against 8-12 hellions (he had 8-10 when he attacked together with the banshee). you also want to drone up your third, so that's more larvae wasted. at this point (12min ish) you've basically turned off drone production in your head, and as a result your economy is pretty bad, and now only on par with his stunted econ. you have a third with zero drones, you should have put down 2-3 spines there and droned up instead of holding down "R".
you then go cross map on a roach suicide mission against known banshees, and likely tanks (because mech). no roach speed means you're dead, let's see how much damage you do. you get three depots, five hellions, one scv for 16ish roaches. not good, especially since mech mainly cares about gas units.
you go fast hive on 60 drones, and go for ultras. that's rushing to hive, you don't even have a decent infestor count or army yet. your minerals reach 1.5k, you need to expand to 4 bases for the gas to support hive tech, and against mech I'd make it 5 base. you end up taking a late fourth in a bad spot (I would take south gold or 6 o'clock, or anything in the southwest quadrant, before i take 3 o'clock, especially against banshees and without mutas)
around this point he hits some kind of massive, massive supply block, and he needs to add a few more factories as he takes that third. sloppy on his part. he also ends up taking the gases super slowly. sigh.
you take out the banshees but lose infestors. equivalent gas trade if i didn't miscount (2 infestors for three banshees).
roach drop at 17:45. good, you grab the tech labs. but then you go for the ebay? you don't have mutas, he's not upgrading... I would grab scvs, or even a refinery. well, you pulled him out of position. should be countering his third here, though it's a planetary. or even just smack the front of his natural and try to nab some hellions as he a-moves back. break down the rocks at his third! try something, anyway.
ok he pushes out at 20min, you've got good upgrades but aren't maxed, and you go to attack after giving him time to siege up. big problem one: he's sieged. big problem two: he's up on army supply, and you actually use the ultras to take the tank shots (ultras are tanky, but tanks are anti-ultra until they get up close). you then fail to rebuild quickly. it takes you a full minute to max again, in spite of having the larvae and resources available.
then you run roaches into tanks. sieged tanks. still in the same spot. that's idiocy, pure and simple; he's not threatening any bases, he's not doing anything, and you had the chance to pick off two thors that were way out of position.
you keep refusing to remax. if you're trading out roaches, keep trading.
man, this guy is 1-0 on his mech at 23 minutes. how have you not killed him? if you had maxed out before attacking him, using some IT and lings to absorb tank shots, then held down "R" while you fought, and a-moved, he'd just roll over. you had 1-3 roaches, 3-3 lings, 3-5 ultras, with 4.5ish bases and 6 hatches of production. instead, you keep throwing little pieces of army at him, and he devours them. I want to emphasize how easily you could've won here, had you engaged correctly. He does not even have blueflame, for god's sake. he just goes up to 12 thors because you're wishy-washy about building roaches vs teching up, and proceed to throw away what, 3k/2k resources against a sieged position that threatens nothing?
24:50ish, you engage badly (roaches under BLs taking tank fire? no IT or queen backup for BLs?). scoot your roaches in if you intend to use them, very few are firing at hellions. but really, let the BLs dance with the sieged tanks, force the unsiege before you send in roach cavalry. a lot of zerg players make this mistake, roaches really want to be in the face of everything, especially mech (splash from tanks, plus the firing thing). you also want to, after the initial roach charge and initial fungals, rain ITs everywhere. he can't back up, and you need dps ASAP, not over 12-16 seconds via successive fungals. watch stephano engage mech, he dumps ITs everywhere he can, as soon as that first batch of fungals hits.
26min on, you need to stop sucking your thumb and max out and hit him. he's isolated in the center, you can either hit his main army or skirt around and hit his gold or go around left and hit his third or scoot into his natural. doesn't matter. the problem is that you think BLs can fight 12+ thors, and they really, really can't. you don't dump ITs until everything of yours is dead, so they do a little, but not much. imagine if you had all of them able to finish because he had to kill your roaches first--I'd bet half the thors, if not more, would be dead, because you have 2 missile attack against his 1 armor.
this time you max right, though it's still late by 5+ seconds (at this distance, he should not be done dealing with ITs by the time your roach reinforcements hit). it's about to be 3-3 roach against 2-1 mech.
27min ish, good roach drop, pulling some units out of position and getting a thor kill.
nice roach drop again, plus the forced lift on the fifth. burrow a roach at his fifth. where is your nydus escape??
ok he's out of position, what do you do? well, nothing, apparently. his gold base is so vulnerable it's ridiculous. one infestor's worth of ITs on the high ground shuts it down.
36min you do some multi-prong stuff and pull him out of position (back into his natural), but then you do nothing even thoug his army is as far from anything as it can ever be.
39ish min, you engage terribly with 10 ultras and 12ish infestors. you spread out badly, didn't use infestor energy until the battle was lost.
40:30, you pick off two thors three tanks, good, and you retreat to remax, even better.
41min, you pick off thors decently as he kills your gold. keep reinforcing and picking off more!
42:30, you pick off a ton with burrow play, awesome. seems like you got the roach rhythm going now.
you then decide not to keep it up and let him have the south gold. why do you let him have south gold? it's an orbital, he's not covering it with tanks. this is idiocy, you leave it alone for 5 minutes. it's like after your previous success, you forgot what you just did and decide to lose. you start fighting with a dozen roaches, while two dozen sit at home cowering in that little corner you love so much. be more active, you have to be more mobile than mech.
I'm not going to watch the rest. basically, he doesn't understand how to kill you, you have some kind of weird lack of comprehension about how to continue using what works. i don't care who wins in the end, it's like a loss for both of you because there're giant mistakes to learn from.
Analysis:
You don't understand how to engage mech. Get close with roaches. Don't go BL against 8+ visible thors and vikings already on the field. Remax aggressively (select larvae and hold down "R" after you move everything in) and push him hard when you do push. Be mobile against mech. The drops were good, but it's clear that you don't understand mobility (undefended golds survive for all eternity), harassment (open flanks when he sits in mid), or even setting up an attack (see: 10 ultras get shredded at north gold for 2-3 kills total). Use ITs, your infestor energy is a horrible, horrible waste (see Stephano for examples of how well it works against mech).
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In ZvP, during your typical 3 hatch opening, what time should you get your third queen so that it lines up the best economically? I have a feeling you shouldn't be going 3 queens before third pops, maybe just before the hatch finishes so you can walk it down and inject instantly? Or maybe after third pops so you can squeeze in that much more drones?
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