• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:46
CEST 07:46
KST 14:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes73BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast
Tourneys
SC2's Safe House 2 - October 18 & 19 RSL: Revival, a new crowdfunded tournament series Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL TICKET LIVE help! :D Soulkey on ASL S20 ASL20 General Discussion BW General Discussion NaDa's Body
Tourneys
BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group D [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2727 users

The Zerg Help Me Thread - Page 399

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 397 398 399 400 401 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
October 07 2012 10:31 GMT
#7961
I have a problem with mass thor zvt in a long drawn out mech game. I'm high diamond and this is against a non top 8 diamond. I have a really long replay. Do I need to focus on dropping his main more so he can't build up his army? It feels like once they get more than 7 fully upgraded thors I can't engage it with any kind of army. Banes seem risky because of tanks, but I just thought about bane drops.

My macro at the end of the game is pretty bad, but all my units melt away in the last engagement anyways. The resource score at the end of the game was 117k to 80k in favor of me. I seem to lose a ton of games like this lately. If you have any other comments about the opening or anything let me know. I need to be more proactive about scouting mass helion. The overseer either doesn't come in time, or I'm getting my lair too late. I'm pretty lost zvt even though zvp is statistically my worse matchup.

http://www.filedropper.com/antigashipyard8
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
smOOthMayDie
Profile Blog Joined June 2012
United States997 Posts
October 07 2012 18:24 GMT
#7962
Hey guys, I'm a diamond zerg that just got back into the game after 2 years(I havent played since 2010). What are some good build orders for ZvP and ZvT especially?
twitch.tv/TKSaga twitter.com/TKSagaTV YT: Tinyurl.com/TKSaga
smOOthMayDie
Profile Blog Joined June 2012
United States997 Posts
October 07 2012 20:10 GMT
#7963
Anyone?
twitch.tv/TKSaga twitter.com/TKSagaTV YT: Tinyurl.com/TKSaga
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
October 07 2012 20:35 GMT
#7964
On October 08 2012 05:10 smOOthMayDie wrote:
Anyone?

Search "[G] Belial"
Hes got a ZvT and ZvP guide that are both comprehensive
Getting back into sc2 O_o
smOOthMayDie
Profile Blog Joined June 2012
United States997 Posts
October 07 2012 20:37 GMT
#7965
Thank you!
twitch.tv/TKSaga twitter.com/TKSagaTV YT: Tinyurl.com/TKSaga
Serp87
Profile Joined October 2010
Israel57 Posts
October 07 2012 21:14 GMT
#7966
what is the earliest humanly possible for zerg to get infestor / muta and than broodlord?
from my experience its around 10 min for infestor / muta and about 12-13 hive with broodlords show up about 13-15 mins?
Im a terran btw so I only roughly knows those timings.
Rk0
Profile Joined August 2011
Netherlands224 Posts
October 08 2012 00:45 GMT
#7967
On October 08 2012 06:14 Serp87 wrote:
what is the earliest humanly possible for zerg to get infestor / muta and than broodlord?
from my experience its around 10 min for infestor / muta and about 12-13 hive with broodlords show up about 13-15 mins?
Im a terran btw so I only roughly knows those timings.


I think 15ish, depends what the zerg makes ofcourse
Rk0
Profile Joined August 2011
Netherlands224 Posts
October 08 2012 00:47 GMT
#7968
On October 07 2012 19:31 guitarizt wrote:
I have a problem with mass thor zvt in a long drawn out mech game. I'm high diamond and this is against a non top 8 diamond. I have a really long replay. Do I need to focus on dropping his main more so he can't build up his army? It feels like once they get more than 7 fully upgraded thors I can't engage it with any kind of army. Banes seem risky because of tanks, but I just thought about bane drops.

My macro at the end of the game is pretty bad, but all my units melt away in the last engagement anyways. The resource score at the end of the game was 117k to 80k in favor of me. I seem to lose a ton of games like this lately. If you have any other comments about the opening or anything let me know. I need to be more proactive about scouting mass helion. The overseer either doesn't come in time, or I'm getting my lair too late. I'm pretty lost zvt even though zvp is statistically my worse matchup.

http://www.filedropper.com/antigashipyard8


Always try to drop if possible, and at the same time do some infestor terran drops at another base if you can. ALWAYS get neural parasite because that spell can easily win you the game, if you manage to take like 4 thors of him while you throw infested terrans everywhere you will easily kill off his army. Also try to rush to broods or ultras if possible and you're all set Just macro macro macro while you harass.
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
October 08 2012 00:51 GMT
#7969
Generally, if Zerg gets 10:00 mutas he wont go hive, at least not before a few muta/ling/bane waves. Infestors generally mean fast hive.
Zergs can play 2(x2) styles.
1. Fast (10:00) lair off 2 base, late hive
2. Late (12:00+) lair off 3 base, fast hive

Mutas or infestors are the (x2). I personally love to hit Terran with HUGE muta/limg/bane attacks with a double evo spire sort of play, so powerful. If Terran doesn't focus banes, you win. Off topic though
Getting back into sc2 O_o
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
Last Edited: 2012-10-08 03:07:35
October 08 2012 03:02 GMT
#7970
I'm high diamond and the last 4 days I'm:

7-23 zvp
14-9 zvz
10-7 zvt

I'm shocked my zvp is that low. That's the matchup I have the most strict build orders relative to the other matchups. I have problems with immortal allin, col timing off 3 base, and people who turtle and macro up for a big push. Honestly my macro is by far the best zvp too, but I feel like I need to totally iron out my build and react appropriately mid and late game or I have no chance.

ZvZ I don't really know what I'm doing, but I just feel it out with map control and I know the general order of things. I'm stuck in the metagame from late beta so maybe I just throw people off, although I open 15 pool 15 hatch sling bane into muta unless I have a reason to do otherwise. My zvz doesn't feel that strong to me as much as other people seem to not like it at high diamond and low masters level.

ZvT Again I don't really know what I'm doing. My third and lair timings feel really weird and I have no idea what's standard now. I feel like I'm not handcuffed by build order/unit composition losses like zvp and I have much more freedom to do whatever. ZvT is the matchup that feels the worst to me.

I feel like I'm reinventing the wheel right now, and zvp is insanely frustrating since I'm not sure how to fix it. I never get that nothing works feeling like I do with zvt, but I guess the numbers say otherwise. Belial's guides seem a bit outdated. It says to open 14 pool, but everything is going 15 pool now. It mentions something about some players skipping roach warren too, but pretty much everyone I've seen doesn't skip it. There's other good stuff in it that's still applicable, but other than immortal/sentry allin I'm losing most my games later in the game. I feel like my tech timing and unit comp is probably weird. My resource score looks like I could have easily won if I did other stuff right to me, but I'm not sure what I'm doing wrong.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Defenestrator
Profile Joined October 2011
400 Posts
October 08 2012 03:10 GMT
#7971
On October 08 2012 12:02 guitarizt wrote:
I'm high diamond and the last 4 days I'm:

7-23 zvp
14-9 zvz
10-7 zvt


Post some reps, ppl will help you out
Ultras and banelings go together like peas and carrots
GWBuffalo
Profile Joined January 2011
United States234 Posts
October 08 2012 03:41 GMT
#7972
What is the best thing to do close positions Antiga against Protoss (ZvP)?
Oboeman
Profile Joined January 2011
Canada3980 Posts
October 08 2012 03:55 GMT
#7973
On October 08 2012 12:41 GWBuffalo wrote:
What is the best thing to do close positions Antiga against Protoss (ZvP)?


take the gold and all in them.
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
October 08 2012 04:06 GMT
#7974
On October 08 2012 12:55 Oboeman wrote:
Show nested quote +
On October 08 2012 12:41 GWBuffalo wrote:
What is the best thing to do close positions Antiga against Protoss (ZvP)?


take the gold and all in them.

I wish I could vetoe antiga, but it isn't as bad as TDA/shak/entombed. However, all-inning seems like a hella-good idea! 14/14/21 take the gold...then do a roach bust! Swag.
Getting back into sc2 O_o
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
Last Edited: 2012-10-08 04:54:56
October 08 2012 04:50 GMT
#7975
zvt on antiga against a 205 pt master. My resource score was 73k to 53k, but it still seemed like a close game. My multitask needs huge improvement, but what are a few of the biggest things I need to focus on the next 100 games?

http://www.filedropper.com/antigashipyard11_1

--------------------------------------------------------------------------------

lol, this is off topic but here's what happens when my last 7 games aren't zvp: http://i.imgur.com/LeMIt.jpg
The funny thing is I've been wanting a zvp it's my fav matchup.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
colossusFTW
Profile Joined September 2012
United States45 Posts
October 08 2012 05:14 GMT
#7976
can anyone tell me how to hot key individual units? I just switched from protosst to zerg so like if i want all my lings to run out in front of my army how do i hot key them or just command them with out having to move my whole army at once.
you gotta risk it to get the biscuit
ghost_face
Profile Joined August 2012
Australia33 Posts
October 08 2012 05:25 GMT
#7977
On October 08 2012 14:14 colossusFTW wrote:
can anyone tell me how to hot key individual units? I just switched from protosst to zerg so like if i want all my lings to run out in front of my army how do i hot key them or just command them with out having to move my whole army at once.


Well, the obvious (and only) answer is to use multiple hot keys. There is no correct way to do this, but what I usually do is put ground units on 1, air units on 2 and infestors on 3. If I don't have any air units I might do 1 lings 2 banes or split my army across 1 and 2 for flanks or something. Otherwise, I just press 1 to select everything and attack, and then ctrl-click a ling or bane to give more specific commands to each group.
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
Last Edited: 2012-10-08 06:19:01
October 08 2012 05:53 GMT
#7978
I have a good game zvp that shows how my zvp games typically go. The start is a bit rough. It's probably fatigue. I was floating the most minerals I have been in a while. P is a top 8 diamond. Resource score was 54.6k to 44k in my favour.

I asked him at the end what I did wrong and he said my infestors sucked which is probably the biggest thing. I hate using infestors and infestor and bl control are my weak points. Any tips? Do I need to worry about unit composition or is it really just control right now?

http://www.filedropper.com/ohanale11

---------------------------------------------------------------------------------

Here's a zvz I win, but what else can I do better? I feel like I'm never cost effective with my units. Am I being too aggressive? Also I'm really interested in what the other player was supposed to do. The only reason I'm going ling bane into muta is because I have no idea how to respond to someone else's muta. They seem to get their expo up faster than me. I've seen a high master or gm game where the other guy went straight infestor and won against someone else's muta, but man I would hate to have to do that. I love having the map control or just being able to kill them with roaches if at all possible.

http://www.filedropper.com/daybreakle13zvzmutavsroach
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
6xFPCs
Profile Joined April 2009
United States412 Posts
Last Edited: 2012-10-08 08:00:53
October 08 2012 06:52 GMT
#7979
On October 08 2012 14:53 guitarizt wrote:
I have a good game zvp that shows how my zvp games typically go. The start is a bit rough. It's probably fatigue. I was floating the most minerals I have been in a while. P is a top 8 diamond. Resource score was 54.6k to 44k in my favour.

I asked him at the end what I did wrong and he said my infestors sucked which is probably the biggest thing. I hate using infestors and infestor and bl control are my weak points. Any tips? Do I need to worry about unit composition or is it really just control right now?

http://www.filedropper.com/ohanale11

---------------------------------------------------------------------------------

Here's a zvz I win, but what else can I do better? I feel like I'm never cost effective with my units. Am I being too aggressive? Also I'm really interested in what the other player was supposed to do. The only reason I'm going ling bane into muta is because I have no idea how to respond to someone else's muta. They seem to get their expo up faster than me. I've seen a high master or gm game where the other guy went straight infestor and won against someone else's muta, but man I would hate to have to do that. I love having the map control or just being able to kill them with roaches if at all possible.

http://www.filedropper.com/daybreakle13zvzmutavsroach


Slow down, and please use drop.sc instead of a generic file locker site, as it makes it easier to sort and understand replays.

I'm going to take a look at your zvt mech replay (http://www.teamliquid.net/forum/viewpost.php?post_id=16483515), but come on, give us some time to finish looking through at least one replay in before you flood the whole thread.

EDIT:

Game notes (zvt mech on antiga, cross)
+ Show Spoiler +


early gas (before 18), interesting
you start 10 lings after seeing three marines marching across the map, but you saw the expo... feels like a slight overreaction. you then make it 14. ouch. 7 drones down, off a gas opening (i.e. less econ than 4-6 queen gasless)

7min you run in with speedlings, nice; this guy is panicky and easily flustered, his factory just floated there because he freaked out about speedlings. you end up with DOUBLE his actual workers, about 150% workers after factoring for the two OCs.

one problem is that you didn't take your third during that. so while your lair and ling upgrades are on the way, you could've been more ahead. just a slight issue.

around 9:30 you see 8 hellions, that's pretty clearly some kind of mech play. your overseer then scouts the reactored factory still going, so it's pretty clearly mech at this point. i like that you started spines to help delay for roaches.

10:30 you start floating a ton of resources. add a macro hatch when you hit 1k minerals (stephano-ish way of doing it) or when you hit 70 (i think that's usually when I see DRG drop one, though it depends on a lot of factors)

11min, hellions start fighting two queens, your slings need to be a part of that. you get the banshee, that's huge, but the slings need to save those queens.

you then go super heavy on roaches (16?), but forget roach speed. that's too many roaches, because he has banshees, you only need 6-8 to be safe against 8-12 hellions (he had 8-10 when he attacked together with the banshee). you also want to drone up your third, so that's more larvae wasted. at this point (12min ish) you've basically turned off drone production in your head, and as a result your economy is pretty bad, and now only on par with his stunted econ. you have a third with zero drones, you should have put down 2-3 spines there and droned up instead of holding down "R".

you then go cross map on a roach suicide mission against known banshees, and likely tanks (because mech). no roach speed means you're dead, let's see how much damage you do. you get three depots, five hellions, one scv for 16ish roaches. not good, especially since mech mainly cares about gas units.

you go fast hive on 60 drones, and go for ultras. that's rushing to hive, you don't even have a decent infestor count or army yet. your minerals reach 1.5k, you need to expand to 4 bases for the gas to support hive tech, and against mech I'd make it 5 base. you end up taking a late fourth in a bad spot (I would take south gold or 6 o'clock, or anything in the southwest quadrant, before i take 3 o'clock, especially against banshees and without mutas)

around this point he hits some kind of massive, massive supply block, and he needs to add a few more factories as he takes that third. sloppy on his part. he also ends up taking the gases super slowly. sigh.

you take out the banshees but lose infestors. equivalent gas trade if i didn't miscount (2 infestors for three banshees).

roach drop at 17:45. good, you grab the tech labs. but then you go for the ebay? you don't have mutas, he's not upgrading... I would grab scvs, or even a refinery. well, you pulled him out of position. should be countering his third here, though it's a planetary. or even just smack the front of his natural and try to nab some hellions as he a-moves back. break down the rocks at his third! try something, anyway.

ok he pushes out at 20min, you've got good upgrades but aren't maxed, and you go to attack after giving him time to siege up. big problem one: he's sieged. big problem two: he's up on army supply, and you actually use the ultras to take the tank shots (ultras are tanky, but tanks are anti-ultra until they get up close). you then fail to rebuild quickly. it takes you a full minute to max again, in spite of having the larvae and resources available.

then you run roaches into tanks. sieged tanks. still in the same spot. that's idiocy, pure and simple; he's not threatening any bases, he's not doing anything, and you had the chance to pick off two thors that were way out of position.

you keep refusing to remax. if you're trading out roaches, keep trading.

man, this guy is 1-0 on his mech at 23 minutes. how have you not killed him? if you had maxed out before attacking him, using some IT and lings to absorb tank shots, then held down "R" while you fought, and a-moved, he'd just roll over. you had 1-3 roaches, 3-3 lings, 3-5 ultras, with 4.5ish bases and 6 hatches of production. instead, you keep throwing little pieces of army at him, and he devours them.
I want to emphasize how easily you could've won here, had you engaged correctly. He does not even have blueflame, for god's sake. he just goes up to 12 thors because you're wishy-washy about building roaches vs teching up, and proceed to throw away what, 3k/2k resources against a sieged position that threatens nothing?

24:50ish, you engage badly (roaches under BLs taking tank fire? no IT or queen backup for BLs?). scoot your roaches in if you intend to use them, very few are firing at hellions. but really, let the BLs dance with the sieged tanks, force the unsiege before you send in roach cavalry. a lot of zerg players make this mistake, roaches really want to be in the face of everything, especially mech (splash from tanks, plus the firing thing). you also want to, after the initial roach charge and initial fungals, rain ITs everywhere. he can't back up, and you need dps ASAP, not over 12-16 seconds via successive fungals. watch stephano engage mech, he dumps ITs everywhere he can, as soon as that first batch of fungals hits.

26min on, you need to stop sucking your thumb and max out and hit him. he's isolated in the center, you can either hit his main army or skirt around and hit his gold or go around left and hit his third or scoot into his natural. doesn't matter. the problem is that you think BLs can fight 12+ thors, and they really, really can't. you don't dump ITs until everything of yours is dead, so they do a little, but not much. imagine if you had all of them able to finish because he had to kill your roaches first--I'd bet half the thors, if not more, would be dead, because you have 2 missile attack against his 1 armor.

this time you max right, though it's still late by 5+ seconds (at this distance, he should not be done dealing with ITs by the time your roach reinforcements hit). it's about to be 3-3 roach against 2-1 mech.

27min ish, good roach drop, pulling some units out of position and getting a thor kill.

nice roach drop again, plus the forced lift on the fifth. burrow a roach at his fifth.
where is your nydus escape??

ok he's out of position, what do you do? well, nothing, apparently. his gold base is so vulnerable it's ridiculous. one infestor's worth of ITs on the high ground shuts it down.

36min you do some multi-prong stuff and pull him out of position (back into his natural), but then you do nothing even thoug his army is as far from anything as it can ever be.

39ish min, you engage terribly with 10 ultras and 12ish infestors. you spread out badly, didn't use infestor energy until the battle was lost.

40:30, you pick off two thors three tanks, good, and you retreat to remax, even better.

41min, you pick off thors decently as he kills your gold. keep reinforcing and picking off more!

42:30, you pick off a ton with burrow play, awesome. seems like you got the roach rhythm going now.

you then decide not to keep it up and let him have the south gold. why do you let him have south gold? it's an orbital, he's not covering it with tanks. this is idiocy, you leave it alone for 5 minutes. it's like after your previous success, you forgot what you just did and decide to lose. you start fighting with a dozen roaches, while two dozen sit at home cowering in that little corner you love so much. be more active, you have to be more mobile than mech.

I'm not going to watch the rest. basically, he doesn't understand how to kill you, you have some kind of weird lack of comprehension about how to continue using what works. i don't care who wins in the end, it's like a loss for both of you because there're giant mistakes to learn from.



Analysis:

You don't understand how to engage mech. Get close with roaches. Don't go BL against 8+ visible thors and vikings already on the field. Remax aggressively (select larvae and hold down "R" after you move everything in) and push him hard when you do push. Be mobile against mech. The drops were good, but it's clear that you don't understand mobility (undefended golds survive for all eternity), harassment (open flanks when he sits in mid), or even setting up an attack (see: 10 ultras get shredded at north gold for 2-3 kills total). Use ITs, your infestor energy is a horrible, horrible waste (see Stephano for examples of how well it works against mech).
Omnidroid
Profile Joined November 2011
New Zealand214 Posts
October 08 2012 06:54 GMT
#7980
In ZvP, during your typical 3 hatch opening, what time should you get your third queen so that it lines up the best economically?
I have a feeling you shouldn't be going 3 queens before third pops, maybe just before the hatch finishes so you can walk it down and inject instantly? Or maybe after third pops so you can squeeze in that much more drones?
Prev 1 397 398 399 400 401 489 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 146
ProTech65
StarCraft: Brood War
PianO 802
soO 43
Noble 33
Sacsri 22
HiyA 14
ajuk12(nOOB) 13
SilentControl 8
Icarus 6
League of Legends
JimRising 659
Counter-Strike
Stewie2K524
Coldzera 254
Super Smash Bros
Mew2King65
Westballz0
Other Games
summit1g7742
C9.Mang0368
Hui .198
NeuroSwarm80
Trikslyr26
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH309
• Sammyuel 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra981
Upcoming Events
RSL Revival
4h 14m
Zoun vs Classic
Map Test Tournament
5h 14m
Korean StarCraft League
21h 14m
BSL Open LAN 2025 - War…
1d 2h
RSL Revival
1d 4h
Reynor vs Cure
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
Online Event
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.