• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:48
CET 10:48
KST 18:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion What happened to TvZ on Retro? Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2262 users

The Zerg Help Me Thread - Page 389

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 387 388 389 390 391 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Henk
Profile Joined March 2012
Netherlands578 Posts
September 26 2012 23:14 GMT
#7761
Hey guys, I've got a little problem in my ZvT (Diamond EU zerg). I'm trying to get better at the 6 queen opening; and have practiced a few games with it. I'm improving; but here's the thing. after just playing normal for a while, getting 1/1 and lair, then infestation pit, making some lings, I sac an overlord and suddenly I scout mech being built. HOW do I respond? Do I rush to broodlords, or do I insta-switch to roaches? I feel like I'm so behind when I go for roaches due to me not having the correct upgrades, and all those lings on the field. Would responding with roach drops be okay or is it too late? And how exactly do you do the roach drops? In essence, it's quite easy. But his army is usually around his natural, so he'll be able to respond to the roaches pretty quickly. Howmany roaches do you think I would have to drop to effectively destroy his production?

I hope any of you can explain this to me, because the 'unexpected' mech from terran is the one thing in sc2 driving me insane.
Thanks!
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
September 26 2012 23:23 GMT
#7762
On September 27 2012 07:10 Whatson wrote:
Show nested quote +
On September 27 2012 06:31 Azoryen wrote:
Noob question:
Can I use the ZvT build with 4 queens and be safe against ANY 1base all-in from terran?
It seems good to have the extra queens against banshes or marauder/hellions.
But what about bio pushes, like 3rax stim?
It feels like in that case it would be better to have extra 12 lings instead.

It really depends. The response for defending a 3rax stim push is different from a 2port cloak or a thor-hellion all-in. You'll want to sack overlords to figure out what he's doing first, but throwing down an evo chamber is always a good idea if a terran's 1basing. If you're really worried, you can throw down a roach warren, but lings spines and queens do well in most scenarios.

I am planning to sack an OL at around 5:30 (if he's still in 1 base) but the decision of making the 2 queens is earlier than that.
I'm just asking if it's safe to make the extra queens everytime, or if there is any type of 1base all-in for which it would be better to have the 300 minerals invested in other suff (like more lings or spines).
AndySCWilson
Profile Joined September 2010
43 Posts
September 26 2012 23:28 GMT
#7763
On September 27 2012 07:49 Whatson wrote:
Show nested quote +
On September 27 2012 07:18 AndySCWilson wrote:
How the hell does ZVZ on Entombed Valley work? Do you guys drone scout on that map? I feel like I"m always playing blind or way behind if I drone scout.. Either I get all in'd with bad scouting, or it becomes a roach game and I lose anyways. (I almost always lose roach based ZVZ's).

I don't want to just start cheesing on this map - but I just might.

Is it the map itself that is screwing with you or are you just a bit confused by the current ZvZ metagame?
If it's the map, then I would recommend looking at ZvZ pro games. Off the top of my head, Curious vs Life TSL4, Sheth vs Leenock MLG, Sheth vs Losira MLG.
If it's the ZvZ meta, that's another matter.


I think it's a matter of being confused how to do roach/hyrdra/infestor vs roach/hydra/infestor, combined with not knowing how to play the MU blind. I always drone scout on 2 player maps - but that seems less feasible on 4 player maps - so I never know how to open. That combined with being confused on how roachbased ZVZ works give me like a 30% win percentage on entombed valley.
Henk
Profile Joined March 2012
Netherlands578 Posts
Last Edited: 2012-09-26 23:38:58
September 26 2012 23:38 GMT
#7764
On September 27 2012 08:28 AndySCWilson wrote:
Show nested quote +
On September 27 2012 07:49 Whatson wrote:
On September 27 2012 07:18 AndySCWilson wrote:
How the hell does ZVZ on Entombed Valley work? Do you guys drone scout on that map? I feel like I"m always playing blind or way behind if I drone scout.. Either I get all in'd with bad scouting, or it becomes a roach game and I lose anyways. (I almost always lose roach based ZVZ's).

I don't want to just start cheesing on this map - but I just might.

Is it the map itself that is screwing with you or are you just a bit confused by the current ZvZ metagame?
If it's the map, then I would recommend looking at ZvZ pro games. Off the top of my head, Curious vs Life TSL4, Sheth vs Leenock MLG, Sheth vs Losira MLG.
If it's the ZvZ meta, that's another matter.


I think it's a matter of being confused how to do roach/hyrdra/infestor vs roach/hydra/infestor, combined with not knowing how to play the MU blind. I always drone scout on 2 player maps - but that seems less feasible on 4 player maps - so I never know how to open. That combined with being confused on how roachbased ZVZ works give me like a 30% win percentage on entombed valley.


Roach based ZvZs are quite simple really, what part of it do you not understand?
It's all about concaves. Do you know what those are? By forming a concave, the roaches will automatically focus down the enemy's roaches faster, and your fungals will be better - his roaches are clumped up, and yours aren't, so his fungals will be worse. When you get to higher supply, you might want to consider getting some hydras. You place hydras in the back, so behind the roach concave. Hydras have huge dps, but low health, and more range then roaches. So placing them behind meatshields will improve your firepower and life expectancy.

As for denying bases; try sending groups of 4-6 roaches to the enemy's expansion. Unless he has defended it well, it will pull him out of position, or possibly kill the expansion. So defend your own bases; and counterattack his bases. If he pulls his whole army; move forward, get a better concave, or snipe another base.

Always get burrow. Heal wounded roaches, and save infestors. You can also harass; burrow 2 infestors, and sneak them past their frontlines, behind a mineral line. You can either fungal all the drones, or spawn infested terrans and kill the base.

Any more you'd like to know?

(Edit: Typo)
WarrickHunt
Profile Joined December 2010
United Kingdom393 Posts
September 27 2012 00:41 GMT
#7765
On September 27 2012 08:14 Henk wrote:
Hey guys, I've got a little problem in my ZvT (Diamond EU zerg). I'm trying to get better at the 6 queen opening; and have practiced a few games with it. I'm improving; but here's the thing. after just playing normal for a while, getting 1/1 and lair, then infestation pit, making some lings, I sac an overlord and suddenly I scout mech being built. HOW do I respond? Do I rush to broodlords, or do I insta-switch to roaches? I feel like I'm so behind when I go for roaches due to me not having the correct upgrades, and all those lings on the field. Would responding with roach drops be okay or is it too late? And how exactly do you do the roach drops? In essence, it's quite easy. But his army is usually around his natural, so he'll be able to respond to the roaches pretty quickly. Howmany roaches do you think I would have to drop to effectively destroy his production?

I hope any of you can explain this to me, because the 'unexpected' mech from terran is the one thing in sc2 driving me insane.
Thanks!


I always go for the fast tech and upgrades and take lots of bases,its seems alot safer than going for the roach drop, both can work but if you've already gone for ling upgrades and infestor, the gas is already invested in late game, so you should probably just fast tech and expand fast, use the lings from the start to just keep them in the base using run-bys etc until you get a winning number of broods, infestors and corrupters
AndySCWilson
Profile Joined September 2010
43 Posts
September 27 2012 00:50 GMT
#7766
On September 27 2012 08:38 Henk wrote:
Show nested quote +
On September 27 2012 08:28 AndySCWilson wrote:
On September 27 2012 07:49 Whatson wrote:
On September 27 2012 07:18 AndySCWilson wrote:
How the hell does ZVZ on Entombed Valley work? Do you guys drone scout on that map? I feel like I"m always playing blind or way behind if I drone scout.. Either I get all in'd with bad scouting, or it becomes a roach game and I lose anyways. (I almost always lose roach based ZVZ's).

I don't want to just start cheesing on this map - but I just might.

Is it the map itself that is screwing with you or are you just a bit confused by the current ZvZ metagame?
If it's the map, then I would recommend looking at ZvZ pro games. Off the top of my head, Curious vs Life TSL4, Sheth vs Leenock MLG, Sheth vs Losira MLG.
If it's the ZvZ meta, that's another matter.


I think it's a matter of being confused how to do roach/hyrdra/infestor vs roach/hydra/infestor, combined with not knowing how to play the MU blind. I always drone scout on 2 player maps - but that seems less feasible on 4 player maps - so I never know how to open. That combined with being confused on how roachbased ZVZ works give me like a 30% win percentage on entombed valley.


Roach based ZvZs are quite simple really, what part of it do you not understand?
It's all about concaves. Do you know what those are? By forming a concave, the roaches will automatically focus down the enemy's roaches faster, and your fungals will be better - his roaches are clumped up, and yours aren't, so his fungals will be worse. When you get to higher supply, you might want to consider getting some hydras. You place hydras in the back, so behind the roach concave. Hydras have huge dps, but low health, and more range then roaches. So placing them behind meatshields will improve your firepower and life expectancy.

As for denying bases; try sending groups of 4-6 roaches to the enemy's expansion. Unless he has defended it well, it will pull him out of position, or possibly kill the expansion. So defend your own bases; and counterattack his bases. If he pulls his whole army; move forward, get a better concave, or snipe another base.

Always get burrow. Heal wounded roaches, and save infestors. You can also harass; burrow 2 infestors, and sneak them past their frontlines, behind a mineral line. You can either fungal all the drones, or spawn infested terrans and kill the base.

Any more you'd like to know?

(Edit: Typo)


I'm low-masters btw.

Here's a quick list of questions

1: What gas timings are appropriate - when should I grab geyers 2 and 3, and then 4?

2: Should I go lair first, or third first? If I go third first - how do I avoid getting hosed by muta play?

3: What's a good lair timing in general?

4: What time should my roach warren go down? I see some pros do it while they're at T1 - some while they're morphing their lair - some after lair is done. What is right? And why?

5: Roach/Infestor/Hydra is so gas intensive that I find I have a hard time using minerals effectively? Should they just become drones and spines? How many is too many? What are some other ways of using minerals effectively?

6: How do you know when to go for upgrades - or make more roaches and push? Same question goes for defending their push.

7: What ratio of roach-hydra is optimal? I imagine this depends on their ratio of roach/hydra - but can you give me some rules of thumb?

8: How much value is a good concave worth? Let's say I have 12 roaches at +2 attack - and you have 15-16 at +1 attack. But you have a clearly superior concave. Who wins?

9: Same as above but with hydras on both sides (How does this change if I have hydras and he doesn't and vice versa)?

10: What should trigger my brain to start considering a transition to bl/infestor? Or perhaps ultras? What should I do if they transition to either BL's or Ultras?

Thanks so much

-Andy


Gucci_Mane
Profile Joined September 2012
United States4 Posts
Last Edited: 2012-09-27 03:38:25
September 27 2012 03:29 GMT
#7767
I'm sure that this is the most asked question, but I cant beat protoss all ins, even when i scout them. 8 gate, 7 gate, 6 gate blink, etc. I usually get caught with not enough units and too many drones. How many drones should I make before I start making units?

EDIT: I just read somewhere that around 55 is what you want for a 6-8 gate. does that sound right?
brr
Slardar
Profile Joined April 2010
Canada7593 Posts
September 27 2012 04:10 GMT
#7768
On September 27 2012 12:29 Gucci_Mane wrote:
I'm sure that this is the most asked question, but I cant beat protoss all ins, even when i scout them. 8 gate, 7 gate, 6 gate blink, etc. I usually get caught with not enough units and too many drones. How many drones should I make before I start making units?

EDIT: I just read somewhere that around 55 is what you want for a 6-8 gate. does that sound right?


Yes around there, or 60ish is also acceptable. The key here is to actually be on point with your injects and macro, once you get it down those gate pushes seem less scarier and scarier. Hell even drop a spine at your 3rd or two, and be aggressive with your group of lings.

Find out when he's moving out and attack that probe, attack pylons. Delay is the name of the game, any time you buy in exchange for minimal group of lings is a win for you. Until you have a sizeable roach ball then just buffer with lings for the wins.
gronnelg
Profile Joined December 2010
Norway354 Posts
September 27 2012 06:18 GMT
#7769
On September 27 2012 12:29 Gucci_Mane wrote:
I'm sure that this is the most asked question, but I cant beat protoss all ins, even when i scout them. 8 gate, 7 gate, 6 gate blink, etc. I usually get caught with not enough units and too many drones. How many drones should I make before I start making units?

EDIT: I just read somewhere that around 55 is what you want for a 6-8 gate. does that sound right?

I know when I get nervous, I tend to not make enough drones. So you want to get to your desired number of drones, while making as few units as possible. If you make drones, some units (except those you HAVE to get, in order to not die), and then drone again, chances are your eco will be to late.
Lulzez || My stream: http://www.twitch.tv/gronnelg
Henk
Profile Joined March 2012
Netherlands578 Posts
September 27 2012 12:50 GMT
#7770
On September 27 2012 09:50 AndySCWilson wrote:
Show nested quote +
On September 27 2012 08:38 Henk wrote:
On September 27 2012 08:28 AndySCWilson wrote:
On September 27 2012 07:49 Whatson wrote:
On September 27 2012 07:18 AndySCWilson wrote:
How the hell does ZVZ on Entombed Valley work? Do you guys drone scout on that map? I feel like I"m always playing blind or way behind if I drone scout.. Either I get all in'd with bad scouting, or it becomes a roach game and I lose anyways. (I almost always lose roach based ZVZ's).

I don't want to just start cheesing on this map - but I just might.

Is it the map itself that is screwing with you or are you just a bit confused by the current ZvZ metagame?
If it's the map, then I would recommend looking at ZvZ pro games. Off the top of my head, Curious vs Life TSL4, Sheth vs Leenock MLG, Sheth vs Losira MLG.
If it's the ZvZ meta, that's another matter.


I think it's a matter of being confused how to do roach/hyrdra/infestor vs roach/hydra/infestor, combined with not knowing how to play the MU blind. I always drone scout on 2 player maps - but that seems less feasible on 4 player maps - so I never know how to open. That combined with being confused on how roachbased ZVZ works give me like a 30% win percentage on entombed valley.


Roach based ZvZs are quite simple really, what part of it do you not understand?
It's all about concaves. Do you know what those are? By forming a concave, the roaches will automatically focus down the enemy's roaches faster, and your fungals will be better - his roaches are clumped up, and yours aren't, so his fungals will be worse. When you get to higher supply, you might want to consider getting some hydras. You place hydras in the back, so behind the roach concave. Hydras have huge dps, but low health, and more range then roaches. So placing them behind meatshields will improve your firepower and life expectancy.

As for denying bases; try sending groups of 4-6 roaches to the enemy's expansion. Unless he has defended it well, it will pull him out of position, or possibly kill the expansion. So defend your own bases; and counterattack his bases. If he pulls his whole army; move forward, get a better concave, or snipe another base.

Always get burrow. Heal wounded roaches, and save infestors. You can also harass; burrow 2 infestors, and sneak them past their frontlines, behind a mineral line. You can either fungal all the drones, or spawn infested terrans and kill the base.

Any more you'd like to know?

(Edit: Typo)


I'm low-masters btw.

Here's a quick list of questions

1: What gas timings are appropriate - when should I grab geyers 2 and 3, and then 4?

2: Should I go lair first, or third first? If I go third first - how do I avoid getting hosed by muta play?

3: What's a good lair timing in general?

4: What time should my roach warren go down? I see some pros do it while they're at T1 - some while they're morphing their lair - some after lair is done. What is right? And why?

5: Roach/Infestor/Hydra is so gas intensive that I find I have a hard time using minerals effectively? Should they just become drones and spines? How many is too many? What are some other ways of using minerals effectively?

6: How do you know when to go for upgrades - or make more roaches and push? Same question goes for defending their push.

7: What ratio of roach-hydra is optimal? I imagine this depends on their ratio of roach/hydra - but can you give me some rules of thumb?

8: How much value is a good concave worth? Let's say I have 12 roaches at +2 attack - and you have 15-16 at +1 attack. But you have a clearly superior concave. Who wins?

9: Same as above but with hydras on both sides (How does this change if I have hydras and he doesn't and vice versa)?

10: What should trigger my brain to start considering a transition to bl/infestor? Or perhaps ultras? What should I do if they transition to either BL's or Ultras?

Thanks so much

-Andy




Ah, I see. I'm diamond zerg, so perhaps you'll have to take my advices with a grain of salt, since you're one league higher.

After the initial ling-baneling wars are over, I generally place my RW quickly and go for lair right away, then take all remaining gases. It works fairly well for me, although I'm not actually sure about timings and such, since ZvZ is too dynamic to really be able to go like 'ok, 8:25: gas' and such. It's important to have lair quickly because without a lair, your defense against mutas will be minimal, and will refrain you from moving out on the map. I usually go lair before third, but I see pros doing 3rd first. I don't feel comfortable doing it though. But if you feel like you can get away with it; go for it. Dump extra minerals in bases and spines. When I'm feeling comfortable in my game, I usually try to fill up my last ~40 supply with hydras. Go for upgrades when you feel like you can. If there's a push coming out and you need more roaches; don't get the upgrade yet. Get it when you have defended the push. Try to go for attacks when your 2/2 or something finishes, if you've been getting upgrades quickly he might still be at 1/1 or 2-0.

I'm pretty sure the superior concave roaches would win. If he doesn't have hydras, and you have, and concaves are the same, you'll crush his roaches. (Assuming equal fungals). Good thing about hydras; they like to stay a bit behind roaches, so his fungals will be less effective. I like to stay on roach-hydra-infestors, actually. Hydra+infested terrans are pretty good vs ultras. Get a spire ( Greater spire) in lategame, just in case. Broodlords are quite weak in ZvZ actually, so just pump out some corruptors if you see BL. Also, Ultras won't really have good upgrades due to you getting ranged attack, and not melee.

I hope I answered some questions, and ask more if you'd like. (Sorry for some short/quick answers, I'm in a lecture atm haha.)
MstrJinbo
Profile Joined March 2011
United States1251 Posts
September 27 2012 13:57 GMT
#7771
On September 27 2012 09:50 AndySCWilson wrote:
Show nested quote +
On September 27 2012 08:38 Henk wrote:
On September 27 2012 08:28 AndySCWilson wrote:
On September 27 2012 07:49 Whatson wrote:
On September 27 2012 07:18 AndySCWilson wrote:
How the hell does ZVZ on Entombed Valley work? Do you guys drone scout on that map? I feel like I"m always playing blind or way behind if I drone scout.. Either I get all in'd with bad scouting, or it becomes a roach game and I lose anyways. (I almost always lose roach based ZVZ's).

I don't want to just start cheesing on this map - but I just might.

Is it the map itself that is screwing with you or are you just a bit confused by the current ZvZ metagame?
If it's the map, then I would recommend looking at ZvZ pro games. Off the top of my head, Curious vs Life TSL4, Sheth vs Leenock MLG, Sheth vs Losira MLG.
If it's the ZvZ meta, that's another matter.


I think it's a matter of being confused how to do roach/hyrdra/infestor vs roach/hydra/infestor, combined with not knowing how to play the MU blind. I always drone scout on 2 player maps - but that seems less feasible on 4 player maps - so I never know how to open. That combined with being confused on how roachbased ZVZ works give me like a 30% win percentage on entombed valley.


Roach based ZvZs are quite simple really, what part of it do you not understand?
It's all about concaves. Do you know what those are? By forming a concave, the roaches will automatically focus down the enemy's roaches faster, and your fungals will be better - his roaches are clumped up, and yours aren't, so his fungals will be worse. When you get to higher supply, you might want to consider getting some hydras. You place hydras in the back, so behind the roach concave. Hydras have huge dps, but low health, and more range then roaches. So placing them behind meatshields will improve your firepower and life expectancy.

As for denying bases; try sending groups of 4-6 roaches to the enemy's expansion. Unless he has defended it well, it will pull him out of position, or possibly kill the expansion. So defend your own bases; and counterattack his bases. If he pulls his whole army; move forward, get a better concave, or snipe another base.

Always get burrow. Heal wounded roaches, and save infestors. You can also harass; burrow 2 infestors, and sneak them past their frontlines, behind a mineral line. You can either fungal all the drones, or spawn infested terrans and kill the base.

Any more you'd like to know?

(Edit: Typo)


I'm low-masters btw.

Here's a quick list of questions

1: What gas timings are appropriate - when should I grab geyers 2 and 3, and then 4?

2: Should I go lair first, or third first? If I go third first - how do I avoid getting hosed by muta play?

3: What's a good lair timing in general?

4: What time should my roach warren go down? I see some pros do it while they're at T1 - some while they're morphing their lair - some after lair is done. What is right? And why?

5: Roach/Infestor/Hydra is so gas intensive that I find I have a hard time using minerals effectively? Should they just become drones and spines? How many is too many? What are some other ways of using minerals effectively?

6: How do you know when to go for upgrades - or make more roaches and push? Same question goes for defending their push.

7: What ratio of roach-hydra is optimal? I imagine this depends on their ratio of roach/hydra - but can you give me some rules of thumb?

8: How much value is a good concave worth? Let's say I have 12 roaches at +2 attack - and you have 15-16 at +1 attack. But you have a clearly superior concave. Who wins?

9: Same as above but with hydras on both sides (How does this change if I have hydras and he doesn't and vice versa)?

10: What should trigger my brain to start considering a transition to bl/infestor? Or perhaps ultras? What should I do if they transition to either BL's or Ultras?

Thanks so much

-Andy




1: What gas timings are appropriate - when should I grab geyers 2 and 3, and then 4? 

- I take gas 2 & 3 at around the same time as I start my evo chamber(s) and roach warren. I take the 4th when I start roach production. 

2: Should I go lair first, or third first? If I go third first - how do I avoid getting hosed by muta play?

- I generally go third before lair. You will need a round of speedlings to provide cover for the expansion and they threaten counterattack to slow down attacks. Weirdly I think fast third is stonger against muta than fast lair as it is easier to get AA at your third. 

3: What's a good lair timing in general?

- mutas come at 9:30. 2 base roach pushes hit somewhere between 8-10 min. Generally since I go fast third I accept my lair tech won't be ready when these threats hit. I will get my lair as soon as I can afford it after getting my third hatch and play defensively until lair tech hits. In particular I rely a lot on speedling counters to buy a little bit of time if they push before I am ready. 

4: What time should my roach warren go down? I see some pros do it while they're at T1 - some while they're morphing their lair - some after lair is done. What is right? And why?

A cool timing is to put it down when your lair is 1/3 finished. That way they will finish at the same time and you can start roach speed right away. If they are clearly going for a two base allin then you will want it sooner. 

5: Roach/Infestor/Hydra is so gas intensive that I find I have a hard time using minerals effectively? Should they just become drones and spines? How many is too many? What are some other ways of using minerals effectively?

- it seems that you will be floating minerals when you are building up your infestor count. So spines drones and extra hatches are a good idea at that time. Roaches and hydras seem to use resources fairly well. 

6: How do you know when to go for upgrades - or make more roaches and push? Same question goes for defending their push.

- up to 2/2 I always try to prioritize upgrades over units. 

7: What ratio of roach-hydra is optimal? I imagine this depends on their ratio of roach/hydra - but can you give me some rules of thumb?

- I think 40 supply is too much and 20-30 supply is better. With you drones queens and infestors you have around 90 supply left for roaches and hydras. I just feel better with the ratio of 30 roaches 15 hydras (8-10 infestors) than 25 roaches 20 hydras

8: How much value is a good concave worth? Let's say I have 12 roaches at +2 attack - and you have 15-16 at +1 attack. But you have a clearly superior concave. Who wins? 

- in that case it's whoever reinforces quicker. If you are defending hold the line, if you are attacking only stay if you are committing to the attack otherwise consider pulling back. Concave is important so it's good to get good one

9: Same as above but with hydras on both sides (How does this change if I have hydras and he doesn't and vice versa)?

- You don't ever want a bad concave if hydras are in your army. Also the worse concave is usually more clumped up making infestors better. 

10: What should trigger my brain to start considering a transition to bl/infestor? Or perhaps ultras? What should I do if they transition to either BL's or Ultras?

- I'm usually at 4 bases and nothing else to spend money on. I know thats a pretty bad answer. 

BadBinky
Profile Blog Joined May 2004
Finland649 Posts
September 27 2012 22:29 GMT
#7772
On September 27 2012 22:57 MstrJinbo wrote:
Show nested quote +
On September 27 2012 09:50 AndySCWilson wrote:
On September 27 2012 08:38 Henk wrote:
On September 27 2012 08:28 AndySCWilson wrote:
On September 27 2012 07:49 Whatson wrote:
On September 27 2012 07:18 AndySCWilson wrote:
How the hell does ZVZ on Entombed Valley work? Do you guys drone scout on that map? I feel like I"m always playing blind or way behind if I drone scout.. Either I get all in'd with bad scouting, or it becomes a roach game and I lose anyways. (I almost always lose roach based ZVZ's).

I don't want to just start cheesing on this map - but I just might.

Is it the map itself that is screwing with you or are you just a bit confused by the current ZvZ metagame?
If it's the map, then I would recommend looking at ZvZ pro games. Off the top of my head, Curious vs Life TSL4, Sheth vs Leenock MLG, Sheth vs Losira MLG.
If it's the ZvZ meta, that's another matter.


I think it's a matter of being confused how to do roach/hyrdra/infestor vs roach/hydra/infestor, combined with not knowing how to play the MU blind. I always drone scout on 2 player maps - but that seems less feasible on 4 player maps - so I never know how to open. That combined with being confused on how roachbased ZVZ works give me like a 30% win percentage on entombed valley.


Roach based ZvZs are quite simple really, what part of it do you not understand?
It's all about concaves. Do you know what those are? By forming a concave, the roaches will automatically focus down the enemy's roaches faster, and your fungals will be better - his roaches are clumped up, and yours aren't, so his fungals will be worse. When you get to higher supply, you might want to consider getting some hydras. You place hydras in the back, so behind the roach concave. Hydras have huge dps, but low health, and more range then roaches. So placing them behind meatshields will improve your firepower and life expectancy.

As for denying bases; try sending groups of 4-6 roaches to the enemy's expansion. Unless he has defended it well, it will pull him out of position, or possibly kill the expansion. So defend your own bases; and counterattack his bases. If he pulls his whole army; move forward, get a better concave, or snipe another base.

Always get burrow. Heal wounded roaches, and save infestors. You can also harass; burrow 2 infestors, and sneak them past their frontlines, behind a mineral line. You can either fungal all the drones, or spawn infested terrans and kill the base.

Any more you'd like to know?

(Edit: Typo)


I'm low-masters btw.

Here's a quick list of questions

1: What gas timings are appropriate - when should I grab geyers 2 and 3, and then 4?

2: Should I go lair first, or third first? If I go third first - how do I avoid getting hosed by muta play?

3: What's a good lair timing in general?

4: What time should my roach warren go down? I see some pros do it while they're at T1 - some while they're morphing their lair - some after lair is done. What is right? And why?

5: Roach/Infestor/Hydra is so gas intensive that I find I have a hard time using minerals effectively? Should they just become drones and spines? How many is too many? What are some other ways of using minerals effectively?

6: How do you know when to go for upgrades - or make more roaches and push? Same question goes for defending their push.

7: What ratio of roach-hydra is optimal? I imagine this depends on their ratio of roach/hydra - but can you give me some rules of thumb?

8: How much value is a good concave worth? Let's say I have 12 roaches at +2 attack - and you have 15-16 at +1 attack. But you have a clearly superior concave. Who wins?

9: Same as above but with hydras on both sides (How does this change if I have hydras and he doesn't and vice versa)?

10: What should trigger my brain to start considering a transition to bl/infestor? Or perhaps ultras? What should I do if they transition to either BL's or Ultras?

Thanks so much

-Andy




1: What gas timings are appropriate - when should I grab geyers 2 and 3, and then 4? 

- I take gas 2 & 3 at around the same time as I start my evo chamber(s) and roach warren. I take the 4th when I start roach production. 

2: Should I go lair first, or third first? If I go third first - how do I avoid getting hosed by muta play?

- I generally go third before lair. You will need a round of speedlings to provide cover for the expansion and they threaten counterattack to slow down attacks. Weirdly I think fast third is stonger against muta than fast lair as it is easier to get AA at your third. 

3: What's a good lair timing in general?

- mutas come at 9:30. 2 base roach pushes hit somewhere between 8-10 min. Generally since I go fast third I accept my lair tech won't be ready when these threats hit. I will get my lair as soon as I can afford it after getting my third hatch and play defensively until lair tech hits. In particular I rely a lot on speedling counters to buy a little bit of time if they push before I am ready. 

4: What time should my roach warren go down? I see some pros do it while they're at T1 - some while they're morphing their lair - some after lair is done. What is right? And why?

A cool timing is to put it down when your lair is 1/3 finished. That way they will finish at the same time and you can start roach speed right away. If they are clearly going for a two base allin then you will want it sooner. 

5: Roach/Infestor/Hydra is so gas intensive that I find I have a hard time using minerals effectively? Should they just become drones and spines? How many is too many? What are some other ways of using minerals effectively?

- it seems that you will be floating minerals when you are building up your infestor count. So spines drones and extra hatches are a good idea at that time. Roaches and hydras seem to use resources fairly well. 

6: How do you know when to go for upgrades - or make more roaches and push? Same question goes for defending their push.

- up to 2/2 I always try to prioritize upgrades over units. 

7: What ratio of roach-hydra is optimal? I imagine this depends on their ratio of roach/hydra - but can you give me some rules of thumb?

- I think 40 supply is too much and 20-30 supply is better. With you drones queens and infestors you have around 90 supply left for roaches and hydras. I just feel better with the ratio of 30 roaches 15 hydras (8-10 infestors) than 25 roaches 20 hydras

8: How much value is a good concave worth? Let's say I have 12 roaches at +2 attack - and you have 15-16 at +1 attack. But you have a clearly superior concave. Who wins? 

- in that case it's whoever reinforces quicker. If you are defending hold the line, if you are attacking only stay if you are committing to the attack otherwise consider pulling back. Concave is important so it's good to get good one

9: Same as above but with hydras on both sides (How does this change if I have hydras and he doesn't and vice versa)?

- You don't ever want a bad concave if hydras are in your army. Also the worse concave is usually more clumped up making infestors better. 

10: What should trigger my brain to start considering a transition to bl/infestor? Or perhaps ultras? What should I do if they transition to either BL's or Ultras?

- I'm usually at 4 bases and nothing else to spend money on. I know thats a pretty bad answer. 


10. Never ever ever go bl unless you've already won the game.
It's more important to be tough than to have any fun.
whatevername
Profile Joined June 2012
471 Posts
September 27 2012 23:18 GMT
#7773
When I go two hatch muta zvz, should I hit all 4 gasses at like 40, or slowly filter them in since I only intend to get a handful of mutas for map control etc anyway, and its allows me to drone harder?
Slardar
Profile Joined April 2010
Canada7593 Posts
Last Edited: 2012-09-28 00:45:18
September 28 2012 00:44 GMT
#7774
On September 28 2012 08:18 whatevername wrote:
When I go two hatch muta zvz, should I hit all 4 gasses at like 40, or slowly filter them in since I only intend to get a handful of mutas for map control etc anyway, and its allows me to drone harder?


Simultaneously? Standard is usually to get at least 1 gas for Speedling and banes, but if you're doing pure Gasless then yes you might as well take all 4 at 40ish. You can always get an economical edge later when you are inflicting the pain with the Mutalisks, also a 3rd before the opponent.
gronnelg
Profile Joined December 2010
Norway354 Posts
September 28 2012 06:07 GMT
#7775
ZvP
So it turns out both roach ling maxing, and muta builds are all-ins. Are there any builds that are NOT all-in?
Is the only non all-in thing you can do to sit at home, spine up, and get your deathball?
Lulzez || My stream: http://www.twitch.tv/gronnelg
Monsyphon
Profile Blog Joined August 2011
Canada190 Posts
September 28 2012 06:43 GMT
#7776
At most you can do ling runbys when they try to move out of their base. Otherwise, youre wasting your gas on killing probes
shihido
Profile Joined May 2011
Singapore29 Posts
September 28 2012 08:12 GMT
#7777
This might not be a quick question but I dont think it deserves a thread on its own. Maybe somebody can help me out.

In ZvT, whats the ideal general concept of engagement to help me get on top of an MMM+Tanks army.

Say for example the Army I'm up against is Marine, Marauder, Medivac and Tanks. Also if you can manage what if the terren army also have Ghost (to counter infestors+Broodlords+Ultras) or Vikings (to counter Broodlords).

My army during the engagement is usually Broodlord+ Infestors and Roach/Ling/Corruptors for support. Generally I focus on the broodlords to be the most aggresive to do the damage, infestors to fungal and keep the enemy at a distance and to throw down infested terrens. The Roach/Ling/Corruptors are there to protect the Infestors and Broodlords.

I think its down to my micro, and I find that watching replays of mine that even at similar army value I end up behind.
I never approve, or disapprove, of anything now. It is an absurd attitude to take towards life. We are not sent into the world to air our moral prejudices.
Discarder
Profile Joined July 2012
Philippines411 Posts
September 28 2012 08:24 GMT
#7778
On September 28 2012 08:18 whatevername wrote:
When I go two hatch muta zvz, should I hit all 4 gasses at like 40, or slowly filter them in since I only intend to get a handful of mutas for map control etc anyway, and its allows me to drone harder?


A much better thing to do it do relative timings. Here's one for the two hatch muta.

after the baneling fights and you are sure nothing more is coming:
1. Saturate natural
2. when you build lair, you must have be mining from 2 gas already.
3. when lair finishes, make 2 more extractors at natural expo.

thats the general idea, hope that helps.
You can take the lion out of the jungle, but you can't take the jungle out of the lion
gronnelg
Profile Joined December 2010
Norway354 Posts
September 28 2012 08:53 GMT
#7779
On September 28 2012 17:12 shihido wrote:
This might not be a quick question but I dont think it deserves a thread on its own. Maybe somebody can help me out.

In ZvT, whats the ideal general concept of engagement to help me get on top of an MMM+Tanks army.

Say for example the Army I'm up against is Marine, Marauder, Medivac and Tanks. Also if you can manage what if the terren army also have Ghost (to counter infestors+Broodlords+Ultras) or Vikings (to counter Broodlords).

My army during the engagement is usually Broodlord+ Infestors and Roach/Ling/Corruptors for support. Generally I focus on the broodlords to be the most aggresive to do the damage, infestors to fungal and keep the enemy at a distance and to throw down infested terrens. The Roach/Ling/Corruptors are there to protect the Infestors and Broodlords.

I think its down to my micro, and I find that watching replays of mine that even at similar army value I end up behind.

It sounds like you talking about lategame. I think I'd change the roaches for blings instead. That way you can threaten the marines, forcing him back from you broods (in addition to fungals). Don't let the blings run into siege range though, unless you know it will kill lots of marines. Corruptor/IT/fungals against vikings, and the broods should take care of the rest. Having queens there to transfuse is also good.
Lulzez || My stream: http://www.twitch.tv/gronnelg
Lavalamp799
Profile Joined March 2011
United States554 Posts
September 28 2012 14:44 GMT
#7780
Hello, I had a question regarding ZvP. Whenever you are playing against a protoss and plan to open up hatch first and stay on 2 base, what do you do if they block the hatch with a pylon? Should you just not even go hatch first again a protoss, and always opt for the pool? Or maybe try to go hatch first but when you get down there and they have it blocked with a pylon, make a pool right away? How would you transitition if you did the later, just keep making drones and then 2 sets of lings? I was also wondering if it is even viable to stay on 2 base for that long since it seems almost every single protoss is just opening up FFE and they would effectively be on the same if not better economy as you. Maybe if you plan on staying on 2 base you would have to try and bust them, otherwise you will just end up behind on economy, correct?
Prev 1 387 388 389 390 391 489 Next
Please log in or register to reply.
Live Events Refresh
Next event in 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 160
TKL 91
Dewaltoss 46
Railgan 26
Tasteless 22
StarCraft: Brood War
Calm 13777
Britney 10988
Rain 2066
Hyuk 1405
Jaedong 660
Shuttle 447
Stork 314
PianO 216
Leta 177
Pusan 166
[ Show more ]
Soma 164
Mong 109
Hyun 98
Shinee 62
sorry 54
JulyZerg 45
Terrorterran 21
Hm[arnc] 18
soO 18
Movie 16
Bale 16
Noble 10
ajuk12(nOOB) 4
Dota 2
XaKoH 578
XcaliburYe268
NeuroSwarm97
League of Legends
JimRising 492
Counter-Strike
fl0m2004
zeus255
Other Games
summit1g14555
FrodaN2675
WinterStarcraft607
KnowMe169
B2W.Neo161
Mew2King71
Organizations
Dota 2
PGL Dota 2 - Main Stream11698
PGL Dota 2 - Secondary Stream1171
Other Games
gamesdonequick566
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH159
• LUISG 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1273
• Stunt1191
Upcoming Events
CranKy Ducklings
12m
RSL Revival
12m
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2h 12m
Cure vs Reynor
Classic vs herO
IPSL
7h 12m
ZZZero vs rasowy
Napoleon vs KameZerg
OSC
9h 12m
BSL 21
10h 12m
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
1d
RSL Revival
1d
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
1d 2h
WardiTV Korean Royale
1d 2h
[ Show More ]
BSL 21
1d 10h
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
1d 10h
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
1d 13h
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Korean Royale
3 days
BSL: GosuLeague
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
BSL: GosuLeague
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.