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The Zerg Help Me Thread - Page 389

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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Henk
Profile Joined March 2012
Netherlands578 Posts
September 26 2012 23:14 GMT
#7761
Hey guys, I've got a little problem in my ZvT (Diamond EU zerg). I'm trying to get better at the 6 queen opening; and have practiced a few games with it. I'm improving; but here's the thing. after just playing normal for a while, getting 1/1 and lair, then infestation pit, making some lings, I sac an overlord and suddenly I scout mech being built. HOW do I respond? Do I rush to broodlords, or do I insta-switch to roaches? I feel like I'm so behind when I go for roaches due to me not having the correct upgrades, and all those lings on the field. Would responding with roach drops be okay or is it too late? And how exactly do you do the roach drops? In essence, it's quite easy. But his army is usually around his natural, so he'll be able to respond to the roaches pretty quickly. Howmany roaches do you think I would have to drop to effectively destroy his production?

I hope any of you can explain this to me, because the 'unexpected' mech from terran is the one thing in sc2 driving me insane.
Thanks!
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
September 26 2012 23:23 GMT
#7762
On September 27 2012 07:10 Whatson wrote:
Show nested quote +
On September 27 2012 06:31 Azoryen wrote:
Noob question:
Can I use the ZvT build with 4 queens and be safe against ANY 1base all-in from terran?
It seems good to have the extra queens against banshes or marauder/hellions.
But what about bio pushes, like 3rax stim?
It feels like in that case it would be better to have extra 12 lings instead.

It really depends. The response for defending a 3rax stim push is different from a 2port cloak or a thor-hellion all-in. You'll want to sack overlords to figure out what he's doing first, but throwing down an evo chamber is always a good idea if a terran's 1basing. If you're really worried, you can throw down a roach warren, but lings spines and queens do well in most scenarios.

I am planning to sack an OL at around 5:30 (if he's still in 1 base) but the decision of making the 2 queens is earlier than that.
I'm just asking if it's safe to make the extra queens everytime, or if there is any type of 1base all-in for which it would be better to have the 300 minerals invested in other suff (like more lings or spines).
AndySCWilson
Profile Joined September 2010
43 Posts
September 26 2012 23:28 GMT
#7763
On September 27 2012 07:49 Whatson wrote:
Show nested quote +
On September 27 2012 07:18 AndySCWilson wrote:
How the hell does ZVZ on Entombed Valley work? Do you guys drone scout on that map? I feel like I"m always playing blind or way behind if I drone scout.. Either I get all in'd with bad scouting, or it becomes a roach game and I lose anyways. (I almost always lose roach based ZVZ's).

I don't want to just start cheesing on this map - but I just might.

Is it the map itself that is screwing with you or are you just a bit confused by the current ZvZ metagame?
If it's the map, then I would recommend looking at ZvZ pro games. Off the top of my head, Curious vs Life TSL4, Sheth vs Leenock MLG, Sheth vs Losira MLG.
If it's the ZvZ meta, that's another matter.


I think it's a matter of being confused how to do roach/hyrdra/infestor vs roach/hydra/infestor, combined with not knowing how to play the MU blind. I always drone scout on 2 player maps - but that seems less feasible on 4 player maps - so I never know how to open. That combined with being confused on how roachbased ZVZ works give me like a 30% win percentage on entombed valley.
Henk
Profile Joined March 2012
Netherlands578 Posts
Last Edited: 2012-09-26 23:38:58
September 26 2012 23:38 GMT
#7764
On September 27 2012 08:28 AndySCWilson wrote:
Show nested quote +
On September 27 2012 07:49 Whatson wrote:
On September 27 2012 07:18 AndySCWilson wrote:
How the hell does ZVZ on Entombed Valley work? Do you guys drone scout on that map? I feel like I"m always playing blind or way behind if I drone scout.. Either I get all in'd with bad scouting, or it becomes a roach game and I lose anyways. (I almost always lose roach based ZVZ's).

I don't want to just start cheesing on this map - but I just might.

Is it the map itself that is screwing with you or are you just a bit confused by the current ZvZ metagame?
If it's the map, then I would recommend looking at ZvZ pro games. Off the top of my head, Curious vs Life TSL4, Sheth vs Leenock MLG, Sheth vs Losira MLG.
If it's the ZvZ meta, that's another matter.


I think it's a matter of being confused how to do roach/hyrdra/infestor vs roach/hydra/infestor, combined with not knowing how to play the MU blind. I always drone scout on 2 player maps - but that seems less feasible on 4 player maps - so I never know how to open. That combined with being confused on how roachbased ZVZ works give me like a 30% win percentage on entombed valley.


Roach based ZvZs are quite simple really, what part of it do you not understand?
It's all about concaves. Do you know what those are? By forming a concave, the roaches will automatically focus down the enemy's roaches faster, and your fungals will be better - his roaches are clumped up, and yours aren't, so his fungals will be worse. When you get to higher supply, you might want to consider getting some hydras. You place hydras in the back, so behind the roach concave. Hydras have huge dps, but low health, and more range then roaches. So placing them behind meatshields will improve your firepower and life expectancy.

As for denying bases; try sending groups of 4-6 roaches to the enemy's expansion. Unless he has defended it well, it will pull him out of position, or possibly kill the expansion. So defend your own bases; and counterattack his bases. If he pulls his whole army; move forward, get a better concave, or snipe another base.

Always get burrow. Heal wounded roaches, and save infestors. You can also harass; burrow 2 infestors, and sneak them past their frontlines, behind a mineral line. You can either fungal all the drones, or spawn infested terrans and kill the base.

Any more you'd like to know?

(Edit: Typo)
WarrickHunt
Profile Joined December 2010
United Kingdom393 Posts
September 27 2012 00:41 GMT
#7765
On September 27 2012 08:14 Henk wrote:
Hey guys, I've got a little problem in my ZvT (Diamond EU zerg). I'm trying to get better at the 6 queen opening; and have practiced a few games with it. I'm improving; but here's the thing. after just playing normal for a while, getting 1/1 and lair, then infestation pit, making some lings, I sac an overlord and suddenly I scout mech being built. HOW do I respond? Do I rush to broodlords, or do I insta-switch to roaches? I feel like I'm so behind when I go for roaches due to me not having the correct upgrades, and all those lings on the field. Would responding with roach drops be okay or is it too late? And how exactly do you do the roach drops? In essence, it's quite easy. But his army is usually around his natural, so he'll be able to respond to the roaches pretty quickly. Howmany roaches do you think I would have to drop to effectively destroy his production?

I hope any of you can explain this to me, because the 'unexpected' mech from terran is the one thing in sc2 driving me insane.
Thanks!


I always go for the fast tech and upgrades and take lots of bases,its seems alot safer than going for the roach drop, both can work but if you've already gone for ling upgrades and infestor, the gas is already invested in late game, so you should probably just fast tech and expand fast, use the lings from the start to just keep them in the base using run-bys etc until you get a winning number of broods, infestors and corrupters
AndySCWilson
Profile Joined September 2010
43 Posts
September 27 2012 00:50 GMT
#7766
On September 27 2012 08:38 Henk wrote:
Show nested quote +
On September 27 2012 08:28 AndySCWilson wrote:
On September 27 2012 07:49 Whatson wrote:
On September 27 2012 07:18 AndySCWilson wrote:
How the hell does ZVZ on Entombed Valley work? Do you guys drone scout on that map? I feel like I"m always playing blind or way behind if I drone scout.. Either I get all in'd with bad scouting, or it becomes a roach game and I lose anyways. (I almost always lose roach based ZVZ's).

I don't want to just start cheesing on this map - but I just might.

Is it the map itself that is screwing with you or are you just a bit confused by the current ZvZ metagame?
If it's the map, then I would recommend looking at ZvZ pro games. Off the top of my head, Curious vs Life TSL4, Sheth vs Leenock MLG, Sheth vs Losira MLG.
If it's the ZvZ meta, that's another matter.


I think it's a matter of being confused how to do roach/hyrdra/infestor vs roach/hydra/infestor, combined with not knowing how to play the MU blind. I always drone scout on 2 player maps - but that seems less feasible on 4 player maps - so I never know how to open. That combined with being confused on how roachbased ZVZ works give me like a 30% win percentage on entombed valley.


Roach based ZvZs are quite simple really, what part of it do you not understand?
It's all about concaves. Do you know what those are? By forming a concave, the roaches will automatically focus down the enemy's roaches faster, and your fungals will be better - his roaches are clumped up, and yours aren't, so his fungals will be worse. When you get to higher supply, you might want to consider getting some hydras. You place hydras in the back, so behind the roach concave. Hydras have huge dps, but low health, and more range then roaches. So placing them behind meatshields will improve your firepower and life expectancy.

As for denying bases; try sending groups of 4-6 roaches to the enemy's expansion. Unless he has defended it well, it will pull him out of position, or possibly kill the expansion. So defend your own bases; and counterattack his bases. If he pulls his whole army; move forward, get a better concave, or snipe another base.

Always get burrow. Heal wounded roaches, and save infestors. You can also harass; burrow 2 infestors, and sneak them past their frontlines, behind a mineral line. You can either fungal all the drones, or spawn infested terrans and kill the base.

Any more you'd like to know?

(Edit: Typo)


I'm low-masters btw.

Here's a quick list of questions

1: What gas timings are appropriate - when should I grab geyers 2 and 3, and then 4?

2: Should I go lair first, or third first? If I go third first - how do I avoid getting hosed by muta play?

3: What's a good lair timing in general?

4: What time should my roach warren go down? I see some pros do it while they're at T1 - some while they're morphing their lair - some after lair is done. What is right? And why?

5: Roach/Infestor/Hydra is so gas intensive that I find I have a hard time using minerals effectively? Should they just become drones and spines? How many is too many? What are some other ways of using minerals effectively?

6: How do you know when to go for upgrades - or make more roaches and push? Same question goes for defending their push.

7: What ratio of roach-hydra is optimal? I imagine this depends on their ratio of roach/hydra - but can you give me some rules of thumb?

8: How much value is a good concave worth? Let's say I have 12 roaches at +2 attack - and you have 15-16 at +1 attack. But you have a clearly superior concave. Who wins?

9: Same as above but with hydras on both sides (How does this change if I have hydras and he doesn't and vice versa)?

10: What should trigger my brain to start considering a transition to bl/infestor? Or perhaps ultras? What should I do if they transition to either BL's or Ultras?

Thanks so much

-Andy


Gucci_Mane
Profile Joined September 2012
United States4 Posts
Last Edited: 2012-09-27 03:38:25
September 27 2012 03:29 GMT
#7767
I'm sure that this is the most asked question, but I cant beat protoss all ins, even when i scout them. 8 gate, 7 gate, 6 gate blink, etc. I usually get caught with not enough units and too many drones. How many drones should I make before I start making units?

EDIT: I just read somewhere that around 55 is what you want for a 6-8 gate. does that sound right?
brr
Slardar
Profile Joined April 2010
Canada7593 Posts
September 27 2012 04:10 GMT
#7768
On September 27 2012 12:29 Gucci_Mane wrote:
I'm sure that this is the most asked question, but I cant beat protoss all ins, even when i scout them. 8 gate, 7 gate, 6 gate blink, etc. I usually get caught with not enough units and too many drones. How many drones should I make before I start making units?

EDIT: I just read somewhere that around 55 is what you want for a 6-8 gate. does that sound right?


Yes around there, or 60ish is also acceptable. The key here is to actually be on point with your injects and macro, once you get it down those gate pushes seem less scarier and scarier. Hell even drop a spine at your 3rd or two, and be aggressive with your group of lings.

Find out when he's moving out and attack that probe, attack pylons. Delay is the name of the game, any time you buy in exchange for minimal group of lings is a win for you. Until you have a sizeable roach ball then just buffer with lings for the wins.
gronnelg
Profile Joined December 2010
Norway354 Posts
September 27 2012 06:18 GMT
#7769
On September 27 2012 12:29 Gucci_Mane wrote:
I'm sure that this is the most asked question, but I cant beat protoss all ins, even when i scout them. 8 gate, 7 gate, 6 gate blink, etc. I usually get caught with not enough units and too many drones. How many drones should I make before I start making units?

EDIT: I just read somewhere that around 55 is what you want for a 6-8 gate. does that sound right?

I know when I get nervous, I tend to not make enough drones. So you want to get to your desired number of drones, while making as few units as possible. If you make drones, some units (except those you HAVE to get, in order to not die), and then drone again, chances are your eco will be to late.
Lulzez || My stream: http://www.twitch.tv/gronnelg
Henk
Profile Joined March 2012
Netherlands578 Posts
September 27 2012 12:50 GMT
#7770
On September 27 2012 09:50 AndySCWilson wrote:
Show nested quote +
On September 27 2012 08:38 Henk wrote:
On September 27 2012 08:28 AndySCWilson wrote:
On September 27 2012 07:49 Whatson wrote:
On September 27 2012 07:18 AndySCWilson wrote:
How the hell does ZVZ on Entombed Valley work? Do you guys drone scout on that map? I feel like I"m always playing blind or way behind if I drone scout.. Either I get all in'd with bad scouting, or it becomes a roach game and I lose anyways. (I almost always lose roach based ZVZ's).

I don't want to just start cheesing on this map - but I just might.

Is it the map itself that is screwing with you or are you just a bit confused by the current ZvZ metagame?
If it's the map, then I would recommend looking at ZvZ pro games. Off the top of my head, Curious vs Life TSL4, Sheth vs Leenock MLG, Sheth vs Losira MLG.
If it's the ZvZ meta, that's another matter.


I think it's a matter of being confused how to do roach/hyrdra/infestor vs roach/hydra/infestor, combined with not knowing how to play the MU blind. I always drone scout on 2 player maps - but that seems less feasible on 4 player maps - so I never know how to open. That combined with being confused on how roachbased ZVZ works give me like a 30% win percentage on entombed valley.


Roach based ZvZs are quite simple really, what part of it do you not understand?
It's all about concaves. Do you know what those are? By forming a concave, the roaches will automatically focus down the enemy's roaches faster, and your fungals will be better - his roaches are clumped up, and yours aren't, so his fungals will be worse. When you get to higher supply, you might want to consider getting some hydras. You place hydras in the back, so behind the roach concave. Hydras have huge dps, but low health, and more range then roaches. So placing them behind meatshields will improve your firepower and life expectancy.

As for denying bases; try sending groups of 4-6 roaches to the enemy's expansion. Unless he has defended it well, it will pull him out of position, or possibly kill the expansion. So defend your own bases; and counterattack his bases. If he pulls his whole army; move forward, get a better concave, or snipe another base.

Always get burrow. Heal wounded roaches, and save infestors. You can also harass; burrow 2 infestors, and sneak them past their frontlines, behind a mineral line. You can either fungal all the drones, or spawn infested terrans and kill the base.

Any more you'd like to know?

(Edit: Typo)


I'm low-masters btw.

Here's a quick list of questions

1: What gas timings are appropriate - when should I grab geyers 2 and 3, and then 4?

2: Should I go lair first, or third first? If I go third first - how do I avoid getting hosed by muta play?

3: What's a good lair timing in general?

4: What time should my roach warren go down? I see some pros do it while they're at T1 - some while they're morphing their lair - some after lair is done. What is right? And why?

5: Roach/Infestor/Hydra is so gas intensive that I find I have a hard time using minerals effectively? Should they just become drones and spines? How many is too many? What are some other ways of using minerals effectively?

6: How do you know when to go for upgrades - or make more roaches and push? Same question goes for defending their push.

7: What ratio of roach-hydra is optimal? I imagine this depends on their ratio of roach/hydra - but can you give me some rules of thumb?

8: How much value is a good concave worth? Let's say I have 12 roaches at +2 attack - and you have 15-16 at +1 attack. But you have a clearly superior concave. Who wins?

9: Same as above but with hydras on both sides (How does this change if I have hydras and he doesn't and vice versa)?

10: What should trigger my brain to start considering a transition to bl/infestor? Or perhaps ultras? What should I do if they transition to either BL's or Ultras?

Thanks so much

-Andy




Ah, I see. I'm diamond zerg, so perhaps you'll have to take my advices with a grain of salt, since you're one league higher.

After the initial ling-baneling wars are over, I generally place my RW quickly and go for lair right away, then take all remaining gases. It works fairly well for me, although I'm not actually sure about timings and such, since ZvZ is too dynamic to really be able to go like 'ok, 8:25: gas' and such. It's important to have lair quickly because without a lair, your defense against mutas will be minimal, and will refrain you from moving out on the map. I usually go lair before third, but I see pros doing 3rd first. I don't feel comfortable doing it though. But if you feel like you can get away with it; go for it. Dump extra minerals in bases and spines. When I'm feeling comfortable in my game, I usually try to fill up my last ~40 supply with hydras. Go for upgrades when you feel like you can. If there's a push coming out and you need more roaches; don't get the upgrade yet. Get it when you have defended the push. Try to go for attacks when your 2/2 or something finishes, if you've been getting upgrades quickly he might still be at 1/1 or 2-0.

I'm pretty sure the superior concave roaches would win. If he doesn't have hydras, and you have, and concaves are the same, you'll crush his roaches. (Assuming equal fungals). Good thing about hydras; they like to stay a bit behind roaches, so his fungals will be less effective. I like to stay on roach-hydra-infestors, actually. Hydra+infested terrans are pretty good vs ultras. Get a spire ( Greater spire) in lategame, just in case. Broodlords are quite weak in ZvZ actually, so just pump out some corruptors if you see BL. Also, Ultras won't really have good upgrades due to you getting ranged attack, and not melee.

I hope I answered some questions, and ask more if you'd like. (Sorry for some short/quick answers, I'm in a lecture atm haha.)
MstrJinbo
Profile Joined March 2011
United States1251 Posts
September 27 2012 13:57 GMT
#7771
On September 27 2012 09:50 AndySCWilson wrote:
Show nested quote +
On September 27 2012 08:38 Henk wrote:
On September 27 2012 08:28 AndySCWilson wrote:
On September 27 2012 07:49 Whatson wrote:
On September 27 2012 07:18 AndySCWilson wrote:
How the hell does ZVZ on Entombed Valley work? Do you guys drone scout on that map? I feel like I"m always playing blind or way behind if I drone scout.. Either I get all in'd with bad scouting, or it becomes a roach game and I lose anyways. (I almost always lose roach based ZVZ's).

I don't want to just start cheesing on this map - but I just might.

Is it the map itself that is screwing with you or are you just a bit confused by the current ZvZ metagame?
If it's the map, then I would recommend looking at ZvZ pro games. Off the top of my head, Curious vs Life TSL4, Sheth vs Leenock MLG, Sheth vs Losira MLG.
If it's the ZvZ meta, that's another matter.


I think it's a matter of being confused how to do roach/hyrdra/infestor vs roach/hydra/infestor, combined with not knowing how to play the MU blind. I always drone scout on 2 player maps - but that seems less feasible on 4 player maps - so I never know how to open. That combined with being confused on how roachbased ZVZ works give me like a 30% win percentage on entombed valley.


Roach based ZvZs are quite simple really, what part of it do you not understand?
It's all about concaves. Do you know what those are? By forming a concave, the roaches will automatically focus down the enemy's roaches faster, and your fungals will be better - his roaches are clumped up, and yours aren't, so his fungals will be worse. When you get to higher supply, you might want to consider getting some hydras. You place hydras in the back, so behind the roach concave. Hydras have huge dps, but low health, and more range then roaches. So placing them behind meatshields will improve your firepower and life expectancy.

As for denying bases; try sending groups of 4-6 roaches to the enemy's expansion. Unless he has defended it well, it will pull him out of position, or possibly kill the expansion. So defend your own bases; and counterattack his bases. If he pulls his whole army; move forward, get a better concave, or snipe another base.

Always get burrow. Heal wounded roaches, and save infestors. You can also harass; burrow 2 infestors, and sneak them past their frontlines, behind a mineral line. You can either fungal all the drones, or spawn infested terrans and kill the base.

Any more you'd like to know?

(Edit: Typo)


I'm low-masters btw.

Here's a quick list of questions

1: What gas timings are appropriate - when should I grab geyers 2 and 3, and then 4?

2: Should I go lair first, or third first? If I go third first - how do I avoid getting hosed by muta play?

3: What's a good lair timing in general?

4: What time should my roach warren go down? I see some pros do it while they're at T1 - some while they're morphing their lair - some after lair is done. What is right? And why?

5: Roach/Infestor/Hydra is so gas intensive that I find I have a hard time using minerals effectively? Should they just become drones and spines? How many is too many? What are some other ways of using minerals effectively?

6: How do you know when to go for upgrades - or make more roaches and push? Same question goes for defending their push.

7: What ratio of roach-hydra is optimal? I imagine this depends on their ratio of roach/hydra - but can you give me some rules of thumb?

8: How much value is a good concave worth? Let's say I have 12 roaches at +2 attack - and you have 15-16 at +1 attack. But you have a clearly superior concave. Who wins?

9: Same as above but with hydras on both sides (How does this change if I have hydras and he doesn't and vice versa)?

10: What should trigger my brain to start considering a transition to bl/infestor? Or perhaps ultras? What should I do if they transition to either BL's or Ultras?

Thanks so much

-Andy




1: What gas timings are appropriate - when should I grab geyers 2 and 3, and then 4? 

- I take gas 2 & 3 at around the same time as I start my evo chamber(s) and roach warren. I take the 4th when I start roach production. 

2: Should I go lair first, or third first? If I go third first - how do I avoid getting hosed by muta play?

- I generally go third before lair. You will need a round of speedlings to provide cover for the expansion and they threaten counterattack to slow down attacks. Weirdly I think fast third is stonger against muta than fast lair as it is easier to get AA at your third. 

3: What's a good lair timing in general?

- mutas come at 9:30. 2 base roach pushes hit somewhere between 8-10 min. Generally since I go fast third I accept my lair tech won't be ready when these threats hit. I will get my lair as soon as I can afford it after getting my third hatch and play defensively until lair tech hits. In particular I rely a lot on speedling counters to buy a little bit of time if they push before I am ready. 

4: What time should my roach warren go down? I see some pros do it while they're at T1 - some while they're morphing their lair - some after lair is done. What is right? And why?

A cool timing is to put it down when your lair is 1/3 finished. That way they will finish at the same time and you can start roach speed right away. If they are clearly going for a two base allin then you will want it sooner. 

5: Roach/Infestor/Hydra is so gas intensive that I find I have a hard time using minerals effectively? Should they just become drones and spines? How many is too many? What are some other ways of using minerals effectively?

- it seems that you will be floating minerals when you are building up your infestor count. So spines drones and extra hatches are a good idea at that time. Roaches and hydras seem to use resources fairly well. 

6: How do you know when to go for upgrades - or make more roaches and push? Same question goes for defending their push.

- up to 2/2 I always try to prioritize upgrades over units. 

7: What ratio of roach-hydra is optimal? I imagine this depends on their ratio of roach/hydra - but can you give me some rules of thumb?

- I think 40 supply is too much and 20-30 supply is better. With you drones queens and infestors you have around 90 supply left for roaches and hydras. I just feel better with the ratio of 30 roaches 15 hydras (8-10 infestors) than 25 roaches 20 hydras

8: How much value is a good concave worth? Let's say I have 12 roaches at +2 attack - and you have 15-16 at +1 attack. But you have a clearly superior concave. Who wins? 

- in that case it's whoever reinforces quicker. If you are defending hold the line, if you are attacking only stay if you are committing to the attack otherwise consider pulling back. Concave is important so it's good to get good one

9: Same as above but with hydras on both sides (How does this change if I have hydras and he doesn't and vice versa)?

- You don't ever want a bad concave if hydras are in your army. Also the worse concave is usually more clumped up making infestors better. 

10: What should trigger my brain to start considering a transition to bl/infestor? Or perhaps ultras? What should I do if they transition to either BL's or Ultras?

- I'm usually at 4 bases and nothing else to spend money on. I know thats a pretty bad answer. 

BadBinky
Profile Blog Joined May 2004
Finland649 Posts
September 27 2012 22:29 GMT
#7772
On September 27 2012 22:57 MstrJinbo wrote:
Show nested quote +
On September 27 2012 09:50 AndySCWilson wrote:
On September 27 2012 08:38 Henk wrote:
On September 27 2012 08:28 AndySCWilson wrote:
On September 27 2012 07:49 Whatson wrote:
On September 27 2012 07:18 AndySCWilson wrote:
How the hell does ZVZ on Entombed Valley work? Do you guys drone scout on that map? I feel like I"m always playing blind or way behind if I drone scout.. Either I get all in'd with bad scouting, or it becomes a roach game and I lose anyways. (I almost always lose roach based ZVZ's).

I don't want to just start cheesing on this map - but I just might.

Is it the map itself that is screwing with you or are you just a bit confused by the current ZvZ metagame?
If it's the map, then I would recommend looking at ZvZ pro games. Off the top of my head, Curious vs Life TSL4, Sheth vs Leenock MLG, Sheth vs Losira MLG.
If it's the ZvZ meta, that's another matter.


I think it's a matter of being confused how to do roach/hyrdra/infestor vs roach/hydra/infestor, combined with not knowing how to play the MU blind. I always drone scout on 2 player maps - but that seems less feasible on 4 player maps - so I never know how to open. That combined with being confused on how roachbased ZVZ works give me like a 30% win percentage on entombed valley.


Roach based ZvZs are quite simple really, what part of it do you not understand?
It's all about concaves. Do you know what those are? By forming a concave, the roaches will automatically focus down the enemy's roaches faster, and your fungals will be better - his roaches are clumped up, and yours aren't, so his fungals will be worse. When you get to higher supply, you might want to consider getting some hydras. You place hydras in the back, so behind the roach concave. Hydras have huge dps, but low health, and more range then roaches. So placing them behind meatshields will improve your firepower and life expectancy.

As for denying bases; try sending groups of 4-6 roaches to the enemy's expansion. Unless he has defended it well, it will pull him out of position, or possibly kill the expansion. So defend your own bases; and counterattack his bases. If he pulls his whole army; move forward, get a better concave, or snipe another base.

Always get burrow. Heal wounded roaches, and save infestors. You can also harass; burrow 2 infestors, and sneak them past their frontlines, behind a mineral line. You can either fungal all the drones, or spawn infested terrans and kill the base.

Any more you'd like to know?

(Edit: Typo)


I'm low-masters btw.

Here's a quick list of questions

1: What gas timings are appropriate - when should I grab geyers 2 and 3, and then 4?

2: Should I go lair first, or third first? If I go third first - how do I avoid getting hosed by muta play?

3: What's a good lair timing in general?

4: What time should my roach warren go down? I see some pros do it while they're at T1 - some while they're morphing their lair - some after lair is done. What is right? And why?

5: Roach/Infestor/Hydra is so gas intensive that I find I have a hard time using minerals effectively? Should they just become drones and spines? How many is too many? What are some other ways of using minerals effectively?

6: How do you know when to go for upgrades - or make more roaches and push? Same question goes for defending their push.

7: What ratio of roach-hydra is optimal? I imagine this depends on their ratio of roach/hydra - but can you give me some rules of thumb?

8: How much value is a good concave worth? Let's say I have 12 roaches at +2 attack - and you have 15-16 at +1 attack. But you have a clearly superior concave. Who wins?

9: Same as above but with hydras on both sides (How does this change if I have hydras and he doesn't and vice versa)?

10: What should trigger my brain to start considering a transition to bl/infestor? Or perhaps ultras? What should I do if they transition to either BL's or Ultras?

Thanks so much

-Andy




1: What gas timings are appropriate - when should I grab geyers 2 and 3, and then 4? 

- I take gas 2 & 3 at around the same time as I start my evo chamber(s) and roach warren. I take the 4th when I start roach production. 

2: Should I go lair first, or third first? If I go third first - how do I avoid getting hosed by muta play?

- I generally go third before lair. You will need a round of speedlings to provide cover for the expansion and they threaten counterattack to slow down attacks. Weirdly I think fast third is stonger against muta than fast lair as it is easier to get AA at your third. 

3: What's a good lair timing in general?

- mutas come at 9:30. 2 base roach pushes hit somewhere between 8-10 min. Generally since I go fast third I accept my lair tech won't be ready when these threats hit. I will get my lair as soon as I can afford it after getting my third hatch and play defensively until lair tech hits. In particular I rely a lot on speedling counters to buy a little bit of time if they push before I am ready. 

4: What time should my roach warren go down? I see some pros do it while they're at T1 - some while they're morphing their lair - some after lair is done. What is right? And why?

A cool timing is to put it down when your lair is 1/3 finished. That way they will finish at the same time and you can start roach speed right away. If they are clearly going for a two base allin then you will want it sooner. 

5: Roach/Infestor/Hydra is so gas intensive that I find I have a hard time using minerals effectively? Should they just become drones and spines? How many is too many? What are some other ways of using minerals effectively?

- it seems that you will be floating minerals when you are building up your infestor count. So spines drones and extra hatches are a good idea at that time. Roaches and hydras seem to use resources fairly well. 

6: How do you know when to go for upgrades - or make more roaches and push? Same question goes for defending their push.

- up to 2/2 I always try to prioritize upgrades over units. 

7: What ratio of roach-hydra is optimal? I imagine this depends on their ratio of roach/hydra - but can you give me some rules of thumb?

- I think 40 supply is too much and 20-30 supply is better. With you drones queens and infestors you have around 90 supply left for roaches and hydras. I just feel better with the ratio of 30 roaches 15 hydras (8-10 infestors) than 25 roaches 20 hydras

8: How much value is a good concave worth? Let's say I have 12 roaches at +2 attack - and you have 15-16 at +1 attack. But you have a clearly superior concave. Who wins? 

- in that case it's whoever reinforces quicker. If you are defending hold the line, if you are attacking only stay if you are committing to the attack otherwise consider pulling back. Concave is important so it's good to get good one

9: Same as above but with hydras on both sides (How does this change if I have hydras and he doesn't and vice versa)?

- You don't ever want a bad concave if hydras are in your army. Also the worse concave is usually more clumped up making infestors better. 

10: What should trigger my brain to start considering a transition to bl/infestor? Or perhaps ultras? What should I do if they transition to either BL's or Ultras?

- I'm usually at 4 bases and nothing else to spend money on. I know thats a pretty bad answer. 


10. Never ever ever go bl unless you've already won the game.
It's more important to be tough than to have any fun.
whatevername
Profile Joined June 2012
471 Posts
September 27 2012 23:18 GMT
#7773
When I go two hatch muta zvz, should I hit all 4 gasses at like 40, or slowly filter them in since I only intend to get a handful of mutas for map control etc anyway, and its allows me to drone harder?
Slardar
Profile Joined April 2010
Canada7593 Posts
Last Edited: 2012-09-28 00:45:18
September 28 2012 00:44 GMT
#7774
On September 28 2012 08:18 whatevername wrote:
When I go two hatch muta zvz, should I hit all 4 gasses at like 40, or slowly filter them in since I only intend to get a handful of mutas for map control etc anyway, and its allows me to drone harder?


Simultaneously? Standard is usually to get at least 1 gas for Speedling and banes, but if you're doing pure Gasless then yes you might as well take all 4 at 40ish. You can always get an economical edge later when you are inflicting the pain with the Mutalisks, also a 3rd before the opponent.
gronnelg
Profile Joined December 2010
Norway354 Posts
September 28 2012 06:07 GMT
#7775
ZvP
So it turns out both roach ling maxing, and muta builds are all-ins. Are there any builds that are NOT all-in?
Is the only non all-in thing you can do to sit at home, spine up, and get your deathball?
Lulzez || My stream: http://www.twitch.tv/gronnelg
Monsyphon
Profile Blog Joined August 2011
Canada190 Posts
September 28 2012 06:43 GMT
#7776
At most you can do ling runbys when they try to move out of their base. Otherwise, youre wasting your gas on killing probes
shihido
Profile Joined May 2011
Singapore29 Posts
September 28 2012 08:12 GMT
#7777
This might not be a quick question but I dont think it deserves a thread on its own. Maybe somebody can help me out.

In ZvT, whats the ideal general concept of engagement to help me get on top of an MMM+Tanks army.

Say for example the Army I'm up against is Marine, Marauder, Medivac and Tanks. Also if you can manage what if the terren army also have Ghost (to counter infestors+Broodlords+Ultras) or Vikings (to counter Broodlords).

My army during the engagement is usually Broodlord+ Infestors and Roach/Ling/Corruptors for support. Generally I focus on the broodlords to be the most aggresive to do the damage, infestors to fungal and keep the enemy at a distance and to throw down infested terrens. The Roach/Ling/Corruptors are there to protect the Infestors and Broodlords.

I think its down to my micro, and I find that watching replays of mine that even at similar army value I end up behind.
I never approve, or disapprove, of anything now. It is an absurd attitude to take towards life. We are not sent into the world to air our moral prejudices.
Discarder
Profile Joined July 2012
Philippines411 Posts
September 28 2012 08:24 GMT
#7778
On September 28 2012 08:18 whatevername wrote:
When I go two hatch muta zvz, should I hit all 4 gasses at like 40, or slowly filter them in since I only intend to get a handful of mutas for map control etc anyway, and its allows me to drone harder?


A much better thing to do it do relative timings. Here's one for the two hatch muta.

after the baneling fights and you are sure nothing more is coming:
1. Saturate natural
2. when you build lair, you must have be mining from 2 gas already.
3. when lair finishes, make 2 more extractors at natural expo.

thats the general idea, hope that helps.
You can take the lion out of the jungle, but you can't take the jungle out of the lion
gronnelg
Profile Joined December 2010
Norway354 Posts
September 28 2012 08:53 GMT
#7779
On September 28 2012 17:12 shihido wrote:
This might not be a quick question but I dont think it deserves a thread on its own. Maybe somebody can help me out.

In ZvT, whats the ideal general concept of engagement to help me get on top of an MMM+Tanks army.

Say for example the Army I'm up against is Marine, Marauder, Medivac and Tanks. Also if you can manage what if the terren army also have Ghost (to counter infestors+Broodlords+Ultras) or Vikings (to counter Broodlords).

My army during the engagement is usually Broodlord+ Infestors and Roach/Ling/Corruptors for support. Generally I focus on the broodlords to be the most aggresive to do the damage, infestors to fungal and keep the enemy at a distance and to throw down infested terrens. The Roach/Ling/Corruptors are there to protect the Infestors and Broodlords.

I think its down to my micro, and I find that watching replays of mine that even at similar army value I end up behind.

It sounds like you talking about lategame. I think I'd change the roaches for blings instead. That way you can threaten the marines, forcing him back from you broods (in addition to fungals). Don't let the blings run into siege range though, unless you know it will kill lots of marines. Corruptor/IT/fungals against vikings, and the broods should take care of the rest. Having queens there to transfuse is also good.
Lulzez || My stream: http://www.twitch.tv/gronnelg
Lavalamp799
Profile Joined March 2011
United States554 Posts
September 28 2012 14:44 GMT
#7780
Hello, I had a question regarding ZvP. Whenever you are playing against a protoss and plan to open up hatch first and stay on 2 base, what do you do if they block the hatch with a pylon? Should you just not even go hatch first again a protoss, and always opt for the pool? Or maybe try to go hatch first but when you get down there and they have it blocked with a pylon, make a pool right away? How would you transitition if you did the later, just keep making drones and then 2 sets of lings? I was also wondering if it is even viable to stay on 2 base for that long since it seems almost every single protoss is just opening up FFE and they would effectively be on the same if not better economy as you. Maybe if you plan on staying on 2 base you would have to try and bust them, otherwise you will just end up behind on economy, correct?
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